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Liontamer

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Everything posted by Liontamer

  1. Please include the following links if/when this gets to the Judges' Panel forum (so everyone can have a listen ) Song download link: http://rapidshare.de/files/27229661/Legend_of_Legaia_At_World_s_Rim_OC_ReMix.mp3.html Song stream link: http://media.putfile.com/Legend-of-Legaia-At-Worlds-Rim-OC-Remix Title of song: Legend of Legaia At World's Rim OC ReMix Game remixed: Legend of Legaia Songs remixed: 'Conkram' and 'Rim Elm' Composer: Michiru Ohshima System: Playstation Original soundtrack link (zophar): http://www.zophar.net/psf/LoL_psf.rar Remixed song links (vgmusic): Conkram and Rim Elm Year published: 1998 This song was heavily inspired by the "Pirates of the Caribbean" soundtracks, especially the first. I had always wanted to remix Legend of Legaia (considering the huge esteem I hold for it), and I decided this was as good a time as any to do it. The title is a play both on the suspected title of the third PotC movie, "At World's End", as well as the source tune 'Rim Elm'. The song itself narrates a ship's (and her crew's) journey from the relative comfort of charted waters, then an unexpected passage through strange terrain to a mystical forest-type land inhabited by natives. It continues on its way, eventually meeting with some tribal resistance, more and more frantic, until some strange force seems to overtake the crew and the song comes to an end, reality fading, the vessel no longer in this world. Sorta cheesy, I know, but whatev. Admittedly, a lot of the song is original material, but it's almost all based around the source tunes. Here's a more detailed breakdown of the arrangement, so you don't have to dig through the 5:00 of music a dozen times to figure it out. 0:00-0:22 - the five-note-at-a-time piano portion of 'Conkram' makes up the melody here 0:23-0:45 - the main melody of 'Conkram' is used 0:46-0:57 - the third portion of 'Conkram' comes in 0:58-1:08 - the last three notes of the original five-note-at-a-time portion are extended and played 1:09-1:31 - the same three-note motif continues 1:32-2:28 - almost all original material, though the viola stabs were inspired by the brass underpinning of 'Rim Elm' (revamped, yes, but it's still true) 2:29-3:13 - mostly original material, but the harp line from 'Rim Elm' plays throughout 3:14-3:55 - the main melody of 'Rim Elm' dominates 3:56-4:14 - original material 4:15-4:27 - the harp line from 'Rim Elm' reenters, double-time 4:28-4:47 - the brass portion of 'Rim Elm' is introduced by the low strings, slightly altered 4:48-5:00 - again, original material/ending A lot of the time I see critiques on the panel for not enough interpretation, but I hope you think I haven't given you too much. I guess I should just let the song speak for itself, eh? Hope you enjoy. ~.C.S.~ ---------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/LoL_psf.rar - 041 "Juno's Funeral" & 016 "Rim Elm" Cool soundtrack; should have looked more heavily into it the last time I judged from it. Thanks for the source breakdown, although the originals (IMO) are memorable enough (yay!) where I didn't have much trouble picking up the connections. Ooooh, opening is REALLY rigidly sequenced and doesn't flow smoothly at all. Same with the strings brought in at :26 as well. Good idea layering the woodwind and string, although everything sounds rather inadvertently dry; the space is filled up moderately well, but the background definitely feels empty most of the way through. So yeah, the sample articulation is pretty bad, and the track needs more meat on the existing sounds as well as the addition of something in the back to pad out the piece. Drums from 1:30-2:10 repeated for way too long; probably wouldn't have been a problem if the track had been full enough to keep me from focusing on them. Decent transition at 2:29 into "Rim's End," though the string movements were exposed too many times. I hate to cut the eval short, because the arrangement is fairly interesting and thorough, and is creatively strong enough. But the soundfield feels relatively dry, the sequencing is really inhuman and jerky for the most part, and things don't sound organic at all (the sounds or the performance, the latter being more important). Some instrumentation, like the brass and percussion, sounds markedly better than others, like all of the strings and the female vox. I'm glad, Andrew, that this isn't a case where a creatively bankrupt track has great sounds and an excellent performance. But you've really gotta hone in on these issues, get all the feedback and advice you can from the forums, and use your spare time to bolster your execution. Hope some other Js have more specific suggestions they can offer your way. NO (resubmit)
