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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. This morning, djp enabled some additional protection against spammers for the forum signup. I'll be going through this thread and our user list and gradually removing the bot accounts. Sorry for any bullshit messages you received.
  2. Usage of a foreign language creating a lack of "legitimacy" is NOT the word you're looking for. Hate vocal haters with hate.
  3. Hate vocal haters with hate. No instrumentals.
  4. Hate vocal haters with hate. No instrumentals.
  5. Your fault for telling me it was Catonese. I will never ask you anything again.
  6. Working on the panel stuff. Too many good things going on with the site. I need an intern. Also, I should have used a smiley, but I didn't take offense to the comment in any way. I think it would be fun to make a ReMix of an "unremixable" track. No one's butthurt; he was just saying "this song is so badass, I just can't envision anyone doing something to it." But since I know the community's so resourceful, I think we can. I don't need an album, though that would be pretty fun. Just 1 passable ReMix is good. Fasttrack offer still stands.
  7. This is assuming that the lyrics are rigidly defined as required to follow the game story 1-for-1. Creative license, on the other hand, says that they're not. I prefer lifeless assassins.
  8. We're not selling any. We might do some promo copies for conventions though, but no selling.
  9. Fuck the haters. We hate you too!
  10. Winamp + Chipamp = nostalgia http://chipamp.org Once you have that, use Winamp 2 (download it from OldVersion.com) output settings to then encode any of those songs are WAVs, MP3s or whatever.
  11. That's funny y'all didn't make the connection to N-JekteD. Hey, ask Mick if he'd use The Orichalcon for something. Aussie support! Props to Andy for MI2! Say hi to everyone for me.
  12. http://twitter.com/ocremix/status/9745702087 Also, I totally called it as the winner to my lady.
  13. Right now, GDC (Game Developers Conference) is happening in San Francisco. zircon, pixietricks, Big Giant Circles, bustatunez, lots of OCR heavy hitters are there. We need your help on Twitter for game devs to hear the community musicians of OCR! CHOOSE YOUR WEAPON to populate your status with an OCR pimp, click either link and let it fly! http://bit.ly/ocrGDC or http://bit.ly/ocrGDC10 Thanks to everyone who helps out! OC ReMixers at GDC! Big Giant Circles bustatunez ceili Dale North Daniel Baranowsky N-JekteD pixietricks sephfire zircon
  14. The original song was 19 seconds, so I don't have an issue with a 2:13-long mix as long as the development is there, which it obviously was. There were lots of good arrangement variations in there, including the section at :55. 1:36-on was unrelated wank though. The mixing was a little rougher than I remembered it being, but not a big deal. Why it was a dealbreaker for Vinnie, I'm not getting, even if wasn't ideal. The overall execution was on point and the production didn't push this toward being a close call at all. OK, so it's a joke mix, so what? It does that while also satisfying everything else we're looking for. That ain't a problem, Grandpa Viggie. Go listen to your quiet, humorless music with no Lil' Wolfie and drink your Ensure. The rest of us say \m/. YES
  15. Hello my name is Aaron Moody this is my (second) submission kinda got lazy so i just took the old email tweeked it so it fits this song: Remixer name: Moody ca Jones Real name: Aaron Moody email adress: aaronnmmoody@yahoo.com website(this is my myspace if you guys don't put like putting myspaces up please email me back ill try and make my own page): http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=58238970 Forum name: Moody ca Jones About the song Song name: Sed Rock Kingdom Hearts: Dearly Beloved Chrono Trigger: Leaving the Body, Time's Scar Zelda: Main theme(dont know the name of the song) Talk about the song: Second shot, Sometime ago i sent in a song from a school project this is that song ( i think) i just took some of the same games and fashioned them into a new style of song but instead of use'n a schools equipment i used my own hope you like it Ps. kidna hammerd right now -------------------------------------------------------------- Interesting stuff, though the sequenced electric guitar at :29 sounded pretty rough, which dragged this down. The Kingdom Hearts and Zelda and "Time's Scar" usage sounded pretty obvious while "Leaving the Body" was harder for me to make out. It's not as catchy a theme to me. I like the overall concept, and the arrangement was built out in a way where the transitions were decent. Definitely unorthodox dynamics and textures (with some goofy SFX usage here and there [e.g. Mario power-up, SEGA, PlayStation]). Others may not be down, because some of the SFX is gimmicky and arguably breaks the flow of the track, but they serve as transition signals. I can basically look past that and don't think that needs to be a big issue. After several listens just to make sure it wasn't a kneejerk reaction, I'd like to get behind this, but there's something about the way the various parts constantly interplay at nearly the same volume that makes the track come off as having too little cohesion and direction. Maybe all this needs is a better sense of space with some elements being decreased in volume so the track doesn't seem so cluttered and difficult to focus on. I could be wrong, so I'm willing to take more looks at this, but that issue seemed to be the main one holding this back to me. On the mixing side, seems like some levels would just need to be tweaked, but I have a feeling other Js may feel there are other issues. This was quirky and creative though, so I'd like to see it posted in some form. See if you can tweak some things Aaron, for a more streamlined track. You wouldn't have to drop/change parts, IMO, but once the song hit 1:01, things got very busy at the expense of sounding fully focused. NO (resubmit)
  16. Break a leg, y'all.
  17. Final Fantasy X OST - Hurry! http://www.youtube.com/watch?v=6KrLQKMMESE Someone prove him wrong. If someone makes a passable mix of this, I will fast track it.
