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Liontamer

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Posts posted by Liontamer

  1. Brass lead at :12 sounded too muffly, but I'll live. Good interplay with the woodwind at :28, followed by the arriving percussion at :39. The arrangement structure's conservative, but the performance is nicely personalized. Nice textural shift around 1:34; love the way the drumming and its timing lent movement and verve to the piece until 2:27 (and again at 2:39). Sweet finish at 3:09 as well, where the ending felt like it resolved and then resolved two more times with what felt like the final note or flourish. :-D Though I chuckled at the quasi-fakeouts, there was nothing wrong with it. Wonderful job by Bluelighter, Bowlerhat, Dewey & Ian in bringing this to life! Super easy call.

    YES

  2. On 6/27/2023 at 3:31 PM, MindWanderer said:

    Subjectively, this felt really source-light to me. Going through it, a lot of what Larry counted didn't sound like the source tune to me at all.  Some of it is snips of only a few seconds long, spliced together in a weird way with long sustains.

    On 7/5/2023 at 8:25 AM, prophetik music said:

    i agree that while technically there are notes in this arrangement that go in directions that are similar to what's in the original, it's tough mapping the original to this track by ear. it's certainly not required that every track feature a clear representation of the source end to end, but since results matter as much as intent, it matters that there's little to tie this back to an iconic theme outside a few very clear references.

    On 7/5/2023 at 3:10 PM, DarkeSword said:

    I'm just not hearing enough source connection.

    Criticize the performances, that's fine. The source tune being in play enough isn't in question though. There's only two instruments going on, the tempo's slow, and when the melody's referenced, it's very straightforward segments of the source's intro, verse, or chorus.

    (Also, the sustained notes for the melody are about 3 to 4 seconds when they happen, which isn't that long at this tempo, so MW's POV that you wouldn't count sustained notes within a melody doesn't make sense to me.)

    I clipped the track (attached) to just the sections invoking Terra's theme. I didn't think it was difficult to make out, but it you hear something that doesn't sound like "Terra", focus on the other instrument.

     

  3. The track was 3:12-long, so I needed to overtly hear the source in play for at least 96 seconds for it to be dominant in the arrangement.

    :12.25-:33, :34.75-:38.5, :40.5-:49.25, :51.5-:55.75, :57-1:15, 2:16-2:20, 2:22-2:26, 2:27.75-2:31, 2:33-2:42, 2:44.5-3:08 = 99.25 seconds or 51.69% overt source usage

    Thanks a lot to Trevor for the "2-steps-removed-from-a-shitpost" explainer video! I didn't count some of the most liberal moments in my breakdown, but I wanted to stick with what stood out in a plain check first and would then dig around more if I needed to find more time after a first pass of what was more obvious. It all sounds good and with the mixing cleaned up, we're definitely in business! :-)

    YES

  4. Arrangement-wise, it's melodically conservative and stays with a chiptune style, but beats and other surrounding instrumentation are plenty expansive enough, so it's a solid sound upgrade and golden on that front.

    The clashing notes thing MW mentioned from 1:02-1:03 was caused by a sound effect; wasn't a big deal to me just because it was so brief/fleeting, but it indeed clashed.

    I see why MW was saying that it's a messier sound; taking :44-1:40 as an example, there's a ton of bouncing around the stereo field, and there's lots of shrill moments with the sounds that should be toned down.

    2:07-2:21's another example of how the soundscape's all over the place. There's probably selective EQing of the parts that should be happening to give the instrumentation more breathing room. Unsure if any mixing revisions are still doable given the age of the track, but it sounds like Jari had made some adjustments before submitting this.

    I apologize for being unable to give you targeted production advice here, Jari. I'd actually love to hear Gario's take, because he's been very successful with very busy, high-energy arrangements (e.g. Castlevania: Bloodlines "Satanic Spire") that nonetheless don't sound unwieldy like this. The arrangement side is good, now it's just a matter of reining in the mixing.

    If you resubmit this, we'll make sure to expedite it, and also be communicative much more quickly to you on any issues if it somehow splits the panel.

    NO (resubmit)

  5. Opened up with the soundscape sounding needlessly flooded/muddy. The lead at :43 was IMO too quiet, with the supporting warbles and beats being louder than the lead, which wasn't making sense to me, but I've heard it done before in this genre, so I'll get over it.

