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Liontamer

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Everything posted by Liontamer

  1. http://en.wikipedia.org/wiki/Pok%C3%A9mon_HeartGold_and_SoulSilver March 14th release in the States? CRACK THE WHIP, GODDAMMIT!
  2. Death to anyone who doesn't like the source tune! I'm a big, big fan of it, plus, this ReMix delivers! Nice work, bros! And now we just wait for some kneejerk vocal haters to inevitably show up...
  3. Yeah, pretty much that (including loving the source), EXCEPT...the production here was really poor. I've heard worse, but "slightly crowded" is too generous. The soundscape is way too muddy and indistinct. The higher frequencies got murdered, so this sounds as if you recorded it off someone's speakers. C'mon, the potential here is too good to waste it with something so lo-fi. Anyway, I'm not comfortable with the amount of direct audio sampling from the original with the lyrics. It's too much for me to pass it, so even if this were pristinely produced, I couldn't get behind it. That said, the instrumental arrangement was cover-ish, but definitely had a new mood and some good instrumentation changes except that brutally awful FL Slayer-ish guitar. The countermelody that came in at 3:28 was a poor choice of instrument, too loud over the lead, and off-key with the melody. Fix that as well as cleaning up the overall mixing/sound balance. Use our Works & ReMixing forums if you need help. But of course take DS & OA's advice on how to realize the potential of the arrangement. NO
  4. Nah, Nekofrog's correct, it's 3 weeks between submissions. And 1 submission per email. (Good luck!)
  5. ReMixer name: SunSpire Real name: Marco Marold Website: sunspire-records.com UserID: 29271 Arranged Game: Zelda Twilight Princess Arranged Song: Hyrule Field Overworld Theme Song Name: Fields Of Twilight Comments: Hello OCRemix, this my very first submission to the site, yay! I wrote this song for a friend some time ago who enjoyed playing Twilight Princess just as much as I did and she suggested I'd send it to OCRemix so other Zelda fans could listen to it as well. The game's soundtrack is a beautiful one, however some of the songs are very basic and I've been wanting to remake those for a long time. This song is the start to a hopefully bigger project, provided there's enough interested listeners out there I hope I did everything correct, looking forward to your review!! So long, Marco "SunSpire" ------------------------------- Legend of Zelda: Twilight Princess - "Hyrule Field" Opened up pretty interestingly with some stuff based off the chord progression of the original. A pretty loose connection to the source that I wouldn't necessarily count as source usage. The source tune kicked in at 1:00 with a pretty straightforward, quiet take on the melody, followed by belltones at 1:29, then both in tandem at 2:00. It's certainly an alright approach here that's very genteel compared to the source. The leads really should have been louder. If you wanted them to not totally be upfront, they still could have been louder yet blended into the rest of the soundscape. With the leads so relatively quiet, my ear was drawn to how repetitive the backing pattern was. And the backing pattern was, indeed, ultimately too repetitive. Though repetitive, it filled out the soundscape very nicely and was still pleasant to listen to. But when you mentally strip that part away, there was little else going on. 2:29 finally switched up to something different, but again, once you get rid of the core pad filling out the background, it sounds like there were only 2 or 3 other parts in the entirety of the track. and the leads were still too quiet. Back to the same pattern from the starting point at 3:32 until the finish at 4:48. This was pretty chill to listen to. Aside from the sound balance issues though, there just needs to be more development going on as far as the interpretation and number of parts. See what else you can do to provide more substance and variation within the arrangement and you'll further realize the potential here. Not a bad first effort at all, Marco. NO (resubmit)