  2. "Casting Out Demons" - Your ReMixer name: nepsus Your email address: nepsusocremix@aol.com Name of game(s) ReMixed: Demon's Crest Name of individual song(s) ReMixed: "Beyond The Colosseum," "Memorial Of The Fallen Ones," "Dance Of The Snowy Barrens" Link to the original soundtrack: http://www.zophar.net/zsnes/spc/dcrest.rar Comments: I liked the soundtrack to this game a whole lot more than the game itself. The main melody always impressed me as being perfect for a 6/8 metal tune, but it took forever to work up the resolve to actually attempt it. I hope I did it justice here. -------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dc - "Beyond the Colosseum" (dc-06.spc), "Memorial of the Fallen Ones" (dc-24.spc) & "Dance of the Snowy Barrens" (dc-16.spc) "Memorial of the Fallen Ones" is basically the same as "Beyond the Colosseum" for whatever it's worth. Cool soundtrack; need to check out more of that Ghosts'n Goblins series stuff anyway. Interesting piano intro, somewhat liberally inspired from "Beyond the Colosseum". Synth from :17-:33 is really rigidly sequenced. Same with the piano, but there's some decent attention paid to velocities. Nice combination of the piano and harpsichord for a very beautiful texture. Some light strings faded in and hovered in the background to help pad the track out. The atmosphere seemed slightly muddy, but was certainly fine. That odd synth returned from 1:08-1:26, but you needed something to sounds more organic and realistically performed. Serviceable transition to the rock section at 1:26, but the synth guitar parts in here had awful tone and were rigidly sequenced. The sounds also kind of bled into each other, though that wasn't a significant hit; possibly a bit heavy in the midrange, but the others would know better. Connection to the source material after 1:28 felt a bit liberal and tenuous, but perhaps someone else will make a better connection. Guitar synths at 2:48 were really flat; rather a shame about the sample quality and production, as the arrangement seems fairly creative. Bad transition back to the intro section initially repeated verbatim with the piano at 3:34. Sounded more like the beginning of the track had merely crossfaded into the (seeming) ending. At least you changed up the instrumentation of the melody and had the string pad out the background, but I'd change the tone of the piano as well to really create a different feel for that ending. Promising arrangement, but too rough in the execution. Work on making some of the transitions smoother. I'd research like a madman to find more serviceable guitar synths, and use the ReMixing forums to see what you can do to bring out a more realistic sound to synth guitar in both tone and sequencing/performance. I realize it's tough, but a stronger result is definitely possible. NO
  3. Hi, a friend told me about your website some weeks ago. Maybe you like my first remix. It's completely orchestral. ReMixer name: Terraprisma real name: Klaus Büttner email address: terraprisma@larmetal.de website: http://www.terraprisma.info.ms user id: (I don't know how to find out, but I am registered) Name of game remixed: Metal Gear Solid 2 Name of song remixed: Metal Gear Solid Main Theme Name of the remix: Emma's Last Breath Comment: I don't think it's too long. I don't wanna cut it. Thank you very much and have a nice day, Klaus -------------------------------------------------- Metal Gear Solid 2 OST - 01 "Metal Gear Solid Main Theme (MGS2 Version)" Heh. No one says you have to cut the length on this, but at least go for a VBR encoding to maximize the quality of the sound. Opens up with some rather dry, rigidly-timed woodwinds, though the strings and percussion sounded a bit better. Didn't make a any connection to the source during the first part (the first 1:36) of the intro, but there's lots of leeway for originality in a nearly 8-minute track. Anyway, things were going on decently, then some very fake and exposed cymbals came in at 1:59. Moving over into the next section at 2:22 was a jarring quality disparity. Everything sounded admirable, but very synthetic and roughly sequenced. The familiar MGS theme finally came in at 2:56 panned VERY hard right and sounding way too far away, before switching off to some stuff panned hard left at 3:07; glad that idea didn't stick around long, because it wasn't pulled off well. Instrumentation/atmosphere was still rather thin, but the quality picked up a little bit better at 3:18. That piano at 3:40 though sounded too rigidly sequenced, and the string samples first at 3:59 at were super-dry and fake-sounding (moreso at 4:35 when you placed all the focus on them). That familiar part of the source at 4:51-4:58 (and again at 5:56-6:04) just sounded weak; I hate how the instruments decayed so unrealistically quickly. Rest of the track basically continues in a similar vein. There's decent enough arrangement and obviously the effort put into having the piece develop, but the execution is really spotty. At its best, the sounds were used half-decently, but at its lower points the track sounded very fake. You definitely need more work at producing the best work possible with these samples. The ReMixing forum can help you along those lines, before you post stuff into the Works forum to get feedback before submitting to the site in the future. NO