    The beat-writing plodded; it has a thick sound that fills out the texture, though by 3:46 I was definitely tired of it, because it felt like the track wasn't evolving and didn't have enough dynamic contrast. The gradual additions and subtractions are OK, but not enough to retain interest for 5 minutes.

    I didn't mind any of the times the parts dropped out; I'm judging on headphones as well; the track never went to 0, and it didn't feel like anything was fritzing. Key changes at 2:02 & 4:04 took place, but it's essentially the same writing and groove aside from the key changes, so I was left wondering when something else would happen on some subtle levels to change the overall sound. Even just changing some of the instrumentation or effects could be a subtle but distinct enough difference to feel more substantive and not overstay the length.

    Source usage-wise, this is of course fine, and although I'm taking issue with the groove plodding, there's some grace from me on this, as the treatment of the "Last Wave" theme was expansive with this new part-writing. That said, the mixing should be adjusted to sharpen this up some. I know it's going for a synthwave/'80s aesthetic, and I've heard plenty of modern synthwave from The Midnight and FM-84 achieve a wash to their music that doesn't sound like all the highs got cut. It'll sound like I'm saying our bar is where those acts are; I'd say check out FM-84's "Everything" for an example of the leads competing/washing together with the supporting writing, and coasting on a beat pattern, yet how it's produced with a sharper sound.

    I'd say this is 80-85% of the way there and just needs some additional variation and/or sharper mixing (not super sharp, just more highs) to move over the bar. It's a strong base, Ruku!

    NO (resubmit)

  6. :08.5-1:37.25 (:16 of source), 1:55-2:35 (:50 of source), 2:48.75-3:06 (:16 of source)

    Source usage was there in spades, I just timed it out (not exhaustively, mind you) to not make assumptions. Interesting choice building original writing on top of the source tune arrangement from 1:02-1:37. The overall flow's a lot like the original in terms of different lines weaving in and out, only, in the case of this track, you have wholly original compositional ideas as well that were part of those weaving parts. It all clicks nicely here while presenting a different, more active flavor; nice work, Peter!

    YES

  7. OK, you caught me off guard, Gabriel; cool approach, cinematic orchestral. Not the most realistic-sounding sample set, but it's more than capable of providing the level of sound quality and relative realism to pass our production bar.

    From 1:19-1:47, the bass did have purposeful, deliberate pacing, but the textures there seemed on the static and relatively thin side.

    At only 2:11-long, it was very important that the arrangement ideas didn't repeat anything in a cut-and-paste way, so I'm good here.

    For me, what's here is transformative enough and just over my line of fleshed out enough. The production side of this is also just enough to squeak by as well, with effective enough usage of these instruments. There's definitely ways to increase the flow and cohesion here that other Js would better be able to speak to, and the argument could also be made that it could use 30-to-60 seconds' more development, so let's see how we fare.

    YES (borderline)

  8. The instrumentation and writing reminded me a bit of Ben Prunty's "Hot Machine, Cold Surface". :-)

    The intro was pretty long, and just had brief repeating pieces of the "Chemical Plant" theme I recognized. Once :50 brought in the full "Chemical Plant" melody, it also had the Brinstar theme creatively used as backing writing (from :50.5-1:42 & louder from 2:58.5-3:50 with the inclusion of that countermelody as well); agreed with Emu that it was a clever idea with subtle interplay. Then at 1:42, pieces of the "Brinstar" theme very quietly were the only VGM going on until "Chemical Plant" returned at 2:07.

    One of the lines cut out abruptly at 1:50 & 2:03, but it may have been intentional and wasn't a big deal anyway.

    By 2:33, one could argue more variation needed to be going on, but the arrangement was so interpretive with the treatment that it could bear the repetition, IMO. Good stuff, Richard!

    YES

  9. Remixer name: Bluelighter (ID 21240); Bowlerhat  (ID 30366); Dewey Newt (https://ocremix.org/artist/18034/dewey-newt);Ian Martyn (ID 35158)

    Real Name: Guillaume SAUMANDE; Jorik BERGMAN; Matthew MOORE; Ian MARTYN

    Game & Songs: Child of Light & Aurora ;  Down to a Dusty Plain

    Composer: Cœur de Pirate

    Credits: 

    • Bluelighter : arrangement, mixing, piano 
    • Bowlerhat: flute 
    • Dewey Newt: trombone 
    • Ian Martyn: acoustic Guitar, acoustic bass, hand drum (bendir) 

    Hi OCR! 

