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Everything posted by Liontamer
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Final Fantasy IV: Echoes of Betrayal, Light of Redemption - History
Liontamer replied to OceansAndrew's topic in Projects
No worries, I appreciate the quick response. I need to get some sleep, but will finish the tagging and upload the files either tonight or tomorrow. -
Final Fantasy IV: Echoes of Betrayal, Light of Redemption - History
Liontamer replied to OceansAndrew's topic in Projects
If you guys know which game characters correspond to the Scuba Divers lyrics, lemme know. Can I get a roll call of the Zeromus choir members, alpha'ed? -------- Those are pretty much the last things I need to finalize the stuff. Also noting now that I changed a few source tune titles to reflect the official English language tracknames, courtesy the US iTunes release, same as we did for VotL. -
ReMixer Name: BAMFBassman11 Real name: Bruce Norris Email address: brucenorris11@gmail.com User ID: 28711 Name of game arranged: The Legend of Zelda: Twilight Princess Name of song arranged: Midna's Desperate Hour Comments: I recently went out and bought Reason, and this is the culmination of my first attempt at anything electronic. I chose this song only after experimenting with a groove in three, and seeing how 'Midna' fit I immediately began to shape an arrangement around it. I kept the arrangement fairly consistent with the original (with exception to the B section), but added a trance/dnb kind of feel to it that keeps the flow going from beginning to end, and keeps that energy pumping. In retrospect, I suppose a story could be crafted from the audio steps I took; anyone who's played the game knows at what point this song comes in, so I figured a lot of rhythm could be representative of the constant desperate element. The more contemplative sound could be appropriate in the middle to represent how Link begins to ponder the events that just happened. The drum break could represent a surprise attack, maybe...? I don't know. However, I wasn't even thinking about that when I made it. I was just trying to make something that grooved, and others could groove on. Since it is my first submission, I would ask that if there are any ways I could improve upon any aspect that the judges would be open to letting me know so I can improve. I'm all about getting better, and working in the electronic world was a welcome changeup, but I could always use the advice. Thanks, ~Bruce N. ---------------------------------------------------------------- The Legend of Zelda: Twilight Princess (Game Rip) - (70) "Midna's Desperation" The piano part sounded too much like the original, but I'm willing to panel this since the overall package was interpretive. The production definitely needed work. The high end frequencies sounded cut off, and everything sounded lossy and distant, very apparent at :11 and the changeup at 1:17. Nice transition and addition of the pad at 1:39, repeated at 2:01, 2:23 & 2:43. This original section went on too long IMO, but started hinting at the source a bit with the piano after 2:47. 3:04 (finally) changed up into another original section, before (also, finally) bringing back the source at 3:28 (nice SFX usage right before then) with a cut-and-paste of :56's section. 3:49 offered some changes for the lead to at least offer a little variation. Things wound down 4:03 via subtraction which was an effective finish, though the mechanical-sounding piano sequencing was exposed. Going from 1:17-3:28 with just brief hints of the source needs to be trimmed down or modified in some way. It just went on too long without "Midna's Lament" in a significant role and made the arrangement seem too disconnected from the source tune. So in short, I'm liking the overall ideas, but this needs some additional work to realize its potential. This could either use some trimming down of the original section or more integration of the source during that section. The production also needs to be cleaned up, and the Midna's sections bookending the piece could use a little more variation from one another if you think you can make that work. Cool first sub, Bruce, this is already a solid foundation, so I hope we hear more from you on this one. NO (resubmit)
