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Liontamer

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Posts posted by Liontamer

  1. I reached out to Je via email, but it was missed, so I forum PMed him yesterday wth the same comments and was able to then get a hold of him; sharing our convo:

    Quote

    On 3/16/2023 at 12:15 PM, Liontamer said:

    Hey Je, I'm sorry for the long wait on a decision for this one. I enjoyed it, but from what I can tell about where you reference the source tune, I wasn't hearing it in the majority of the arrangement.

    The track was 3:07-long, so I needed to identify the source tune referenced for at least 93.5 seconds of the track for the source material to be dominant in the arrangement (i.e. the music is primarily arranging/referencing video game music, per our Submissions Standards):

    :36-1:13, 1:48.75-2:04, 2:08.75-2:46 = 89.5 seconds or 47.86% overt source usage

    My timestamps are what I recognize; am I overlooking other areas where you also referenced "Lover 3"? Really enjoy the track as well, so thank you for submitting it!

    Also, were you on the Discord server yet?
    https://discord.gg/VABjqGa -Larry

    Quote

    On 6/7/2023 at 08:10 AM, 227 said:

    Oh, sorry for missing that and leaving you hanging. Yeah, I think that I went a bit overboard trying to hit the "substantial and original" mark. It's been a while since I sent that in, but I think those timestamps are right and everything else is original. Sorry if this is a stupid and obvious question (I definitely knew the answer or something approximating an answer at some point), but for my own future reference, what would you say is the ideal ratio of original content to source usage?

    And no, I'm not on the Discord yet, but I recently started getting comfortable with how everything works on there after Metapop got axed by Native Instruments and the community went Discord-only. I'll have to stop by at some point.

    Quote

    On 6/7/2023 at 10:57 AM, Liontamer said:

    Re: how our rules go, it's not a dumb question whatsoever. From part 4, section 3 of the Submission Standards re: arrangement:

    3. The source material must be identifiable and dominant.

    • While interpretation and original additions are encouraged, arrangement must not modify the source material beyond recognition.
    • The amount of arranged source material must be substantial enough to be recognized.

    I hinge my decision-making the most on "identifiable and dominant," which is why I end up lovingly timestamping and stopwatching stuff. Part of it is showing the artists that we're actually paying attention to their tracks and understanding what they did. Part of it is to sanity check that they aren't just doing their own thing with a small amount of VGM usage in there.

    In my opinion, the VGM source material must always be the dominant/majority component of any arrangement. My personal guideline for this is identifying the source tunes in use somewhere within the arrangement for at least 50% of the track's duration.

    For this specific track, for example, consider sliding in the first two notes from the source melody (you use it from :35-:36) -- but more quietly or with a different sound -- as a background element underneath at 1:30 or 1:39 until 1:48 when the full melody returns at full volume. That would be enough to nudge the source usage over the 50% mark without making big changes. For the timing, the sound could trigger either at, say 1:39 at the same time as the lead sound, or at 1:40, almost like a call-and-response in between the two flourishes at 1:39 and 1:41). That's just one potential idea, with the intention being invoking the source just a bit longer.

    For me and sometimes other judges, if it's 49.99%, that's automatically a NO, but some judges will entertain stuff below 50% and go with their gut. It always safest to be at 50.01% or above. But artists can and do range all over the place in terms of how much of their arrangement is actively referencing the source tune at any given time, so as long as the VGM "dominates" the arrangement, invoking the VGM from anything from 50-100% of the track's duration is welcome and allowed. You don't have to necessarily have to add wholly original sections; as long as the presentation is personalized enough, people often do refer to the source during 70-80% of an arrangement. It's up to the artist!

    Hope to see you in the Discord for sure, Je, it's a great community there, and I always enjoy your work! :-) -Larry

    Quote

    On 6/8/2023 at 01:02 AM, 227 said:

    Awesome, thanks for such a detailed reply. I definitely have a better idea of the goal now. I probably won't end up going back and changing this track because I've switched DAWs since then and that track's production was super messy (the whole thing was basically held together with scotch tape and push pins), but this will be incredibly useful for future submissions. There's this track from Trapt on the PS2 that I've been thinking about making a remix of.

    Thanks again!

    To summarize:

    1) 227 agreed that my timestamping was accurate and matched how he described things in his submission comments; 
    2) 227 is OK with whatever decision we reach and has a clearer understanding of the source usage expectations/guidelines; 
    3) Unless he changes his mind, since he changed DAWs, revisiting this track is effectively a no-go; and
    4) A failure to more quickly resolve the decision -- or at least communicate the issues -- may result in our inability to obtain a revision, which we'll need to address.

