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Liontamer

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Posts posted by Liontamer

  1. Hello! My name is Jon Paul Sapsford, and I'm a musician from Chicago and I love doing video game remixes. You have recently featured the duo I am a part of, Error 47, and our remix of the Gabriel Knight theme (though, I need to give credit where credit's due, that was 99.9% Troels' doing. He had an absolute vision with that one. I just put a little polish on it).

    A while back we all put together the first (of soon to be 3) King's Chill album, and my synthwave take on Girl in the Tower from King's Quest 6 was lucky enough to be the closer to the album. 

    I enjoy listening to this track quite a bit and am very proud of how it turned out, so I figured I'd see if you all would enjoy it as well.

    Thank you for your consideration and all that you do for great video game music!

    Download track link: 
    Remixer name: Jon Paul Sapsford

    Remix title: Girl in the Tower (King's Chill Remix)
    Style: Synthwave
    Email address: 
    Youtube channel: https://www.youtube.com/studiorion
    Direct youtube link: 
    Name of game arranged: King's Quest 6
    Name of song arranged: Girl in the Tower
    Original Composer: Mark Seibert
     
    Source tune with vocals:
     
    Source tune instrumental:

     
  2. Super Metroid has this nice atmospheric, uncertain, mysterious theme that really nails the lonesome feeling the game has. I wanted to capture that lonesome feel in kind of a more dramatic way than the SNES was capable of in 1994 (not that it did a bad job at all.)

    I had this project sitting around unfinished for a long time; I’d thought it had been maybe two years or so...but I checked and the file creation date was late 2014! Originally it had been completely orchestrated, but it was kind of plodding, a bit too contemplative, and just generally slow and boring. There wasn’t any expressiveness to it, having been a lazy transcription, and it just sounded flat. I swapped to more realistic-sounding orchestra libraries and added some expression, but it still sounded a bit monotonous. A suggestion from a friend was to make it into a “montage,” which I didn’t understand at first. He said “like what if there was a four-minute-long Metroid movie trailer that you needed to score? Add an action scene,” which then resulted in the more upbeat guitar section, which I feel adds the variation that was needed.
     
    The end result is that it does sound like a montage. It starts sounding lonely and dark, then gets a bit determined with a military snare and a pulsed bass synth. Then follows the action scene and a little bit of electric guitar noodling, maybe representing the boss fight against Draygon. Then there’s an atmospheric section — maybe Samus is exhibiting the trope of walking away from an explosion she’s not looking at before a fade to black — with long sustains with the Metroid title motif behind it. Here, I used a couple sounds that were used in the Metroid Prime trilogy soundtracks for atmosphere, but kept them relatively subtle (thanks @SynaMax, for pointing out where to find said sounds, by the way.) Afterward, the lonely oboe then comes back to lead into the ending with the piano closing things out (where the Metroid title motif briefly shows up again.) I spent many hours crafting automation of both instrument parameters and the overall tempo to get the orchestrated bits to sound as expressive and as human as I could achieve, and I think it works well enough. This was also a very difficult mix production-wise; for a long time things just sounded like mud, more mud, and "oh hey I think there’s a melodic line in there behind all those strings but I can’t be sure” but after a few more hours I got it cleaned up pretty nicely.
     
    I swear that submitting so many water-themed mixes is not intentional; that’s just how things kind of worked out. It’s just that water level themes are (usually) awesome (even if the levels themselves are often more frustrating…)
     
    Once again, thanks for taking the time to listen, and for all you do!
     
    I’ve seen disagreement as to whether the original piece is called “Lower Maridia,” “Maridia 2," or “Maridia (Swampy Caverns)” but it looks like OCR has it listed as “Rocky Underground Water Area” so I’ll go with that.
     
    Link to submission: (  )
     
    “Submergence”
    Remixer name: 744 (or sevenfortyfour)
    Real name: Ben Brownlee
    e-mail: 
    forum userid: 34405
  3. RebeccaETripp
    Rebecca Tripp

    http://www.crystalechosound.com/
    ID: 48262
    Game(s): Wind Waker, Twilight Princess, Breath of the Wild
    Song Title: Moonlit Woods
    Songs Remixed: Lost Woods (BotW), Forest Haven (WW) Faron Woods (TP), Inside Forest Haven (WW), Korok Forest (BotW) 
    Here’s a link to the file: 
     
    This is part of a much larger medley that I made a little over a year ago.  Here’s the whole medley: https://www.youtube.com/watch?v=mh0I9rmeEyU
    I gave it a different ending and made it shorter!
     
    Most of the winds were performed by Gamer of the Winds, Medllix and Steven Higbee.  Here are links to them:
     
     
  4. Your ReMixer name: Lucas Guimaraes
    Your real name: Lucas Guimaraes
    Your email address: 
    Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this
    Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/
    Name of game(s) arranged: Final Fantasy VI
    Name of arrangement: Live For A Who / Oh War of Evil
    Name of individual song(s) arranged: Terra's Theme

    Other people that helped: TSori

    .wav: 

    My comments:

    This is a Mirror Duet Arrangement of Terra's Theme from Final Fantasy VI. Mirror, you might ask? Inspired by Mozart's "Der Spiegel" (https://youtu.be/ybiuRzpkaMA) except with a VGM arrangement. This means that my part, when flipped upside down, is the sheet music to TSori's part. Let me tell you: Mirror Arrangements are HARD. When TSori came to me with this arrangement idea, I knew I had to try it out. I was hooked once the puzzle element clicked with me. This took a lot of revisioning to get this sounding like Terra's theme.

