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Level 99

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Posts posted by Level 99

  1. OCAD minecraft is down until further notice. My fiancee's motherboard borked and her new one takes DDR3 instead of DDR2. The only spare DDR3 that works is in the Minecraft box, so I have to salvage that until either a) I can afford buying replacement DDR3 for the box or B) someone sends me some DDR3 to put into the box.

    Sorry for the inconvenience.

  2. My recommendation would be to get two people: one person to take these old songs and create a MIDI for them, and another person to take that MIDI and apply it to some tasty samples. I know there are a few people around OCR who have done/do stuff for VGMusic.com, so they'd be the first to check for. After that, basically anyone who can spend a few minutes tweaking that MIDI who has access to nice sample libraries can get the touch up you're looking for, I think. It would definitely be easier than asking a single person to do it all by themselves.

  3. On behalf of the Muffins, I want to thank everyone for their comments and feedback! We will indeed be staying classy.

    Was the inclusion of the Peter Gunn theme intentional?

    If you listen to the source, its not the Peter Gunn theme, but rather the way the riff works within the original track. I can understand you hearing a similarity though.

    Ska was the wrong direction for this song, fast hardcore rock that doesn't go so far as to be metal punk or screamo is how it should of gone.

    wut? That wasn't even a sentence that I could understand. But if you have an aversion to ska, that's a personal problem. Us plaid muffins? We're ska, through and through 8-)

  4. I have an idea brewing for 28 - A Little Mischief based on the "inspiration" they included if I could possibly claim that.

    I do have one question though - if the source is only about 1:30 in length, does it matter if I don't end up creating an arrangement that's 3+ minutes? i.e. there's no minimum length to aim for?

    You're marked as claimed for that.

    In regards to your question, I've asked them and will get back to you with a response. I'm fairly certain that as long as you do at least the length of the original, it should be okay.

  5. If this is open to anyone willing, I would love to at least try something for this, even if it may not end up being up to par. I do have a lot of free time coming up in the near future to work on some music since I'll be done school. I'll give some tracks a listen when I get home and see if anything catches my ear.

    Its open to anyone but the final music must be up to par, yes. You have it exactly right but that shouldn't discourage you from trying at all. Do let me know if you find something that tickles your fancy.

    I'm not a mixer, so I'm useless.

    But if I was, "Party of Ghost" sounds badass. I'd pick up my guitar and try to learn it by ear, but it's probably more effort than it is worth.

    Even if you don't pick it up, I highly encourage you to use this music to learn and improve your musical skill! There's no such thing as "more effort than its worth" if you get something out of it!

  6. Some questions..

    I found lot of interesting tracks, but I'm complitly confused. What actually i need to do?

    Cover? RMX? Or what? And the most unclear thing is: WHICH actually track in the folder I need to .." what?"..Megaman? For what purpose all this youtube links to megaman or zelda or whateva. I'm confused.

    Sorry.. MegaThanks to someone who can tell WHAT actually i need to do.

    yeap, i'm dumb:<

    I'll send you a PM with more elaborate instructions if you need it.

    I've already got mine about 90% done. I had some trouble with the latter part and I need to tweak some more stuff inside, but I'm at a point where I can put it off for a little bit and show it to Stevo when he's around.

    Fantastic!

  7. Are there any vocal tracks in the game at all?

    I just woke up but off the top of my head, no there aren't.

    Stevo, I think I could do something with "First Love". Cue me in. :)

    Done.

    Hell, that's soon. This is pretty cool, though - good luck getting it all done by then!

    Yeah, that's why it wasn't possible to realistically organize a FULL roster of songs, so really, just seeing exactly how much can be done in a short time. Will definitely be interesting to see how it all turns out!

  8. OverClocked ReMix and Darkside Translations present

    Rosenkreuzstilette Re-Vamped!

