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Liontamer

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Everything posted by Liontamer

  1. Cool - LT ReMixer name: AeroZ Real Name: Sebastian Freij E-mail: sebastian_freij@hotmail.com Website: www.myspace.com/freijman Name of The Remix: Dark Butz Game Remixed: Final Fantasy 5 & Zelda: Link To A Past Song Remixed: Final Fantasy 5 - Ahead On Our Way / Zelda: Link To A Past - Dark World Theme Own Comments: Well... I don't where I got the idéa from at the first place. Was just playing around with the "Dark World" chords and had just been listening to some FF5 tracks and I just went: "Wait a minute... what if.." and the result is this. Best Wishes /Sebastian ------------------------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) http://snesmusic.org/v2/download.php?spcNow=ff5 - "Ahead on Our Way" (ff5-1-01.spc) I wasn't sure we'd hear from AeroZ again, only because on VGDJ it seemed like he was contented about being able to put forth a serious effort with his successful resub of Mega Man 2 "Too Hot for Heat Man". You know, "nothing left to prove", so-to-speak. I'm definitely glad Sebastian chose not to be a one-hit wonder around here. This one's got plenty of the yummy chiptune-style spices that I know and love, plus it's tackling FF5, which normally gets no love?!? Awesome cameos of the "Dark World" theme, meshing very nicely with "Ahead on Our Way". The interpretation of "Ahead" at 1:52 was sweeeeet. Wish you didn't repeat :19's section so closely at 3:20, but it's a minor criticism given how dynamic and evolving the remainder of the arrangement was. Bro, you got some awesome arrangement ideas, and the production skills to really present your ideas effectively. You've already got the YES.
  2. Enough personalization creativity for a first sub that we should give it some feedback - LT Hi, this is my first submission! Read the forum but could not find any particular info about how to name the mp3-file itself. now its called "oscarbrinstar" or something... Please contact me if this is an issue. /Oscar, "Orro" Remix name: Brinstar funky shuffle remixer name: Orro e-mail: metarn83@hotmail.com / oscar.sjoberg@student.kmh.se real name: Oscar Sjöberg Game: Metroid (8-bit) Track: Brinstar ------------------------------------------------------------ LIGHTNING ROUND *Arrangement is creative (but only after 1:25), but also underdeveloped *Sound quality is pretty poor; sounds like a simplisitic MIDI + soundfonts job, making the performance sound very fake It's over before it started, bro. You need better sounds and production to deliver better, more realistic textures, plus you need to provide more interpretation than this. Aside from some rhythmic changes, there's less than a minute of interpretive rearrangement going on. Needs a lot more substance on that level as well. Not bad for a first sub, but a long way off. Stick around the community and learn more. NO
  3. Hi fellow remixers (and larry), Remixer name: Shraker Nops Link: (but just incase, I've attached it to this e-mail aswell) I've noticed that the music from the PC EDITION (S&K Collection) of S3&K hasn't been remixed yet. A few (like 4 or so) songs from the PC version are differnt. Yes. Icecap is one of them. I never heard the Icecap as it is known untill a long time after I played the game. PC Icecap link: (The PC edition was midi, so this is EXACTLY how it sounds.) I decided to combine the Icecap music from both versions; the pc, and the orginal. And the bridge between the SG version and the PC version is a little clip from F-zero. No idea why I though it in there, it just kinda fit. If you have any questions you need asking just email me at my personal email adress: (REMOVE THIS EMAIL ADRESS AFTER CUZ I DONT WAN'T SPAM) Oh, and I just want to give a shout out to ocremixfan for being such a great help in the fourms. - Shraker Nops PS. I hate the smell (and taste) of pretzels but I LOVE this site. Thanks for all the hard work you guys do reviewing the reviews and doing all that stuff. ------------------------------------------------ For the record, I make ReMixes in my head; they're amazingz. http://project2612.org/download.php?id=61 - IceCap Zone 1 http://www.teamartail.com/midi/sonic3/icecap_act1_pc.mid - IceCap Zone 1 The note movements are meant to sound smooth, but every instrument in the intro moves from note to note in exactly the same way, making things seem robotic. A really tacky and thin electric guitar synth arrived