    I'm attaching the sheet music (One of the few times I see myself doing this) to really help get across why this gimmick is so hard. Every note was essentially writing two notes. Once we got the arrangement down, it was really about practicing. Since it was initially made for the Pixel Mixers contest deadline, we knew one thing: We had to keep it simple. This allowed for plenty of time to rehearse the piece and go over the mix and master a few times. I had a lot of fun making this track, and I really hope you all enjoy it. Certainly a VGM First!

    TSori Comments:
    One of the things that makes collaborations with Lucas so much fun is that he likes wacky ideas as much as I do.  He also happens to be far better at executing them!  So, when I pitched the idea of a "mirror/table duet" style arrangement to him, I knew he'd find a way to make it work.   The arranging process turned out to be a lot of fun. We traded drafts back and forth a few times, building on each others' ideas until Lucas arrived at this final arrangement.   As Lucas said several times it often felt as much like solving a puzzle as it did arranging.   Ultimately I am very pleased with how this turned out, and I hope it makes for a unique ReMix.

    The title also took a bit of thought.  The goal was to find one that would spell different phrases read forward and backward, both of which had to be at least somewhat relevant to Terra.  So we ended up with "Live for a Who" for our amnesiac heroine and "Oh War of Evil" alluding to her former life as a living weapon.

     

     

  5. Contact Information
    Username: timaeus222
    Name: Truong-Son Nguyen

    http://soundcloud.com/timaeus222

    https://hand-held-thumbs.hostingerapp.com/
    ID: 24526

    Submission Information

    Games: Pokémon Scarlet/Violet
    ReMix Title: The Art of Zoning Out
    Consoles/Platforms: Nintendo Switch
     
    OST Composers: Minako Adachi, Junichi Masuda, Go Ichinose, Hiromitsu Maeba, Teruo Taniguchi, Hitomi Sato, Toby Fox
    Source Tunes: "Artazon & Zapapico", "Intro Theme" (Pokemon Mystery Dungeon: Red/Blue Rescue Team), "Time Gear" (Pokemon Mystery Dungeon: Explorers of Sky) (attached)
     
    ReMix:
     - MP3
     - WAV
     
    Comments:
    "So, a new Pokémon game came out recently! Scarlet & Violet take place in the Paldea region, and were released globally on the Switch on Nov 18, 2022. I can honestly say, even though there were some major changes compared to the previous generations that I did play (Ultra Sun, Shining Pearl, and Black & White 1, are 3 of those), and it took time to get used to it, I did enjoy this game for multiple reasons. Hopefully this helps you guys decide whether you want to buy this game or not!

    From my scattered experience in Pokémon, it seemed to have adapted the character customization, overworld/battling mechanics and Raid Battles of Sword & Shield (but drops Dynamax); the notorious EXP. Share mechanic of X & Y; and the art style of Let's Go! Pikachu/Eevee.

    Other notable features (good or bad) for me:
    1. Even though TMs are once again single-use for some reason, I like that you can craft them using materials that you obtain from defeating Pokémon of particular species.
    2. There's no more Day Care Center (sad!). Instead you breed Pokémon by having a picnic and making a sandwich that boosts the chances of having an egg (in this case you don't gain EVs).
    3. You can instantly transfer egg moves from 1 Pokémon to another, REGARDLESS of matching Egg Groups, just by having a picnic and having the one who wants the egg move hold the Mirror Herb with 1 empty move slot. This saves SO MUCH TIME!
    4. Now I can find berries scattered on the ground or in Raid Battles, but... I can't plant them anymore?! Excuse me? HUH?
    5. The Pokédex is interestingly vague when it describes each Pokémon's location - perhaps realistic to what a kid might write I suppose but a tad frustrating.

    There weren't a TON of bugs, although I posted a ton of Twitter posts chronicling my playthrough, including one where I jumped inside a building ala Super Mario 64 where I didn't use the door and could only escape by flying out... Nonetheless, I'll have to say that the post-game story involving the protagonist's friend and his father was particularly incredible and my favorite part of the game.

    As for this ReMix, I really liked the theme from the towns of Artazon & Zapapico. The original had a travel-friendly vibe, but seemed to quickly move on from certain musical ideas, despite having some surprising chord progressions that I would have liked to have a proper treatment. (Although now that I think about it, I guess it's appropriate for the game as a result to achieve that travel-friendly vibe.)

    I wanted to expand on the melodies I heard, really fleshing them out into fuller ideas. It became a 5/4-6/4 tropical/highland arrangement featuring some sounds such as Impact Soundworks's Highland Harps and Modern Harpejji, my own bell sounds from u-he's Zebra2, and Spectrasonics Omnisphere's pads. Initial inspiration came during a shower and I just found myself humming the Pokémon Mystery Dungeon 1 intro theme on top of what I already had written, because I felt it gave the piece direction and paired surprisingly well with the atmosphere I was going for.