  4. Terribly sorry about it being an attatchment, but I hope it will be worth the wait. Enclosed is a Remix of the wonderful Tifa theme from Final Fantasy VII (I know, GASP, how original!). It stays pretty true to style and sound, but I love the way it is. This all was recorded with three things: A Fantom-S 61, Cakewalk Sonar Producer 3, and my bare hands. I'm proud of her, so please, not too harsh, eh? Here's my stats: ReMixer: Austin Allen Real Name: Austin Allen Email: turtlecagerecords@gmail.com Website: erm... www.myspace.com/allenbros Mix Info: Mix Title: A Song For the Love-Torn Fighter Game: Final Fantasy VII Song: Tifa's Theme Comments: This is my first submitted ReMix here on OCReMix. Not to say that it is my first ever made, but my first I've considered good enough to be submitted here. It's a pretty true-to-self rendition of the original Tifa Theme, but with just a little more heart than was originally put in I like to think. Nothing too fancy, but definatly not dull. This is one song I just felt that didn't have enough ReMixes; It's a gorgeous, wonderful ode to the woman who just so happens to kick a ton of shit out of baddies. --------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 105 "Tifa's Theme" Thematically, this is way too similar to the original, only given lighter/more genteel instrumentation, instrumentation which itself also felt very similar to the FF7 version. It sounds better than the original, sure, but the arrangement (like your letter alluded to) isn't interpretive in the least. I look forward to hearing you submit something with more compositional and instrumental interpretation. Not getting the full agreement on a NO Override, but you still deserve the block o' text from the... NO
  5. Hi, Here is a new submissal for you guys, ive tried very hard to equialize my tracks a bit better, i hope i landed it this time. Ok now before you auto-reject this all vocals are outside of copyright and are within your submissal guidelines. Remix Title: Tetris Acid Dreams Reborn Original: Tetris Main Theme (Theme A i think) Genré: Original Neon (Uber breakbeat D&
  6. Remixer Name: DJ SymBiotiX Real Name: Fernando Chorney E-mail: djsbx@hotmail.com Website: http://www.djsbx.com User ID: I believe its 42156 Game Remixed: Dance Dance Revolution -Max- 6th Mix Song Remixed: Max 300 Info: It was made by Naoki Maeda under the Omega psudonym. He created it as a new "boss" song for the 6th mix of Dance Dance Revolution. Link to the original: http://www.djsbx.com/othermusic/MAX%20300.mp3 Link to the remix: http://www.djsbx.com/musics/Max%20300%20-Glitch%20Mix-.mp3 (Could you keep the link to my remix in the judging page?) Comments: Well, after my last attempt at remixing a DDR song for OC ReMix, I decided to go in to a different direction and do something that has never been done before. I believe that my remix of Max 300, is one of the most original remixes of it out there. I took the original, slowed it down and created a glitchyish version of Max 300. I of course use some melodies from the original max 300, but most of the rest is original stuff, giving this remix a completely different sound than usual max 300 remixes. Enjoy!
  7. [Contact info] Remixer name: chan-chan Real name: JC E-mail: JC8701@aol.com [Remix info] Game: Street Fighter 2 The song: Chun-Li's theme Link to the remix: (I uploaded it to a host where you can stream the song and or download it) Comments: I originally intended to do Magneto's theme from X-Men VS Street Fighter, but it gradually materialized into Chun-Li's theme. I did the drums first and then the main melody. The NES style synth actually happened by accident. I intended to have a Koto, but I came across this synth and liked the NES vibe it had. I'm glad I didn't go for the Koto as it's a predictable and obvious instrument to have for a Chun-Li theme. ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sf2 - "Chun-Li Stage" (sf2-10.spc) I love it. Beats repeat too much, and the sounds aren't complex, but I'm feeling the groove bias and the writing of the beats is still excellent. They're creative enough where the repetition doesn't ruin the track. Too bad the treatment of the melody is relatively conservative. Despite the beats never changing, the piece actually develops well and has some interpretation there. I love how all of the synths and pads work alongside the melody, rather than sounding like you pasted the Chun-Li theme on top of a wholly original piece. Good harmonization of the theme from 1:15-1:35 with that bubblier synth fading in. While the original ideas here are nice (love that bassline first used at 1:11 and the glassy stuff at 2:07), the Chun-Li theme could be developed and interpreted more substantially. The production is also fairly fine but could be improved with some minor touches. The beats dominate over the track without ruining it, but the melodic content could still stand to be a bit louder without completely upsetting the balance. The glassy stuff starting at 2:07 should get louder at some point, either at 2:07 or 4 bars later at 2:23 to provide some contrast. It's so low, I feel like it can't be appreciated as much. But really all those are minor suggestions that don't impact the vote strongly. If you can figure out ways to further use (and more importantly rearrange/interpret) the Chun-Li theme and then integrate it into the track, I'd be a solid YES on this. Groovilicious shit so far, JC. I'm definitely keeping this. NO (refine/resubmit)
  8. Hello! This is one of my two tracks in "Project Chaos", the Sonic 3 & Knuckles arrangement project. I included both songs in this mail for your convenience. I would like to share some info on the two songs that maybe can be posted when they get released. These are writeups for Project Chaos, anyways, i thought id share them in case there are any use for them... Robotnik Radio: As Project Chaos was closing to be finished, it turned out that boss 2 was free and i was nearing the end of iMushroom, so i said, hey i'll give it a try. Unfortunately i accidentally began working on boss 1 (s3&k) instead! But i made a pretty nice WIP anyway because i was in the zone. The intro is a little garage-jazz style, but after about one minute, the beat comes in. If you're observant you'll hear a number of samples from the Sonic games. Some people have complained about not recognizing the source, but all i really did was replace and restyle the chord progression to something more spicy. Special thanx to; Binster, Dryer Lint, Azar and Sindra for helpful feedback. Best regards// Steve Remixer name: GaMeBoX Real Name: Steve Olofsson Email: djdolber@gmail.com Game remixed: Sonic 3 & Knuckles Songs remixed: "Boss 1" (S&K version) Name of remix: Robotnik Radio