at 1:04 followed by some ultra flimsy beats at 1:12. Is this overly simplistic and repetitive groove really gonna get the job done? The F-Zero cameo had no purpose there as a transition point (scrap it), and the immediate shift into the syrupyness of the PC IceCap theme at 2:15 was merely jarring. At this point, thoughts about the arrangement are lost amidst the issue that the sequencing of the synth guitar is really rigid and the tone of the sample is ugly. The balance among the instruments needs massive work; stuff tends to clutter horribly when lots of sounds are going on at once. Too loud, too abrasive, too mechanical-sounding. Samples are too thin. Arrangement is too conservative. The arrangement approach is personalized with the sound choices, but not significantly interpretive. Oof. Everything's ultra-rough here, bro. Words of encouragement are gonna have to come from another source. You just need to learn more about production and develop arrangement ideas that are more creative. NO
  4. Original Decision: http://www.ocremix.org/forums/showthread.php?t=4563 ReMixer name: about:blank Real name: Chris Bouchard Email: boosherd@gmail.com Website: http://www.myspace.com/aboutblankhtml Name of game(s) ReMixed: Earthworm Jim Name of Indivdual song(s) ReMixed: Buttville: The Descent Here's a resub of a mix I sent in a few months ago. I've made a lot of changes thanks to feedback I've recieved from you guys and the folks at the WIP forum. I'm pretty proud of the final outcome. Hopefully I've improved this enough so it's ready for submission.
  5. Heyhey NoppZ here. Submitting a new remix from Castlevania sotn. Hope you will enjoy it! take care // NoppZ ------------------------------------------------------------------------------------------------------ Demon Castle Dracula X: Nocturne in the Moonlight Original Game Soundtrack - (06) "Dracula's Castle" http://snesmusic.org/v2/download.php?spcNow=scv4 - "Bloody Tears" (scv4-19.spc) Will contact NoppZ on the production, but for now I'll comment on the arrangement. We've already got a cool dance mix of "Dracula's Castle" by AkumajoBelmont, "The Devil Inside (Italo Disco Mix)", and this is about the same level of interpretation for that section relatively speaking. Keeps things pretty straightforward with a nice Latin & dance-type flavor and a good groove. Transition at 1:36 was pretty jarring, and after the strings joined in at 1:51, I started wondering what the hell was up with the writing of the lead. It's... odd, but you get adjusted to it more. Subtle, ultra-liberal reference to "Bloody Tears" from 2:05-2:20 hidden in the background. Another instant transition at 2:19, this time referencing the 1:37 section of "Dracula's Castle". I was definitely liking the dynamics of the piece within the development of each respective section, offsetting some criticisms of how abrupt the shifts from section to section were. The end result is unorthodox, but not offsetting as to merit a NO on that level. Another insta-transition at 2:49 that eventually segued into an interesting arrangement of "Bloody Tears" that arrived at 3:10. I loved the supporting strings there, but they struggled badly to be heard. The synth section at 3:54 picked this one up a lot in terms of offering some new sounds, and helped lend energy to the final section. Absolutely loved it. The ending, however, at 4:38 was way too sudden and didn't resolve the track strongly at all, which was a huge letdown, at least from my POV. On the arrangement side, the direction seems REALLY scattershot on the first listen, but each section develops well in-and-of-itself, and they piece together well as one overarching musical idea. But man, this production hurts. It wasn't a big issue in "Hyrule Party Mix". It was an issue in "Curse Curse Revolution", but not enough to kill it off. Right now though, the treble is so blistering, the mixing so uneven, that I can only go conditional YES. TO felt you should increase the the bass and decrease the treble, and I definitely agreed. Need a remastered version or this shouldn't go up at all. EDIT (4/18): Philip got back to me with a newly mastered version that got rid of the production concerns I had. The treble's toned down so it isn't so sizzly and the bass is way phatter. Stuff like the strings are way more audible during the fuller parts as well. It's a lot easier to hear how everything works together, and the end result is a lot stronger. Thanks a lot for your patience, NoppZ. It was worth the wait, bro.