    Description of Project

    Overclocked ReMix has been approached by Darkside Translations to take the original soundtrack to the Japanese Doujin game Rosekreuzstilette and overhaul the original tracks, taking inspiration from numerous video game franchises. This project, which is being jointly run by Leif Landevag (aka. TDOMMX) and Level 99, is aiming to get as many tracks upgraded in appropriate style before the final deadline. Leif explains the gist of the project:

    Hello, everyone. This is Leif Landevag (TDOMMX), the Project Coordinator for Darkside Translations and the co-producer of the English localization of Rosenkreuzstilette. I'd like to thank you all for volunteering to overhaul the soundtrack of RKS. I have been a fan of OverClocked ReMix for many, many years (I've lost track of exactly how many), so I consider it an honor to be working with you.

    Rosenkreuzstilette contains many deliberate homages to gaming classics - in its graphics, its character designs, its levels, and even its enemy AI. A prime example of this is the game's lead antagonist, Count Michael Zeppelin (pronounced "Mikhail" without the 'k'). The

    is an undeniable throwback to the battle between Richter Belmont and Count Vlad Tepes Dracula, as retold in Castlevania: Rondo of Blood,
    , and
    . Zeppelin's outfit, his mannerisms, and even his demonic form closely resemble their Castlevanian counterpart.

    Since the release of Symphony of the Night, the song "Dance of Illusions" has been regarded as the theme of Dracula himself (and has been officially recognized as such in

    and
    ). Its rousing symphonic orchestra and its powerful organ melody are instantly recognizable, to the point that homages and parodies of this battle practically demand at least a nod to this song. It's with this same rationale that we wish for Zeppelin's theme, "Fighting Eternally", to be rearranged in the same orchestral style as "Dance of Illusions", with as close a match to the song's tone colors and progression as possible. Since there are many official renditions of this song, we have plenty to work with, though I think it's safe to say that the Symphony of the Night rendition is easily the most well-known of the bunch.

    Where strong parallels such as Zeppelin / Dracula or Iris / Lumine are present, we'd like to underscore these parallels through the soundtrack by arranging the melody in the same style as its counterpart. Of course, this does not apply to every track. "Winter Breath" is easily my favorite track in the game, but this track is an original composition, not intended as a nod of any kind. With tracks like these, we would like for the musicians to follow the example set by Mathew Valente (TSSF) with his treatment of the Chrono Trigger soundtrack in Chrono Resurrection - producing a more organic, less "MIDI" rendition of the original tracks. For an example of what I mean by this, compare the

    to
    .

    Naturally, what we're looking for varies on a track-by-track basis, so I'd very much like for each ReMixer to contact me directly by private message or Gmail (TDOMMX at Gmail dot com) to swap ideas and ensure that we have the same image in mind. I'd like to chime in early and often so that everyone has a clear idea of how they are faring.

    If you have any other questions or wish to pick my brain for a bit, my inbox is open to all of you. I may not be able to answer your questions immediately, but I can practically guarantee that you will hear something from me within three days' time.

    That said, I'm very much looking forward to hearing what you can do. Good luck, and thanks again for helping us out!

    Sources and Specfications

    To summarize, what the localizers are looking for is more of an upgrade as opposed to full re-arrangement for most of the songs, and have compiled an extensive list of instructions for people who are interested in taking a track. There are genre and style limitations for every track, because most of these tracks are inspired by other video game music. Note that while a song is listed as to what arrangement style or video game song to model it after, do NOT include the inspiration song as part of the arrangement. I encourage anyone interested to download the whole soundtrack bundle and check out the notes for any tracks that catch your ear:

    Here is the whole soundtrack bundle for RKS, including tracknotes - contact Leif of Darkside Translations at TDOMMX at gmail dot com if you want to discuss arrangement ideas with him.

    The tracks are meant to be replacing these so please do your best to make them somewhat loopable. Each track and its mixing instructions can be accessed separately at http://www.darksidetranslations.com/rks-bgm/, and any notes about them will be updated over time there (NOT in the RAR archive).

    One person may claim one track at a time. If they get that finished to the satisfaction of the organizers and have time to tackle more, they're more than welcome to. If you want to arrange a track that has already been claimed, you are still welcome to make a short WIP to pitch your version to the project runners. We may decide to go with your version of the existing claim for time and style reasons. The album can have multiple versions of a song, but the game will only use one.

    The game itself is Japanese-only and does cost a small bit, but the English localization patch has been and will continue to be free, and it's those people that do the patch that are requesting this musical treatment.