  6. Pretty quiet mix. The woodwind at :54 sounded gimp to be honest. I'm not sure that was the best choice for the lead, but we'll get some other opinions. 1:22-1:49 was a strange mish-mash of parts at around the same volume where nothing took the lead and there was no real direction; it wasn't cohesive at all. The sequencing of the vibes at 1:49 was a bit too rigid, IMO, but was serviceable, so no hate there. 2:40-onward, I still wasn't feeling the instrumental combinations, especially the drumkit and the awkward string attacks, which all sounded out of place. This is kind of stuff Nutritious would do a lot with his early subs, and the overall style would seem disjointed. The pacing intended to be kind of low-key and downtempo, but it just came off plodding and sluggish without the instruments properly locking together. The arrangement was OK. Certainly a personalized approach that had some good moments. And I loved the music box/piano finish, which sounded excellent. But the overall execution with these instruments just didn't lock together and flow well enough for me to get behind it. This still needs some TLC. NO (resubmit)
  7. Blue Magic Damon Campbell bluemagic1984@hotmail.com Game Info: Donkey Kong Country SNES Composers: Dave Wise, Eveline Fischer, Robin Beanland Track: Fear Factory I don't really have too much to say about this mix, but it was really fun to make and I hope you all have fun listening to it. Thanks Damon ---------------------------------------------------------------- Donkey Kong Country - "Fear Factory" Really unique take on this. The execution wasn't the most solid ever, but this was still a welcome change of pace for this source. The sequencing was too stiff for the pipes, and I thought the texture from 1:08-1:41 was too sparse. But once things picked up at 1:41. On the negative side, the bowed string work in the background there was also way too stiff-sounding and unrealistic. 2:31 brought in some synth stuff over the top of the arranged source for some nice interplay. Cool SFX for the finish. I'll be honest, and I don't mean this in a derogatory way, Damon, but when I hear this track, it seems to me like your skills are plateauing. As far as overly-quantized sequencing goes, you've had mixes pass with similar issues. Sometimes the other strengths of the arrangement are enough to overshadow those, but I keep hearing the same issues with unrealistic sequencing that prevent me from fully engaging when I listen to your stuff. Definitely focus some time on the details of your sequencing so that the organic instrument sounds more natural. The level you're at, you can get things passed fairly consistently, but I really hope you're able to push forward, pay more attention to the finer details and raise your execution to that next level. Looking forward your next one, bro! YES (borderline)
  8. Weird enough that I had to panel it - LT Remix Title: Imaginary Gutsman Remixed by Imaginary Film Club Name: Ruphus Gee imaginaryfilmclub@yahoo.com www.imaginaryfilmclub.com ID: 30613 Mega Man 1987 Gutsman Stage Enjoy! - Ruphy ------------------------------------------------------------ Mega Man - "Gutsman Stage" I'm probably more down with this weird stuff than the other judges, and could actually see this on the site if it were subbed 8-10 years ago. Well, I get that you're going for something sonically unique. It's certainly a minimalist take that's heavy on odd sounds & textures. But that doesn't exempt the track from being underdeveloped overall. If the melodic writing didn't sound so atonal for portions of the track, and the textures were fleshed out further, this could have a shot as something decidedly different than what we get. See if you can add a bit more substance to this one, Drew. It was at least interesting for being odd. NO
  9. So so so old. Man, you're old.
  10. Quinn tends to use preset drumloops, and this is an older piece, so I'm sure if this older piece did the same. But Quinn is definitely the best artist I've heard in the community that can really build around those patterns and make them seem like they were created specifically for that song. Almost a little too laid back and subdued for my tastes, but this was definitely nice. I thought the reverb created a nice atmosphere, and the interpretation was very solid. Definitely VERY glad to read that Quinn's gonna be doing more arrangements, he does some good work. Now if I can just get him to submit "Snow Tires"... YES
  11. I'mma talk to John. We've gotta something going on this one, if possible. Last year, we had a scheduling conflict (Distant Worlds, IIRC, plus I had an all-important job interview for my current job). Now that I'm in Atlanta, I'm certainly closer to Orlando, and hoping to attend!