    But what was really cool is I had found this video (https://www.youtube.com/watch?v=SoyxorZd6vc), which analyzed the various leitmotifs in the Pokémon Mystery Dungeon: Explorers series and how they were repurposed in multiple themes throughout the game. Even though I was already aware of such a strategy in that series' music, I found that video particularly inspiring, and I actually went back to this ReMix after "finishing" it, and I reworked the breakdown section in the middle to incorporate the Time Gear motif.

    It was about 11 hours of total worktime from mid-Nov 2022 into mid-Jan 2023 to finish this, so I'd say I finished it faster than on average! It's also quite a change from my usual arrangements because this time my idea of a breakdown section was a lot more delicateness instead of fanciness, and I've kept harmonic complexity instead of production antics at the forefront.

    Anyways, I think I've rambled on enough, I hope you enjoy what came of this experience!

    - Truong-Son"
     
    Extra Info:
     
    Source Breakdown:
    0:00.00 - 0:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4)
    0:16.26 - 0:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4)
    0:32.48 - 0:42.20 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody]
    0:47.09 - 1:11.42 = Artazon & Zapapico (0:16.49 - 0:24.78, 0:33.00 - 0:41.25) [harmony + expansion on original melody]
    1:11.42 - 1:25.99 = Artazon & Zapapico (0:41.25 - 0:59.26) [harmony + expansion on original melody]
    1:30.84 - 2:00.07 = PMD2 Time Gear (0:00 - 1:05, slightly-modded 2nd phrase for 3rd bar)
    2:00.07 - 2:16.26 = Artazon & Zapapico (0:00.00 - 0:08.26, 0:12.38 - 0:16.49 in 5/4) [key change]
    2:16.26 - 2:32.48 = Artazon & Zapapico (melody [0:08.26 - 0:16.49] + backing [0:00.00 - 0:08.26] in 5/4)
    2:32.48 - 2:48.73 = Prev 16 secs of Artazon (0:00.00 - 0:08.26, 0:12.38 - 0:16.49) + PMD1 Intro Theme (0:08 - 0:12/0:34 - 0:37) in 5/4
    2:48.73 - 3:33.63 = PMD1 Intro Theme (0:19 - 0:34)

    16.26 + 16.22 + 9.72 + 24.33 + 14.57 + 29.23 + 16.19 + 16.22 + 16.25 + 44.90
    = 203.89 secs
    203.89/219.95 ~= 92.70% source overall

    Artazon & Zapapico (A/Z):
    113.51/219.95 = 51.61% A/Z

    PMD1 Intro Theme (P1IT):
    61.15/219.95 = 27.80% P1IT

    PMD2 Time Gear (P2TG):
    29.23/219.96 = 13.29% P2TG
     
  6. Hello OCRemix,

    Here"s another song from my album !
     
    Contact Information
    ReMixer name : Black SeeD
    Email 
    Userid : 37884
     
    Submission Information
    Game arranged : Final Fantasy 9
    Name of arrangement : Eternal Rain
     
    Comments :
    Hello again everyone !
    Another track from my album of remixed video game tracks in an atmospheric black metal way (Black SeeD - Farplane of Memories (2021)).
     
    This one contains two tracks in one, although they are really close to each other from the start.
    Long guitar intro, to set the mood and impose the acoustic guitar as a core instrument of this song. The theme is repeated, the goal was in the context of the album to already get the listener comfortable with the theme (and take a break of the more brutal BM stuff), while getting more and more tension into the back guitars.
    The other goal of this track is to alternate between more peaceful (acoustic) parts and getting back into more brutal stuff, while keeping the acoustic guitar in the loop as rhythm guitars, mixing with the electric ones, which gives a bouncy feeling and adds a more weird atmosphere.
     
    The second part of the song is the Kingdom of Burmecia part, with a transition from Freya's theme by keeping the theme for a bit.
     
    I hope you'll like it !
     
    Here is the link to the wav file : 
     
    Thanks a lot !
    Black SeeD
  7. Hello,

    I am a producer who goes by VARIA. I wanted to submit my remix of the Maridia (Rocky Underwater Area) theme from Super Metroid for your site. I hope that you enjoy it as much as I have working on it:
     
    The arrangement was first completed 2 years ago and I have spent the time since then making small changes and improvements as my skills as a producer have changed and improved working on other projects. It is finally in a state I can definitively call finished.
     
    I plan to release this track publicly on streaming services and for purchase in the coming months. I know that the track will be available to download for free from OC Remix and am cool with that. My longer term plans are to release a longer Metroid remix EP for purchase, this is the first single. I am curious if you could let me know a relative time-frame for when this track would be evaluated and then subsequently released on the website?
     
    Thank you for your time and I look forward to hearing your feedback..
     
    All the best,
    VARIA
     
  8. Hi djpretzel and ocremix-team,
     
    i’ve made a remix and would be glad, if you can use it for Overclocked Remix.
     