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=20228 ReMixer: Hollidayrain Name: Sreyas Krishnan E-mail: sreyaskr@msn.com Website: www.soundclick.com/hollidayrain ReMix title: "Breakout" ( <---Mp3 can be downloaded from this location) Game: Kirby's Block Ball Song: Level 1 Theme (http://www.vgmusic.com/music/console/nintendo/gameboy/kbb-stage1.mid) Platform: Gameboy I tried to make some appropriate changes. I added another layer to the drums tracks, added another trance bass part at the track got to the meat, changed the melody up in the main section and made it repeat less in the build up, tried to make the 'section #2' melody of the source more obvious (played by both the piano and oboe in the section between 3:05 and 4:00 and again by the square synth at 4:31, added a few lines with one of my vintage vibelike synths, and layered the main lead to make it just a bit less flimsy. Thanks! Sreyas 'Hollidayrain' Krishnan www.soundclick.com/hollidayrain --------------------------------------------------------------- http://www.zophar.net/download_file/15457 - Track 5 Sounded pretty interesting, though still a bit stock with the instrumentation. The mixing needed some work, as I wasn't getting much high-end and the sounds were mudding together a bit. Less so than the previous version, but still enough to be a significant problem. Once you clean up the soundscape, you may want to add a pad to fill things out in the back. The fullest sections featuring the source verse (e.g. :43-:57, 4:01-4:56) still sounded underwhelming, probably because the clap groove could stand to be meatier. I think you need more power in the groove for those areas; it may simply be a matter of how you're mixing things. Oooh, what are those super fake brass & woodwind samples doing upfront at 5:10? They just made the ending sound awkward, because they're the only audible "organic" instrumentation in the whole song, and for all of, what, 15 seconds? It didn't fit at all, so I'd switch those sounds for something else. (And I did hear that stuff far in the back earlier on; that stuff was OK where it was, when it was quiet.) Dynamically, this had more going on than last time. Arrangement-wise, I generally liked it. There were a lot of good liberal and original sections that pieced together nicely with the source. Definitely some good things here to expand the source tune and add your own spin to it beyond the genre adaptation. Work on making the soundscape sound cleaner and less distant, then see what you can do about boosting up the dynamics with a few tweaks/additions, and I think this could be the one. The core of what's here with the arrangement was solid and doesn't need to be drastically altered. Definitely use the WIP forums on this one, and nag whomever you need for feedback in order to get this where it needs to be. Even if you're not able to get this to a state where we could pass it, you're showing artistic growth and are headed in the right direction. Certainly an improvement; keep it up! NO (resubmit)
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Contact Information * Your ReMixer name: Vandora * Your real name: Suneel Suresh * Your email address: compressor@gmail.com * Your website: www.vandoras-box.com www.myspace.com/vandorasboxx * Your userid (number, not name) on our forums, found by viewing your forum profile: NA Submission Information * Name of game(s) arranged: Unreal * Name of individual song(s) arranged: Ruins * Additional information about game including composer, system, etc. (if it has not yet been added to the site) Unreal PC game 1998. Everyone knows Unreal, if not then please dont be the judge. Original Composer: Alexander Brandon * Link to the original soundtrack (if it is not one of the sound archives already available on the site) My Remix: Original: gameInstallDir\music\UTemple.umx Or just run the game->press ~ to get console->type 'open ruins' * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. The Unreal Crypt track is one of my fav tracks in the game. I often listen to it every couple of months, despite it being created 13 years ago. The ambiance and feeling you get matches with the level 'ruins. So i decided to play around with some tunes and one thing lead to another. I did not use any mod data,midi info or samples from the umx file. Content is fresh. Elements recreated by simply listening and setting the notes by trial and error. The flute sound where difficult to reproduce and other world instruments, so had to make a compromise. Time taken was a little over a week. suneel -------------------------------------------------------------------------- Remember to give your arrangement an original name. Unreal Original Soundtrack - (08) "Ruins" I was scratching my head at :37, when the first seemingly off-key notes were there. That said, there was weird stuff at 1:11 that didn't sound melodious either. These were elements taken from the source, except now they didn't sound melodious, and the textures weren't totally cohesive. Better stuff at 1:43 once the groove was established. Wasn't quite feeling the drums being more exposed at 1:43, but they did have an old school PC tracker soundtrack quality to them. The wind writing on top