  12. Agreed with Dave/Andrew/DA on that last held vocal note having some unexploited potential. That and the way the string decayed at the finish were probably the only two crits even worth making. As I told Kenneth at MAGFest, I absolutely loved this track, hence the DP. I liked the deliberate pacing and mood in this one. If you read the lyrics, they definitely gets the eyes CLOSE to tearing up. (I held my composure, I'm gonna cry. But I could see how someone else would. ) I really liked listening to it when I first heard it when tagging Humans + Gears, but it wasn't until reading Kenneth backstory on the imagery that the gravity of the arrangement really hit me. Very powerful lyrics, nothing but enhanced by Deia's vocal performance, which was both sad and stunning. Justin really polished this up nicely. Also, props to Kenneth for incorporating the source theme on some level at practically every point of the song. When I realized it was going on in the background during several portions of the arrangement, I was definitely impressed at how thorough and sophisticated the overall treatment of the theme was. Great job, guys!
  13. Original Decision: http://ocremix.org/forums/showthread.php?t=18521 1st RESUB: http://ocremix.org/forums/showthread.php?t=22622 Contact Information ReMixer name: Suitmonster Real name: John J. Brandon Email address: jjbrandon@gmail.com Website: None at present. Userid: 24383 Submission Information Name of game(s) arranged - Chrono Trigger Name of individual song(s) arranged - "Secret of the Forest", and a leg from the "Chrono Trigger" main theme. A link to the file: Additional information about game including composer, system, etc. (if it has not yet been added to the site) I'm sure sufficient information exists at OCReMix.org, but the original composer is Yasunori Mitsuda. Link to the original soundtrack (if it is not one of the sound archives already available on the site) - Available through OCReMix.org, if by some chance there are Philistines who are not already intimately, nigh-sexually familiar with it. Your own comments about the mix, for example the inspiration behind it, how it was made, etc.- I've always enjoy the source song, but I did not set out with intent to ReMix anything. This work started by writing an original piece, and while fiddling on the ivories I found that "Secret of the Forest" fit nicely, so I adapted, pushed and shoved until I got a terrible, horrible, stinky remix, and then asked for advice from the WiP forums. After months of reworking it and many emails from supportive ReMixers and judges who reviewed the previous versions, I managed to come up with something vastly superior to my original shameful effort. The version I now submit addresses many of the concerns originally voiced by the judges, and I hope it is found satisfactory. If not, I'd be happy to go back to the drawing board once again. ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) & "Chrono Trigger" (ct-102a.spc) I believe Mustin was seeing potential this one, IIRC from the WIP boards, so I'm interested in hearing the latest cut. I still thought the mixing of the drums was a negative, and the overall mixing lacked polish. The drums just never sounded like they were in the same soundscape as the other instrumentation. There were moments where the sparse textures seemed way empty, but that wasn't a huge deal. The treble also sounded too hot, but I'd like a second opinion on that. Honestly, I'm cool with the arrangement, and I'm feeling the ideas there overall. It's a solid enough jazz-style take with pretty good dynamic, although again, some portions felt barren. The production just sounds too lo-fi for me to fully get behind it. It's slightly better than the first resubmission, but not too much. It's still lo-fi, and now there were some annoyances in the high end as well. I'll go YES (conditional) on some cleaning up of the production, but we'll see how this fares. It's definitely not something I want to NO, and I'd like to see this posted in some form. EDIT (1/16): I've relistened, and I'll go ahead and change my vote to NO (resubmit). I do think Jimmy's crit on the default FL drumloop is valid, but I've heard guys like Quinn Fox integrate presets well, so it's not an automatic DQ. It seemed to work fairly well. As far as the arrangement being weak, I thought the overall treatment of the source was still creative and thought Jimmy sold it short. I could see how someone wouldn't like the lead portasynth, but had 0 issue with it at all, and don't see what was wrong with using it. The melodic interpretation and countermelodic part-writing was pretty solid and definitely interpretive. I think the main issues are still the mixing/mastering being weak, and then the textures being empty for some sections (worst offender: 2:07-2:32). But Jimmy's ultimately made me see that this needs more than simple production clean-up for the pass. It's probably time to move on from this piece, but if you do give it one more go and really address the production and textural issues here, you could have a fair shot at a pass. Do keep at it.
