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Liontamer

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Posts posted by Liontamer

  1. Just have the YouTube of 2010's original version of the source; if we can find it, we'll update it with 2021's v.122 version, but this should be enough to compare with the arrangement -LT

    OCR judges,

    I’ve been sitting on this one for too long. It’s time to submit it!

    Contact Information

    • ReMixer name: heymagurany
    • Real name: Matt Magurany
    • Email:
    • Website: http://matt.magurany.us
    • User ID: 34365

    Submission Information

    • Game arranged: NieR Replicant Ver. 122474487139...
    • Name of arrangement: The Forest of Roc
    • Songs arranged: The Lost Forest
    • Composer: Keiichi Okabe

    This is my track from the excellent Pixel Mixers NieR tribute album, NieR:Rearranged. Don’t tell anyone, but I forgot that I signed up for this song until a week before it was due! I was determined to meet that deadline so I learned, arranged, tracked, and mixed this song in a single week! I need to channel that “deadline energy” more often! To be fair, I had the arrangement in my head from the first moment I heard the song and it’s a pretty straight-forward one so there you go. Oh and the deadline was extended, so I had a little more time to mix it. ?

    This was the first time that I listened to an OST for a game that I never played. I think Spotify randomly shuffled one of the songs into a playlist and I immediately queued the OST for both NieR Gestalt/Replicant and Automata. I had to make an arrangement of one of the songs, but I just didn’t know how to take something so perfect and shape it into a rock song (since that’s my thing).
     
    When NieR Replicant Ver. 122... was released, it was at the same time that I finally got a PS5 and decided it would be the first game I would play to break in the system. You know - a remake of a 10-year old game is perfect for state-of-the-art hardware, right? It wasn’t until I entered the desert area and I heard “The Lost Forest” in-game (yeah it’s in the desert area - if you played the game, you know) that I could hear a rock arrangement in my head. So here it is!
     
    Oh right. I did spell “Roc” correctly. Again, play the game. ?

    Matt Magurany
     
  2. ReMixer Name: zackparrish
    Real Name: Zack Parrish
    Email Address: 
    Website: zackparrish.com
    User ID: 29013
     
    Name of game(s) arranged: Yoshi's Island DS
    Name of arrangement: Sunny Side Up
    Name of individual song(s) arranged: Wildlands
    Composer: Yutaka Minobe
    Comments: This track is kind of old now... and was done for Harmony of Heroes. I... don't remember much about the inspiration for the direction I went either. I know it was fun to write this arrangement and I put a lot of effort into the programming of all the parts. Anyway... the style is way out of left field for me so hopefully you enjoy hearing something different from me. :)
     
  3. Hello OCR.

    I tried submitting in the past (we're talking 17 years ago here) and my stuff was judged not good enough. In retrospect, it wasn't. I like to think that I've gained some experience since.
     
    Since then, I've been doing my own thing on my Youtube channel and I've gained quite the little following, considering I'm pretty focused on the same franchise (Phantasy Star).  Time and again, people have been telling me "Man, you need to submit your stuff to OCR".  
     
    So let's try this again, maybe we'll connect this time. If we do, I'll have some 15 more pieces to submit for your archives.  If it doesn't work, well, at least we'll have tried.
     
    Here's my second latest.  (My latest is 23 mins long so I don't think you want to evaluate that)

    Contact Information

    • Your ReMixer name: Aeroprism
    • Your real name: Sébastien
    • Your email address: 
    • Your website(s): www.nekoprism.com
    • Your userid: aeroprism

    Submission Information

    • Name of game(s) arranged: Phantasy Star 4
    • Name of arrangement: One last time
    • Name of individual song(s) arranged: "End of the Millennium" (mainly) and "Age of Fables" (support)
    • Additional information about game including composer, system, etc: Pretty sure you got all this covered by now. If not: System is Sega Genesis, Composers are Izuho Numata (End of the Millennium) and Masaki Nakagaki (Age of Fables). 
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site): 
    • Your own comments about the mix:
      • PS4 is turning 30 years old this year, considering I'm intensely involved in the PS fandom, I wanted to celebrate and make something special, so I remixed the intro and somewhere along the way, inspiration led to emotions and this lovely piece came to life. I personally love it very, very much.
    I wish you an excellent day, I look forward to your experienced feedback.
    -Aeroprism
     
  4. Your ReMixer name: Crashlander
    Your real name: Attila Geczy
            Your email address: 
            Your website(s): https://linktr.ee/crashlander
            Your userid: 38711
    Submission Information

            Name of game(s) arranged: Super Hexagon
            Name of arrangement: Crashlander: Focus [Chipzel cover]
            Name of individual song(s) arranged: Focus

            Additional information about game including composer, system, etc.. game is available on PC, Android, iOS, cult-hit from Terry Cavanagh, music is from Chipzel, legendary Irish chiptune producer.

