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Level 99

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Posts posted by Level 99

  1. Stevo, in regards to the Shop system,

    the only commands that appear when you type /shop are:

    /shop search

    /shop find

    No other commands are present. Can you fix?

    I will try to fix but this week is beyond busy with Otakon coming up. I WILL try, if not then early next week. The shop might have been broken with a jar update.

    Also, just the fact that there's something vaguely resembling Slender Man is making me want to get back into the game. Love that stuff.

  2. I've talked with Joker, made some mastering and volume changes to the album (not every song, Joker has the full list though), and have pushed the album into eval.

    Any changes I made were minimal and just enough to keep a somewhat consistent feel for the album. There were a few tracks already compressed and EQ'd that I couldn't do anything with, though. Overall, this is looking pretty good though!

  3. Yessss.... I love how everything turned out, and I concur with Draconiator's last post. And before I forget this question yet again: Seeing that Serious Monkey Business got almost half of its songs singled for O-Clocked, is this album likely to get more tracks than that singled?

    The real question is: does that matter in regards to this album coming out? The answer is no.

    Each album gets a small amount of "floodposts", left up to the discretion of both the OCR Staff (mostly djp) and the album director. There's no set number of songs for the flood, nor a set percentage of tracks that will be flooded. It depends mostly on album size combined with track quality. It is rare to have over six or seven flood mixes unless the album is unequivocally huge. Beyond floodposts, it merely depends on who subbed their tracks and got them passed by the judges panel.

    I would be looking at this album based on its own merrit, rather than comparing it to Kong in Concert or Serious Monkey Business. :nicework:

  4. Well, my first thought is that the percussion sounds a bit too simple. My second thought is that the lead you have picked out works okay, but sticks out because of a lack of layering in parts of the song.

    The production values are pretty good considering what the song itself consists of, and the source tunes are easily found here. I would focus on including more original stuff of your own to intersperse with the source material, take some time to focus on some of the layering aspects so the mix doesn't come off as "simple", and beef up those drums with arrangement and detail! What you have thus far is pretty nice, just need to step it up and give it some TLC in the specifics.

    Cool stuff thus far. Let me know when you get an update out, or if you need more information.

  5. Well, I guess that the Knowhere area of the OCAD server is dead-

    Several members of the community are gone, but as far as I'm concerned, this means their property is fair game.

    (Minus the protected chests, of course)

    I would message them before touching their stuff if I were you. Flik just recently logged on and his stuff was ransacked. People come in and out of Minecraft at times, and just because they aren't here now doesn't mean they won't be here ever again.

  6. Game companies go with what is safe, and right now that's three things: reboots (alternatively swapped with either annual iterations or identical sequels), ports, and DLC. Capcom might be taking a page out of the current Sega playbook of business where one focuses on a few properties that have easy re-release factors, such as Street Fighter 4 and Marvel vs Capcom 3. There's still a few gems on the horizon, like Professor Layton vs Phoenix Wright (which I forgot is also going to be on the 3DS so I am less disappointed in my purchase of that system now), but it is definitely not much in terms of sunshine and roses. I've done my best to compile a list of upcoming Capcom published games:

    • Resident Evil Revelations (over-the-shoulder style RE game set between RE4 and RE5 for 3DS, basically an in-line sequel with little-to-no gameplay changes anticipated)
    • Asura's Wrath (says its a Beat Em' Up for PS3 and 360, looks halfway interesting)
    • Professor Layton VS Phoenix Wright (mentioned previously)
    • Dead Rising 2: Off the Record (A "reinterpretation" of the events of DR2, which means an almost straight port with minor differences most-likely, for PS360 and PC. Price point is $40, reminds me a lot of the UMVC3 announcement)
    • Ultimate Marvel Vs Capcom 3 (12 new charachters, some new levels, gameplay modes, fighting tweaks, etc. being released and sold for $40. So for the diehard fighter fans thats a total of $100 plus whatever the DLC characters cost)
    • DmC (reboot of Devil May Cry)
    • Dragon's Dogma (open world fantasy adventure game, looks interesting)
    • Resident Evil: Operation Racoon City (says set between RE2 and RE3, PS360 and PC
    • Street Fighter X Tekken (one kickass idea for a crossover fighter that makes me happy to still hold a copy of Fighters Megamix)