    Timeline and Deadlines

    You should send your WIPS to both project leaders via email. When you have a WIP, email it with the subject line containing "Rosenkreuzstilette Project", your remixer name, and your source track name. The recipients should be:

    level99remixteam [AT] gmail [DOT] com

    TDOMMX [AT] gmail [DOT] com

    Previously, the project had an endgoal of mid-June. After further discussion, the final deadline has been extended and a new timeline has been created. See below:

    1st Deadline: June 18th, 2012

    Requirements: Rough WIP showcasing track ideas and progress

    2nd Deadline: August 27th, 2012

    Requirements: Full-length WIP

    3rd Deadline: October 22nd, 2012

    Requirements: Pre-Final track, only minor tweaks or feedback needed

    FINAL DEADLINE: December 15th, 2012

    Requirements: Absolutely final track

    Note: you may get your final track in as early as you wish, and if you are looking to claim multiple tracks, you must get your final for one song in before claiming another.

    Tracklist and Claims

    Legend:

    normal = unclaimed

    red = claimed

    purple = WIP'd

    blue = FINAL

    01 - Arima's Music No. 13 - Claimed by Calum

    02 - AM Fight No. 1

    03 - Dancing Snowflakes -Turning Everything White-

    04 - Human Heart, Divine Might

    05 - The Ground Which Can Shine

    06 - Arima's Music No. 07

    07 - Arima's Music No. 03 - Claimed by mak

    08 - Snow White Soil - Claimed by Dj Mokram

    09 - March on the Haunts of the Wicked - Claimed by theshaggyfreak

    10 - Stage Start - WIP'd by Metal Man

    11 - Pegasus

    12 - Arima's Music No. 22

    13 - Stardust Love Letter

    14 - Red Pollution

    15 - Sinner

    16 - Arima's Music No. 28

    17 - Untitled

    18 - Outnumbered

    19 - Arima's Music No. 26 - Claimed by Level 99

    20 - Arima's Music No. 11

    21 - Deep Purple Moonlight - Claimed by Dj Mokram

    22 - Deep Purple Moon -The Rebirth of Death-

    23 - Crash Man

    24 - Flame in the Night

    25 - Arima's Music No. 30

    26 - Dear

    27 - Arima's Music No. 33

    28 - A Little Mischief - WIP'd by Moomba

    29 - Untitled

    30 - Arima's Music No. 14

    31 - Untitled

    32 - The Fabricated Truth

    33 - Arima's Music No. 10

    34 - Meteor Strike

    35 - Arima's Music No. 15

    36 - Party of Ghost

    37 - Cathedral -Second Movement-

    38 - Fighting Eternally

    39 - Sovereign's Oath

    40 - Untitled

    41 - Shining Man

    42 - Winter Breath

    43 - Arima's Music No. 18

    44 - Closing Venue

    45 - Head Serpent

    46 - Pray to Muse for

    47 - The Final Confrontation

    48 - The Devil Loves a Fallen Angel

    49 - Last Battle -Requiem for Myself-

    50 - Untitled

    51 - Mirror in the Sky

    52 - The Winner

    53 - First Love - Claimed by Rexy

    54 - Untitled

    55 - Vampire Revolution

    56 - Fighting Spirit - WIP'd by MeteoXavier

    57 - Kingdom of the Last Elf

  9. As for the IRC, this PC apparently doesn't run sites with IRC prefixes. Not sure why, but yeah. Tried it on Firefox and it didn't work; tried it on IE and it crashed the connexion.

    I'll try when I next get onto my own PC (I'm on the university's computers), but I cannot guarantee being on when all the people who share my genre are.

    Are you trying to run the actual address of the IRC server in a browser window, or are you saying your computer can't access the java applet that is hosted for connection to the OCR IRC? If its the former, that's likely not going to work in any browser. You need a client, like mIRC or XChat2 or even Pidgin, to connect to an IRC server and then select a channel or channels to talk in. If it is the latter, not sure but maybe your ISP is blocking the protocol.