            Link to the original soundtrack (if it is not one of the sound archives already available on the site): https://chipzelmusic.bandcamp.com/album/super-hexagon-ep

            Your own comments about the mix, for example the inspiration behind it, how it was made, how the source material was referenced in the arrangement, etc.
     
    Post-hardcore cover of Super Hexagon's Focus with vocals in style of Funeral for a Friend, Thrice, etc.

    Happy 10th anniversary SH, cheers for Niamh!

    As Super Hexagon is in it's 10th anniversary, and Chipzel's banger (Focus) screamed for this, we covered the song in style of our favourite post hardcore bands with Crashlander (project modern rock band from Hungary).

    As a local friend from the scene told: "it is more usual to do a chiptune cover from punk rock/post hc songs, you guys did exactly the opposite".

    We hope the chiptune/Game OST Remix audience likes it.
     
    Yours,
    Attila / Crashlander

    [VERSE1]
    The chase just started
    But many won't pursue
    It feels like floating,
    Carried by the flow

    There's goals and progress
    The wheel never stops
    Structure and direction
    As the focus never drops

    [SCREAM1]
    Connected, unsuspected
    Tessellated and plain symmetric
    Intersected, injected
    Collated and downright electric

    [CHORUS1]
    Without a will to form it right
    Without-it working like a glue
    The strenght will offer nothing
    The flow just can't come through

    [REFRAIN1]
    Fading fabrics of our lives
    Wawing fingers like sharp knives
    Holding on
    To what we can't follow
    As we focus on the flow

    [SCREAM2 BRIDGE]
    Walls closing in
    six lines of symmetry
    Changing direction
    Pulsating affection

    SOLO: Sanyi

    [VERSE2]
    Cant hold the progress
    The stream will only grow
    It's like the flood now
    I’m carried by the flow

    [CHORUS2]
    Without a will to form it right
    without-it working like a glue
    the strenght will offer nothing
    the flow just can't come through

    [REFRAIN2]
    Fading fabrics of our fate
    Weawing fingers tight and straight
    Holding on to what we know
    As we focus on the flow

    <<JUST FOCUS>>
    <<JUST FOCUS>>
    <<JUST FOCUS>>

  5. Remixer name:   Bluelighter (ID 21840); Bowlerhat  (ID 30366); Dewey Newt (https://ocremix.org/artist/18034/dewey-newt); Tsori(ID 2960)
    Real Name:  Guillaume SAUMANDE; Jorik BERGMAN; Matthew Moore; Logan Thomas
    Mail:  

    Game & Songs: Final Fantasy VII & Debut
    Composer: Nobuo UEMATSU
    Interpreter:   

    Bowlerhat: Flute
    Dewey Newt: Trombone
    Tsori: Trumpet 

    Comment:  

    Hi OCR,  

    Here is an orchestral arrangement of "Debut" from ff7, with collaboration of Bowlerhat (flute), Dewey Newt (Trombone) and Tsori (Trumpet). Thanks to them! These three instruments reinforce what I want for this mix, alternating delicate and heroic mood!   

    I really enjoy the original track, simply but effective; like a lot of jewels of the OST. In the game, it matches with a play acted by two important characters. Distinct parts of this arrangement can represent different acts of this play.  

    The beginning is close to the original and announces the main melody. At part 1b (cf. breakdown), the March band instrumentation starts. It continues at part 2 with some madcap harmonies, notably with trumpet. For these, I’ve taken my inspiration notably of the French composer Gerard CALVI who made  The Twelve Tasks of Asterix  

    Part 3 makes a contrast with the precedent. It’s played by flute in a sad mood, with arpeggios of harp. I’ve played with the time signature to accentuate the hesitating mood of this part, with breaks more of less long after each phrase. The harmony is also different of the original, contributing to the sad mood.  

    Return to March band rhythm at parts 4 and 5. Part 5 gives variations of melodic line 2 (ML2), with some heroic harmonies.  

    The arrangement concludes by the flute playing ML1 in a peaceful mood.           