of the groove at 2:00 was certainly interesting, noting that all the melodic structure was from the source. The track coasted on the same percussion groove for too long with barely any variation (e.g. 2:00-4:00). I ended up not feeling some of the sound choices for your leads, but can live with them. I'd say fix some of the odd notes in the beginning and throw in a little more dynamic contrast by varying up the groove from 2:00-4:00 and this would be pretty golden. I like the overall mood of the piece compared with the original, but the source, as subtle as the dynamic curve was, had more going on dynamically compared to this. I'm not saying go wild with changes, but just refine what's in place. Pretty solid stuff so far, Suneel; hope you tackle some more of the Unreal soundtrack as well! NO (resubmit)
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http://www.gameunicon.com http://twitter.com/GameUnicon Facebook event Friday, August 21 - Sunday, August 23, 2009 Best Western Royal Plaza Hotel & Convention Center 181 Boston Post Road West Marlborough, MA 01752 We're headed back to Boston for the end of the summer! Brought to you by Game Universe and Keough Enterprises, Game Unicon is a 24/7 pro gaming tournament, convention, concert series, vendor showcase and insane awesomeness exposition. There's huge console & LAN rooms, tons of tourneys with sizeable payouts and LOTS of panels to attend, including the OCR events. There's D&D and Magic tourneys as well, so on every level of gaming, there's something for everyone. (And since Larry's a pro wrestling fan, classic WWE Diva Sunny and current TNA Knockout Velvet Sky will both be there! Sweeeeet!) The weekend has 3 concerts featuring: Bang Camaro! FreezePop! Powerglove! Konami Kode! The Megas! Jesus Candy! Planetoid! We can't even summarize how STACKED Game Unicon is going to be. And if you don't plan to play in tourneys, or JUST want to come see the concerts, there are special prices for whatever access level you're looking for. Click the "How to Buy Passes" link at the Game Unicon homepage to learn more and grab your tickets now! If you're in the Boston area or anywhere in the Northeast, you NEED to come out and hang with us at Game Unicon! CONFIRMED: djpretzel Liontamer INTERESTED:
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Remixer Name: Willrock Real Name: William Harby Email address: will.rock@hotmail.co.uk Game Arranged: Knuckles Chaotix Songs Arranged: Door into Summer Source: Name Of Submission: Door into Chaotix This remix for me is a return to my old sound that I had before I joined ocr. My music used to have more of a chip-tune flavor, and I decided to make a remix in that style, utilizing techniques I learnt from my time at ocr. Basically, this is the result. It may be a little too chip-tune like for ocr, but thats the intention for this mix. Enjoy -------------------------------------------------------------- Fun fact: when I was doing Lockdown 2, Joe Redifer's Knuckles' Chaotix mix of this source was an unofficial cutoff bar of sorts on how conservative/rippish I was willing to allow something to be. (As long as there was some original/additive writing beyond a cover, I was willing to let something that old go.) This one could have sounded a bit more sophisticated with the sounds. Not a fan of all of the instrumentation, but that was just personal preference. The textures worked pretty well regardless, IMO. The textures and arrangement actually had a very old school OCR flavor actually. The intro style alone totally took me back. Fun stuff with Willrock's usual skills. Will's a great example of someone who can arrange a source track relatively conservatively, but not lose sense of personalizing the arrangement and adding new ideas. Looking forward to him improving and become a steady presence on the front page. YES
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Final Fantasy IV: Echoes of Betrayal, Light of Redemption - History
Liontamer replied to OceansAndrew's topic in Projects
I'll be tagging up these bad boys this weekend. FUN! Glad this is rolling out soon! -
Video Games Live @ D.C./NoVA on Friday (July 10)
Liontamer replied to Moguta's topic in General Discussion
Awesome time! Thanks a lot to Matt (Zeiram) for hooking me up with a quick ride back. I got to stay for the meet-and-greet and get the OCR guitar signed by several composers & developers, plus earlier we had several MAGFest & GSO peeps sign the guitar as well. Of course, the show was fun! I'm planning to be in Atlanta again, so I may head out to the Augusta, GA show in late September. Thanks to Jack Wall for the heads up, so now I've gotta get out there. Glad to see everyone tonight! -
OCR, 8 Bit Weapon & Nokia! Reset Generation ReMix contest!