  9. Hello! This is one of my two tracks in "Project Chaos", the Sonic 3 & Knuckles arrangement project. I included both songs in this mail for your convenience. I would like to share some info on the two songs that maybe can be posted when they get released. These are writeups for Project Chaos, anyways, i thought id share them in case there are any use for them... iMushroom: This is a solo-heavy song with a nice funky feeling. I started working on the song over one and a half year ago, so youll notice the song evolves technically as it progresses through time. There are some really cool stuff that were cut off. One of those was a rippin synth/guitar solo, but it ended up sounding too much like castlevania so... Heavy creds to my brother (chillalot), who helped me funk up the last section's drums! I also would like to thank everybody that commented on this song through the long creation-time; Ichitootah, Dryer Lint, Binster, voh, link12584, unrheeyl, vilecat and Antipode. Best regards// Steve Remixer name: GaMeBoX Real Name: Steve Olofsson Email: djdolber@gmail.com Game remixed: Sonic 3 & Knuckles Songs remixed: "Mushroom Hill", "Knuckles theme" Name of remix: iMushroom LINK
  10. vapor_trails (Hotmail doesnt have a font colour option) Charlie rabid_demon@hotmail.com - 29e22071906731p07 ( I believe it is) Legend of Zelda 64 Majora's Mask Ending Theme Koji Kondo is the composer and its for N64 This song is what is played after you complete the game. At the end of the game, a title screen appears that says "Dawn of a New Day" and i thought I'd use that text for this song as it seemed appropriate. I played the game and thought this song needed orchestrated music at the beginning instead of the singing Zora.
  11. Greetings, I have completed a remix for your review (128kbps MP3): REMIXER NAME: bonfire REAL NAME: John Fuego EMAIL: fuego96@hutchcity.com (or the one above) WEBSITE: http://www.acidplanet.com/fuego96 USERID: 47018 NAME OF GAME REMIXED: Silent Hill 2 NAME OF THE INDIVIDUAL SONGS REMIXED This "Collage Mix" fuses three main songs from Silent Hill 2, namely "Apartment Background Music 014" (aka the SH movie theme song), "Hotel Background Music 009" which is heard after James Sunderland finishes viewing "The Video Tape" and last but not least, "A Letter From The Dead" (heard right at the start of the game after James exits the public toilet). All of which were originally composed by Akira Yamaoka (sound designer and music composer of all Silent Hill game series) COMMENTS ABOUT THE MIX This was originally just self indulgence. However, since everything from piano, drums, the over-compression etc. was recreated from scratch, played live and/or transcribed by ear -- absolutely no MIDI files from external sources were used. The melodies rearranged according to my style and although this remix had gone through several iterations which sounded fairly sophisticated, but the tough thing about keeping it "Silent Hill" was making it sound (and feel) exactly the opposite. So, a minimalistic, moody and solemn approach was used so as not to deviate (too much) from the original spirit -- by adding a big load of "new and original" melodies (just wouldn't be right). It is not to say that there aren't any newly composed melodies. There are, but done in a way that hopefully blend in well with the original. Percussive elements such as drums were sliced, diced, bit-destroyed and treated to sound muddy and low-bitrate'ish. This was mainly inspired by Akira's (also muddy) effects treatment toward drumlines. Sound effects were pulled directly from the Silent Hill 2 game to (hopefully) form a virtual collage in the listeners mind as they listen to the mix. Let me know if there are problems with my submission or downloading the mix. Best Regards, John Fuego ----------------------------------------------------- Sorry for not being familiar with Silent Hill 2's soundtrack, but when a soundtrack is not readily available in some form, with consistent tracknames no less, the onus is on you to connect us to the source material. Looking at both the official CD and an unofficial game rip with 75 tracks, I don't see any sources with the names you gave, and I'm not going to bother looking. If the arrangement is out of whack, hopefully someone else will recognize. Decent piano intro, though I dunno why it's panned so heavily into the right channel. Beats at :35 were really simplistic and boring. The track's atmosphere doesn't seem too empty only because the poor encoding adds a lot of hiss and artifacts here. String joins in at 1:10 for some cool counterpoint. Piano kept riffing from 1:25-1:59 with some cheesily-added SFX in there, before the beats changed up a bit and the piano and string duet again. Moved over into just the piano with some cooler thicker effects from 2:24-2:47, before going back into the piano + beats formula. Really not feeling how these beats aren't gelling with the rest of the instrumentation. Ultimately, you've got some decent ideas on riffing on the source with the piano, but don't explore the theme enough or interpret it as substantially as you could have. Most of the energy level is stuck in one place with the "piano and/or strings + beats formula", and the fact that the sound quality is so poor and that the textures don't click together did nothing to help. Not bad for a beginner, but you really need to work on dynamics, production, and textures. NO