  6. This is Starblaze. Well, I'm actually just Evan now. Yeah, I think Evan will do just fine. I completed one of the few remixes I've actually attempted in the past few years about six months ago. Since then, my hard drive has crashed. I've reformatted, but I lost a lot of information. One of the things I lost was the FLP file associated with this song. While feedback is obviously still appreciated, there is little, if anything I can do if there are "acceptance-breaking" problems with my submission, which I imagine there will be. I'll be honest: I don't think this is amazing. I barely even think it's "good." It's the first piece of electronic music I have ever really completed (I am still more of an orchestra guy at heart), so there will be problems. You could probably argue that the drum line isn't various enough, or that my instrument choice is a little stale. I might even agree with any of those statements, so at least we will agree. In any event, this is a very simple, and yet somewhat complex, arrangement of various songs from F-Zero GX for the Gamecube. It is simple because it doesn't go crazy; I don't break any musical barriers, and stylistically, it's even somewhat generic. It's a bit complex because of the way the melody was composed; several songs were wrapped up and then "spit out" so to speak. Listen carefully and you can hear them all; "Infinite Blue," "Mute City," (which is more prominent; I wanted to make at least some of this a bit more obvious so that even if you can't hear what I'm trying to do, its 'arrangement' status is somewhat justified), and the victory music which escapes me in name at the moment. Fans of the game may recognize a few more goodies. If by some chance this remix is to be accepted, I would request that you change my name from "Starblaze" to "Evan Pattison." All other information is current and accurate. Thanks. Hopefully, I will become somewhat more active and begin producing more music.
  7. Contact Info Your ReMixer name: Abadoss Your real name: Kenneth Edward Keyn Your email address: Abadoss@yahoo.com Your website: http://www.warnerpacific.edu/personal/kkeyn/index.htm Your userid (number, not name) on our forums: 2642 ReMix Info Name of game(s) ReMixed: The Legend of Zelda: The Ocarina of Time Name of individual song(s) ReMixed: Epona's Song Additional information: While taking a break from working on "Let it Rain", I came up with this piece. It's short, relatively simple, but sounds really nice. From what I could tell, the thing most people seemed to have a problem with, in the WIP forum, was just its length. However, to add any more would violate the length-content ratio, so it's the length it's going to be. Considering that was the only particularly major problem, I was given a lot of hope for its success. I came across the idea of arranging Epona's Song at work, actually. I was pretty bored one day and started fiddling with the melody a little (with improvised lyrics, of course) and came up with the nuances for it that are currently in the piece. Before starting, I had thought about actually using the lyrics I had come up with for it, but I liked it better without. The name, "Epona's Pastorale", is somewhat of a play on words (pasture/pastorale). ------------------------------------------------------------------------------------- http://www.zophar.net/usf/lozusf.rar - 28 "Lon Lon Ranch" (27 "Ocarina ~ Epona's Theme") The samples were a bit exposed and rigidly sequenced with the piano from :22-:39, but that was a minor snag. Even until :59, the samples were a bit too exposed, a bigger than usual drawback when going for such an intimate, purposefully sparse soundscape. Otherwise though, the arrangement was nothing short of excellent IMO, and the production was solid enough despite the samples sounding weak in spots. I loved the several emotive variations on the source tune. The changeup at 1:55 with the strings moving toward the close was beautiful stuff and a strong resolution. A brief mix but with excellent dynamics, it says a lot in a little time. Nice work, Kenneth. YES