    Enjoy :)   

    Guillaume  

    Breakdown  

    Original

    • 0’00 Melodic Line 1 (ML1) 
    • 0’21 ML2  
    • 0’45 ML3 
    • 1’00 Repeated 

    Arrangement  

    1. ML1 
      1. 0’00 Soft 
      2. 0’24 March Band 
    2. ML2 Madcap 
      1. 0’45 Intro  
      2. 1’03 ML2 
      3. 1’29 Transition 
    3. ML1 Soft  
      1. 1’37 ML1 Variation 
      2. 2’06 ML3 
      3. 2’15 ML1 Variation
      4. 2’23 Transition ML3
    4. 2’29 ML1 March Band
    5. ML2 March Band
      1. 2’50 Heroic  
      2. 3’14 Madcap variation 
    6. 3’38 Soft ML1   
  6. I could see the sound palette not appealing to some, whether judges or listeners, but I'm cool with this. Opening groove seemed like it was going to drag out, but then shifted at :35. At 1:14's section, I'm liking the energy, but something's sounding missing from the soundscape. 2:03 repeated the intro, then 2:15 repeated 1:14's section. 2:39 had a very brief original piece, just a few seconds before ending. Didn't like the copy-pasta of that chunk of the last minute, but this was a different enough textural take on the source that, unlike Parker's shorter Sonic 2 piece, this could bear some of that repetition. I'm on board.

    YES

  7. Short run-time, so it better distinguish itself from the original and also not retread stuff. The lead at :02's not hitting me right, but I'd need to have a musician judge weigh in; to me, it feels very generic, even though I like most of the other sounds used here. Because this is so short, anything cut-and-pasted allows this to feel underdeveloped, even the retread with slight variation at :47. Would have also liked 1:51 to not repeat anything, even so briefly. The shift at 1:03 was cool too, though I'd argue, even with so much going on, something felt incomplete, possibly due to the energy of this feeling stilted. The ending at 2:06 definitely feels like a sudden non-resolution, like you gave up, which was unfortunate. I like the concept, but could use 15-30 seconds of added material at the end (or elsewhere), a real ending of some sort, and perhaps (if I'm not off-base), something to help this not feel so stilted. I don't need this to sound speedier like the original, Parker, but something's still missing.

    NO (resubmit)

  8. 1 hour ago, The Coop said:

    That was hosted by Cyril the Wolf some five and a half years ago (AOCC v.XI). Basically, the majority of the listeners were people who were on the album, so it wasn't exactly a smashing success... which is likely why we didn't do it again. A lot of work for a handful of listeners. So right now, no, there are no plans for a listening party,

    We can do a Discord listening party. :-)

  9. I definitely heard what MW was talking about with the source tune repetitiveness, although once you get past 1:23 of the source, it pivots. I appreciate you putting this track on my radar, Spice, it's a good source tune choice!

    Opens up quietly but quickly gets the beats going. When the escalation started picking up at :14, I wasn't liking how the melody's piano line was getting buried; by :27, the melody might as well not have been there, it was too quiet and subdued. By putting the all the volume and focus on these kicks/beats after :27, you actually expose how plodding the pattern is without the proper support built around it.

    Shift to 1:23's part of the source tune at 1:23 in the arrangement and the lead still doesn't cut through.

    It'll sound like I'm saying you have to copy the original verbatim or that the sound quality of the original, professional track is our bar: the source tune’s countermelody and bassline have a lot more smoothness and flow compared to this, which sounds more stilted. As far as the sequencing and mixing, if you haven't done so already, I'd recommend getting feedback in our Workshop's Post Your Game ReMixes forum as well as our Discord server's #workshop channel.

    If the parts were mixed to give everything the proper space, it would be a good cover version, but there's also the question of whether this rendition's interpretive enough for our arrangement standards compared to the original song. There's a saw providing the countermelodic groove here was about the only significant original writing I was identifying here; it seemed like all of the other part-writing was carried pretty closely from the source tune.

    Again, mixing issues aside, this is a solid cover that reconstructs the original well. As long as it wouldn't compromise your vision of what you want from this, consider integrating other writing ideas or changing up the instrumentation or textures somehow. Even if it's not this track, I hope we hear more submissions from you, Spice!

