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Liontamer

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Everything posted by Liontamer

  1. http://www.noderunner.net/~llin/psf/packs/FFX-2_psf2.rar - 101 "Eternity ~Memory of Lightwaves~" I went NO on the first resub, and I'm not seeing how this is ready to go once again. The bar's gone up since both previous submissions. Not much higher, mind you. But when given the time to hear a track like this, where the changes aren't particularly drastic, a lot of the flaws are more glaring and impactful. The belltones are rather bland; the timing's rigid and the notes are generally at the same volume throughout. Plus just having that single, lonesome lead makes it sound pretty weak. Even when you have the synths harmonize with the belltones at 2:10, the combination of sounds is very spartan, and not really filled out by the rather basic beatwork. The sound/synth design is bland and the textures aren't sophisticated enough to make up for it. The arrangement's personalized, but could stand to be more interpretive, sure. It's less of an issue for me, but I definitely see where TO's coming from. Handing in another resub, you have a chance to do more than this on the arrangement side now, plus amp it up on the production side, and none of that happened. Look at the breakdown at 3:00. I remember when those little embellishment synths (3:02, 3:06, 3:09, 3:12, etc.) were actually audible. Now I could barely hear them, and I think the only reason I noticed they were therewas because I was familiar with the previous versions of the submission. The soundfield's not quite fleshed out, and you're pulling embellishment ideas into the background? Dynamically, you could use a bit more in the way of buildups and breakdowns; the ones you had in there were a bit modest in the dynamic changes, but otherwise on the right track. The sounds you're using are also hampering the track from a dynamic standpoint. You change up various stuff over time, but none of it really makes the track sound much different in the end, so there's not enough contrast created. 3:59-4:50 has some liberal arrangement ideas, especially with the belltones, but wasn't particularly harmonius at any point, which seemed like a changeup for the sake of having something different to pass the arrangement standard. Hate to sound presumptuous, but that's what I presume. This track really needs more than some touchups, it would need an overhaul of sorts to get something passable. Again, it's not that this track is bad, but at the same time you've gone about as far as you can go with these incremental changes from sub to sub. NO
  2. No. You don't have to like the track at all. But to claim the association to Marble Garden Zone is minimal by any theory is both irresponsible and inaccurate. At best it's bullshit, so I called it bullshit.
  3. The whole "song is NOT marble garden 90% of the time" is so grossly inaccurate, even in a hyperbolic sense. The piano portion from 1:29-1:47 goes off into some liberally arranged comping, sure. The final vocals from 2:43-3:01 also don't involve the Marble Garden melody. The rest of the song is very obviously Marble Garden, whatever "modal aspect" bullshit you want to throw at it. Terrible review, one that misrepresents the mix.
  4. http://www.zophar.net/usf/lozusf.rar - 57 "Windmill Hut" (56 "Ocarina ~Song of Storms~") & 44 "Temple of Time" (43 "Ocarina ~Song of Time~") I wanna clarify for everyone, we have a number of Song of Storms arrangements. The "Ocarina ~Song of Storms~" jingle itself is only 5 seconds and just the first phrase of a longer track. "Windmill Hut" is actually the song people are arranging when they think of "Song of Storms". Onto the track, yeah, the samples were pretty bland, the tempo was plodding, and the composition itself was repetitive. Song of Time was pasted in from 2:23-2:43 & 5:05-5:24 on some horribly delayed strings. The only escalation the piece had was at 1:12 with the drums and that REALLY quiet string synth in the back. Other than that, this could bore someone to sleep, bro. Indeed, you don't have to make it a faster-paced song, but it should possess dynamic contrast. On the arrangement side, the interpretation factor was pretty low. Not much interpretation to speak of, just rinsing and repeating the Windmill Hut theme over and over again. You went for the bare minimum of interpretation and creativity, when you could have incorporated more variations, original passages, and dynamic changes into the picture. NO