  18. The levels were way too quiet once the track kicked in and the textures were flimsy. The drums were basically the only thing filling out the back, so the track sounded empty. Unfortunately, the bridge at :36 was clearly dissonant, and the saw lead at 1:28 was extremely generic. After the breakdown around 3 1/2 minutes in, the textures were better with the jazzier instrumentation paired with the synths. Good cymbal writing brought better energy to the piece and filled things out nicely. Going back to the empty drums and older ideas around 4:22 just went back to the issues from earlier on in the track. Like Deia mentioned, the melodic interpretation was low, so do more to personalize that aspect of the arrangement. That said, you did at least present some ideas with the supporting writing to help it sound different. This would need a lot of work all around to get it to something passable, but definitely see what you can learn via our ReMixing and WIP forums. Keep at it, Casey, you have potential. NO
  19. Wanted to co-sign on this before it got posted. Also, points for the remix's intro and outro which referenced the ambient intro of the source. Not everyone will be able to make out that connection. As for the meat of the arrangement, it was great stuff, and a great example of using using relatively sparse sounds, but producing it to have a very full sound. Nice groove, and nice dynamics. I enjoyed listening to it in the car, it's pretty good driving music. While this was relatively conservative, there was definitely meaningful interpretation beyond the genre adaptation. Props for taking this theme and skillfully adapting it to an electronic sound, Mike, this is a strong debut. Keep 'em coming! YES
  20. Hate to copy that verbatim, but OA summarized it well. Like Vinnie also said, this is an interesting arrangement, but, as OA said, the sequencing is brutal and your sound balance makes zero sense. Your supporting drumwork is nearly buried, and the overall levels are too quiet. Yet the bass is super phat. You drastically need to address those issues just to make this properly listenable. On the plus side, your arrangement was interesting, so you seem to have that part clicking pretty well. Now you need to get the production and execution up to snuff to better realize the potential of your arrangement ideas. Keep at it, Asa. NO
  21. The arrangement was pretty conservative for the first few verses. Any melodic variation in the first few verses would really help this out. That said, it was expansive, so it generally gets the job done. The generic sounding synths at :53, 1:19 and 2:29 dragged this down as far as the sound quality. Those were really thin, dry, exposed, vanilla leads. Just changing those to something more polished sounding would really take this to the next level. 2:36-2:48 sounded pretty messy as well, with a slightly off beat and mostly dry sounds. Then ending was too abrupt and should have gone for maybe 2 more bars, or at least have something where the ending doesn't feel like a WIP suddenly stopped. I didn't mind the dynamic curve. Vinnie mentioned that the elements subtly changed throughout, which I also noticed, so I was cool with that. Really, I think you just need to polish up some of these sounds, follow the production crits of the other Js and get a solid ending in place to get this above the bar. Good stuff so far, John. Don't call this one a done deal, we're digging it so far. NO (resubmit)
  22. Yeah, the intro was awful in terms of the rigid sequencing. Beyond the genre adaptation, the arrangement was indeed pretty conservative, but the soloing over the theme was pretty cool. The drums also sounded too soft with a weak tone and not enough snap on 'em. This sounds like something a young Sixto could have put together. The mixing could be cleaned up a bit, and you need to get more interpretive with the melodic arrangement, but this is on track to be something really cool. Keep working on it, and definitely try to resub this after some improvements. We could use more Hang On! NO (resubmit)
  23. You said it was cool for me to PM this to you so here goes: Still sequenced Protodome deserves credit for helping me with velocity and slight timing changes for humanisation. I then took the midi off him, messed with getting a good piano sound, messed with tempo changes to try and make it less mechanical and remastered the track. And there you have it. Enjoy. ------------------------------------------------------------- http://ocremix.org/chip/2473 - Ending Theme http://ocremix.org/chip/2387 - Angel Island Zone: Act 1 Not gonna bother saying much, as this was definitely a significant improvement. There were parts that sounded a bit rigidly sequenced, but the overall flow was much smoother and more human. Nice assist from Blake to help Will get this where it needed to be. This is so much more in line with realizing the potential of this arrangement. YES
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