  8. http://www.zophar.net/nsf/pinball.zip - Track 3 Pretty cool string intro. Once the melody kicked in at :15, the string movement and supporting piano both sounded a bit rigidly sequenced. When the beatwork took over at :32-1:03, the more "organic"-minded parts started getting obscured. The bell work sounded way too weak, but the writing was alright. The beatwork sounded pretty cheap and cookie cutter (and also too repetitive over time), and didn't mesh well with the other instrumentation at all. After a promising harp-like section starting at 1:20, those thin & exposed claps coming in at 1:35 simply sounded out of place as well. Nothing else to really point out aside from the ending being a serviceable resolution. Agreed with Vigilante, this is definitely a really cool concept and a great base of an arrangement. Frankly, I'm impressed at what you did with such a limited theme as well, Dillon. But the negatives of the flimsy samples, thin textures, rigid sequencing, and repetitive beatwork can't make up for a (merely) promising arrangement. if you devote a lot more time to enhancing your production techniques, developing more sophisticated support instrument writing, and creating more cohesive textures, you'd be well on the way to getting something passed in the future. Within the Workspace area of our forums, Use the ReMixing forum to ask questions and learn more about the sounds and programs you're using, and take advantage of possible community feedback in the Works-in-Progress & Releases forum. NO
  9. Quake 2 Soundtrack - 7 "Quad Machine", 2 "Operation Overlord", 3 "Rage", 4 "Kill Ratio" & 9 "Descent Into Cerberon" First off, I don't wanna take away from the coolness of a family playing as a band and on top of that playing some VG music. That's pretty badass, and I like what y'all are doing. Nonetheless, this arrangement is still a ways off from anything we'd accept. The arrangement is way too conservative and uninterpretive. The textures here are emptier and simpler than the originals. I can't even lie, it's hard to tell where one source track ends and another begins. But the arrangement basically just crams near-verbatim covers of all 5 source tunes within its 6:52 length. The multitracked performance could be tighter, but was certainly decent. There's just not much interpretation here. On top of that, the track tends to get boring after a while. Aside from some very minor changeups (e.g. 6:11, the ending), it's mostly the same instrument combinations going on at the same intensity for a long time without any major dynamic contrast to keep the song evolving and interesting. It needs more substance over the long haul than this. I'd look forward to something else from you guys, but I'd say keep the site's standards and guidelines more in mind. NO
  10. beatmania IIDX 7th style Original Soundtrack - (29) "traces" Sorry Fernando, I'm still liking the potential, but it's still not yet realized. Can't wait until your sound design matches the ambitiousness of your arrangements. With this overhaul, the track's unfortunately left feeling very empty in the background and overly loud in the front, moreso than the first submission, IMO. I voted with "refine/resubmit" meaning that there definitely didn't need to be an overhaul of the approach, but rather some tweaks to make it passable. The arrangement is still good, but the sounds still lack meat and depth despite all the changes. You need something to fill out the background more effectively, and your sounds still need to be toned down in volume as well as balanced more effectively against each other. Perhaps hound zircon for advice. NO (refine/resubmit)