    NO (resubmit)

  10. MW undersold the arrangement techniques used here, but prophetik elaborated on what he did hear to present a fuller picture on the positives here. The overall sentiment's right though in that this arrangement's vastly underdeveloped; once you get to 1:13, you've heard it all, so see what other variations and/or ideas you can bring to the table. Would love to hear another version of this, as the sequencing worked well, the presentation's nice and fluid, and the, albeit brief, guitar guest spot by Daan had good energy. If you're not closed off to revisiting this, Drew, see what more you can do. Juke's Double Dash arrangement's a great reference; perhaps integrating other theme cameos could give you ideas in varying up the instrumentation and textures. There's plenty of other ways to fulfill this track's potential as a standalone arrangement.

    NO (resubmit)

  11. As soon as I fired this up, I was digging Damon's sound palette. A common critique I've had with Damon's past work are his samples having a stilted feel to them, so I have to point out how much stronger this sounded; Emunator pointed out some humanization concerns, sure, yet it's a fluid sound throughout, and the brief run-time leaves you wanting more. Also, I see what you did there with this arrangement title. :-P

    Beats at :23 felt a bit tame for me, but things filled out more as things continued on, so it was a very fleeting feeling; the way this piece's textures gradually escalate until 1:25 and then simplify for the second half is such a fun arc. Excellent example, just like C418 did with his original, of establishing the core pattern and then building on top of that with more and more varied, original writing ideas. Though it's Minecraft-inspired, this would fit in perfectly with a modern SimCity-like game.

    I always have plaintive griping in these votes when someone's got well-written bass work that's buried due to the mixing; the bassline writing in particular here was a subtle detail that added nice density and movement due to being mixed well. Nice lil' off-rhythm stuff to the beat, first used at :27, to give this some personality. The final note cut-off should have trailed off more, so it would be nice to get an adjustment there.

    It's so rewarding growing up while being a part of our community and seeing how parenthood -- while it subtracts time -- has added to people's creative processes. We've had Xaleph collaborate with his daughter, we've had DarkeSword make something for his newborn son, and now we have NoTuX inspired by hearing this source while his daughter was gaming. Chef's kiss, Damon, you've sincerely brought a smile to my face and tear to my eye; I'm proud of you, this is great fun, and exemplary work!

    YES

  12. Hey Eric, it's going to sound like I inherently dislike this track and am actively trying to discourage your submissions. Having judged an earlier version, there's some writing improvements, but also still some significant production drawbacks.

    The panning's too wide, and I saw the comments in the Workshop, but I'd argue parts are bouncing around the stereo field too much; it's nothing where I'd NO an otherwise cohesive arrangement over it, but it's potentially disorienting.

    The opening line as well the core kicks/beats in particular are extremely barren; they don't resonate anymore or fill out the soundscape. I'd have to say as far as the sound quality and mixing that it's a step down from the previous version. I thought the previous version would have passed the bar of ye olden days pre-judges panel, but this makes less of that case. The brief shot of the lead at 2:05's very piercing.

    This will sound wrong and insulting; you should step away from the track for a little while to reset on account of this resubmission sounding markedly worse from a sound quality standpoint (strictly with the synth choices and seeming lack of effects).

    Let's see what the others say, and I may come back to this to co-sign on other judges feedback if they hit on relevant aspects I couldn't articulate.

    NO

  13. 2nd RESUB
    1st RESUB
    Original Decision

    This is Audiomancer, once again. This is another attempt at Mara and Nara's theme from the fourth chapter of Dragon Warrior 4. A few things I did differently this go around is use high and low pass filters and shelves on each individual track, instead of just on the master. I changed the percussion samples, lowered the volume on the percussion, and changed some of the patterns/fills. I also changed some of the synths, and added some automated filter, flanger, and comb filter affects to the ends of some phrases to add variety to the sound. In addition, I brought the melody components closer to center/ reduced the panning. I did the same with the different snare drum sample. Written on Caustic 3, a mastering pass done on FL Studio. Original inked below, arrangement attached.
     
    Thanks ahead of time for your consideration, I'm enjoying the challenge of trying to mix and produce, even if difficulty is higher than I expected;)
     
    Original
     
     
    • Sonic 2
    • Funky Synth Sonic
    • Emerald Hill Zone
    • When I hear the original, it always screamed "funky synthesizers" to me. Is it just me? Anyway, I hope this song isn't too short for the judges. There is a lot in there, and I sped the tempo up to give it that sonic energy. I tried to put a feeling of progression and playing the game for the listener, especially during the bridge, where I also used Chipsynth MD to bring back that classic sonic slap guitar. Thank you for your consideration and time!
     