  5. http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Nice opening, homey. Nothing to do with Zelda really, but the source melody showed up at :32, so it was all good. Joined by some very lo-fi plucked string samples at :40. Joined by some droning synth on harmony at :52. Uh...is this all there is? Yeah, BGC's right, this track is empty as hell. There's nothing really going on here. The melody's sparse, the accompaniment is barren. Pretty much everything is bumping and thumping in the low end, then you've got nothing else even happening. Perhaps devise more harmony or countermelody parts to work with that barren lead and thus flesh things out more. Allow other sounds to breathe as well. Your beats and low-end effects are clearly louder than everything else, and just end up stifling those other parts. Also, go for something interpretive with the "Dark World" melody itself. Besides this genre adaptation here, the structure is practically the same as the source, which is boring. NO
  6. Contact Info * Your ReMixer name o wtuo * Your real name o Elz Newman * Your email address o elzinfierno@bluebottle.com * Your website o www.infierno.co.uk ReMix Info * Name of game(s) ReMixed o Banjo Kazooie * Name of individual song(s) ReMixed o Treasure Trove Cove / Gruntilda’s Lair * Additional information about game if it has not yet been added to the site, including composer, system, etc. o Nintendo 64 o Composer: Grant Kirkhope o Developer: Rare * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Just another boring day playing guitar when I played the main riff, and completely went off on one… this was the results. All created with Hammerhead Rhythm Station and Sony Acid Music Studio 6. ----------------------------------------------------- Banjo-Kazooie OSV - (25) "Treasure Trove Cove" & (24) "Gruntilda's Lair (Treasure Trove Cave)" Pretty conservative arrangement; just a genre conversion really. Intro was decidedly lo-fi, but simply became low-quality at :22 when the drums and guitar kicked in. Except the chorus, the drums were way louder than the actual melody and the atmosphere was pretty muddy. First section ended with a long hanging note eventually transitioning into "Gruntilda's Lair (Treasure Trove Cave)" at 1:37; pretty cover-ish again. Drums entering at 2:10 were lame and only kept time, plus they were too loud. Good close with the guitar feedback though, followed up by those last few strums. Decent track, but a straightforward, undeveloped, uninterpretive arrangement and bleh production don't get the job done. NO
  7. URL: Remixer: deific-X Name: Even Alander e-mail: deificx@gmail.com UserID: 51929 Game: Zelda 3: a link to the past Song remixed: Darkworld Remix name: Dark neon Comment: I've allways enjoyed the darkworld theme, but never found it sounding dark enough. So in my attempt to make a more morose atmosphere it ended up sounding more technological. So if you put Link in a Neo-Dark-tokyo-3-underground-world in the year 3098, this would probably be its theme.
  8. Andy Jayne, Fishy - Phantasy Star 4 'Delirium' File URL: Contact Info ReMixer names: Andy Jayne, Fishy Real names: Andrew Jayne, Cain McCormack E-mail addresses: contact@andyjayne.co.uk , Fishy1618@gmail.com Websites: http://www.andyjayne.co.uk/ ReMix Info Game: Phantasy Star 4 Track: Dark Falz Comments Andy Jayne I have long wanted to arrange a track from a Phantasy Star game, in fact Quinn Fox's 'Lobby Static' was the track that brought me to OCReMix and inspired me to take up rearranging and reproducing video game music. The track itself is basically a fusion of different metal sub genres but it doesn't really fit into a particular category. The track title came from me randomly looking at my CDs and noticing one of the Bloodbath titles, "Death Delirium". I had in mind making a track that was technical yet catchy, and obviously there was the need to incorporate the source. The source tune should be easily recognisable but I feel that the arrangement is unique. The remix was arranged and produced by myself with Cain's guitar performance and recording. The collaboration between us went particularly smooth and the entire track took a lot less time than I imagined. We are currently working on other tracks and have more planned for the future. Fishy I was contacted