    ReMixer Name: Captain Lancer Crew
    Real name: Roland Strunk
    Name of game arranged: Raiden (Arcade)/Raiden Trad (SNES)
    Name of arrangement: Gallantry (Round 1, 4)
    Name of individual song arranged: Gallantry (Fighting-Thunder-Mix)
     
    I’ve tried to give the remix with my modest possibilities a little 60s Instrumental-/Surfrock-/Spaghettiwestern-vibe while keeping it dancable.
     
    Kind regards,
    Roland
     
  9. LINK TO THE SUBMISSION:

    Your ReMixer:
    EAR

    Your real name:
    Weston Ahern

    Your email address:

    Your website(s)
    https://djear.com/
     
    Your userid (number, not name) on our forums, found by viewing your forum profile:
    22858

    Submission Information
    Name of game(s) arranged:
    Yu-Gi-Oh! World Championship Tournament 2004

    Name of arrangement:
    The Simulation

    Name of individual song(s) arranged:
    Tier 3 (Duelist Kingdom Finalists)

    Additional information about game including composer, system, etc. (if it has not yet been added to the site):
    Composer: Credits In-Game list "Sound: Toshihisa Furusawa, ARY"
    System: Gameboy Advance
    Year: 2004
    Developer: Konami
    Publisher: Konami
    Release dates: Japanese - Feb 5, 2004 // North American - Feb 10, 2004
    https://yugipedia.com/wiki/Yu-Gi-Oh!_World_Championship_Tournament_2004

    Link to the original soundtrack (if it is not one of the sound archives already available on the site):
    Here is one of several YouTube uploads - https://www.youtube.com/playlist?list=PL043509C5AB2485A2

    Your own comments about the mix, for example the inspiration behind it, how it was made, etc.
    A long, long time ago in 2014 - a friend of mine (Bandit the Raccoon) dropped a song titled "Simulation" (https://bandittheraccoon.bandcamp.com/track/simulation) on an album of original tunes I thought was amazingly cool.  If memory serves - they approached me a while later to remix one of their tunes for an upcoming remix EP they were planning to release.  I chose "Simulation", was given stems for their song to work with - and for whatever reason at the time (because I just can't remember) I decided to remix it in the style of the music from the PS1 2.5D SHMUP Einhänder <3.  Bandit and I are both huge Einhänder fans and I think it was kind of a show-offy thing I wanted to do.  So I experimented with some sub-bass I could only really test in my car and some fun breaks and rave stabs - and threw in a couple of vocal samples from the games enemies and the *ahem* companion satellite that provides your mission updates between stages (and a siren!) - mostly because I had been a very clever boy and found a way to rip the audio files from my disc. (I think I shared them with a few other fans later and they are now much more widespread around the internet, lol.  Suffice to say, I got the "HOW DID YOU DO THAT?" I was looking for at the time. ^_^)

    Fast-Forward to yesterday (2023)
    Bandit is reworking their albums and "Simulation" - and asks me if I still have the original project files and can do a new edit of the track with some newly re-worked stems and arrangements.
    As it turns out, "Simulation" was from a GBA Yu-Gi-Oh! game and less 'inspired-by' more.. 'cover'.  They wanted to re-work the tune and breathe some more originality into it.

    So - while I'm happy to hand Bandit the newer Rework with modern mastering and a much more experienced me's understanding of EQ and ways to improve the original track , I asked how they would feel of my submitting the older 2014 version to OCR now that I know it's from a game - and they had no problems with that at all. ❤️ (I still enjoy it quite a bit so I don't think it's loosing much.)

    ----
    As far as who did what:
    The opening arpeggio loop that plays throughout is from Bandit's stems.
    A synth loop at 01:07 is from Bandit's stems.
    A piano melody at 04:01 is from Bandit's stems.

    Everything else is my own design. and all the stems have been tweaked a bit with some FX & EQ to fit my remix.

    The EDM producer in me felt the original title of "Bandit - Simulation (EARs Remix)" was pretty accurate to conventional song titles since I thought it was a remix of their (now apparently COVER) "Simulation: - but in this instance - since I don't know how OCR would handle something like that, I'm proposing "EAR - The Simulation" to differentiate this song from the new, less-Yu-Gi-Oh! version I reworked for Bandit.  This 2014 remix is still a significant deviation from not only their song "Simulation" - but also the ACTUAL source on the GBA.

    Yes, very confusing, have fun with that? ^_^

    Even if not accepted, this has been a fun couple of paragraphs to write and a fun story to tell.
  10. Not sure if this was sent through before. Apologies if it did; I couldn't find it in either of my inboxes.
    • Your ReMixer name: Lucas Guimaraes
    • Your real name: Lucas Guimaraes
    • Your email address: 
    • Name of game(s) arranged: Earthbound
    • Name of arrangement: Threed, Doomed At Last
    • Name of individual song(s) arranged: Threed, Freed At Last
     (.mp3)
     
     (.wav)
     
    Attached the .wav above. Please let me know if you also need the .mp3
     
    Description for the site: I knew I wanted to do Earthbound for a while. The theme for Pixel Mixer's Saturday contest was "Time Travel". I did Chrono Trigger the previous month, so I didn't want to do Chrono Trigger or Cross again unless I couldn't come up with anything else. Earthbound spoke to me. I knew I wanted to do Earthbound covers in either a 90's style, like Grunge, or something very psychedelic.
     