Liontamer replied to Liontamer's topic in Announcements
Looking good, everyone! I'll organize the entries this weekend so we can all get started on judging them! I haven't listened to a thing yet, so I don't have any opinions yet, but we've had a great turnout. Someone's gonna win big! -
Agreed with AnSo's crits, but at the same time, I can live with it. My vote stays with YES, no conditional, though I can understand NOs.
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question about editing an already submitted mix
Liontamer replied to LITHE's topic in Music Composition & Production
Yeah, that's not a huge problem. If you're able to simply replace the link with the updated version, that's cool, but otherwise, Rozo's right in that you just mail the submissions inbox ASAP about the replacement. -
Video Games Live @ D.C./NoVA on Friday (July 10)
Liontamer replied to Moguta's topic in General Discussion
No idea, but I'm sure we'll figure something out. Also, IF YOU WANTED TO BUY A T-SHIRT OR HOODIE FROM US DIRECTLY TONIGHT, mail me (larryoji@ocremix.org) with what you color/size want, and be sure to bring cash. -
I feel as if I know these guys like family - LT hey hey * Your ReMixer name : GSlicer, The Scarborough Joker * Your real name : ?, Tyler Durden * Your email address : ?, this one * Your website : ?, ? * Your userid : ?, ? * Name of game(s) arranged : Super Mario (NES) * Name of individual song(s) arranged : Underground theme (Level 1-2) * Additional information about game including composer, system, etc. : ? * Link to the original soundtrack : ? * Your own comments about the mix : uhhh... it's different? more info in the file. please do not eat mp3s. cheers. ---------------------------------------------------------------- http://www.zophar.net/download_file/14690 - Track 2 ("Underground BGM") Short and sweet, I'm feeling a lot of what's there, but the arrangement got boring after 1:43 when I realized that you were only using the first 6 notes of the source melody, and then it never went anywhere else. This had really cool beats, good dropoffs, great effects, etc. But the usage of the source melody and all of the ideas, for that matter, became too repetitive. Once you get past :56, you've basically heard the entire thing. Needs more substance, guys, but this is off to a great start. Use more of the source tune and employ more variation. NO (resubmit)
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0 issue with either link to me. Maybe it's just you.
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Contact Information * Artist Name: Sonic Dilerium * Real Name: Marc Tardif * lepape_tardif@hotmail.com * Forum Userid: 28679 Submission Information (in attachement or in links below) * Halo 2 * In Amber Clad * Martin O'Donnell, Michael Salvatori * Original Song Link: http://www.youtube.com/watch?v=HLS5NShCwzA&fmt=18 * Comments: I was in a halo remix roll some months ago and found that this song needed a slight retouch. I started from scratch, gathered my beat samples, assembled the intruments, added the original melody, and then came the real me. Another experiment that turned into a real piece... at least I hope so. Even when most people tell me it sounds "awesome", In my heart i always still believe improvement is something that never dims. I'm opened to severe critics so feel free to say whatever you want. If its bad, its bad; if its good, okay; if it's perfect, I won't belive you Just a side note. Since I'm new to the OC community I just wanted to say Hi and that I find your criteria more than adequate for song submissions. Whoever is juging this song, I salute you and all your other colleges! Best Regards. Marc LINKS: Youtube Stream: Garageband(Not <192kbps): Other Songs(3 other Halo remixes): http://www.youtube.com/user/lepape2 THANK YOU VERY MUCH FOR YOUR TIME AND DEVOTION. REALLY APPRECIATED! -------------------------------------------------------------------------- HALO 2 Original Soundtrack and New Music Vol. 1 - (12) "In Amber Clad" Structurally, it was too similar to the original. The strings, the bassline, the pads, the percussion writing, the overall mood to start. Too close. It did have some differences in instrumentation, but nothing that significantly made it seem much different than a MIDI rip for the opening minute. 1:19 introduced some nice original piano writing sprinkled on top of the source. Wasn't quite feeling the percussion, and the fakeness of the string articulations was badly exposed when the notes changed. Things got very buzzy/distorted on the low end from 2:20-2:41. Nice dropoff at 2:42. 