    That probably sounds like technological mumbo-jumbo, but the bottom line is if you can't connect through the applet in the browser, you need to get a client program and connect through that. There's a few guides on the web for connecting to IRC, depending on the program you use. I recommend using XChat 2, which has a free Windows port and a pretty good setup guide.

    @Stevo: When you started coming here did you know anything about music?

    I'm new here too but I have some experience composing so I expect a time shorter than 5 years to get posted...

    Also, what would you people recommend to being producing? I have a lot of MIDI files (arranged by me) that I'd like to give good production, but I'm not sure how to do it. I've been looking at the Reason guides posted in the Workshop, but I haven't found much about importing MIDI files.

    When I started coming here I did in-fact know some stuff about music. I initially got started arranging VGM over at a site called VGMix 2, which has been defunct for a while. There's a lot of history between VGMix and OCR that I really don't want to get into in this thread as its not on topic, but suffice it to say I was not coming at this with zero experience. I've been playing guitar from an early age and been self-teaching instruments and music creation for a long time. I was in a bunch of punk bands in high school and college, but only started making music in a DAW at around 2002/2003. I didn't use any MIDI sequencing besides crappy drums until something like 2007, and my main setup was a POD 2.0 direct-in, a Casio keyboard, and a Hohner acoustic recording into a $15 Radioshack microphone. I started trying to submit to OCR in 2004-ish, I think. Compared to what people come here knowing at the get-go today, I was about as bottom of the barrel as you could get when it comes to knowing things that would get me up to OCR standards :-P

    The whole five years thing is just an example of an outer maximum of time to achieve the level of quality demanded by the site standards, not an average or aproximate for anyone. I included it to let people know that just because you don't get a song passed within a month, or six months, or a year, or two years, that there's something wrong. People learn and grow at different rates, and that you shouldn't feel that any amount of time is too long to become posted. Basically, don't give up arbitrarily because you've spent X amount of time and not achieved success, as that's not a valid excuse if you really want to achieve something.

    As for your MIDI import question, that's less a matter of what program to use (outside of personal preference for program workflow) as long as it does have MIDI import. Its more about using samples. tweaking samples, mixing, and mastering. FL Studio, Reaper, Sonar, Logic, Cubase, Reason, whatever can take MIDI and use some kind of VST or sample plugins is a valid base for upping the production on MIDI stuff. You'll have to look up information in the manuals for how to import MIDI, but there should also be information scattered around about the best way to humanize and tighten MIDI data, and how to use sampling effectively. Hope that answers your question!

  10. The panel doesn't usually mind too much if a game is more obscure, but they have been known to share their feelings about whether a source "sucks". One case I know where usage of the source actually contributed to the NO of a song. But in general they're supposed to be very receptive of the source and genre of a remix regardless of whether they personally like it. So if you wanted to go off and make a TEEN AGENT remix you could do it, right now. Right now. ..... Right now.

    As for whether the public audience digs your vocal black metal remix of Teen Agent, it doesn't matter! Make it for yourself and if people like it, great.

    Get that crap out of my thread, Brandon. This is a newbies guide, not a TEEN AGENT guide. :tomatoface:

    Also Darangen hit the nail on the head too. Everyone had such useful feedback. Though Larry still says all my mixes suck in staffchat. All day. Every day.

  11. I wouldn't be so opposed to vocal mixes if they weren't almost universally bad, like this one.

    I personally thought that each and every mix and mashup that came out on Sunday, let along nearly all the vocal mixes on the site, are of high quality. So you're "universally bad" statement should rather be phrased "bad to me, its my opinion and I don't like them". You don't speak for the universe :tomatoface:

  12. Five years? Even longer? Some people don't even need to freakin' try and they're there. :cry:

    I'm saying this because I, like other newcomers onto the scene, can be very easily discouraged. Seriously, it's come to the point where even listening to good remixes makes me feel so small, like I can't do a thing. You have that awful feeling where you know exactly what you're capable of, and practically everything is limiting you — finances, listenership, experience. I can consider myself lucky to have a full copy of FL Studio 10, because a friend gave it to me as a gift. Some people don't even get halfway where I do by eight months, possibly even longer.

