Jump to content

Liontamer

Judges
  • Posts

    14,224
  • Joined

  • Last visited

  • Days Won

    140

Everything posted by Liontamer

  1. If your driver's license says male, I'm gonna kick your ass.
  2. Love that song. Glad he can't touch the kids anymore. Sorry, MJ, not your fault your were mentally gone.
  3. http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 416 "One-Winged Angel" Ohhhhh. OK, NOW I get the usage on this; thanks a lot, Cain. That 8-note melody at :54-1:10 of the source is also used beyond the intro as the light vox backing pattern from :45-1:06 (would have made that louder) and the backing tone from 1:07-1:29, so there was always something connecting this to the source while the more overt OWA interpretation was going on. As soon as you make out that connection above along with Cain's other comparisons, the source usage is obvious. OWA's such a long track, it was hard to get a bead on it. Meanwhile, the latter half of the arrangement had a lot of very brief source references and chopped up usages of the source. The guitar work was liberal, but generally connected, moreso than what I felt Palp gave credit for, but it's not really a big deal to me, as there's more than enough source usage combining the foreground and background usage. I had no problem with the volume. It was loud, but it's meant to hit you in the face. Really glad to sign off on this one. Keep kicking ass, Jack. YES
  4. Really smart arrangement. It really expands on the source nicely and is a great example of doing a lot with a little. Excellent ideas on the whole; welcome, Dennis!
  5. Marathon - "Flowers in Heaven" HALO Original Soundtrack - (06) & (17) First things first, my source usage breakdown. The track was 3:41-long, so I needed 110.5 seconds of source usage for the arrangement pass: (:07, :09, :12, :15, :17, :20, :23, :25, :28, :31, :33, :36, :39, :41, :44, :47 - "Flowers in Heaven" dum-dum-dum string pattern adapted to drums) x ~.75 seconds for duration = ~12 seconds :49.75-1:32 ("Flowers in Heaven" melody) 1:49-2:33 (:00-:15 of "A Walk in the Woods" - e.g. 1:49-2:00 simplifies :00-:08 of the source, then 2:00-2:11 uses :08-:15) 2:44-3:00 (:42-1:03 of "The Maw") By my count, that's about 114.25 seconds of source usage. I'm not counting the "Flowers in Heaven" reference after 3:00, because it's way too liberal and just not overt enough in the slightest. That said, the arrangement is still an easy pass for me once I (finally) made the A-to-B connections. Thanks to Nick for providing his breakdown. He didn't give me ALL the information I needed, especially for isolating usage of "The Maw", but once I did my own checking, it was fine. Really intelligent interpretation with a great mood and a solid weaving of the themes. The thing to keep in mind, NONE of these source themes are super memorable or possessing big hooks and Nick's style is subtle, so it's easy to not make the connections. I certainly didn't and that's part of why this track languished on the panel. But the connections are there and are actually very direct. I really don't think this merits a NO on lack of source usage or lack of overt source usage. On the production side, I'm sure there could be some tweaks as suggested, but this was definitely fine as is. The textures were excellent, and I'm loving it. I definitely encourage NOs based on arrangement to do another check against the sources and reconsider their votes. YES
  6. The structure definitely doesn't pull off the "Far and Away" style completely effectively, but I can live with it. I don't think that's the main problem, and the arrangement is fine. I also kick Jesse in the face for not realizing the entire break section is the second source that I linked. But yeah, while I don't agree with Jesse's arrangement reasons for going NO, I'm not feeling as generous any longer with the conditional YES. I'm taking another listen and there's just too much wrong with the production where it would take too much effort to lift it over the bar, rather than some straightforward tweaks that could be implemented to get the balance & mixing sounding right. I think it's a solid enough idea that's just not executed to it's best, and as long as you continue to learn & improve, you'll look back on this in a year or two and wonder how you thought this mixing sounded OK. If this doesn't make it, move on. It's just not working right now for reasons previously stated by the other NOs. Very sorry to drag this out, but when something is middle of the road or a close call, that's means it winds up on the panel for a long time. NO
  7. Just heard "Falling from Heaven" over at Kongregate.

    http://www.kongregate.com/collabs/sounds/Robotaki/falling-from-heaven

    Amazing stuff, bro. My favorite original track in a while, keep it up!