  12. Remixer Name: DrumUltimA Real Name: Doug Perry Email Address: DrumUltimA@comcast.net Website: http://www.peabodypercussion.com (my personal site is offline) Forums userid: 5728 Game Remixed: Cave Story Individual Songs Remixed: Moonsong, Balcony Game information: Cave Story (or Dokutsu Monogatari) was a freeware game for PC (and/or Mac, but it was made for PC first) entirely created by Daisuke Amaya, or as he goes by, Pixel. He started Studio Pixel, and used it to demonstrate his game projects. Pixel did not collaborate with ANYBODY. He single handedly programmed the game, drew the graphics, wrote the plot, wrote the music, and programmed the format of the music. Original Soundtrack: http://doukutsu.rdy.jp/stored/up0031.zip Comments: Hey guys, thanks for considering this one. This is my first submission to OCR! At least, I think. I'm hoping you never got the MIDI type thing I sent years ago ;D This remix was my first project in sonar (or any digital music program) ever. I'm gonna try to refrain from saying too much about it to keep this from turning into an interview piece (i.e. a piece that sounds better while the composer/arranger is talking about it). When I got to the part of the game where Moonsong was playing, I was totally blown away by the level of atmosphere I was faced with. I suppose this would happen when every aspect of the game is coming from the same mind. So I really wanted to make something with it. The synth sounds were chosen really to keep rooted in the original, while the rest of the arrangement is what the themes presented in the original meant to me. Balcony came into play kind of as a fluke, but I kept the idea because in Cave Story, Balcony and Moonsong are the only two songs that play when you are outside. The arrangement is based really on what the melodic and harmonic themes mean to me. There's not much more to say other than that. The other thing I like about this is how the gradual crescendo of the peice itself is kind of representitive of how much I learned while making this. It was a blast There are a bunch of other outside influences that I draw upon as well, I'll leave you to recognize them if you do ;D Oh yeah, there's some live playing in this as well. Flute is performed by myself, violin and viola are performed by my mother. If you feel that her performance in this is enough to qualify her as an additional remixer, please cite her as "MomUltimA". If not, then don't worry about it! Here is the link: Oh, one last thing! If you choose to reject this, please keep the link posted. Thanks a bunch for considering this one. See you all around -Doug "DrumUltimA'' Perry
  13. Hi attached is remix I have done of Mario 64 of the hazy maze cave level. The remix is a headphone mix (so hopefully not too muddy, headphones is all I have) I got the urg to remix this track when I first got the software trilogy (made by spectrasonics) a lovely bass programme and the sound of the bass was so good I found myself playing the mario underground theme, and thought yeah a remix would be great and got to work, I spent about 8 hours on it well hope you enjoy all the best Mike
  14. Contact Info Remixer Name: Wingsinadream Real Name: Steven Kleinbub Email Address: Wingsinadream@gmail.com OCR Forums UserID: 25440 Remix Info Game Remixed: Zelda 64 Song Remixed: Gerudo Valley Hello, this is my first submission on OCR and while I am not sure if it is up to your standards, I hope for the best. I wanted to blend a mix of piano and soft background melody with the song overall and I think I suceeded in doing what I set out to accomplish. The mix of alternative sounds and classic piano while maintaining a full-bodied yet minimalistic approach was difficult and was cause for many overhauls in the general sound of the piece.Yes, this is a Gerudo ReMix from Zelda 64, but it isn't orchestral, and that's something to be thankful for I suppose. This is the final product and I hope you enjoy it. -- -Wingsinadream ------------------------------------------------------ http://www.zophar.net/usf/lozusf.rar - 68 "Gerudo Valley" Piano introing things sounds way too fake and rigid in the performance. Tone on the melody's synth is also rather bleh, the drums are thin, not much in the way of dynamics, and the entire texture is sparse and empty. Where was the ending? Some personalization is clearly there with the arrangement in terms of the writing under the melody, but how about interpreting that melodic content more? Barely any interpretation to speak of with the Gerudo theme itself. This probably sounded way more polished in your head. Needs a lot of work, to put it frankly. NO