by Andy through msn after he found my details on Xerol's performers database with this pretty technical track. It was quite a challenge to play with its awkward picking patterns combined with the unusual style and tonality, but I think I pulled it off. Andy is easy to work with and we seem to work really fast together, so I wouldn't be surprised if you hear more from us. ----------------------------------------------------- http://project2612.org/download.php?id=51 - 36 "The King of Terrors" Give the correct source name for your mix next time. This is a more uncommon game in the community and it annoys me to hell to look through a 60-track soundtrack just to figure out what you're arranging. Thanks to TO for leading me in the right direction after finding out Dark Falz was a boss character. Into the mix, hot intro here. Very Phantasy Star style with improved sounds; beautiful bell sound. Melody from :02 of the source came in on strings at :18, sounding much more melodious. The soundscape was getting a little lo-fi and imbalanced, with fairly strong beats and a subtle bassline joining in at :35. Guitars at :55 had some decent energy but just seemed really muddy and crowded up the soundfield, preventing other sounds from being distinguishable; whatever bassline you had, it was practically inaudible. Machine gun drums at 1:15 were ridiculous and didn't fit here at all. Scrap the machine gun drums for something less busy, but more intricate and progressive. Guitar performance there also wasn't smooth at all, and the guitar and drums were so loud until 1:33 that everything else was buried. It had the unenviable misfortune of briefly sounding like two unrelated songs playing at the same time. The arrangement also lacks after a while. Everything after 2:21's basically recycled from before, so it's repetitive and, of course, retains the same production/mixing issues. Decent ending at 3:30, but could have been extended a little bit so that it doesn't seem sudden. The guitar work is just way too loud the whole way through, and continued that way for the whole song. You gotta find a better balance among your parts. And don't get lazy on the arrangement side for the second half. What's in place isn't that strong that you can afford to simply rehash it. EDIT (1/15): Just noting that I've since checked out the revised version. The machine gun drums are still lame, but not as annoyingly positioned, so the writing is still bleh there but the production was a bit better. Unfortunately at the same time, the drums are pulled back so much (and the tone is so weak), that they don't really contribute much power to the track anymore. The balance is a bit better, but it's not there yet. The added instrument at 3:12 was a nice touch, but was merely on top of the other parts we already heard for the rest of the track. Even if it had been on its own, it also came in way too late IMO to provide enough contrast to the previous sections. Vote still stands on the arrangement and balance issues, but this was an improvement. NO
  9. Original Decision: http://www.ocremix.org/forums/showthread.php?t=2585 1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=2832 Handle: Skrypnyk Game: Final Fantasy X-2 Title: From a Dream (2006 Edit) It's been awhile, but I've learned a lot since I first submitted this. There are some rendering issues that I hope isn't a huge deal, I tried several time to minimize that issue.
  10. http://www.zophar.net/gbs/cv2.zip - Track 10 Ah lame. Yeah, if I were more familiar with this soundtrack, I would have caught something like this, but Jimmy had it covered. Like a Jimmy hat, HAR HAR HAR! [Jimmy edit] stfu, Larry [/Jimmy edit] Just a MIDI rip with some ultra-bland drums given 2 loops. Definitely a disappointment, but at least the source tune was cool. N.O. confirmed in big ass letters