    I didn't have much time to finish it. What I got was a pretty nice in-between: The first (or one of the?) Doom Metal video game arrangements. It took the source material (normally in major) and turned it into a minor key. My goal was to embellish some of Electric Wizard, Sleep, and other Doom Metal bands.

    I hope you all enjoy!
  11. Since we don't publish ReMixes or albums to Spotify (since it's a commericial platform and we don't own the music or do song licensing with the game companies), we need to offer a curated playlist with whatever OC ReMixes are available via other publishers.

    Do you have some to offer for inclusion on this playlist? Please share any & all Spotify track links of OC ReMixes, whether they're yours or others, and we'll pull something together!

  12. Hello OCRemix,
     
    Here"s another song from my album !
     
    Contact Information
    ReMixer name : Black SeeD
    Email 
    Userid : 37884
     
    Submission Information
    Game arranged : Silent Hill
    Name of arrangement : Dreaded Mist
    Song arranged : Silent Hill - Lisa's Theme (Not Tomorrow)
     
    Comments :
    Hello again everyone !
    Another track from my album of remixed video game tracks in an atmospheric black metal way (Black SeeD - Farplane of Memories (2021)).
    This one is more of a gamble for an OC remix submission. This track takes inspiration from ambient black metal (like this), which is a style that takes its sweet time and assumes a lot of repetitiveness (with slight differences) for the listener to get comfortable with it. Usually long calm intro, themes that are repeated with melodies coming on top of it, big ambient pads melding with guitars, two or three identifiable sections... 
    Coming back to my track, there is a lot of intentional repetition, but I try to get something new in each big section (new pad, new melody behind, etc..). The main melody of the original track is voluntarily in the back as the ambient guitars, leading the whole thing while pluck pad are doing the smaller melody repetition. Almost each melody smashed together is from the track.
    So here you go, a 10 minute black metal ambient track that repeats with variations.
     
    I hope you'll like it !
     
    Here is the link to the wav file : 
     
    Thanks a lot !

    Black SeeD

  13. Since this is an arrangement of an arrangement, I'm including both the source and the official arranged version for ref -LT

    Remix: 

    Source(s): LAST WAVE - OUTRUN
    Original Instrumental: N/A
     - SONG IS ALSO ATTACHED
     
    Remixer Name(s):Rukunetsu
    Email Addy: 
    User ID: 24403 (R) 
     
    Game: OUTRUN - SEGA
    Name of Arrangement: Last Wave - Takayuki '87
    Name of Original Song: Last Wave 1993
    Original Composer(s): Takayuki Nakamura (1993 arrangement)
     
    Been a while eh? Last Wave is one helluva timeless track, but I went for an 80's esque spin on one the many arrangements of it.
     
  14. Hello, OCR! 

    I was going through some files and came across this ReMix again, and realized I forgot to submit it!  It's been gathering dust on my hard drive for a little over  a year now, but better late than never, right?

    ReMix: Guns, Glory, Sad Ending

    Source tune: Maple Story - "Promise of Heaven"

    Your ReMixer name: TSori
    Your real name: Logan Thomas
    Your email address: 
    Your website:  https://www.youtube.com/results?search_query=trumpetsori
    Your userid:  2960

    Credits:
    Arrangement, TSori, Janne Sala
    Guitar: GuitarSVD
    Violin I: KestrelGirl Violin II, Violin Gamer
    Cello I,II : Chromatic Apparatus
    Double Bass: Andy-Ru
     
    Chromatic Apparatus, AnD-Ru, GuitarSVD and I have artist profiles. for the others: ReMixer name: Janne Sala
    real name: n/a
    Email: n/a
    Website:  (https://www.youtube.com/c/JanneSala) userid: n/a

    ReMixer name: KestrelGirl
    real name: n/a
    Email: n/a
    Website:  (https://www.youtube.com/c/OrKestrelGirl) **She has a track on the upcoming ff8 album and may have an artist profile by the time this is seen
     
    ReMixer name: ViolinGamer
    real name: n/a
    Email: n/a
    Website:  https://www.youtube.com/c/ViolinGamer  userid: n/a  
    Submission Information
    Name of game(s) arranged : MapleStory
    Name of arrangement:  "Guns, Glory, Sad Ending"
    Name of individual song(s) arranged : "Promise of Heaven"
    Link to the original soundtrack (if it is not one of the sound archives already available on the site): see above

    Source Breakdown:I don't think a source breakdown is really necessary for this one.  it is pretty much recognizable melody all the way through.