  11. http://project2612.org/download.php?id=61 - Lava Reef Zone 1 & Lava Reef Zone 2 Drums are still too dry and bland, the piano is still rigidly sequenced, and the sax definitely has its moments where some lower notes sound off. It's just a matter of needing more practice, as the flow of the sax unfortunately still sounds rather unpolished. That's really the short of it. Liked the new bell-type instrumentation used at 3:06 to create more sonic variation. Piano at 3:35 sounds out of place when it abruptly showed up for the last couple of seconds sounding really bright yet mechanical. You can take it either good or bad, the arrangement is fairly strong. The live performance part just isn't up to snuff yet, IMO, in that it's too inconsistant, plus the finer details of the sequenced material need to be cleaned up for a more natural sound. I have to say though, Bobby, you've shown improvement with each resub. While I wouldn't recommend resubbing this one soon (otherwise you'll end up getting sick of the song), you show the potential to have a mix passed down the line as you continue to improve. Conceptually, your ideas are good, and the execution is gradually but markedly improving over time. Keep up the progress, but perhaps put this one on the shelf for now as you explore other arrangements. NO (refine/resubmit)
  12. The Legend of Zelda ~Takt of Wind~ Original Sound Tracks - 259 "Aryll's Theme" & 256 "Ending" The usage of both themes is pretty underdeveloped. Nice piano intro gradually moving into the vibe-type stuff and strings. Seemed aight for the first half before transitioning into some very ugly brass and piano performance work at :48 moving into the slightly different "Ending" theme (not the "Staff Credits" theme). Once things picked up, the sequencing was exposed as really rigid and the brass and bass had no meat on 'em. Accordian at 1:07 sounds really bright compared to the roomy piano resulting in a huge quality disparity. They should at least be produced so that they sound like they're in the same room. So yeah, definitely an inconsistant track in terms of the sample quality, plus the arrangement is really underdeveloped. Some arrangements can pull off under 2 minutes, and this isn't one of 'em. Good base, and you certainly show potential, but this isn't close to the bar yet. NO
  13. We had two of these 2 or 3 months ago, both here and at VGMix. Russ is seemingly the ONLY one who gets these threads. Everyone else just get mentioned in the broader "Whatever happened to...?" threads.
  14. Wanted to chime in on this locked gold, because non one actually responsible for evalutaing music has commented. Just because a song ALSO has an arrangement done by a J-Pop singer on the official/original soundtrack DOESN'T mean that that track is invalid for arrangement. Any track originally created for use in a video game is eligible material for arrangement at OCR. By extension a rearrangement of a previous arrangement of material originally written for a game is also fine. If someone wanted to base an arrangement off of Rikku's "1000 Words", that's perfectly fine, because the material that track is based off of is music created for a game. (example: http://www.ocremix.org/remix/OCR01164/ - based off of The Black Mages arrangement of "J-E-N-O-V-A"). This rule also allows someone to arrange a previously made ReMix. While Thin Crust's example of "Melodies of Life" and "Eyes on Me" were wrong, he inadvertantly raises some valid questions. The Doom series and GoldenEye 007 have some tracks that were based off mainstream music, but we've decided not to remove already posted that arranged material like that, since those arrangements were made by the artists and taken by the site both in good faith, but we've been tighter on evaluating stuff like that since then. By panel consensus, BTW, Tetris has been allowed despite being traditional music. Overall though, when the situations aren't ambigious, we emphatically do not allow arrangements of music not originally created for a game, and that's stated as such in the Submissions Standards and Guidelines.
  15. Glad we heard good news! All's well that locks well!
  16. The only one that matters: http://en.wikipedia.org/wiki/In_the_Year_2525
  17. If a submission actually makes it, djpretzel tags the mix with the relevant ID # when the mix is actually posted on the front page.