  15. Hi! Hope this is good enough to go on the site (under 6MB and all ID3v2 tags as required). game: Agent X remix: 'David Arnold' ost: ftp://mirror.support.nl/pub/mono/follindrome/spectrum/tim-follin/agent-x-1.zip year: 1986 sys: ZX Spectrum length: 2:57 remixer: Cheveron composer: Tim Follin comments: Tim Follin did impossible things with the one channel beeper on the ZX Spectrum, like creating a 5 channel score for Agent X. Tim compared the sound to 'nails in a vacuum cleaner'. On the other hand it's a rather nice tune, so I wanted to create a slightly more listenable version. For some reason the AY file plays too slowly on my AY player so after exporting the WAV file I had to speed it up in Audacity. Then I imported it into GarageBand and mucked about until I figured out the BPM (exactly 114 until halfway through when it starts skipping beats). Listening very carefully to the original fuzz I was just about able to recreate the original 5 channels, I rounded out the strings, added a few horn dubs, threw in an analogue synth effect and then just dropped some beats over the top to create a sound reminiscent of David Arnold's 007 remixes. -------------------------------------------------- ftp://mirror.support.nl/pub/mono/follindrome/spectrum/tim-follin/agent-x-1.zip - Title Thanks for providing the source tune, and your interest in the Dirge for the Follin project. Right now though, this isn't much beyond an attempt at a sound upgrade of the original. Js, turn down the volume on the source here, as it's really loud and grating on DeliPlayer. I dunno why it sounds like that, but moving on... The arrangement is fairly conservative and uninterpretive; only major difference is that it doesn't grate the ears. Even at :50, your bassline is exactly the same as the bassline in the original (you can barely hear it in the original). The synths are pretty generic, the texture is bland, and the melodic content isn't particularly musical. The ending fades out with some new ideas that could have been interesting but simply weren't really touched upon. Wish I could be more enthusiastic about this one, but you need a lot more work on the fundamentals. Head to the ReMixing forum to learn more about working with your current soundset and finding some free samples that are of a higher quality, then post any future material to Works for some fan evaluation just to give you some criticisms to work with as you develop. NO
  16. Contact Info: * Artist: Phoenix 44 * Name: Jordan McGee * Email:maroon.fox@gmail.com * Site: http://www.freewebs.com/cheetahprodinc/jordanmcgee.htm * Account Name: Ch33tah * Game: Legend of Zelda: Ocarina of time * Song Time: Zelda song of time (P44 Trance Remix) * Comment: This remix is definately something that really gives the impression of time travel while keeping the original ocarina in there. I, Phoenix 44 am Ch33tah am registered as Ch33tah, just to let you know.
  17. Contact Info (Required Fields): ReMixer Name: Nighteyes The Wolf ReMix Info (Required Fields +1) Name of Game ReMixed: Gunsmoke Comments: Time really flies. I can't believe 3 years have passed since I first submitted a mix! Crazy! Anyway, I decided to go with a different game this time, Gunsmoke. I was going to do another game that hadn't been done before, but for some reason this one stood out. I noticed there were only 2 other remixes, so I went for it. I went with a complete rock remix this time rather than mixing genres. I think this is the music that played when you paused the game, or maybe what played when you were at the shop. I haven't played it in so long, so I really don't remember. I do, however, remember thinking that the music soundewd cool and had potential. Anyway, I hope you like it. I filled out all the ID3v2 info I could, but I didn't have ALL the fields you mentioned, so I filled out the ones I saw. I hope this meets your guidelines. I hope to see this mix make the site. I'll check back in a few weeks. If it does, I'll try not to be such a stranger and maybe do some more mixes. Thanks! "The perfect moment has just come and gone"
  18. The Cynic Project Sonic 3 Fire and Ice (2:27 160kbps CBR MP3) *final* I hope my style is compatible with OC. The sparse arrangement and synth programming are deliberate. The mixing is as good as I could manage on headphones. FWIW, I record all the MIDI (including percussion) live using the destination instruments, and then edit for velocity and expression (vibrato, cutoff) and quantize as necessary. Cakewalk Sonar 3.0 XV3080 (Bass; Shakuhatchi; Piano; Percussion; Pads) Supernova II (Intro Synth) JP8080 (Background Synth) Battery (Hi Hats; Genesis Samples)
  19. Hey guys, I've just finished my first remix yesterday and would like you to judge it. Basically it's an ambient/atmospheric remix but it should also have a recognizable source tune espically at the end... Quick Info about me: ReMixer: Piano Forte Name: Alex Site: http://mitglied.lycos.de/pianoforte23/Musik/ ID: 26410 Quick Info about the song: Game: Chrono Trigger Songs: Ruined World, Sad Theme Links: I think the Sad Theme is not in your archives...I downloaded it at http://www.midishrine.com/index.php?id=5 name wtcsad You can download my remix at enjoy Piano Forte
