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SilverStar

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Everything posted by SilverStar

  1. Unfortunatley that isn't quite correct, people have had issues using the same component cables they used for their PS2. Using HDMI may just cause more problems with more games than using components. I actually read further and saw that they found exactly what was the problem (I was too tired to edit it though, it was 5 am in the morning) - so now all it takes is Sony to acknowledge the problem and put out a firmware update. It's looking like the PS3's scaling issues will require a bit more than just a firmware update. Both for the BC and the other scaling problem.
  2. I think one of the things that makes TP so damn easy, everywhere except the Cave of Ordeals, is that.. well, at every boss and miniboss, there's stuff to break and recover your health. Even the very last battle has it. You're never really left at a moment where you feel "OMG! One more hit and I'm dead!" unless it's during a regular fight, which tames things down. I think, outside of the Cave of Ordeals, I used.. maybe 2 fairies. And neither was during a boss fight.
  3. So then.. GC> HDR. Wii> HDR. PS3> Not so much?
  4. So.. the GC version have the same HDR lighting effects? Try taking a look at the sun, and tell me if it makes the rest of the scene go incredibly dark, or if it's just happy to show it all the same way? Plus, you know.. light-based blur in pretty much everything you see, during the day.
  5. I wish it weren't so, but I suspect that there is already some rule 34 of that. Indeed, there is. I have encountered it. YES!
  6. I wish it weren't so, but I suspect that there is already some rule 34 of that. Indeed, there is. I have encountered it.
  7. No... Midna's made-up language enforced the idea that she is alien to the world of light. Her appearance, her origins, all that is held together by her strange language. To use that for everyone else would detract from Midna's character overall and lessen her appeal and impact. I think it'd have been better if they made Midna's language a bit more expressive. All the expression was in her body language(anyone else think the mocap for this game has to be some of the best, EVER? Seriously, no one really looks like they're walking stiff or unnaturally). If she had some actual growls when talking about how much she hates the guy, or have the tone lighten up when she's surprised or happy, it would have fleshed her out to an insane amount.
  8. I'd guess the answer is.. Yes.Just like those who say OoT is a more epic, or generally better game. Or has a better ending. Sorry, but OoT was inferior. And at least TP has the Hyrule Overworld theme, damnit! And the ending was better too, because it wasn't just *gasp* you get sent back in time to try to stop it all from happening in the first place! And there's enough loose ends to allow for a direct sequel.
  9. First off I LOVE the cursor. Second off I LOVE a lot of the sounds, just not the sword one. And wiggling my wrist to attack is SO ANNOYING. It's just like masturbation! How can it be annoying?
  10. Funny thing.. Hit the Home button and turn off the remote audio. Then go into the game menu and disable the cursor. There ya go, you have the GC version, only mirrored, and the only major difference is that you wiggle your wrist to attack.
  11. Either way, I'm just looking forward to the next gen of systems. The generation when integrated HDDs are standard, HD is a given, wireless, motion-sensitive controllers are default, it's a seamless transition between offline and online, and it's once again brought to the point of being, "Who can innovate, and is it really needed anymore?" rather than all these gimmicks, which is quite honestly what both Nintendo and Sony are relying on. Sony's all about the BluRay, Nintendo's all about the Wiimote. Which one is superior for my uses? The wiimote. I have a PC I use for all my other multimedia needs. I don't even own my own TV, because I just use my computer monitor as needed. Do I think games will need so much bloody storage? Not for quite awhile. Will it become a limiting factor? Not so long as they don't need to put lots of pre-rendered CG on the disc to suck up room.