  18. Max Payne - (02) "Max Payne Theme" The bitrate is too high at 208kbps VBR, so it would have to be reduced to 192kbps or below if it were accepted. The extended intro's based off of 1:30-2:18 of the original, starting at 1:18. Sounded like original stuff up until then. Transitions into the familiar melody of the source at 2:11. I was feeling this last time around, and still like it today. The instrumentation is decidedly minimal, but what little is there is good from 2:40-onward. It was called cheap last time, but didn't create a poor-sounding texture IMO. From about 2:11-2:40 though, things were too empty. Cool stuff like the backing string and piano plucks are still barely audible in comparison to the vocals. More (or LOUDER) instrumentation could be added to the picture to flesh out the background further without disturbing the overall vibe of the song, a very reasonable criticism from last time around. I thought the mutitracked vocals were solid. Others felt they were too rough-sounding last time, but I thought they came together well enough on both occasions. The vocal swell at 3:09 was a but much, but overall it's an unorthodox performance style that I can't recall hearing many times in the community, and one that's executed well enough despite having room for improvement. If this doesn't make it again, one reason is because the backing instrumentation is too spartan again. The vocals I had no huge issue with. I thought the concept was good, the arrangement was interpretive, and the execution was good enough. Nonetheless, Neil, you're probably gonna get nailed with the same issues here that were present the last time around, and they were reasonable criticisms the last time around. YES (borderline)
  19. For Christ's sake, not again please: http://www.ocremix.org/forums/showpost.php?p=177159&postcount=11
  20. Space Cadet Pinball OSV - Pinball.mid Yeah, I gotta apologize too, I didn't have time to comment on this privately either when requested. The changes are relatively minor, like you said, so many of the issues that were there last time are still around. Opening piano is still too mechanical, as well as the guitar-synth sequencing. The drums are indeed too dry and plodding like BGC mentioned, thus not fleshing out the track as much as you need them to. I appreciated the attempt the change things up on the arrangement side at 1:45 for this version, but felt like the new interpretive writing ideas here weren't very cohesive, IMO. 2:13-2:33's section felt pretty weak. Sounds like you were trying to come up with something different for the sake of not being too repetitive, but the new writing wasn't melodically strong. Returned to some of the previous ideas at 2:34, heading back into the chorus at 2:52 with some additional writing put on top. Decent ideas here to create a semblance of contrast from the pervious iteration of the material, though it still felt a bit too similar. Ending at 4:10 probably should have trailed off longer; felt too abrupt IMO. I don't feel I gave the arrangement side enough credit last time around as far as personalization goes. You need to finesse the performance side of it a bit more so it doesn't sound so static, plus follow BGC's detailed criticisms on the drumwork. Definitely worth another try, and sorry again for not being more attentive to the PM box. Try to contact me or other judges on IRC for more realtime feedback if you need it, Brendan, in the event that you plan to work on it further. NO (resubmit)
  21. Cave Story OSV - (30) "Zombie", (15) "Run!", (31) "The Last Battle", (22) "Quiet", & (35) "The Way Back Home" Cool stuff to start off with. The percussion writing's plodding in places (e.g. the sections with non-stop cymbal work and the boring snare shot repeating ad nauseum). And without a substantial bass presence, the track's incredibly empty. Definitely revisit the mixing of this one. Like zyko also mentioned, the tone is incredibly lacking, which undermines the energy level your writing is going for. Dunno why, but the lead guitar performance tends to sound stiff in some places. Not too many comments on specific areas of the track as the arrangement was generally good. Cool changeup at 3:36. Wasn't a fan of the changeup at 5:57 to "The Way Back Home" on any level, as it abruptly got really syrupy sweet and didn't fit thematically with any of the preceeding material; possibly a jarring key change, I wouldn't know. The arrangement of the various themes is aight, though I thought the overall dynamics were pretty poor. Aside from the source tunes changing, the track chugs and chugs away for 7:23 without enough significant changes in the instrumentation combinations or energy/intensity level to keep things interesting, especially in the latter half of the piece. I'm gonna leave the sub comments on the encoding quality up because there's nothing to be self-conscious about, Kris. The current encoding quality on this sub may be a bit lossy, but sounds perfectly reasonable for the site standards, BTW. LAME VBR is recommended by many for encoding purposes, so perhaps give that a shot. Try a few different VBR encodings with different bitrate ranges and see what gets the closest to the 6MB threshold. Revisit the mixing (more lows and highs) and provide stronger dynamics, and this would be in much stronger shape. NO (resubmit)
  22. The full version was uploaded before OCR01500. There was never any announcement, I just noticed (while going through lockdown stuff) that the previous version had cut off and checked Benedikt's homepage to see if the mix was indeed only 2:16 long.
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