    I'm too lazy to research what kind of DLC is being offered for these, but I'm assuming there will be some for each. There's two re-releases (DR2, UMVC3), one reboot (DmC), two sequels (RER, REORC), two crossovers (SFXT, PLVSPW), and two new properties (AW, DD). I wouldn't even go so far as to lop MML3 in the sequel bin, since the last game made for it was made some 11 years ago. It's about as risky as a new property, so if you factor it that way, you have:

    Existing material:

    2 re-releases

    1 reboot

    2 crossovers

    2 sequels

    New material:

    2 new properties (potentially 3 if MML3 were to come out, considering age makes it as risky as a new IP)

    Also taking into account that Inafune left, that the world economy sucks horribly right now (Japanese game companies are taking fairly large hits, IIRC), and the approach to this game's development was quite unconventional. Capcom needs to stay afloat, of course, and it needs to release proportionally more material that is guaranteed to make it money than it invests in new properties. With two new IPs in the cards, I'm now not surprised that the one sequel of a 11 year old franchise was given the axe.

    It sucks, but at least there's still SOME good coming out of the company. Capcom is not heartless, and I wouldn't even say its management is heartless, they just have to keep priorities. Taking that to an extreme: would you rather have MML3 come out and then have Capcom close up shop and never make any games again? An exaggeration, to be sure, but it could happen.

  7. Wow. Just hopped on the OCAD server since it's been a while and was greeted to my lapis flooring and roof being hacked up and stolen out of my castle. Awesome.

    Hmm might have been the griefer coming back. I'll have to check this evening. We can check the latest backup as well and see what we can get back if it HAS changed since then.

  8. It's still a dick move. It's like promising a starved man food, leading him on as he drags his malnourished body to reach it, then dropping a 50-ton anvil on his brain.

    Not THAT bad. It's a negative move with a lot of negative fan response because of how many people were involved in it in some capacity, plus some fairweather nostalgia-folks like bitching about these things too. It's not the end of the world and Capcom, as a game publisher, is still pretty good. Inticreates is still around, which makes me happy :3

  9. Strings? "Stringy" Synth? Offtimed at timed? Man I'm not so good in english to understand that) Or maybe i'm just dumb:<

    As I understand, synths is out of tune. Correct me plz! Cause I don't hear any out of tune. Low attack, cause it?

    Somebody help plz!:mrgreen:

    Lol your lead guitar is slightly out of tune. Sorry, language barrier sucks.

  10. The piano sample you currently have is, albeit a bit plain, definitely adequate and the processing you have on it is quite appropriate. It fits for sure. If you're interested in trying out one of the piano's I've been keeping an eye on lately and am hoping to try out myself shortly, check out the linux sampler's free Maestro Concert Grand 2 http://www.linuxsampler.org/instruments.html I guess the drawback is it isn't SF2 and requires its own program to run, but hey, I figured I'd mention it anyway.

    The second half of the song definitely is where the great stuff is. It is mixed very well and has superb production values, and I'm really digging the arrangement. I have to give it a few more listens to check source usage (unless you're able to post a source breakdown), but from what I'm hearing it sounds like it is definitely up to OCR's standards.

    This is basically sub-ready, or very nearly sub-ready. Nice stuff!

  11. If you're planning on making any other revisions, go for it and I'll be happy to listen to the update. Based on your breakdown, it looks like it would be okay to fly. Long original sections only have issues if the other source usage is fairly obscure, but as you've indicated, most of yours is quite overt.

  12. I would also say that you should tighten up the leads a bit more to give this the most solid chance of passing you can - for the lead, the strings sound slightly out of tune and offtimed at timed.

    Glad Emunator was able to help, and I don't think he was being too harsh: he was just giving his frank perspective.

  13. As it is this is definitely pretty solid. Punchy guitars, and a great layering of synths and whatnot.

    Two things would seal the deal and make this ready for subbing:

    1) go tighten those lead guitars so they are TIMED AS TIGHTLY AS YOU POSSIBLY CAN. When you mix electronic genres with live instruments, they pretty much need to be as close to perfect as possible, otherwise the performance feels doubly clunky and sloppy in comparison to the super tight quantized instruments.

    2) work on the transitions between and within sections a bit. Add some subtlety and motion to them so that they feel fluid and natural. A rising pad here, a backing arp there, some drum fills here, etc. etc. Really that is what is going to put the final flavor on what is already something quite solid.

    Get back with some revisions and we'll see if it is ready to sub.

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