    That having been said, you're gonna ask me (and possibly all other newcomers in my situation) — how are you going to overcome whatever it is you're facing? Before the onus is even put on us, we need to know where to even begin finding listeners. Personally, I don't even think that my remix of Abyss (from Tales of the Abyss) got more than ten (or even five) listens from OCR to begin with.

    Then you've got the fact that some people prefer games which are less known to the public than others. Things like Herdy Gerdy, for example. What do you do about them? The more established you are, the easier it is for you to post remixes from these games, and it's proven fact.

    Don't get me wrong — I love what you guys are doing, and I believe you should continue. But as a relative newcomer to this whole remixing thing (having only done so for slightly more than a year), I feel the need to tell how our immense frustration is more real than some think, and I'm sure I won't be alone in asking how we're going to get help for this.

    Those people that don't have to try very hard to get there already either have been doing things to get to that point, or are just naturally very gifted folks.

    You want my honest answer to what you're asking? First, let me just make sure I'm understanding what you're saying. You think that the system we have in place for getting the skills and advertising your work isn't at the point where it can be the only thing to do in order to increase presence/musical ability/etc., so you want to know what else needs to be done for people to start getting that leg up that other folks around here who are more "established" (i really hate that word, i would just call them familiar faces) seem to have. Just tell me if that's the gist of what you're asking.

    Because if that is, then I can say from my experience the best thing to do is to start conversations with folks who do give you feedback, or chat around in the ocremix IRC and start making some friends and contacts there. Most of the folks I consider to be friends from this site started either as collaborators on mixes or as people who I sought to give feedback on my stuff. You may have noticed that there's a somewhat disproportionate ratio of creators/listeners in both the workshop area and the ReMix area. generally you will find more people creating the work and seeking feedback than giving feedback on created works. Its unfortunate that due to more people exercising their creativity and talent that as a result, it seems less people take the time to listen to others and to comment. If you're posting things and people are glossing them over, go out and seek the feedback from folks. There's usually a few people around the IRC who are willing to listen to whatever, or even just make general chit-chat. Start talking to people and make social ties, you'll find the people who are willing to give you feedback on the side will increase.

    It's impossible to rely entirely on the workshop area. It has a purpose and it does serve as a good tool but it definitely shouldn't and, in all likelihood, can't serve as the only source of critiquing. Post on youtube, newgrounds, irc like i said, wherever you can find people who will listen, go there. And I said five years because sometimes people take a long time to learn or make those ties to start building a system of feedback in order to improve.

    The way you worded your post, I can tell there's a lot of frustration there. If I may give some advice that contradicts your position, I would say look at the limitations not as a source of frustration but as a challenge to overcome. Look at what the limitations of the sound chip for the NES has resulted in: creativity flourishes where hardware and software restrain. There's a huge amount of free things available and while there is definitely a distinct advantage to having expensive samples and synths, its not the be-all end-all of making music. Its sort-of the difference between using a regular screwdriver and a power tool: they both can be used to the same ends, one just takes longer with more effort to put into it to get there.

    Also it is most definitely not proven that more "established" mixers get preferred posting for obscurer tunes. OCR celebrates all VGM, from the most well-known to the most obscure regardless of who's making it. If its a good VGM arrangement, its a good VGM arrangement.

    Finally, I do get your frustration. I completely understand where you're coming from. I was there, as I mentioned previously, for five years. That's a long time to be potentially frustrated. The way you're phrasing things is that you're voicing what others have experience and are possibly saying. You asked where you're going to get help for this, and I can only say that beyond what's already available and what I've already said, turn to your peers. People come to OC ReMix in waves, so finding other people who are at your skill level or more and starting a dialog or connection for critiquing is probably one of the best ways that you AND others can grow musically.

    I hope I have not further frustrated you with my response, and I hope what you're feeling now passes quickly and you can get back to making arrangements of obscure vgm :-D

  13. http://level99.thestuffoflegends.net/Stuff/vcremix_bundle_mp3.zip

    There, that's the bundle of all the tracks from yesterday. Enjoy, folks!

    Octopus Lime is...well, I don't know who it is.