  2. Ok! Thank you very much for the feedback, i will send my remix of the Asgore's theme of Undertale instead :-D
    Contact information:
    Remixer name: Gabriel Busarello
    Remixer real name: Gabriel Dell'Agnolo Busarello
    Email: 
    Website (Facebook page): https://www.facebook.com/BusarelloGabriel
     
    Submission information:
    Name of the game: Undertale
    Name of arrangement: The Spooky King
    Name of individual song arranged: Asgore's theme
    Composer: Toby Fox
    Link to the original soundtrack: https://www.youtube.com/watch?v=zKLxc2NsNcg
    Comments: This is an orchestral version of the Asgore's theme, with the intention to change the mood of the music for something more "halloween style", spooky, etc.
     
    Remix: 
     
    Sincerely, Gabriel Busarello.
     
  3. Cool vibe with fun sound design choices; I initially thought some additional elements earlier on wouldn't have been a bad idea, but the texture's actually filled in very nicely once you pay attention to and appreciate each individual part. Super clean stuff.

    Later you have the nice rhythmic change at 1:45, which was a nice idea to keep things moving, and you filled in the textures even more to altogether bring more intensity ahead of the crescendo-ing beats at 2:06. The arrangement certainly stands on its own, yet since it's from a Mickey Mouse game and I've heard the source, it somehow still feels kind of quaint. :-) LOVE that another Master System game is getting some coverage; awesome choice, Eino!

    YES

  4. On 2/27/2017 at 5:24 PM, vertigo83 said:

    Are the older albums like this capable of being ported to SoundCloud? I'd like to listen to them while at work, and via my phone is the only real option I have to stream or shuffle? Would be handy if the entire OC library was hosted on SoundCloud or a similar site. I was a much more active listener while in college and would like to catch up on what I missed, but alas, always at work. Thoughts?

    Eventually, yes!

     

  5. Love the opening with the lush sounds and water SFX; very cool feel to start. The beat comes in at :37 and it's surprisingly tame, one of those tracks where the beats have no meat and sound like a plastic bucket's being hit. Meanwhile, all of the other instrumentation and sound design is so strong, so the beats are an unfortunate quality disparity.

    Nice drop at 1:43, though this is full of amazing ear candy. By 2:04, I was also tired of the beats, so I'm genuinely glad they dropped out for something else by 2:13 (followed by the first usage of "Infinite Blue" at 2:19). Ah man, beats back at 2:29. :-P Another great dropoff at 2:42. Don't let my focus on a weaker element take away from the fact that this arrangement kicks all sorts of ass. Look at those last creative arrangement ideas at 3:15 before referencing the verse at 3:28.

    Wow, awesome, Dean. Amazing energy and dynamics throughout. The beats needed more body & heft, but that doesn't take away from this being a super-fun thrill ride!

    YES


  6. The track was 2:24-long, so I needed to make out the theme for at least 72 seconds. Since this is a gimmick arrangement, I just wanted to check that the source tune was in play enough. I found what I needed!

    :02.5-:10.5, :13-1:09, 1:30.5-1:35.5, 1:49-2:04.75 = 82.75 seconds or 57.46% overt source usage

    Also, 1:44-1:47 = Honnnnnnnnnnnnnnnnnnnnnnnnk :-D

    One weird goose honk amidst an otherwise sound concept and performance.

    I...

    SEY YES

    P.S. Honnnnnnnnnnnnnnnnnnnnnnnnk!

    LT Edit (7/11): Sorry, guys, I'm listening again, and the sax control is indeed too unsteady. I was too nice, which I'll never be again! :-) I'd love for you to try this again, if you're willing to re-record it.

  7. The source tune feels like Ghosts'n Goblins with beats; I dig it. :-)

    Track was on the crowded side for me. It's not muddy in terms of parts stepping over one another; the different parts actually seem fairly clean, but something about how they all form this texture makes the track seem cluttered and less sharp than it should. Maybe the grimier/crunchier sounds that start around :04 could have been saved for the repeat of the verse & chorus at :31 or later at 1:18, which could have made the middle seem like a subtle escalation of the energy instead of a retread.