  11. Contact Info * Your ReMixer name = C-Storm * Your real name = Rikard Berg * Your email address = cstormmusic@gmail.com * Your website = www.myspace.com/cstormmusic ReMix Info * Name of game(s) ReMixed = Tecmo Cup * Name of individual song(s) ReMixed = Tecmo Cup Razors Theme * Additional information about game if it has not yet been added to the site, including composer, system, etc. = 1992 NES (The soccer game, not the american football game) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. = Made it in FL Studio 6, vocals from another producer called Venum ( a friend of mine), the vocals are own composed. Used around 10 hours to complete it. ----------------------------------------------------- http://www.zophar.net/nsf/tecmo_so.zip - Track 13 ("Razors' Theme") Rather bland opening. Sounds like it's supposed to have 8-bit sounds, but the textures are sparse and bland. :28-:56 features a bunch of gratuitous talking on top of the empty arrangement. 1:08 shifts over into some generic boom-tiss adaptation of the theme. More creative processing choices would be a major plus. More talkies at 1:41, only much longer this time. 2:54 repeats 1:15's section with thicker beats to amp up the energy level, but the arrangement is still the same. Key change at 3:20, but nothing new besides that to close things up. Damn, this is like some really cheesy, poorly done Eurobeat. Sure, the spoken rhymes aren't awful, but the song is relying on this stuff to carry it when the music portion of it is so bland and simplistic. Don't just adapt the theme to the genre. It's a short theme, but ripe for more melodic interpretation than what's in place so far, as well as a less generic application of the genre. NO
  12. Tweek Brian Arnold bmarnold@uga.edu www.tweekmusic.com Absolutely no idea what my forum number is. Tetris Attack Bowser's Stage and Panic Mode This is Bowser's theme from his stage in Tetris Attack. It is a remix of both his normal stage and his panic mode. The song is a mixture of percussion inspired from Tan Dun and orchestration from Klaus Badelt. I'm actually quite happy with how the fusion worked. If nothing else, I look forward to the comments and suggestions that you guys have to offer. I request that the link to my mix be kept in the judges post. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ta - "Bowser's Stage" (ta-33.spc) & "Bowser's Stage - Critical" (ta-34.spc) The encoding's a bit lossy sounding/muddy, moreso than other tracks we have at 128kbps. I'd love to hear this in a VBR encoding to push our 6MB filesize limit. In any case, the track is wonderful. Who are you and why haven't I heard of you before? The orchestration is excellent, the part writing sophisticated. Brian's got a really strong sense of dynamics here, varying both the instrumentation and intensity of the track many times over the course of the 4 1/2 minutes. The woodwinds from 1:50-2:15 were excellent, and I loved the brass and piano doing their own iterations of those phrases immediately afterward. Nice change in the intensity at 3:18, moving into the very active drums. The arrangement was relatively straightforward, but you see how Brian really built new ideas and phrases from the base of the original to really expand the piece. And to be honest, look at how completely goofball the original track sounds compared with this epic goodness. Production could be cleaned up a lil', but otherwise sweeet with 3 Es. Nigga, I KNOW you gets da YES.
  13. Hey, This is a track I did for the OUS "Bad Dudes" EP ( http://www.oneupstudios.com/BD/ ) that nobody downloaded. The theme of the project was boss, villain, and other generally evil tunes, so I did a medley of "Sub-castle" from SMW and my favorite excerpt from "Dancing Mad." I wasn't planning on doing a track for the project at first, but changed my mind at the last minute and pounded this out in about 8 straight hours the day before the deadline. I didn't really have OCR in mind when I made it though, so I decided to have a little fun and experiment a little with multitracking and punching in. So who knows, this might be my first rejection. In any case, I had fun making this, and I hope you guys like it. Thanks again to Mustin for doing the production. Enjoy, fgts. - Dhsu
  14. Intelligent mitochondria, my ass. Thanks, Kunal Majmudar Composer | www.ktriton.com ------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/ParasiteEve_psf.rar - 119 "Theme of Aya" & 116 "Influence of the Deep" Been a fan of the Parasite Eve soundtrack ever since I used it as BGM for VGF38 for Halloween '04. Tracks like "Influence of the Deep" I always found funny. The whole soundtrack has all this egregiously synthetic vox in there. The premise seems to be that the jumpy note movements are supposed to complement the ghostly and paranormal feel of the game, but it just sounds cheap. Onto Kunal's mix though. Not the most effective use of static I've ever heard, for the intro here. The piano sounding more lo-fi and distant would have