    Your own comments about the mix, for example the inspiration behind it, how it was made, etc.:

    Back in september 2021, the theme of the monthly Pixel Mixers contest was MMORPG music.   I don't really know MMORPGs well at all, but at the time, I was really wanting to do a lyrical flugel horn solo with orchestral accompaniment.  I thought MapleStory might be an unconventional choice for the contest, so I started listening through the soundtrack and when I found "Promise of Heaven" I was floored by how beautiful it was.   It had a wonderful vocal melody that I was sure would translate over to flugelhorn well... but it also already had this incredible orchestral accompaniment that I knew I was not going to top, even in my wildest dreams.  So, I decided to go in a different direction.  I am a big fan of  Camille Saint-Saens' famed Septet, so I thought it'd be fun to try an arrangement with the same instrumentation.  Since the original tune uses piano very heavily though, I decided to make classical guitar the seventh instrument instead.   I started writing out a series of  ideas, but got stuck with some being incomplete and most of them being pretty disconnected.  Thankfully Janne Sala answered my call for help.  He kept almost everything I had written intact, and did a great job filling in gaps in the arrangement, smoothing out my compositional shortcomings, reworking some of the transitions, and writing new ideas of his own.  With the arrangement sorted, it came time to recruit some performers.  Guitar SVD and Chromatic Apparatus are frequent collaborators, and in fact had just finished recording a track I wrote for my wedding a month earlier.. As usual. they delivered stellar performances!  ViolinGamer and KestrelGirl are also both exceptional musicians as well. We had tried to collaborate before, but our schedules never seemed to line up.  It was well worth the wait to have them on this track though, as they both did a fantastic job.  Andy has also been a great  and recurring collaborator. There is something about having a good double bass that really brings a track to life.  Performances make or break arrangements like this one, and I have been incredibly fortunate to have such talented musicians to work with.

    "Promise of Heaven" really reminded me a lot Korean Drama OSTs so it was only natural that the title of this remix would come from a drama my wife and I had just watched. The female lead of Mr. Sunshine shows up to her first English lesson only knowing the words "Guns, Glory, Sad Ending", setting the theme for the rest of the show.  Given the context of "Promise of Heaven" in the "MapleStory: Black Heaven" storyline, it seemed an all too appropriate title for this ReMix.  Enjoy!   
     
    -TSori
     
  15. Hi ocremix team!

    I recently did a remix of the Golden Sun Soundtrack, which I'd like to submit and share.

    ReMixer name: Mental
    Real Name: Ly
    email address: 
    my social media:
    https://mentalpainmusic.bandcamp.com/
    https://soundcloud.com/lymusicger
    userid: 17600

    Name of game: Golden Sun 1
    Name of original soundtrack: Wintery Imil
    Name of my arrangement: The Lighthouse

    I had this idea lying around for a long time. The Imil theme was one of the first pieces I learned for the piano initially and always loved this motive. Now I'm back with some new toys and an uplifting arrangement!

    The original track form is like ABC.
    I recycled the first bar of the A and instead of the remaining A section, I invented an arpeggio and melody around it to fit the uplifting motive. Sections B and C I used fully for this remix.

    Best Regards
    Ly
     
  16. There are also 3 slightly different versions/mixes of the source tune in the Dreamcast game, so all 3 are included for reference just in case -LT

    Link

    • UserID: 1369
       
    • Name of game(s) arranged: Street Fighter III: 3rd Strike: Fight for the Future 
    • Name of arrangement: Remy is a Rave Dad (feat. Don_Bozzi) 
    • Name of individual song(s) arranged: The Beep (Track.6 Stage of Remy) 

    Note: The guitarist on this arrangement, Don_Bozzi (https://twitter.com/Don_Bozzi83 , https://www.youtube.com/@DonBozzi ) does not have an OCRemix account. Please credit him in the submission if it gets accepted


    Hello! I’ve been a long-time fan of the site since I discovered it via an Rpgamer remix conteset back in the early 2000’s during my high school days. It had been a goal of mine to get a song on the site which is what kicked off my foray into music production. Those were simpler times.

    I had always been an arcade rat growing up, so it was only natural that I would get involved in the competitive fighting game community. Street Fighter III: 3rd Strike was my first serious competitive game. And over time I would work my way up to being the top Remy user in the USA. Imagine how many times I had to hear that Remy theme haha!

    A lot has happened since then. Fighting games and music have come in and out of my life over the last two decades. There was a point where I stopped “hearing the music” if that makes any sense…It was during COVID that I realized how unhappy I was due to silencing that creative part of my soul. Fighting games had always been a sort of anchor in my life to prove to myself that I had some kind of control. I felt like I could have gone much further in those endeavors. So long story short, I started playing again to see if I could reclaim that part of myself. 

    I had forgotten how diverse and talented the fighting game community could be. A good amount of the new friends I had made online were musicians. One of the guys I met, Don_Bozzi (the guitarist on this arrangement), was working on a track for a Garou: Mark of the Wolves online tournament trailer. Being a part of the community Discord, and not really knowing what it was for, I booted up my trusty Acid Pro 7.0 (because I had lost my key for Ableton lol) and collaborated to help finish the track. And wouldn’t ya know? I started to hear the music again! I hit up Don_Bozzi to see if he could lay some guitar for this track which he was more than happy to do, with us being in the same boat when it came to keeping music in our lives.