    From 2:29-on, I would have liked to have heard something new with the textures and writing ideas to make for a stronger close, especially after the dropoff section at 2:00; right now, ideas (albeit creative ideas) are cut-and-pasted with the same sounds and intensity (e.g. verses at :03, 1:18 & 2:43); instead of feeling like a satisfying bookend, the lack of variation in places made the finish repetitive and disappointing. That said, maybe other Js won't mind the structure as much as I did. It's still a solid arrangement by Ernesto with driving energy!

    YES

  8. I may have misinterpreted what I saw on Discord, but I thought I saw Ben saying something about how he wasn't sure about submitting this piece. There wasn't anything about this that threw me for a loop as far as our arrangement standards, nothing that would give me pause to pass this.

    The beats and sequenced electric guitar at 1:42 both had a stilted sound to them. Drums at 2:10 didn't fit; they're mixed in a way where you don't get any body to the snare hits, mostly just the snap; it's odd, but another judge likely can explain why all that doesn't click. It's serviceable enough, and I do like you branching out with your instrumentation, but I'd love some sort of improvement there, as it's the weakest link.

    Back to the ethereal soundscape afterward though, and it was smooth sailing from there. The lead and source counterelody at 3:13 were nice alongside the original writing, followed by the piano and shimmering percussion at 3:46, all great sound design stuff. What an amazing trailoff for the finish. Cool!

    YES

  9. I'm super biased because I love the source tune so much, so I just wanna hear it like this. :-D

    I'm liking the opening sound design, and the delay effects to give the first section a differnt feels, then fun phasing stuff at :45. The sequencing can feel stilted but there's charm and intention in the overall sound. At 1:06, we get a basic core DnB beat pattern; Roch, I think there's way to spice this up provided you talk to the right people, but we need to take the plodding training wheels off of this beat-writing, because it's a weak link. Good variations of the leads to keep the theme treatment fresh throughout!

    YES

  10. The track opened up very similar to the original track, but it's near-7 minutes, so there's lots of runway to play with in terms of getting more interpretive, and it was evident it did that not too far along. Not the best samples in terms of realism, but llots of fun instrumentation changes, additive supporting writing, and fun embellishments and soloing elements here and there throughout to give this a distinct character from the original. Making this last without dragging out would be a challenge, but it's asked and answered by T.O.!

    YES

  11. The source usage is basically the whole track, referencing some sustained lines from the original until :53 and going on from there with the actual melody afterward. The source tune itself has some unpleasant dissonance/clashing that's carried over here, so I guess I can't ding it that bad, but I'll have to live with it.

    This sounded flooded in the zone, so to speak, where the soundscape was getting muddy until 1:42, but it wasn't anything dealbreaking. Around 1:55, the lack of percussion or something driving this forward made the piece feel like it was dragging, and the rigid timing on everything didn't help things not feel plodding. The driving beat finally was brought in at 2:36. Weird effects on the lead at 3:02 that were messing with my ears in a very unpleasant way; the relative volume of the leads didn't make sense and seemed to be pushed way under the underwater-sounding countermelody. More piercing sounds at 3:52.

    Arrangement-wise, this does get it done in terms of transforming the theme. Even if the mixing isn't ideal as is, I'd rather post this than not, and would be glad to see if Tyler could give this another mixing pass.

    YES

  12. Cohesive combination of the themes. I’ve heard it with so many arrangements in the community, but when the sound is so lush, you almost think “Dayum, this is almost too good for such a simple composition”, but that underscores how catchy VGM can be and how much it deserves the glow-up.

    Loved the rhythmic change at 1:16 the most, which provided a nice feeling of movement here. Peter’s stuff is rubber stamp good to me. :-)

    YES

  13. Cool! Some of the initial original writing was too noodly, but no big deal. Good variations of the sounds and textures to provide the distinction compared to the source. Clean sound, with fun use of the sample club vocals and in-game voices as well. Was initially worried it might not feel interpretive enough, but I’ve also heard enough of your work now to feel confident that it wasn’t going to be a problem, so I’m glad that was the case. I enjoyed!

    YES

  14. Link to submission: 
    MP3: 

    WAV: 
     
    Remixer Name: Veni Mortem
    Real Name: Venicia Jenifreya
    Email: 
    User ID: 38540
     
    Name of Games Arranged: Mega Man X Series (Primarily X5, but including X-X7)
    Name of Arrangement: Zero Alternatives
    Name of Songs Arranged: 
    "X vs Zero"  (Mega Man X5)
    "Zero" (Mega Man X)
    "Zero" (Mega Man X2)
    "Zero" (Mega Man X3)
    "Opening Stage Zero (Sky Lagoon)" (Mega Man X4)
    "Opening Stage Zero" (Mega Man X5)
    "Awake Road Again (Highway Stage / Zero's Theme)" (Mega Man X7)
    "Demo (Zero's Speaks, Variable X)" (Mega Man X)
    "X vs Zero" (Marvel vs. Capcom: Infinite Version)
     
    You can find a YouTube upload here, which is fully timestamped, including visual cues, to follow along with each part of the medley! 
     