complemented that idea more. As is, the static just sounded gratuitous. Good escalation at :33 with the brass and strings (playing the supporting piano's part at :11 of "Theme of Aya"), along with a nicely-paced groove at :43. The overall texture at :54 when the "Influence of the Deep" melody came in seemed a lot quieter and less impactful than what it sounds like you were going for, particularly the strings. Was waiting for that "punch the listener in the face moment" that the buildup alluded to, and it never arrived. Great job though on making your take on "Influence" more melodious than the original. Brass swells at 1:38 & 2:26 seemed like they had some minor audio deformations going on; was a problem in the low end for some parts, but I dunno what was causing it. In any case, nothing significantly impactful. Nice reference to "Theme of Aya" from 1:38-1:47. Cool stuff with the strings, piano and later woodwind (I believe) at 1:48 continuing with Aya's theme. Awesome piano run from 2:07-2:26, bolstered by the subtle percussion, beats, and strings. Loved the piano writing from 2:46-3:11 as well, arranged from a quiet supporting part first found in 1:22 of "Influence". Strong arrangement, with good textures and solid dynamics. Good luck on the rest of the vote though, as this one may get divisive. I remember talking with pixietricks about it and she said "PMS sucks. I feel all cramped and bloated." It just sounded to me like she was biased against these Bad Dudes. No need to worry about that from me though. Nothing to hate here. YES
  15. Hello OCR Community. I made a cool Remix and many people already liked it, so I found your site to show this song to more people out there. YOU'LL LOVE IT! (even if you never played HoMM3) Song already uploaded on my website -> check it out! SONG DATA: Author: Paul Ograbisz Album (not finished): The Unrecognized Powers Song: Knights and Magic Genre: House Size: 1.650 MB Lenght: 1:45 min Bitrate: 128 kbps Location: (click on number "01" at bottom -> Download) Link to this site or http://people.freenet.de/vultracide" if you want, but please do not link directly to my mp3. Info: http://people.freenet.de/vultracide/pdateien/The_Unrecognized_Powers.txt Thanks. Yours Faithfully, Paul Roman Ograbisz. vultracider_jadison@hotmail.de http://people.freenet.de/vultracide ----------------------------------------------------- Bah. Really hate subs like these where the submitter gives no source tune information for an obscure game with a large soundtrack. Checked out all 48 tracks (absolutely excellent soundtrack, I'll add), and nothing sounds like this. Based on the notes about this track from your site, it looks like you may have just made some sparse original music & beats, then added several direct sampled in-game music cues and SFX on top. Since I don't know for sure, I can't treat this as if it were a violation. But I can treat this as an obvious NO. Not gonna waste further time on this one.
  16. Ahh... Hi there. I've improved greatly since the last time I submitted, I hope you can hear the changes. ^^ I'm not quite sure who the original composer is... I've looked almost everywhere. Oh, and my ReMixer name is cornandbeans. Nice to meet you. I hope you enjoy this one, I'm trying to add a bit more meat to the Donkey Kong Country 3 section. ~cornandbeans ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkdt - "Hot Pursuit" (kdt-23.spc) The composer of the original was Eveline Novakovic, FYI. LIGHTNING ROUND! (stolen from The Wingless) *Bitrate is too low for no reason *Good energy to start off with *Nice breakdown from 1:22-1:49 *Faux guitar lead at 2:05 is a bit too loud, but used creatively *The breakbeats used until 2:20 are too repetitive; vary them up more so the energy isn't so static *Love the string work; nothing flashy, but it was done well *Way too much delay on the synth guitar from 2:47-3:02; you can tone it down without losing the overall feel you're going for *Many of the sounds (melodic lead, drums) are bland; could use stronger effects/processing work to achieve the energy the writing intends *Phat groove (abruptly, IMO) brought in at 3:15 that reminded me of Benny Benassi's "Satisfaction" Lots of promising stuff here that needs to be polished up on the production side before I can feel strongly on passing it. NO (resubmit)