  8. I do like that too, as far as the color scheme goes, but Jose's hit you with the info a lot better. Getting Dave to give me feedback on what he would tweak with José's art is like pulling teeth (i.e. he's busy and this, understandably, isn't a top priority). That said, I'mm nag Dave though so we can move fwd with something this summer.
  9. As long as the original files aren't modified, distribute away. That's kosher for VGMix as well.
  10. Caught up with comments and additions as far as I can tell. Danke.
  11. Just got off the phone with Brandon (Harmony) to confirm that he's DOWN with being there at 6PM for the show to help with the meet and greet as official OCR representation!
  12. Brandon & Jose, mail me ASAP. larryoji@ocremix.org Sorry about being MIA on tickets, but not enough people were locked in, so that's OK. The group rate is only a couple dollars less, so don't feel like you missed out on the sale of the century (which was a cool game show, BTW; I'm dating myself). I'm not able to go myself because I got called down to Atlanta for a job interview this past weekend and am there until about July 1st. That said, I'm not in a position to be the one organizing things, but will help where I can. We still have a good group looking to go, and I encourage y'all to make it out, because OCR & MAGFest are doing the meet-and-greet at the venue before the show and will be hanging out! EDIT: Dave (who is posting below) smells.
  13. Yeah, as long as the majority of the arrangement uses the source tune and it laid out cohesively, feel free to structure it how you want.
  14. Yeah, that's fine, Phil! That kind of stuff is hunky dory.
  15. Nope. Twitter's downtime is today, the contest is tomorrow, so we should be free and clear to give away some SEGA stuffz!
  16. Got a breakdown from Nick that's worth checking out up top. I'll try to (finally) get to this weekend. Sorry this has taken so long, Nick! We still love you!
  17. Nope, you're NOT supposed to sample the original tracks, you're supposed to create an arrangement from the ground up. A little bit of sampling is OK, but it can't be a case where if you removed the sampling, there'd be no other connection to the original music. We did link the MIDI pack to use as a reference if you need it. There's definitely no BPM requirement, so uptempo or downtempo, it's all your choice!
  18. THIS WEDNESDAY, June 17th, we're teaming up with SEGA Europe to give away SEGA swag in support of the US & European releases of the innovative music/rhythm game Let's Tap, out this week for the Wii! Along with other goodies, we've got THREE copies of the awesome Let's Tap official soundtrack that we want to hook you up with! The contest is open to EVERYONE worldwide! (NOTE: It's throughout June 17th according to GMT-4/United States EST time. That may go into Thursday, June 18th for you Japanese, Australian and other Eastern hemisphere fans!) In order to qualify, YOU HAVE TO BE FOLLOWING THE OCR Twitter, and then respond to our open-ended questions including the #LetsTAP hashtag! Meanwhile, I'll be randomly selecting winners from the responses! Remember, you have to be following http://twitter.com/ocremix to have your chance to win! Be sure to join us for this 1-shot OCR/SEGA Europe "Win Stuff Wednesday!" And be sure to follow http://twitter.com/SEGA for the chance to win cool SEGA merch EVERY week with their Free Stuff Fridays! Links Follow OCR on Twitter! Follow SEGA on Twitter! SEGA Europe Let's Tap
  19. Remixer: Dr. Manhattan Submission information: Game: Sonic the Hedgehog 3 Song: Hidrocity Zone Acts 1 and 2 PS1: I didn’t changed the tags i used for DoD, hope that’s ok. PS2: I'm having some connection problems, so i apologize if you reveice more than one e-mail. Thanks! --------------------------------------------------------------- http://project2612.org/download.php?id=61 - Hydrocity Zone 1 & Hydrocity Zone 2 The brass samples were hurting in terms of realism, although the brief stuff at 2:39 sounded pretty solid. I've heard really fake brass in ktriton's "Hyrule Wimbledon", so I can co-sign on a track where a key instrument is blaringly fake and there's a quality disparity. In the case of "Hyrule Wimbledon", the rest of the instrumentation sounded really good, and the brass sequencing was OK even if the samples weren't. This would be the same case, except the textures here were on the sparse side and definitely could have used another element to prevent the brass samples from being so exposed, and also flesh out the background. I've heard your Ys 3 mix, "The Freak Winged Boy", so