    Comments: This was a huge project for me, having worked on it off and on for a few years. This was requested by my good friend and long time Patreon supporter Zorky, who is a huge fan of Zero. Initially he asked me to cover X vs Zero from X5, but as I started working with it, my ideas for it continued to grow. I first noticed that the rhythm of the strings section in the first segment of X vs Zero past the intro, had a similar rhythm to Zero's theme from Mega Man X, so I started by recreating the Zero theme melody with the same violins I was using, and beat the BPM with a hammer until it sounded right haha. Once I had that in, I just kept finding little ways to fit the other themes in here and there, wrapping them all around the tempo and rhythms of X vs Zero, to finally result in a sort of celebration of the character, and the series as a whole!
     
    X vs Zero is one of those tracks that just always stuck with me, and I've always considered it one of the greatest action compositions in gaming. As a music composer/producer myself, it just spoke to all of my composition sensibilities and was one of the few instances where a track made me think "Wow, I so wish I had made that one!" hahaha. So when the opportunity came to arrange it, I just had to give it my all and show my love for everything involved!
     
    Closing: If there are any issues with the files or any of the information, please let me know and I'll correct it as soon as possible! This is my first submission to OC Remix after many many years of listening, so I hope I got everything right! ? 
     
    Thank you all so much for everything you do! ?
     
    Timestamped video of submission with source breakdown: 
     
  15. Remixer name: The Coop
    Real name: M.T. Yankovich
    E-mail address: 
    Website: N/A
    UserID: 4510

    Game arranged: Thunder Force V
    Arrangement name: "Guardian Unknown"
    Song arranged: "The Justice Ray Part 2"
    Song composers: Hyakutaro Tsukumo, Tek Tek, Tomomi Otani
    Game system: SEGA Saturn
    Thunder Force V OST: https://www.youtube.com/watch?v=0yPWibjhBWo

    Comments: Greetings folks. Yeah, it's been many, many years since I submitted something, but I figured I'd throw caution to the wind and... here I am. This is a piano-arrangement of the song "The Justice Ray Part 2" from the Tecno Soft game, Thunder Force V on the SEGA Saturn (it's on the PS1 as well, but I grew up with the Saturn version, so...). Besides the drastic change in terms of musical instruments used and tempo, I also did a little shuffling to the original song's structure, moving some sections of it around to fit with the more somber-at-times tone of my arrangement. I still tried to capture the energy of the original tune at times as well, giving the song a chance to swell, fall back, and whatnot.

    It this remix was inspired a loooog time ago, when I was trying to do an orchestral remix of the same TFV song. That remix was basically finished, but it fizzled out in the end. A little while later, I tried to do a piano-solo version, but that too fizzled out after it got pretty far along. That piano-solo remix sat dormant for about 13 years, and I eventually found it and decided it was time to get it done. I sat down, reworked what I'd written, and finally finished it. The song title is inspired by the glitchy speech that comes up as the game warns you of the approaching final boss, and the on-screen text that reads, "Area Guard Name: Unknown."

    I've attached a 192kb/s MP3 of the remix to this email, and here's a link to the same file on my Dropbox account. I've had this account for years, so it's not going anywhere (I hope)...

    Thanks for taking the time to listen to it, and... well, here's hoping!

    -TC

  16. Link

    Greetings!

    It's been a long time since I've submitted a new track.

    I hope you like it :)
     
    Requested info below.
     
    CONTACT:
    Remixer name: OverShield
    Real name: Dean Kontos
    Email address: overshieldmusic@gmail.com
    Website: I don't have one, but here is my YouTube and Soundcloud:
    https://www.youtube.com/@overshield9729
    User ID: 33724
     
    SUBMISSION:
    Game Arranged: F-Zero
    Name of Arrangement: Project Blue
    Name of Song Arranged: Big Blue
    Inspiration: The main inspiration for me is always nostalgia.
    F-Zero has been one of my most beloved game franchises ever since I was a child.
    It has incredible music that always matched the fast paced energy of its racetracks.
    Big Blue is no doubt one of the best songs within the entire franchise and it has always been high on my list to put my own twist to it.
    This remix mainly focuses on the classic original theme of Big Blue that we know and love. However, big F-Zero fans may notice some parts of the song taking direct inspiration from some of the lesser known alternate versions of the Big Blue theme within F-Zero GX (e.g. Infinite Blue and Arrange versions).
    I hope you enjoy it, as I tried to tell a story throughout the different sections of the track (pun not intended).