  14. Contact Information

    Submission Information

    • Lotus 3: The Ultimate Challenge
    • Twin Millennium (Nitrous Remix)
    • Lotus III: The Ultimate Challenge
    • Amiga port, originally composed and arranged by Patrick Phelan.
    • Original track here
    • I originally made a synthwave version of this more close to the original tempo. I did not upload it as it was simply way too samey as the original so more of a cover, not a remix up to standards. However, I worked very hard recently on my first live performance (big success, btw) and I figured I could do a sort of experimental psytrance approach in 160 bpm instead. Sooo, I started ripping out old synths and slapping in newer mix techniques I've learned, I added a synth harmony to the VST guitar, I did all sorts of junk for this one. The original even has a bunch of AI isolated samplings of voice lines from Hot Fuzz, the Edgar Wright movie. Removed for OCR ofc. In any case, I suppose total time put into this is like 35-40 hours maybe, 6-7 of them being this remix of my old remix version. Drive carefully with this one, folks. You're liable to arrive much faster at your destinations, if you catch my drift here?

    DROPBOX BACKUP LINK (44khz 16 bit WAV): 

  15. Main ReMixer name: TheManPF (User ID: 35318)
    Additional artists: Zach Chapman; Newmajoe
     
    Submission:
     
    Game: Metroid Prime 2
    Name of arrangement: GFS Jukebox Playlist: Track 1
    Songs arranged: Title (https://youtu.be/s6N0A1U_ZhE); Menu Select (https://youtu.be/NKYJD_duWqQ)
    Original composer: Kenji Yamamoto
    System: Gamecube
    Year: 2004
     
    Comments:
    This arrangement was done as part of the "Metroid Redux" month in Dwelling of Duels back in February 2022, and got 3rd place out of 25 tracks, it was also the first time I got to the top 3.
     
    The arrangement is divided into two halves, one for the Title theme, and another for the Menu Select, I never played a Metroid game, but I found these two tracks back to back while scavenging and I couldn't decide for one, so I did both, starting as "Title", moving to "Menu Select" at 3:33, and back to "Title" at the last section. The song is done in a loose jazzy style with a focus on piano, with a mental image of a person sitting on a Galactic Federation cruise spaceship while jamming out to the ship's jukebox. Some portions use chord progressions from the sources as jam sessions for different solos. This is also the first time I used vocoders in a song (even before We Are the Robots), and while it does have lyrics, since we don't know what the original is saying, I'm keeping it a mystery for this one too ? (it's nothing vulgar, I promise).
     
    Zach is once again playing all of the bass, and my friend Joe is responsible for the keyboard solos (both piano and rhodes). I did everything else i.e. arrangement, drums/strings sequencing, mix, guitars, vocals, and played the piano bits that are not solos.
     
    Worth mentioning that the project for this song is super mega hyper deadedy dead dead, so I won't be able to do any revisions in case this gets sent to resubmit (unless I redo the whole mix from scratch which I'm not particularly excited about).
     
  16. ReMixer name: jnWake, Ivan Hakštok, JohnStacy, Brandon L. Harnish, Nathan Froehlich, DeLuxDolemite.
    Name of game(s) arranged: Okami.
    Name of arrangement: Waka Waka.
    Name of individual song(s) arranged: Waka Appears (Track 215 here https://www.zophar.net/music/playstation2-psf2/okami)

    Link to arrangement: .
     
    This is an arrangement I wrote for DoD's PS2 month back in May of this year. I've always loved Okami's OST so that particular DoD theme gave me a push to finally do a cover of it. I usually do prog. metal kinda stuff for my remixes but that particular month I was in a jazz-ish mood so one of the first things I decided (even before picking a source) was to do something jazz oriented. Picking a source was a little tough, but I eventually decided on Waka's theme, which is a pretty flute oriented theme with waltz rhythm. Somewhat unexpectedly, I found at least 2 jazz covers of it on YouTube but I decided to keep at it anyway.
     
    Since I wanted to do jazz-ish stuff, I decided to find people to perform for the arrangement instead of using VSTs since it'd sound a ton better. This remix features JohnStacy on french horn, Ivan Hakštok on bass, Brandon Harnish on EWI/vocals/melodica, Nathan Froehlich on trumpet and DeLuxDolemite on drums... quite a large group for something arranged in less than a month! Anyway, their performances really add a lot to this, so thanks to all! I performed synth leads and did MIDI recordings for the piano, organ and supplementary synths.
     