2:20-onward was more along the lines of the interpretation I was looking for. Retained the structure of the original, but had more substantive additions. Maybe the others won't have as much a problem as I am, but to me this walks a fine line with apeing nearly every part of the source verbatim. Even cover-ish stuff like Castlevania "Wicked Six" or Star Fox "Space Cowboys" featured brand new supporting writing to complement melodically conservative stuff. The mood with this one was a bit different compared to "In Amber Clad", and I liked the additions, so that's not to say there wasn't going in the right direction personalizing the theme. But I needed something less cut-and-paste structurally. Refining the strings and fixing the distorted section would also be great. Lemme clarify that this isn't to say we hate cover-ish material or that it's bad music. I liked this in a vacuum, but as far as the site's arrangement standards, we're looking for arrangements with a bit more interpretation. You had some ideas going in the right direction, so if you'd be interested in going that route on your material, Marc, we'd definitely look forward to hearing it! NO (resubmit)
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OCR01930 - *YES* Final Fantasy 4 'The Still Land'
Liontamer replied to Liontamer's topic in Judges Decisions
Hope this passes. Just saying. -
CONTACT INFORMATION ReMixer Name: Jormungand Real Name: Joe Schwebke Email: jschwebke @ gmail.com Web: www.js-music.com userid: 14092 SUBMISSION INFORMATION Game: Valkyria Chronicles Music Arranged: "Gallant Fight" (first battle); "Main Theme" Game Info: Valkyria Chronicles (2008) PS3 Composer: Hitoshi Sakimoto Developer & Publisher: Sega OST: http://vgmdb.net/album/7796 ReMix Title: "Valkyrie of the Battlefield" Comments: This piece marks my first foray into prog-rock arrangement as well as my first Hitoshi Sakimoto remix. Each and every note was lovingly hand-crafted with synth and sequencer; no live instruments, and no CD loop samples. The arrangement's name is a slight variation on the original JP game title, Senjou no Valkyria. ----------------------------------------------------------------------------------- Valkyria Chronicles Original Sound Track - & I'm loving the concept here, but the execution is too robotic. The EP at 1:06 was devoid of energy, and the guitar sample first used at 1:19 sounded brutal. There's gotta be something out there that's better quality; right now the sample had no body and the timing was super robotic. Synth at 1:46 was also very mechanically sequenced. The textures also sounded too sparse sometimes, when the padding was very subtle. I liked the arrangement though, and the writing was generally nice throughout. It had a nice relaxed rock style to it. Great dropoff at 6:32. The arrangement became repetitive in a bad way before that, around the 5 minute mark, so it desperately needed the change. I thought the transition at 7:12 could have been handled better though; felt like an abrupt key change. It's worth pointing out that the drum programming sounded better/more comfortable (cymbals in particular sounded very nice, IMO), and the bass was rigid, but fine. Some of the sequencing sounded pretty nice and pretty natural (e.g. the opening guitar, the guitar part at 6:45). But the leads and main supporting elements sounding so robotic killed this. Definitely a shame the production is lacking, because I love this arrangement. Many of the instruments needed more body, but I liked the writing, which had a pretty authentic arrange album feel. You could easily imagine a Japanese composer band performing this. Can anyone offer some advice to Joe on better samples to use in the future that are either free or don't break the bank, or how to prop up what's in use right now? We've gotta get this posted in some form. NO (resubmit)
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OCR, 8 Bit Weapon & Nokia! Reset Generation ReMix contest!
Liontamer replied to Liontamer's topic in Announcements
Reminding everyone who hasn't sent their tracks in yet, to make sure you get them submitted before tomorrow night, the 10th, and 11:59PM EST! Instructions are up top. Good luck! EDIT: For Analog-X, yeah, we can try to host all the entries somewhere, that sounds reasonable! -
I'm going to look through and reconfirm everything, no worries.