    Thanks for your time.

    Best,

    Dean
  17. Contact Information

    • Your ReMixer name : Rockos
    • Your real name : Roch Côté
    • Your email address : 
    • Your website : None
    • Your userid (number, not name) on our forums : 44017

    Submission Information

    • Name of game(s) arranged : Genshin Impact
    • Name of individual song(s) arranged : Port Ormos (Day)
    • Name of the remix : I Picked the Wrong Test Subject
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. :
    This one song was made for a kinda surprise to my wife. This came out absolutly of nowhere. She was in love with the music when playing the game and going to Port Ormos area during game daytime. I decided to remix it with my 'Drum and Bass' or what I like to call it 'Rock and Bass' surge.
     
      This one has the energy + the groove in it. The source is being played a lot and change from fast pace to slow groovy bassline style with psytrance glitched stuff going on.
     
      The goal was to have at the same time a good balance of energy and feel good kind of music. I also had to practice a lot for the guitar parts since it is going at a blazing fast 180 BPM. The solo (4:21-4:44+) in itself was cheated in the making in the sense that I didn't play it live but every part were played on my real guitar. Just had to use clever recording and sound placement.
     
    I went a lot on the glitching effect side. Mostly heard in background pad and sometime on front element. I used the Rift plugin and experimented with a lot of settings and created some automation to go with it. I liked creating the 0:45-1:06 part where there is the main melody glitching and behind is a low passed bass meaning imminent drop. It has this 'It's coming' feeling to it.
     
     The source in itself play as follow: Intro (0:00-0:44 Remix) plays the main intro melody of the original track (0:10-0:30 OST) and at the same time plays the end (1:31-1:42 OST) of the original in the background. (0:45-1:06 Remix) Is the build-up and plays the original 5 first notes of what I consider the main melody found at (0:50-0:52 OST). After that the part from (1:06-1:48) plays the main melody of the original (0:50-1:31 OST). (1:49-2:53 Remix) Alternate between the intro melody of the soundtrack and the main melody while at the same time playing the the of the OST (0:10-0:30 alternate with 0:50-1:31 + 1:31-1:42 OST). (2:55-3:14 Remix) use the end of the soundtrack (1:31-1:42 OST) as a build-up to lead into another alternate version of intro + main melody. (3:15-3:59 Remix) = (0:10-0:30 alternate with 0:50-1:31 OST). (4:00-4:19 Remix) Is back to main melody with a little small time change where the melody starts. (4:20-4:42 Remix) Is a guitar solo while playing the end of the soundtrack (1:31-1:42 OST) this time as an arpeggio. (4:43-end Remix) This arpeggio is then added with pads that reflect the end of the original OST)
     
    I felt the need to had timestamp and explaination since this game is not in the OCR database hence the song might not have been heard a lot. So judge might like this read-up as they listen.
     
    I really hope you like this track full of changes as much as we do.
     
    Wav:
     
     
    Original soundtrack:
     
  18. (revision 1/21/2024)

    (old version)

    ReMixer name: Astral Tales
    Real name: Ernesto Bernal
    Email address: 
    Website: astraltales.bandcamp.com

    Submission Information
    Name of game arranged: Gremlins 2 The New Batch The Videogame
    Name of arrangement: Astral Office
    Name of individual song arranged: The Office Theme
    Own comments about the mix: I always found that this song had a naughty nature that conveys quite well the personality of the Gremlins. It had that "horror" taste to it, but also some funny characteristics, exactly like the movie. It's a blend that we usually found in the 80s, and it was a bit of a challenge to translate into a remix. I decided to give it a cyberpunk twist (after all, the leader of "the new batch" had a mohawk, right?). When exploring with different sounds, the song asked me for a heavy and nasty rhythm section, so I added some powerful bass lines and heavy rhythms. The chaotic and naughty nature of the Gremlins was approached with a crazy lead that plays the main theme of the song, and finally I added two softer parts to help the tune have some dynamics that helped to give some variety and contrast against the madness of the main sections.
     
    I hope you enjoy it!
    Cheers!
     
    Ernesto Bernal
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