  17. ReMixer name - exTension Name of game ReMixed - Tsukihime Name of individual song ReMixed - track 5, "Seperation" Additional info about the game: composter - KATE system - PC copyright - Type-Moon, 2000 A picture of the game's cover art: http://www.geocities.com/max3075/moon.jpg And finally a link to the game's OST: The song rearranged is the fifth track on this site. Comments: I have always been a fan of Tsukihime's music, and with the release of the the game's english patch in Novemeber 2006, I was finally inspired to finish this rearrangement. ----------------------------------------------------- Ever After: Music from Tsukihime Reproduction - (05) "Ketsubetsu" LIGHTNING ROUND! (stolen from The Wingless) *String movements were a bit awkward, but otherwise serviceable *Piano accompaniment was decent, but felt pretty mechanical and plodding after a while *Guitar and drums entering at 1:57 created an imbalanced texture with the orchestrated parts *Guitar performance wasn't expressive *Cymbals sizzled *Rigid timing hampered the track's expressiveness *Though some new ideas were there, the arrangement was fairly conservative, and many of the instrumentation and song structure ideas were basically identical to the source (e.g. supporting piano, strings) Work on throwing further interpretation into the arrangement, making the overall sound stand apart more from the original, and sprucing up the details in the performance. NO
  18. If it's not a rearrangement of anything, it definitely wouldn't pass. That being said, awesome track, Danny.
  19. Hello! Here i come with a smoking fresh tune i wrote a couple of days ago, its a Remix from : Castlevania II : Belmont´s Revenge to Gameboy (Old school, black and white) version. In a refreshed sound of course. And im a newcomer to OC-Remix and i wish to add my Remix to the collection of outstanding music. Alias: [MusicWizard] Webpage: www.musicwizard.biz Email: (only used for music stuff only) This adress i send this email from is my other common adress, so please dont add it. Best Wishes, MusicWizard / Taurus1979
  20. Contact Info: Mixer Name: E Bison Real Name: Eliot Britton E-mail: eliot@tentoomany.com web: www.tentoomany.com Track Info: Game: Final Fantasy 6 Song: Devil's Lab Remix Name: Allfactory Link: About the track: My last submission (4 years ago) was all about clocks. This one is all about machines. Over the last few years I have recorded a lot of industrial equipment for use in sound art projects. I've been working on a Max/MSP project that combines Vectory synthesis, FM and granular synthesis. I wanted to make a synth that sounds like a malfunctioning machine. So I did. What better way test it out than a Devil's Lab glitch track? The majority of the material used is derived from factory noises and radio static. I wated the track to sound like the product of a bunch of factory robots. Things to listen for: 1. All the machines power down, recharge and power back up during the breakdown. 2. Kefka quote 3. A few FF6 OST magitech sounds tucked in there for good measure. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "Devil's Lab" (ff6-214.spc) Very fucking cool. "Devil's Lab" is one of my favorite original VGM tunes, just because of the energy. McVaffe's "DevilSLAB" and especially Khalal's "Devil's Lab (Acid Mix)" are the two mixes that got this theme stuck in my head when I first sat down and listened to every OC ReMix in three days back in mid-2002. Great to see E-Bison back after a huge layoff from the community here. He's been keeping busy with some catchy stuff with Ten Too Many. Eliot really digs into this one with some nice SFX choices as instruments, a more deliberate tempo than the original, and some creatively understated arrangement of the "Devil's Lab" melody. This was a fairly conservative, but hugely personalized and unique arrangement. Dynamically, he also pulled this off well in light of his stated goal to keep this at one tempo throughout. I liked the fact that this was part of a similar motif to "Time Management," with machines rather than clocks like you mentioned. Nice stuff, and professional arrange album quality. Got nothing much left to say. This is chock full of mechanized spices. Grab some WD-40 to get some of the squeaks out, and enjoy. YES