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Kabukibear Justin Lincoln kabukibear@gmail.com Donkey Kong Level 1 comments: Well, this started out as something of a joke. Someone had tabbed the five note theme to the first level of Donkey Kong and I, jokingly, sad I would attempt to arrange it. Surprisingly enough, I found myself humming the theme to myself and the more I did the more the "theme," seemed like a backing track that could be built upon. So, in the arrangement, the initial statement of the theme is in the accented notes at the beginning, note for note, with a few extra notes thrown in to make it slightly more interesting. After that the bass progresses down while still holding on to the rhytmic feel the theme presented and then finishes up with a little bit of my own writing to flesh out a bit of movement and drive the music back up to the original theme. Once the melody comes in you'll notice that the melody is actually the main theme, pushed up an octave and augmented so as to stretch the theme out into a melodic line while it accompanies itself in the rhytmic pattern you heard in the intro. This moves into a slightly altered section where the rhythm is familiar, but the theme has now been moved up and augmented even further, allowing me to play around with some chords before each note of the theme appears. I eventually kick it into a fun little bridge that brings me back to the main theme. The reason I kept jumping back to the main theme was to provide a ground to the next severe altering of the theme. The next is the most of all in the piece, where it becomes almost unrecognizable, but the notes and order of notes are still there. It ends with a recapitulation of the theme to draw in all the loose ends. Thank you! I hope you accept it! ~bear ------------------------------------------------------------- http://www.zophar.net/download_file/13624 - Track 4 I didn't catch much. Not even gonna tally up the seconds or percentages: :00-:05.5, :14.5-:20, :29-:34, 1:02.5-1:07, 1:16.5-1:21, 1:57.5-2:03, 2:12-2:17 The source is just a simple 5-note pattern. When expansion and original sections are necessary for such a minimal theme, it's mission critical you don't lose sight of recognizably using the original theme throughout the arrangement. A lot of writing that was derived from the source was too liberal simply through changing the notes. Awesome piece of music, Justin, but way off the rails as far as being an overtly recognizably ReMix of this source tune. If you'd ever be willing to revisit this concept, keep the variations of the source less drastic and keep them constantly in play. Primarily altering rhythms and tempos instead may be more the way to go. Looking forward to the next one from you, because you play a mean geetar. NO
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Video Games Live @ D.C./NoVA on Friday (July 10)
Liontamer replied to Moguta's topic in General Discussion
Job interview, so I poo on you. -
Video Games Live @ D.C./NoVA on Friday (July 10)
Liontamer replied to Moguta's topic in General Discussion
In all likelihood, I will be representing! -
ReMixer name: Detuned Logic Real Name: Mike Feinstein Email: feinstein.mike@gmail.com User ID: 19721 ReMix Name: Tree Hopper Name of game: Chrono Trigger Name of song: Secret of the Forest -- Source: http://www.youtube.com/watch?v=ZPjRTvMAptg Comments: I've always loved Chrono Trigger; its soundtrack sparked my love for remixing in general. This track in particular really moved me, and I noticed that the percussion swayed towards nonexistent with a bit of light rhythm. I decided to use similar "light" sounding percussion to keep the airy feel for the most of the Mix, but it is much more present with focus on mids and highs. The original's best qualities are its melody and atmosphere, so I emphasized those as much as I could; I dare say this is not a "conventional" ReMix, but then again, variety is the spice of life. Enjoy! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) Later in the mix, some of the percussion patterns felt shoehorned, so I'd be interested to know whether drumloop presets were used. At times, I thought the dynamics were underwhelming, even keeping the mood of this piece in mind. That said, I thought the arrangement was pretty solid and the personalization of the theme worked for the most part. The dynamic curve could have had more ups and downs, but what was in place clicked enough where I don't have a huge problem with it. Good job giving this theme a new coat of paint, Mike. YES