  20. LINK TO REMIX: Contact Info: Remixer Name: Tensei-San Real Name: Joren E-mail Address: Ayato_kamina1@hotmail.com Website: None at the moment UserID: 46758 ReMix Info: Name of Game Remixed: Chrono Trigger Name of Song Remixed: Tyran Castle Link to Original Soundtrack: Own Comments: Well, everyone has to start somewhere and I hope this ReMix will be good enough to make it on the site, and sound the start of my career as a RemiXer. Anyways, to cut the chatter: I've been wanting to make a ReMix for a long time, having all the appropriate software, and musical knowledge to boot. The song of choice IMO tips the scales between originality and recognizability, given that it's from one of the most often RemiXed games on the site, and on the other hand never has been RemiXed before (at least not as far as I could see) I've tried to retain the original atmosphere, alternating between strings, french horns, and a choir, to overdriven guitar and a steady rock beat, and ultimately mixing both together. The bass in the original piece was already very good, so I've tried to live up to that by taking some of the original bassline and mixing it with some new riffs. The Dinosaur sounds are somewhat gimmicks, but at least they bring on the right atmosphere Well, that's all I've got to say, hope this gets admitted P.S. I'm extremely sorry about not being able to implement all requested Id3V2 tags, but I simply couldn't find one program that allowed me to tag the original album or the lead artist. Also, since I'm not sure whether the ReMix can be downloaded from the link, I've Attached the MP3 to this e-mail as well, just in case, sorry about that. P.P.S. I'm not a native English speaker, in case you hadn't noticed, so forgive any mistakes in spelling, grammar and expressions. Yours sincerely, Tensei-San
  21. Contact Info ReMixer Name: Fusion2004 Real Name: Mark Oleson Email Address: fusion2004@gmail.com Website: http://fusion2004.com Forums Userid: 7647 Remix Info URL: Game: Time Lord for NES Song Remixed: Not sure of title, Track 3 of the nsf (http://www.fusion2004p.com/Time_Lord.nsf ) Comments: I made it because F4T4L told me to. I'm sitting there on IRC and he DCC's me the nsf and said "Track 3. Remix. Now." I listened and after hearing the source complied post-haste. And here we are. D: I couldn't find a name for the track, nor could I find the composer. But anyways, I hope you guys enjoy listening to it as much I enjoyed making it. ----------------------------------------------------- http://www.snesmusic.org/hoot/kingshriek/TimeLord.zip - Track 3 Since this is a Rare NES game, Dave Wise did the soundtrack. Lame/empty/plain drums, and bland/flat sounds the whole way through. Arrangement had some decent concepts, and the second half of the song was stronger, but the execution was too rigid-sounding (e.g. the strings and drums) and sluggish. I'm unfortunately not feeling very generous with my time during this batch of votes. Sorry, bro. NO
  22. Here I have a remix from Sonic 3 "Ice Cap zone" It has an electro style to it with the main melody played less than usual. In this remix and the flow is replaced with numerous new melodies and atmosphere. It still has almost all of the melodies played like in the original title. I had to extend the duration of this peace because of all the different sessions, although it may sound as if repeating itself. The bass and the electric drums are the significant factors in this remix, taking it close to the breakdancing type electro genre. Not being cocky here, but I myself think that this remix may have a chance to be qualified with the only drawback being it's duration and repetition. But take your time in the evaluation Thank you very much and keep it up! Here's info about me and the song: Artist name: Papu Sale Song Name: Freezing Point Song Link: ------------------------------------------------------ http://project2612.org/download.php?id=61 - "IceCap Zone 1" Weird, flat opening. Picked up a little as the ethereal synths came into play, but the foundation of the track just sounds flat. I did like the subtler playing of the intro notes from the source from :41-:54. Some serious bread-y-butter synths and beats are up in here. Track's a bit dry and thin with those beats, but we'll see where else the arrangement goes. Melody pops in at 1:23 with some changes to the rhythm. That flat foundation shouldn't be so exposed, 1:51-2:04 being the case here; is it just me thinking it sounds odd? After riffing off the intro notes again (2:04-2:24), it was basically another iteration of the melody in exactly the same way as last time, but Papu switched up the style at 3:06 with some new ideas in there. Switching up the snare's pattern into something less beat-keeping would be a nice touch somewhere; halfway through, it's getting pretty old. More good original ideas/writing in there from 3:34-4:01, piecing together well with the IceCap theme's style before going back to the theme. Synth lead from 4:15-4:29 (and later 4:43-onward) was a bit lame; would have appreciated some cooler processing/effects to make it sound more unique. Cool tease of the note flurries from 5:44 until the end as the song faded out; they're a bit too cheesy to be used for a long time (at least, IMO), so you did the right thing by limiting their usage to the end even if it was an arrangement cocktease. Great base here, but the sounds could use more refinement. Some of the flatter synths could use some changes. I also don't auto-NO the bread-and-butter sounds, but when more could be done to make the track sound unique from a synth/sample perspective, I like to push for that kind of improvement. The arrangement developed surprisingly well. The beatwork almost never changing up was definitely a negative. A more dramatically evolving arrangement could have probably weathered a negative like that, but it's not at that level yet. Since the changeups in the melodic arrangement were more subtle and not very dynamic, you need the beatwork to do something to compensate, not ride on cruise control. Solid stuff so far, but I'd like to see how you can further improve it. Definitely keep working on it, Papu. NO (resubmit)