    I’m sorry for the wall of text! Didn’t mean to give you my whole life story or anything, but I felt it was important. Anyway, enough about that stuff! I should be talking about the track! As I mentioned before, it was done on a very old and limited DAW (Acid 7.0!), which led me to rely a bit more on my hardware (especially for the sequencing). That being an Elektron Monomachine synth/sequencer/drum machine, and a Novation Ultranova. The Monomachine was used for the drum sequencing, digital sounding arps and voice generator sounds. The Ultranova was used for the pads, and more standard synth sounds.

    image.png

    The original track itself is quite simple, so it took some time to figure out how to twist it without losing it’s soul. As a Street Fighter track, it morphs as the rounds progress, with three rounds being the max. I was inspired by the aesthetics of Remy’s stage, with those weird steampunk looking skulls and the bright lights which offer an air of mystery as to what exactly is going on inside that club. The arrangement is my interpretation of a sort of DJ set with the various electronic styles you might hear in that place. Keeping the idea of the three movements, it starts from a slower paced midrange bass heavy piece to warm up the crowd that you might hear when you first walk into the club (the first round). The second section moves to a higher energy psy-trance variation with heavy guitars inspired by the buttrock goa of the early-mid 2000’s like Infected Mushroom. Things could end here, as one does not always make it to the final round. The third round is always a true battle of wills, as each player must respect that their opponent has taken a round. For this last section, I started with a break and pad chords to portray that emotional release. The guitar starts to rebuild the tension, along with the digital arps. Finally, the square synth gives way for the rest of the guitars to come in to close the show with a climax (the final KO). And as everyone knows, police sirens can always be heard after a wild night!

    Here is the link to the flac

    https://drive.google.com/file/d/1DtKAy1SAmlAAGaws93nSWbCteVNMPll9/view?usp=sharing

    Thank you so much for your time!

     - Kyle (Dagger_G)

    LT EDIT (7/20/23): I reached out to Dagger_G for a source breakdown, and here's what he provided:

    One thing to keep in mind is that I took inspiration of both the original, and the official arranged version since it was different on arcade and on console. Oh yea and throughout the track, listen for that whistle sounding scratch as that is something that occurs throughout both versions of the original and now that I think about it, that must be what makes it sound.. BEEPY

    1:06 - 1:55ish is kind of a transitionary section, but the flanged synth from 1:30 is the bass from the source (starting from 1:00 on the arranged ost, and 1:30 on the original ost on the videos I sent)
    1:41 I used the reverse hat + portamento lead from the original to bring in the next section
    1:55-2:00 also uses this as a backdrop to those techno stabs
    2:00 - 2:13 again, the synth is the bass from the original
    From 2:13 - 2:37 is where I'd say the meat is. The guitar is playing a modified version of the main synth lead you'll hear in the original OST (:16 in the vid)
    2:46 - 3:13 the glide synth is also playing a variation of that main lead and accents the guitars from above that come back in at 3:14
    3:33 - end The guitars are playing a variation of the "singing" guitar from the arranged soundtrack (1:28 in the video), and the synthish guitar from the ost (1:30 in the video)

     

  17.  
    Download link: 
     
    Contact Information
     
    Submission Information
    • Name of game(s) arranged: Undertale
    • Name of arrangement: Everyone Craves (Death By Glamour)
    • Name of individual song(s) arranged: Last Episode!, Death By Glamour
    • Link to the original soundtrack: https://www.youtube.com/watch?v=2TgO-tN5wAM
    • Your own comments about the mix:
      • This is part of a full orchestral/progressive rock reimagining of the Undertale soundtrack that I wrote over the course of five years. For Death by Glamour, I wanted to write a version that fit Mettaton's character as well as I could manage, and settled on making it a love letter to some of my favourite kinds of music: extremely flambouyant progressive rock, glam rock, and those incredibly skilled, showboaty solo guitarists who never play a song the same way twice when they play it live. Specific influences include The Night Flight Orchestra, Gov't Mule, An Endless Sporadic, Jim Steinman, Santana, and Joe Satriani.
      • Note about the arrangement title: The title is intended to be read as a coherent sentence (as in "death by glamour is something that everyone craves"), rather than tacking the original song's title on the end of mine to get views. It was intended to deliberately sound like a pseudophilisophical statement while actually being meaningless. ❤️
  18. Arrangement Link (WAV): 

    16 BIts, 44,1 KHz
     
    Contact Information
    Your ReMixer name: VGMasters
    Your real name: Dark Hunter
    Your email address: 
    Your website(s): https://www.instagram.com/darkhunterc7/
    Your userid: 37166-dark-hunter

    Submission Information:
    Name of game(s) arranged: Black Belt
    Name of arrangement: Black Belt Destruction
    Name of individual song(s) arranged: Boss Theme
    Original Composer: Katsuhiro Hayashi
    System: Master System
     
    Link to the original soundtrack: https://www.youtube.com/watch?v=MkBzUJgPE2o
     
    "Black Belt Destruction" is a re-arrangement performed by the band VGMasters.
    The band is notorious from doing VGMusic covers since 2010. They're still on the road, improving their sound quality and looking forward for new projects!
     
    Here's a link showing the band performing Black Belt Destruction:
     
  19. ReMixer name: jnWake.
    Name of game(s) arranged: Pikmin 2.
    Name of arrangement: It Kills You With Fire... And More.
    Name of individual song(s) arranged: "Fighting the Titan Dweevil" (from here:  , I'm pretty sure I'm using all variations of the theme but I figure listing just one of them is enough).