it's obvious you can create a track that really fills out the space effectively, but this one didn't do the same IMO. We'll see if the others feel the same way. Arrangement-wise, I'm loving the interpretation. The bass work was pretty low-key, but really cool to focus on; great stuff there. Right now, the background created by the drums felt too empty for much of the track, and some of the simpler drum patterns didn't give enough energy to rest of the piece. I'd love to hear you tweak this with one more instrument added, some sort of effects, or just pushing up some other background elements to better fill out the soundfield, so I'll go conditional YES on it. Otherwise, fun stuff, so I hope we see this on the site in some form. YES (conditional)
  20. Hey This is "Monkey Kong"´s Submission of our ReMix: Dolphin Ride. Contact Information * Your ReMixer name: Monkey Kong * Your real name: Daniel Rosenqvist, Anton Dromberg, Lucas Grönlund, Anton Fluch, Axel Johansson, Ian Eiderbo * Your email address: danielrosenqvisten@hotmail.com * Your website: www.myspace.com/monkeykong * Your userid: 27438 Submission Information * Donkey Kong Country * Aquatic Ambience * Composer: David Wise Game system: Snes * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Comments: Bassist and bandleader Daniel Rosenqvist: When Monkey Kong first was formed, we kinda just ripped the songs off as they were, but I felt that just playing covers straight from the game wouldnt be so much fun or much of a challenge. So I was really nagging the others in the band about us doing more rearrangements and spending more time with each tune. We found our inspiration when we found the Dolphin pad you hear in the intro. We turned off the lights and jammed the whole form of the track in complete darkness! (except for the lights from the keyboards) I was really happy when the track was done, (I think it was in September 2008) because it was our frist "rearranged" track and I just felt proud of the whole band. ^^ We named the track beacause of the flow of the song. I've felt we have learned a lot and we are always improving and learning new things. The track was recorded in November 2008 and mixed in February 2009. I played this game so much when I was a kid, I could ride that swordfish around for hours...thinking it was so cool. And I must also take this opportunity to settle things once and for all: Snes owns Nes. A huge thank you to our good friend Ian Eiderbo for playing the lead guitar on the track and also live at Dreamhack, thanks man! And a huge thanks to Erik "The Ricecooker" Risberg for mixing the track, he knew right away what I was looking for. Follow the flow because now you're going on a Dolphin Ride. For updates, check out our myspace: http://www.myspace.com/monkeykong ----- I've talked to several OC ReMixers and they are not sure whetever this would fit into OC ReMix, but many have said we should try and after reading the Submission Standards I belive that we uppfill both the criterias of: -Modify instruments, dynamics and rythm -Adding original solos If djpretzel wants to give credits to a specific part in his writeups the credit list is: Anton Fluch - Pads Anton Dromberg - Piano/Organs Daniel Rosenqvist - Bass Lucas Grönlund - Guitar Ian Eiderbo - Lead Guitar Otherwise we dont have any specific asks for our writing in the writeup, except for mention of myspace adress if possible. I also want to clearify that we want to make a demo cd to sell when we warm up for PLAY! A Video Game Symphony and that this track will be in it. It will be clear on our MySpace that the track "Dolphin Ride" is available for free though but we will take small charge for the whole CD. I'm a huge fan of the site and has been for a long time. /Daniel Rosenqvist --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkc - "Aquatic Ambiance" (dkc-08.spc) Source didn't kick in until 1:04 after an extended intro, though there were some fleeting references and the chord progression was there. This was a cool arrangement with some measure of interpretation in adapting it for the band setting here, but I wasn't getting much interpretation until 2:36's piano-led section offered more. 3:22 got a bit heavier, though I felt the lead got buried; melodic arrangement was also pretty straightforward. 