  14. Go to the contest site. This is sponsored by both us and SEGA Europe, and SEGA's generously offered up the prize. We're not just telling you about A contest, this is OUR contest. Go for the win.
  15. Definitely feeling Zoola more, or Zoolance, but Zylance is cool with the uppercase Z. I'mma let you marinate on the name change, but I'll keep an eye out. Don't go with that logo though.
  16. New Year's, which is what I voted. Clearly the people turned out this year. For me, it's much easier to be away from work, because everyone's in vacation mode, but I'll go whenever.
  17. Here's what I wrote without reading the votes: Opened up with some pretty generic saw wave stuff. :16 sounded petty swamped, but the overall mixing sounded alright. The melody at :47 being more prominent would have been nice, as it sounded kind of buried, but was creatively doubled by the synths. Some decent sonic trickery at 1:20. Definitely a welcome new addition, it just never come back. 1:36 was hitting me with a little too much raw saw. What was going on at 2:16? The synth design was definitely generic and stuck out as such, which wouldn't be such a negative if every sound wasn't so generic. The voice sampling was actually really cool as a concept, but should have been better couched in the soundscape. Right now, it just sounded pasted on top with no care. I'll also mention I didn't think there was too much usage of it. The source tune was still going on in the back, so I don't mind the voices. 3:19, back to more saws. Yeah, that definitely wore thin after a while. Honestly, I like the arrangement, even if it's pretty straightforward. But the synth design was vanilla and not varied or sophisticated enough to stand 4+ minutes. Then I read Vig's vote, and he's got it. Yep. I know Dave's leaning on the bar being lower, and there's definitely stuff to like here, an obscure game being one of them. But sonically, the palette here was definitely skimpy and bland, and that's basically the one huge thing that dragged it down. All the NOs that mentioned hesitations on the conservative arrangement laid out their concerns well. I think we could all live with what's there, but further interpretation would have really sealed the deal. Really hope to see a resubmission of this one with some minor tweaks to push it over the top if it doesn't make it. NO (resubmit)
  18. Hi, i'm Mathieu DALI i do game remixes since long time but i never share my work. so i'd like to be juged by specialists like you thanks The Nickname i use is Flamex The track i'd like to submit is a remix of "Y's III - Wanderers from Ys" the track is called : "The Boy who had Wings" http://en.wikipedia.org/wiki/Ys_III:_Wanderers_from_Ys I hope to have a positive return !!! --------------------------------------------------------------- Ys III - Cool to hear something like Ys III get some love. We definitely need more Falcom stuff. This does get a bit more expansive with the original, but the structure is pretty verbatim, so you need even more personalization to make this arrangement stand apart as unique compared to the original. That's also hard to do when your arrangement is the same name as the original. The mixing/production also needed work. It sounds like most of the higher frequencies got cut out, and everything except for the leads sounds really far away in the soundscape. Keep at it. NO
  19. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18014 My god it was a pleasure to see such positive feedback, I didn't check that till now, I hope it's not too late to submit this!! Your ReMixer name: Zardonic Your real name: Federico Agreda Your website: http://www.myspace.com/djzardonic Your userid (number, not name) on our forums, found by viewing your forum profile: 14198 Submission Information Name of game(s) arranged: Chrono Trigger Name of individual song(s) arranged: Main Theme + Guardia Forest Hope to see a YES soon man! I'm more than happy to contribute to any future projects in OCReMiX, seen a lot of albums comin out lately and I'd love to do something for that. Best regards, Federico Agreda ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) The groove is cool, but core beats hardly varied for nearly the whole 5 minutes, and it still drags, unfortunately. There was one good dropoff and that was basically it. Some rhythmic variations with the melody could have cool, and better dynamic contrast would have helped; just something to keep things fresh. I wouldn't have drastically altered the overall structure from the last version. What you ended up doing was cutting some stuff and replacing it with another 2-minute section that still ended up sounding extremely repetitive. 