    Here is an acoustic arrangement of Child of Light, with some rock sonorities. The whole game marked me by its dreamy atmosphere, with some sadness in the OST. I’ve tried to keep this spirit in my arrangement.

    I’ve made a first attempt some years ago with piano solo. But I didn’t get sthg promising enough to advance. 

    I’ve restarted later by playing some piano arpeggios, trying to imagine melody by other instruments in the same time (part 2). I only thought about flute and trombone at this step. I integrated other parts that I’ve yet thought with the piano version (parts 1 and 3). I yet wanted a culminant point at part 3. So I integrated guitar, bass and drum to make the rhythm.

    I developed like this. And I conclude the arrangement, by a dreamy part similar to the intro.  

    I’m grateful to all instrument players who have collaborated with me. They real helped me to get this mix as I wanted!  

    Enjoy!

    BREAKDOWN  

    • Part 1 : 0’00 -> Dusty plains 0 – 0’20 
    • Part 2 : 0’50 -> Aurora 0 – 1’08 
    • Part 3 :  
      • A 1’37 -> Dusty plains 0 – 1’00 
      • B 2’00 -> Dusty plains 1’00 – 1’30 
    • Part 4 : 2’30 -> Aurora 0 – 1’08 
    • Part 5 : 2’40 -> Aurora 1’08 – 1’40 
    • Part 6 : 3’08 -> Aurora 0 – 1’08 

     

     

  10. Interesting pointilist-style opening by Logan to start. Ah, OK, that's the gimmick throughout. Just enough delay on it to give the soundscape some ambiance. That's pretty much all that's needed here as far as the production touch.

    Nice arrangement concept as well. By about 3 minutes, I'm not tired of it, but I could see how others would be. I liked the tradeoffs between the two themes in the third part though, which helped Lucas's concept be something more than the performance gimmick.

    YES

  11. This title makes me think of @XPRTNovice; he's a goof, and this title is his energy. :-)

    Interesting slow down of this theme to start. Hopefully the instrumentation's sophisticated enough. Some beats with phasing effects brought in :32, noticing a gradual build. Lead at 1:04's buried, but it's a stylistic thing; I still feel it should be more in the foreground, but we'll see if anything else is going on, since the beats drop out at 1:52, leaving more room for everything else. 2 minutes in, it's a relatively minimal approach with simple textures. 2:41 had the phasing beats return; it's a good sound, but it's a retread, so I'm hoping the new writing ideas didn't stop at 2:41. 3:13 cut-and-pasted 1:04's section, shoot; wow, recyclables all the way until 4:18, more than a third of the track. Then 4:18 took the lead writing from 1:36 and replayed that mostly on its own instead of within the fuller texture.

    This is a nice, transformative take, just underdeveloped to the length of it given the massive copy-pasta from 2:41-4:18. Just varying up part-writing or instrumentation in spots along the way there could be enough to keep the repeated sections interesting and engaging throughout, without making any large writing or mood changes that would disturb the flow and energy of the track. Would love to hear a revision to this one to add in some variations in the writing or instrumentation within the repeated sections. Great mood here, Ben!

    NO (resubmit)

  12. Funny that "The Measure of His Reach" is really unmemorable to me, while "Beyond the Wall" is so incredibly catchy, to me at least. Maybe it's "The Measure of His Reach" being a choral cacophony (which has a fun story behind it), but I liked your treatment here, and it was interesting hearing this take a more somber tone with the instrumentation of "Beyond the Wall".

    Good groove here too, and fun to hear the "Prelude" used as transitional glue. Was disappointed to hear 3:33 & 4:15's sections sound like a cut-and-paste, but the writing and level of interpretation there are good enough to bear the repetition, and 3:54's doubled leads helped vary things up within the middle of that. Nice fadeout section at 4:58 revisiting ideas from around 1:58 that legit made me want the track to continue longer; great technique to keep the finish interesting and make a fade-out click.