  12. The Ps3's hardware is actually quite different than the 360's though, so it's definitively harder for developers to take full advantage of it than the more standard designed 360. Even if they were more similar, there is no way a week is enough time to port a game efficiently over to a new console. Anyways, most of the criticisms of the images were just small nitpicks ("zomg not enuff of teh bloom!"). Judging games by screenshots is also a thing of the past, I bet if you saw them playing side by side you'd be harder pressed to judge the 'superior' version. Actually, to me, it looks like the PS3 can only do bloom and not full-on HDR lighting effects. I'm hoping that's not the case, and usually you need to see a game in action in person, or at least see a video of it, to know for sure. Or, at the worst case, let it be a matter of HDR OR AA, like it seems to be with Wii, or nVidia 7x line of cards. But, for a port, these are fairly standard graphics effects that are missing. For the most part, they're literally just switches that are put in for the graphics engine at compile time. Cutting the draw distance, to show less objects in the rear view mirror of Carbon? Having distinctly lower quality textures in most of the ports? The only reason to lower the texture size, is to make up for a sluggish GPU. But, yes. I'd like to see what the PS3 can manage for side-by-side developed ports, in a year. At the least, it should have some decent PS2 emulators for it, by then.
  13. How about the fact that they're titles that were already fully developed and that it shouldn't take more than a week of tweaking and the time needed to recompile, to get a product that would look exactly the same? That there's actually texture differences, means that they had to actually rebuild the entire resource base for textures, to get it on the PS3, and often had to tone them down to do so. Image formats aren't system exclusive, and that's all a texture is.
  14. Agreed. I'd rather have it all un-mirrored, so the map is proper and canon.
  15. Damn. That sounds like a total backfire of everything Sony was trying to do by overhyping and under supplying the system. It got so bad that people who want one don't even try to ask for them, because they automatically assume if any have come in, they've sold out already.
  16. Considering a launch-window game that was shown off at E3 and was "80% complete" at the time, ended up being scrapped, from an internal development team, it could be that things are going bad at Sony. Then again, now that someone with a focus on software is in charge, there could be a few more of these kind of cuts coming in, in the near future. Kaz might be the best thing to happen to the PS3, period. Let's hope he doesn't turn out to degrade into the PR puppet of Kutaragi. With Ken no longer having his hands in the cookie jar, Sony may pull through after all. But is it too little, too late? Maybe if Kaz had been in charge of development of the PS3, it would have turned out more like the Wii, instead of a system that tries too much and does too little.
  17. http://www.gamespot.com/news/6162566.html?tag=latestnews;title;0 A game that was said to be close to 80% complete during E3 and was supposed to hit the launch window, then pushed back to december of next year, being reduced to just a demo with 1 track and 10 cars. I almost feel sorry for Sony. GT HD was going to be the game that sold a PS3 to a friend of mine who isn't interested at all in the FF or MGS series. So he's not interested in GT5? How does this even make sense? Maybe Sony listened to all the people bitching about GT HD. Let me rephrase.. it would have sold a PS3 to him before 2008/2009, when GT5 might be ready. If lucky. If they haven't decided to move it to the 360 by then. OK you really have no clue what you're talking about there. There is NO WAY that would EVER be on 360. Admit you were wrong and that your friend just wants to wait until that specific game comes out, but is still interested in the console. No, if the PS3 doesn't have a suitable userbase, or if the PS3 is no longer financially viable, GT5 may either be scrapped, or the contract moved. It isn't the first time a game has been scrapped.
  18. http://www.gamespot.com/news/6162566.html?tag=latestnews;title;0 A game that was said to be close to 80% complete during E3 and was supposed to hit the launch window, then pushed back to december of next year, being reduced to just a demo with 1 track and 10 cars. I almost feel sorry for Sony. GT HD was going to be the game that sold a PS3 to a friend of mine who isn't interested at all in the FF or MGS series. So he's not interested in GT5? How does this even make sense? Maybe Sony listened to all the people bitching about GT HD. Let me rephrase.. it would have sold a PS3 to him before 2008/2009, when GT5 might be ready. If lucky. If they haven't decided to move it to the 360 by then.
  19. Ok, so I go to Digipen (Nintendo's college for gaming), and you could say a few of us have played TP quite a bit. The positions of some places in TP Hyrule have been kind of confusing for us, too, but there might be an explanation to it all without the addition of an extra game anywhere.
  20. http://www.gamespot.com/news/6162566.html?tag=latestnews;title;0 A game that was said to be close to 80% complete during E3 and was supposed to hit the launch window, then pushed back to december of next year, being reduced to just a demo with 1 track and 10 cars. I almost feel sorry for Sony. GT HD was going to be the game that sold a PS3 to a friend of mine who isn't interested at all in the FF or MGS series.
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