  21. Hey, this is my first remix here, so, here's hoping I get this right: Remix Title: As The Storm Fades Remix Link: ReMixer name: Yllek Real Name: Benjamin M Kelly Email Address: yllek666@gmail.com Game Remixed: Legend Of Zelda: Ocarina Of Time Song Remixed: Song of Time Comments: "As one of my favourite songs in the game, I was rather disappointed (and stunned) to find that nobody had yet remixed the Song of Storms from OoT, so I set about remixing it. I was originally going to go for something more upbeat, but somehow, it got slowed right down in my mind, and into my mind came this image of the aftermath of a storm... Then I thought this was kind of metaphorical for the games ending... Ganon's defeat and sealing... It's like the passing of a storm, Hyrule is ravaged, but the worst is over and the rebuilding can begin. "When the storm fades, All is still and silent Save for the beauty of life and love Which is declared loud as thunder." Arranged and sequenced in Cubase SX3, this has been so much fun to write, and I can only hope that others find similar enjoyment listening to the fruits of my labour (if such a word can be used!)!" I hope everything's here and present, and that the remix is considered appropriate. It may be my first fully fledged remix, but I'm very proud of it and a lot of work has gone into writing it; but either way, as I said, it's been fun to write, and I hope others get as much enjoyment from it! Thank you, Ben
  22. I wanted to do something new and fresh. With the ddr feeling. So i composed this little thing with cv4 themes I hope you like it! // NoppZ ------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=scv4 - "Bloody Tears" (scv4-19.spc) Definitely feeling the lo-fi intro, though a bit too "verby". Nice groove coming in at :17. Love the way it gradually went from lo-fi to clean, but it started to get way too trebly and blistering around :38. The treble's over the top and needs to be pulled back. Much like "Hyrule Party Mix", this has a simple clap groove supplementing things that doesn't integrate well with the rest of the arrangement. When I first heard it, I said "what the fuck is this?" IMO, with "Hyrule Party" it worked better than it does here. It does indeed sound pasted on, especially given how loud it is. DDR songs, as brief as some of them are, tend to have more sophisticated and better produced beatwork. Nonetheless, the negative effect of the claps not meshing well lessened over time. Much like "Hyrule Party Mix", the arrangement of the source material was strong. I really appreciated all the work put into the bassline and supporting instrumentation; most people don't bother so much with those details. Things were so interpretive and comprehensive on that level, that I can't vote it down just due to the claps not gelling with the rest of the song. It's almost like reverse groove bias. I'll hit up Filip about a possible re-encoded version that tones the treble down a bit, but otherwise I'm feeling it. It took a while to come around to the strengths of the arrangement and not be so put off by that overbearing, bread-and-butter clap pattern, but I'm glad that I did. YES
  23. Where's the rest? - LT Remixer: Psycho Scapegoat Song: Forest Fortress Game: UN Squadron System: SNES Copyright: Capcom My second time submitting, my first did not succeed, but after reviewing the comments, I know it needs work. I applied what I learned and tried again with a separate composition. The link is: My Link: www.myspace.com/psychoscapegoat ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=a88 - "Forest Fortress 2" (a88-07.spc) Didn't even name this differently than the source, already a bad sign. Straightforward guitar cover with two playthroughs, making it nearly 1-for-1 with the source. Hell, the non-guitar parts having to do with the source may even be MIDI ripped. Decent guitar coverage, good harmonization. Drum writing is alright, but the sounds of the kit are pretty tame compared with those wailing guitars. :38 hits the second playthrough of the source, only with some rhythm guitar added that pretty much buried the MIDI-ripped foundation of the original. Ends after only 1:21. Cool cover, but you need to do a lot more vis-a-vis the standards around here to pass. More expansion and/or interpretation is needed, and practically MIDI-ripping parts is counterproductive to those ends. Compare some of the recently posted mixes to the originals to get more of an idea of what we're looking for. (Good example of the closest you're gonna get to a cover nowadays, Sonic the Hedgehog 3 "Walk on Water".) NO
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