    Great inspiration for this one, Shariq! Here's to the kiddos that encourage us to be our best selves. :-)

    YES

  13. ReMixer Name:
    - 
    DarkeSword

    Game Arranged:
    - FINAL FANTASY XIV: Stormblood

    Name of Arrangement:
    - In Mountains We Will Sleep

    Names of Individual Songs Arranged:
    - The Measure of His Reach (https://www.youtube.com/watch?v=PJm7ad2tJw8)
    - Beyond the Wall (https://www.youtube.com/watch?v=MWQfvnLyvxU)

    Additional Information:
    - Stormblood is an expansion for FFXIV, available for PS3, PS4, PS5, PC and Mac.
    - Both source tracks are composed by Masayoshi Soken

    Comments:
    This one is perhaps one of the most personal remixes I've ever written.

    In late 2022, my wife was expecting. We'd already suffered a loss at the end of 2020, so there was a lot of stuff going through my mind this time around. I started thinking a lot about what kind of dad I was going to be, and what kind of dad I wanted to be, which got me thinking about my own dad. My dad played a lot of music in the house growing up, and on top of all of the VGM I listened to as a kid, the Bollywood music he played was burned into my brain. In the past year or so I'd been re-listening and rediscovering Indian music; a lot of the stuff from movies I watched as a teenager by great composers like Jatin-Lalit, Shankar Ehsaan and Loy, and of course, A.R. Rahman. I listen to and appreciate it differently now, because I've got 20+ years of being a musician in me. So I thought a lot about that and how I wanted to share that with my son, because music is (along with food) one of the big two ways you can really connect with your heritage.

    Final Fantasy XIV's Stormblood expansion is a game that centers colonial and post-colonial trauma in its handling of Ala Mhigo and Doma, about how an empire (Garlemald) steals what they have and leaves them broken, poor, and angry. Stormblood is often thought of as the East Asian expansion; there's quite a lot Japanese and Chinese aesthetic in there. But for me, when you look at the themes of imperialism and colonialism in the narrative, that says "India." India is a country that still deals with post-colonial trauma because an empire (Great Britain) stole what they had and left them broken, poor, and angry. "The Measure of His Reach," in the fiction of the game, is a song that is stolen by the empire but is ultimately reclaimed by the people. The motif is everywhere in the game, and its usage feels off until you understand the empire's thievery and who it really belongs to.

    There's a phenomenal Bollywood movie from 2001 called "Lagaan." It means "tax," and it's about a village that makes a bet with the British Empire that if they win a cricket match against a team of British officers, they don't have to pay taxes for 3 years. It's an incredible, high budget movie that was nominated for an Academy Award for Best Foreign Film. The village in the movie has a real desert-and-mountains aesthetic, which reminds me a lot of the villages you find in some of Stormblood's areas. The music in this movie is by A.R. Rahman, and it's one of his finest works, and a massive influence on my own writing.

    I was thinking a lot about all of this, and what "The Measure of His Reach" means and how it's used, and I wanted to try something. So I dug around and picked out some sample libraries I have from buying Komplete a few years ago. There's some synth stuff and a bed of cymbals from a jazz kit and the Una Corda piano, but mostly everything else is from the Spotlight: India collection. I did some big drums and a big percussive santur and contrasted it with the airy bansuri. "The Measure of His Reach" doesn't have a lot of material to work with, so shifted to "Beyond the Wall" for a bit in the middle for variety. I played around a little with the rhythm of the melody, putting upbeats on downbeats and vice-versa. I thought a lot about A.R. Rahman's music from "Lagaan." I wanted to evoke the joy of a big blue sky over dusty mountains.

    The title of this track is "In Mountains We Will Sleep." I hope you all enjoy it.

    Link to the file (WAV):
     

     

  14. Love to hear a source tune like this, which is that late 90s Capcom fighting game style, a la Street Fighter III and DarkStalkers.

    Ah man, it was disappointing to hear this sound so similar to the original song; it's basically the exact same structure, but with a faster tempo and some more intensity (and a little muddiness). It doesn't do anything to particularly distinguish itself from the original song. If the primary objective was a creative exercise in recreation, more power to you; we're looking for a more interpretive arrangement approach, so while this is cool in and of itself, it's basically the same as the source tune.

    NO

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