    I've always liked the Pikmin 2 soundtrack, which features a ton of really chill themes. However, for this remix I focused on the final boss battle theme, which is a pretty weird and dissonant song, which I turned into a still pretty and dissonant weird prog. metal track.
     
    In the actual game, the song is "dynamic" and changes according to the battle conditions and what the boss is doing. In the remix I tried to incorporate most of the elements introduced in the dynamic variations, which was pretty challenging! I won't list everything but, for example, the organ introduced at 0:28 is inspired by one of the variations, and the entire section from 1:07 to 1:40 are interpretations of the themes that play for each of the boss' attacks.
     
    This was a somewhat hard remix to arrange due to the weirdness of the original track but I think it came up nicely in the end. Mixing isn't perfect but it is what it is I suppose. Hope you enjoy!
     
    It's here:  . It's downloadable.
     
  20. Contact Info:
    ReMixer name: Jett Swole
    Real name: Nikki [prefer not to post my last name for privacy reasons]
    E-Mail: 
    UserID: 36756
     
    Submission Info:
    Games arranged:
    -Guilty Gear (Year: 1998, Console: Playstation, Developer: Arc System Works, Composer: Daisuke Ishiwatari)
    -Tales of Symphonia
    -Teenage Mutant Ninja Turtles IV: Turtles in Time
    -Mystical Ninja Starring Goemon (Year: 1997, Console: Nintendo 64, Developer: Konami, Composers: Shigeru Araki, Kato Yusuke, Saiko Miki, Yasumasa Kitagawa)
    -Ninja Gaiden [NES]
    -The Ninja Warriors (Year: 1987, Console: Arcade, Developer: Taito, Composer: Hisayoshi Ogura)
     
    Name of Arrangement: "Run Like a Ninja"
     
    Individual songs arranged:
    -"Shihna" (from Tales of Symphonia)
    -"Suck a Sage (Chipp's Theme)" (from Guilty Gear)
    -"Going Up" (from Teenage Mutant Ninja Turtles IV: Turtles in Time)
    -"Star Base: Where No Turtle Has Gone Before" (from Teenage Mutant Ninja Turtles IV: Turtles in Time)
    -"I Am Impact" (from Mystical Ninja Starring Goemon)
    -"Ryu's Determination" (from Ninja Gaiden)
    -"Daddy Mulk" (from The Ninja Warriors)
    -"Requiem" (from Ninja Gaiden)
     
    OST Listings (for games new to OCR listings):
    -The Ninja Warriors: https://vgmdb.net/album/36566
    -Mystical Ninja Starring Goemon: https://vgmdb.net/album/2779
     
    Song Download Link (Google Drive):
     
    Comments:
    This was something I originally made in August 2021 as a Dwelling of Duels Free Month entry, but I was particularly proud of this one, so I thought I'd submit it to OCR as well.  The idea started out as just some guitar noodling on "Suck a Sage" from Guilty Gear, but I ended up building on it with parts from other ninja-themed vgm, and before I knew it, I had this big, epic tribute to everything I find inherently cool about video games with ninjas.  Also, I had just got done binge watching Naruto at the time, and it had me extra hyped to work on this (to the point I threw in some small cameos of the anime OST).  That's all I have to say about this, I guess, but I hope you enjoy hearing it as much as I enjoyed making it!
     
  21. ReMixer & real name: Eino Keskitalo
    e-mail: 
     
    Names of games arranged: Castle of Illusion Starring Mickey Mouse (Master System)
    Name of Arrangement: Bitter Sweets
    Names of individual songs arranged: Dessert Factory
     
    MP3 link: 
     
    Another old compo tune of mine that I've finally finished to submission state. This one debuted in People's Remixing Competition round 210 - over 10 years ago! How amazing is it that PRC is still going? I've thrown in some jazz samples since then and like to think I've channeled some early spirit of the Finnish ambient/jazz classic Rinneradio into the tune ...
     
    Castle of Illusion for Master System (or Game Gear) is a pretty cool game. It's not a downgraded version of the Mega Drive original, but a well thought-out 8-bit reimagining, ending up a very polished and playable platformer. Great animation - and great music. The 8-bit version has some bespoke tunes, though this one is not one of them, appearing also in the 16-bit version.
     
    I had all sorts of thoughts of extending this one with additional source tunes and whatnot, until I finally decided it was actually already ok, just needing a little bit of polish. So it's short but hopefully sweet. While I was balancing the mix I got some nice feedback from Sega-fan djp on the forums, nice! I worked most of that in, for example I turned down an arp figure in the mix quite a bit, which in my mind had a big impact on the whole. Funny how that works. I got some more nice feedback on the Workshop channel in Discord, but I decided it's now time to let this go or I'll keep working on it for another 10 years..
     
    Thanks to Pleiade who helped with mixing for the compo version back in the day; also shout out to Dj Mokram, another Castle of Illusion fan! Perhaps we will collab on some Castle of Illusion stuff one day. :-)
     
    cheers
    --Eino
     
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