2:55-on basically sealed why the changes didn't work. There was melodic interpretation, but it wasn't melodious at all and didn't sound cohesive with the beats and "Secret of the Forest" countermelody. The track also sounded way too compressed, and nothing had room to breathe. Give the parts more room to be heard and go for subtle but more comprehensive variation of the writing and parts throughout the piece, and I think you'd have a fully realized piece. If you'd rather move onto something new, that's cool. Your track have a lot of energy and power, so I'm looking forward to hearing more from you, Federico! NO (resubmit)
  20. Hey, J's! Rom Tom here (and in real life, known as Thomas Zanay.) ...with a remix I doth have been working on for a while now. 'Tis a ReMix of Kannon's Klaim I kall "Klubbing in the Mine." But if you guys have a better idea for a title, please, do share. Anyways, as you will hear, it is of the Trance genre. The game it pertains to is the well known Donkey Kong Country 2: Diddy's Kong Quest. What a great game.. I just Kouldn't resist remixing one of my 'more' favorite themes from the game, especially right after beating it in one sitting on a SNES about a month and a half back. Here is the end result of many hours of work put into 4 and a half minutes. This is my first official submission to OCRemix, and, all in all, I hope you guys enjoy! I've been following OCRemix since around 2002 when I was a mere lad of 10 years old, but decided to enter existence on the site back in '07 when I got my hands on FL Studio. And that's a basic background story about me. Quick Rundown: ReMixer: Rom Tom ReMix Title: Klubbing in the Mine Game: Donky Kong Country 2: Diddy's Kong Quest Song: Kannon's Klaim (A.K.A. Mine) Composer: Dave Wise Take Kare, Rom Tom Thomas ''and the Dancing Hoohas'' --------------------------------------------------------- Donkey Kong Country 2 - "Kannon's Klaim" Seems like the track clipped a lot just looking at Winamp's levels; even if not, the treble was blisteringly loud and forced me to turn down the volume. The melodic interpretation could have been more creative for the first 90 seconds, but the overall mood was different and interpretive. The string sequencing through needed some work; lots of unnatural sounding bow movements that need to be fine-tuned. The textures could have used a bit more meat on them. Particulatly when it turned toward to the electronic/clubby stuff at 2:42, the soundscape sounded too sparse. The key change at 3:50 was a little tacky, but at least you had some new ideas at 4:06 to close things out for the finish and not make the key change sound like you'd run out of creative gas. If you can improve the production and further flesh out the arrangement, this would have a shot. Certainly worth working on further if you have the interest. Otherwise, definitely not awful for a first sub, which put you ahead of about 75% of what we receive. Keep at it, T.J., and I hope we hear more from you! NO (resubmit)
  21. Greetings. I present a track that was originally written (a long time ago) for Joe Cam's expansive Animal Crossing remix project... and ended up on Joe Cam's rather oddly released KK Setlist. Ah well. I like my mix and feel it a fine submission for the site. --- Remix Title: Slippery Safari Game: Animal Crossing Composers: Kenta Nagata, Shinobu Tanaka, Toru Minegishi Remixer: Mazedude File: Description: When I was approached with the notion of doing an Animal Crossing mix, of course I wanted to hear the source material, as I was completely unfamiliar with the game. After hearing I few tracks I was overcome with the sensation of "What the hell is this???" But Joe Cam explained what it was that I was hearing, and ideas started to form. I then chose the "Safari" theme, thinking "Oh boy, I'll make it all safari like, with tribal drums and chanting and who knows what else!" But... that didn't happen. Somehow, someway, I ended up going totally off the deep end into the world of synths and chopped up samplepacks on this one. And of course, the usual Mazedude tricks: odd syncopation, fun with overlapping time signatures, wild synth leads, everything ya need to give you that tingly feeling. --- Mazedude --------------------------------------------------------------- The 6-note pattern introing the arrangement (:00-:09 of the mix) seems inspired by either :12-:26 of the source's intro or 2:10-2:14's of the source's ending, but sounds too different/liberal for me to count it. That means the sections where it was alone (e.g. 1:26-2:33 of the mix) were too liberal for me. Same issue with the steady 6-note pattern running in the background first from :38-1:07 of the mix, which was the similar to the 6-note patterns of the source's chorus (1:11-1:15 of the source). So the breakdown below is basically what I could make out. :10-19, :20-:27, 1:07-1:26, 2:34-2:43, 2:44-2:51, 2:53-3:02, 3:03.5-3:09, 3:12-3:21, 3:22-3:30 That's about 83.5 seconds of a 217-second long track or about 38.48% overt source usage. As far as I'm making out, it's kind of like "Smooth Tanooki". The original writing ideas sound similar to the source, are stylistically derived from the source, and connect well with the obvious usages of the source. The track sounds strong and I like listening to it. But the overall connections to the source aren't overt enough when you listen to it. The source usage sounds too liberal for me to pass it. If someone can show me A-to-B connections that illuminate the source usage, I'm down with revisiting my vote, but I gave it a fair shake and I'm not making it out enough. NO (resubmit)
  22. That's silly. Complaining the sequencing is stiff makes no sense; the source tune is a spoof of a baby crib's music box and so is this arrangement. The guitar sounded perfectly fine; it's grungy, and it clicks. Like I said, I don't mind being an outlier, and I realize the track could use further development (and respect any opinion saying it needs more), but it does stand apart from the original enough, and I'm not put off by the instrumentation.
  23. Remixer Name: Willrock Real Name: William Harby Game Arranged: Pokemon Gold and Silver Songs Arranged: Azalea Town Theme Name Of Submission: Slowpoke Shuffle So, this is a track I have made for the upcoming pokemon project. I wanted to do a more easy going approach with this remix - no overblown 80's synths or crazy synth-shred solos in this one. And I came up with the name slowpoke shuffle as the town in the game was full of slowpoke Hope you guys enjoy this one. ------------------------------------------------------------- Pokémon Gold/Silver - Azalea Town ~ Blackthorn City I don't often describe music like this, but this song sounds very friendly. It's solid, but not great; maybe the relaxed pacing threw me off compared with what I would have liked to have heard, but it seemed like this could have been even more interesting. That said, there was a quasi-tropical feel to some of this, and I enjoyed the arrangement overall. Will did a nice job of keeping the foundation of the source tune constantly involved when there was original writing taking the forefront. YES
  24. I'm not mad as much as amused, because this guy doesn't know anything about our history. 1. Yes, I believe Mitsuda has listened to the album. We have a mutual friend. Even if not this particular work, he's heard our community's music. We've been around for quite a while. 2. We don't need any original composer's approval to justify interpretation. 3. We have musicians in this community who make their living writing original music. 4. We've had a AAA game publisher contract our musicians for music to a huge franchise, and obtained excellent reviews. 5. Thanks for linking to a Donkey Kong Country ReMix by one of the staffers involved in the music selection process here. 6. Thanks again for linking to a Donkey Kong Country ReMix. The original composer is a fan of OC ReMix and participating in our next album with fellow game composers who are also appreciative of what OC ReMix is doing. Didn't I tell you we win? We really win.
  25. OCR & SEGA Europe are throwing a contest to have 1 lucky fan win an official Mario & Sonic at the Olympic Winter Games snowboard. Check it out NOW! http://ocremix.org/SonicSnowboard SEGA will announce the contest soon on their side, but right now you guys get the heads up first. The contest is open to ANYWHERE in the world, so be sure to enter before the end of Monday, January 18th! The instructions are really easy, so have fun with it, good luck, and be sure to share! http://ocremix.org/SonicSnowboard A winner is you!
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