  23. Remix: Pirate Fortress of the Great Bay Remixer Name: Maurs Song Remixed: "Pirate Fortress" by Koji Kondo from The Legend of Zelda: Majora's Mask, for the Nintendo 64 Scenes from the Pirate Fortress... Howling winds, bitter spray. A pirate Great Ship emerges, ghostly. Ragged sails billowing, it climbs the swells thrown its way by a raging sea... The Pirate Fortress looms ahead, its signal fires calling the Great Ship home. Soon the ship has vanished behind the Fortress's cliffs of iron and stone, the great gate is closed. Sunset over the Great Bay coast, the strength of the storm recedes with the day. But the apparent calm of night masks the treacherous waters. Waves writhe in the twilight, starlight dancing from crest to crest. Against the old fortress walls, these waves crash with tremendous ferocity. The Fortress, however, stands unconcerned by this ageless barrage. It sneers down, invincible. And behind those walls, strange fires ignite, pillars of smoke. What goes on behind those walls? Beyond the perimeter patrols, within the inner chambers - what tortures, what treasures known? The great watch tower is now alight! In the dead of night, the pirates take no chances. And through this magnificent fortress of brutal, all-female pirates, amidst patrols and firelight, a lone intruder makes his way... ... Hello djp and OCR, I always wanted to do a remix for OCR, and back in January I bought Reason and started this project. I worked on it on and off since then, schoolwork permitting. Finally, after a very concerted effort the past few weeks to get it finished, here it is. The entire thing was done only with Reason and my mouse, so anybody owning Reason has access to all the sounds I used. In creating this remix, I wanted to broaden the scope of the original work, so I made a multi-"movement" work, featuring Koji Kondo's theme as well as a lot of original composition. The first "movement" is pretty much Koji Kondo's original theme, fleshed out, with slight variations. The second (piano) "movement" borrows only chords of the theme. The third (dance) "movement" uses a little melody and accompaniment I came up with to transform the theme into a dance. The ending of the dance as well as the fourth section (the brass chorale) are original composition. Finally, the brass chorale crescendos to the Recap and the restatement of the original theme. To go along with this idea of "movements," I included a program note above. As far as I know, ocremix hasn't seen too much of that kind of thing, so I figured what the heck, and went all out. I just want to say I don't mean for the program to be the only possible interpretation of the music. You're free to see it as you please. All I'm trying to do is spark people's imaginations. Lastly, the compression to mp3 was brutal to a lot of my sounds (trumpets, piano, but especially some percussion and the dulcimer). I played with the LAME encoder a ton, but basically I think the length of the piece and the number of high-quality samples means there aren't enough megabytes to work with. I need to save bps for the loud sections, but at the same time, in the quiet sections, 128 is too low. So the quality is my gripe with the mp3, but let me know what you think. As always, any comments, questions, or criticism greatly appreciated. Thanks, Mark Mark van Mechelen 07mmv@williams.edu
  24. Hello my name is Robin, i'm from the netherlands. I make music with my computersoftware, and not just normal music but also gamemusic. I got this website by a friend of me... I normally upload my music to _______. I was logged in today and i was searching myself to death... where the hell can i upload my song? and how doi listen to a song someone submitted? If you ( or who ever reads this) could plz give me some feedback about how to do... then you might help me out very nice... thnx already!. BTW, i've tried to send the song as an attachement to the e-mail. Hope that doesn't matter... the song is calles Super mario land... I don't remember which game it was, but maybe you'll recognise it? I just know it was a Gamboy game... Hope this is enough for you... lemme know as soon as possible plz... Cheers, Robin ---------------------------------------------------- Pretty straightforward trance adaptation. Definitely alright for the old school days, but the groove is pretty basic, and the interpretation is very minimal beyond converting the original into a more trance-friendly format. Took until 1:58 to finally do something a bit more original with the chords of the original, followed by the somewhat arranged melody fading back in. Once we hit 2:25, it was exactly the same arrangement ideas, except the lead was slightly different with thicker harmonization. Original ending at 3:21 was a pretty lackluster/"I-give-up" close, including that always tacky cymbal smash at the end that every newcomer throws in at the end. You've got some decent ideas for the remixing the source tune, but the interpretation factor is low. Besides continuing to learn how to develop complex textures, listen to some of the more recently posted tracks on OCR and see how they rearrange and interpret their chosen source tunes in a more substantive way. NO
  25. Info: Remixer name: MaZe Game remixed: Chrono Cross E-mail: maze.mixer@gmail.com song title: People Seized with Life style: trance hey again. I thought i'd give it another try. This time with a track from Chrono Cross. I didn't feel like looking up all the correct info just yet, since i'm not sure if this'll even reach the panel :s. Enjoy. -MaZe.
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