    The arrangement features a fair bit of somewhat original writing by me so I hope that isn't an issue... I'll detail source usage now in any case. The source is actually a pretty simple source and it's mostly composed of 2 elements, a harp melody and a flute melody. These 2 elements are the basis of my arrangement.
     
    0:00-0:25: Intro of the song, it features the harp melody on piano (with some variations). Bass and drums are "original", not using the chord progression from the source.
    0:25-1:09: Here, the arrangement switches to 4/4 and John Stacy's french horn "ensemble" plays a variation of the flute melody (it's mostly some different timings to fit the change from the source's 3/4 to 4/4).
    1:09-1:19: An "original" riff, it keeps the rhytm from the previous sections but isn't based on the source.
    1:19-1:40: Brandon's EWI plays a variation of the flute melody over a chord progression that constantly changes key!
    1:40-1:48: Switch to 6/8 and piano plays the harp melody again, but the chord progression shifts to a somewhat quick constant E to D.
    1:48-2:28: First, bass and drums accompany the piano and then we have a solo duel between John's horn and my synths! As backing for the synth solos we can hear Brandon's singing.
    2:28-2:49: To get inspired for the arrangement I listened to some Snarky Puppy... and that led to me wanting a trumpet solo in the arrangement, which Nathan played awesomely (is this even a word?). The backing for the solo is "original" writing, repeating the riff from the earlier original riff.
    2:49-3:14: This is a completely original bridge, mostly on 7/8. Synths played by me, accompanied by John's french horn.
    3:14-3:35: A repetition of the main flute melody on french horn.
    3:35-4:18: Main melody on F#, now on synths over faster drums and a more "dramatic" chord progression. I'd call this the main climax of the song. On the second repetition of the main melody you can hear Brandon's melodica doubling and/or harmonizing the synth lead.
    4:18-4:27: Repeat of the "original" riff from earlier, now on F#.
    4:27-4:48: Piano plays a variation of the harp melody to close the song on a B minor chord with a lot of added notes.
     
    I had a lot of fun writing this and it was pretty well received on DoD, so I hope you enjoy it!
     
  17. OC ReMix team,
     
    Good evening! Mazedude here. Dang, it's been a while since my last remix. I've still been making music these past few years, but it's been original work for a series of projects that still have a ways to go, so, more to come on those later. For now, enjoy a new "just for fun" track!
     
    --
     
    Remix Title: "Cloud Sailing Sky Robots"
    Game: Rygar
    System: NES
    Year: 1987
    Composer: Michiharu Hasuya
    Original Composition: Lapis (https://www.youtube.com/watch?v=Y9IazYBD56A
    WAV file: 
     
    --
     
    Description:
     
    It's been quite a long time since my last tracker homage. Remixing a game theme while at the same time paying a nod to one of the trackers that inspired young Mazedude as I learned the art form... I love doing that, and it's a lot of fun to work with the oldschool sounds and samples.
     
    Recently I was listening to some of those homages and realized that I'd never done one to the artist known as Scirocco, which felt like a shame, as he was one of the first trackers that I was introduced to as a teen. Well, problem solved with a new Rygar remix! I took what I always thought of as "the cloud level" and have reworked it in the style of "Full Sail," a classic track by Scirocco. Clouds and robots in the sky meet water music. Enjoy!
     
    --
     
    Let me know if you need anything else from me on this one, thanks!
     
    All the best,
     
    Christopher "Mazedude" Getman
     
  18. Contact Information

            Draconiator
            Justin Landry
            
            https://www.youtube.com/channel/UCRtgNmluXn0fIr4O2gVdY1g (inactive)
            17504

    Submission Information

            Castlevania
            "The Dungeons of Castle Dracula"
            "Poison Mind"
            Nintendo Entertainment System
            https://www.youtube.com/watch?v=BSVoSPtrCRo
            
        Here's something I wanted to remix for a while, but as it happens, since my last mix, REAL LIFE(tm) hit me upside the head like a thousand rabid monkeys.  Or something.  I thought I never finished it, but I did find this track languishing around by its lonesome, and to me it sounds finished ENOUGH.  Unfortunately, over the years I moved away from music creation so this is the only time I will submit this particular piece.

        I remember wanting to dial the creepiness factor up to 11, so I employed some super wet piano that sounds more like something plucked.  The Choir Strings are from a soundfont, and the organ is a free VST.

        I's conservative, but I tried to make it interesting sounding to try and make up for it.  MP3 file is attached to this e-mail.

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