    I know Orgasmic Alliance is a pseudoname for a group of people, not really definitive members, but they normally do joke mixes.

    Block Party is zircon, Jillian Aversa, Palpable, diotrans, and myself.

  14. Late to the party.

    Level 99, brushfire... I like your Quad City DJs & TMNT song... like... for real...

    Like...

    A

    LOT

    Any April Fool's that puts out hillarious/awesome tracks is extra successful.

    I'm really surprised that was what some people latched on to, considering that its not even close to the highest quality mashup from what we did. Regardless, glad you liked it!

    Edit: o_o destructoid posted the slamjam surfin mix on their website? what?

    http://www.destructoid.com/overclocked-remix-prank-brings-the-gift-of-space-jam-224922.phtml

    that bruno mars mix was strange yet very mesmerizing.

    I had it originally mashed up at the normal pitch/bpm, but the source track is just so fucking boring that I had to do something make it more...different?

    Also just FYI the Homestar/Homsar/Senor Cardgage voices were me, and Strong Bad was Brushfire.

  15. Vocalclocked%20Remix%20NoLens.jpg

    OverClocked ReMix Officially Changes to VocalClocked ReMix

    April 1st, 2012

    Contact: press@ocremix.org

    FAIRFAX, VA--OverClocked ReMix announced this morning that, due to tremendous outside pressure and incentives from the music industry, it is officially changing names and formats. As of this morning, OverClocked ReMix is now known as "VocalClocked ReMix," a site dedicated to the appreciation and promotion of vocal video game arrangements and mashups.

    Community Manager Larry Oji explained that "As it turns out, VGM is just a bunch of bleeps and bloops - true emotionality, soul, and expression all require the addition of the human voice."

    As a result of this change, the site's policy on acceptable material has been radically altered. All tracks hosted on the site are required to have vocals. Naturally, this means revisiting the massive back catalog of tracks to either remove or alter the songs to conform with the new policy. It will take some time to go through all of them, but the staff is already hard at work getting underway and working with some outside help to make it happen in a tasteful and appropriate manner. The first track to get such treatment is the beloved Dale North song "Merry Little Christmas", from Christmas NiGHTS into Dreams. The song, while beautiful, had a distinct lack of vocals. Using VCR's extensive rolodex of contacts, some fine characters from the Homestar Runner universe have offered to bring the song up to the new standards.

    While that is happening, the site will continue to be accepting video game arrangements in the normal manner as long as they meet the new standards. To commemorate this, we're posting two new VCReMixes to showcase what people can expect from the new direction of the site. The first is from established ReMixer Level 99, who sings a beautiful and introspective ballad about Streets of Rage 2 over an arrangement from the game's ending.

    The second is from Russia's answer to the supergroup The Scuba Divers: Block Party. Getting off to a fantastic start, their song "...Tetris Play You" tells the true stories of those little blocks that people so carelessly fail to realize have feelings.

    Finally, in order to make it easier for people who can't sing for crap, VCR will now be accepting mashups of video game music and other popular songs. Today, VCR is releasing six of them to highlight the newfound versatility of this policy, facilitated by the collaboration with musicians in the professional non-VGM music industry:

    VCR's staff is positive that these changes will be well-received by fans, who have been clamoring for more vocal material and the including of copyrighted materials on the site since it first came into existence.

    About VocalClocked ReMix

    Founded in 1999 as OverClocked ReMix, VocalClocked ReMix is an organization dedicated to the appreciation and promotion of vocal video game arrangements and mashups. Its primary focus is a website featuring millions of free fan arrangements of questionable quality, information on composers and video game celebrities supplemented by juicy gossip, resources for aspiring "artists", and a thriving community of video game music fans.

  16. yayyyyyy! now i may complete my 256 block tall tree! mwahahahahhAHAHAHA

    We have a 512 limit on our server now. Build a twice-tree

    OCAD has been successfully upgraded to 1.2.4 on a fresh OS installation with Essentials and Dynmap currently working. More plugins to come, but there's a 30 person cap and 512 height cap right now.

    To view dynmap go here: OCADolution dynmap

    You can chat on the dynmap but only if you've logged into our server before and it recognizes your IP :)

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