4:08 went with some original material over the chord progression, before heading back to a very liberal take on the theme at 4:58 that was mostly original. Piano sequencing was decent, but exposed the sample as fake too many times. The track was reasonably put together, and it did have a good balance of source usage vs. original sections, but the Aquatic Ambiance melody wasn't very interpretive for much of it IMO, which makes that a difficult pass for me. The mood was different, which was a positive, but something about the constant tempo and overall energy and execution was making this drag out, and I just wasn't feeling it. We'll see if anyone else feels differently or can better articulate what I heard, but I'm going to let this one marinate. No issue if this passes, but if I went YES, it would be a weak one, no offense to the band. You guys are a group to watch, and I look forward to hearing more from y'all! EDIT (6/25): Really dislike some of the exposure of the piano sample at the end, but taking another listen, I'm ultimately down with this. Aside from the valid production crits, I think the arrangement could have been structured in a more interesting way. However, what's there is still solid and what we're looking for. Let's go! YES
  21. Remixer name - Theory of Nonexistence Real name - Dustin Lagaly Email - omfgitsdustin@gmail.com userID - 19501 Game remixed - Final Fantasy IV Song remixed - Theme of Love Composer - Nobuo Uematsu Source: My remix: http://ton.escariot.net/songs/remixes/ILoveThisRadio.mp3 This was the winning entry in PRC130 a while ago. A laid back arrangement of the Theme of Love from Final Fantasy IV. The prize was an OCR hoodie which was awesome because at the time, it was almost winter and I was a broke college student with no winter clothes (I'm still a broke college student, but at least I have a hoodie now). This mix has kind of a radio theme with a transistor radio (original, I know) and at the end, it breaks and I attempt to fix it the old fashioned way. By beating it like the red headed step child. Enjoy! ToN You can leave the links in. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Theme of Love" (ff4-04.spc) Texture was on the thin side. I've heard GaMeBoX pull that off with his Project Chaos mixes, but I wasn't quite getting that here; it's almost there, and some might feel it's already there though. I know this is meant to be a track played over a radio, but I would have pushed the leads up, because they sound too far away, leaving the soundscape dominated by the beats and bass. The core beat never varying hurt this too, all the more exposed due to the sound balance I just mentioned. Arrangement-wise, I think you went off in the direction of original writing over the chord progression too long in the middle. For a 2:31-long track (I'm not counting the ending, that's just extra), I needed more than 75.5 seconds of source usage. Here's what I heard: :00-:13, :33-1:23, 2:20-2:28 = about 71 seconds or 47.02% source usage That's pretty much it, gimme some more variation of the core beat (doesn't need to be drastic), tweak the balance and integrate the source a bit more. That said, if another Js points out a direct source connection I'm missing, I'd just suggest the first two things. Really cool, chill concept, Dustin; hope to see this posted in some form! NO (resubmit)
  22. Contact Information * ReMixer Name - Scytheslayer * Real Name - Brian Morrissey * E-mail - luminousquest@gmail.com * Website - www.ameliastudents.com * Your userid - 28340 Submission Information * Game - Metroid (NES) * Song - "Dark Space" (Metroid Title Screen) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Comments - I have always had an affinity for the music of Metroid, but especially this piece. It always jumped out of the speakers to my ears and I would sometimes not enter my password just so I could hear the entire theme before I started the game. -- Brian Morrissey Youth/Worship Minister Amelia Church of Christ www.ameliachurchofchrist.com www.ameliastudents.com ----------------------------------------------------------------- http://www.zophar.net/download_file/14324 - Track 1 The highs were a bit piercing, and I'd argue the mixing of the low strings made things a bit too muddy, IMO. The realism of the high strings wasn't good, but they weren't as exposed as they could have been. Aside from the mixing, it's a pretty good sound upgrade and definitely has an enhanced mood, but structurally, there wasn't much difference from the original. Much of the part-writing was verbatim with the original. You're headed in the right direction with the mood, Brian, so I'd love to hear this with more elements of intepretation. Cool first sub! NO (resubmit)
  23. Nah, different threads are fine. Mashups just go in the correct forum, i.e. http://www.ocremix.org/forums/forumdisplay.php?f=19
×
×
  • Create New...