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SilverStar

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Everything posted by SilverStar

  1. I'd love to at least be able to try, but my damn Wii seems to love chugging along at sub-dialup speeds when it comes to the wii shop. And here I thought it'd be at least decently fast, what with buying a whole, high quality router and everything.
  2. You mean like this?
  3. For how long they've had, for both games, there's no need to "delay" it. It should have been part of the design from the start.
  4. Considering I don't have any friends locally who have a Wii, and at most only 1 plan on it(plus a few family members, who I don't see often at all), having an online mode for the game would be as good as an offline mode, for multiplayer. Online, I have dozens of friends who have a Wii, and more who plan on getting one. But, something for you to consider: Just because it -has- an online multiplayer mode, doesn't mean that's the -only- way to play it multiplayer, as your comment would suggest you would expect.
  5. If Mario Party 8 is online, I'll buy it. If not, it's not worth the money.
  6. So? With how much advertising they've been giving to the 360 and Wii, why not just make a game for it, that would sell better than on their own hardware?
  7. I'd actually rather see a Metroid game like that.. But I thought one of those Sonic games was a racer?
  8. It's a good thing to know I'm not the only one who thinks Sega has run Sonic into the ground, with SA1 being their best 3D sonic game.. I do have some hope for this one, but not much. The hope, is because it's nothing like their other failed attempts. Though, the whole constantly-moving thing about it, has me worried.. I'd rather see them make a 3D sidescroller, in the vein of the originals. Give me a damned 2D platformer, with sweet 3D graphics!
  9. I think it's more about how Link is more of a player in this one, and for once didn't seem to have -any- sort of interest in Zelda, beyond her being in the way between him and Ganon(at least, as far as modern Zelda games go).
  10. Fixing the BC issues is indeed a major mark up point for Sony. Now if only they'd stop advertising the competition when they try to advertise their own stuff. And maybe have a launch lineup that wasn't done a year ago on the 360.
  11. To go a little more serious.. One of the real problems about blurring video games and real life, involves the ever increasing level of realism in video games(physics, damage models, weapons, characters..), and what can happen when you suffer a momentary lapse in sane judgment, as seen in this thread. Ever suffer from deja vu? What if you ended up with a real event that closely resembled something from a video game, triggering a moment of deja vu and resulting in one of those lapses in judgment. What do you think would happen, then?
  12. You, as much as many others, are among the "graphics whore" category. But, you still play old games on emulation, don't you? WHY do you continue to play these games, if their graphics aren't up to your current standards for what you expect from a game?
  13. Hey, remember! You can render Spider-Man 3 in real-time! I say it's time to take Sony to task on their BS. And in general, the only thing they need pre-rendered scenes for these days, are because they still suck at doing facial expressions in real-time, without making it look like shit.
  14. There's only so many ways you can change up the way things work, while still keeping a unified atmosphere. The ground can only be so many ways, brick walls only have so many textures, cave walls only come in so many colors..
  15. Boob Fighter: The next jubblies! With extra Jell-o bounce!
  16. You mean like.. almost every game? Look at any actual, large game, and see how many of the textures get reused. Unless the game itself goes between a half dozen worlds, chances are it reuses 90% of the textures in every level.
  17. Graphics, honestly, can only go so far. When everyone has ultra high resolution, super sharp, near photo-realistic graphics, how will one big name game be able to make itself known over the competition? Look at how the fighting genre has gone. How long until DoA, Tekken and Soul Caliber look exactly the same, to the point where if you hide the UI elements(health, timer, etc..), one game can't be told from another, without knowledge of the cast included in the game? It's already getting there. For graphics, it only has to be as good as the style dictates. Would Okami be any better in HD? Does HD make Alien Hominid look/play/feel any more next gen? No. Think back.. a lot of us here use emulation to play our favorite games of old.. how many of those games are held in high esteem as having ground breaking graphics? Who plays Super Mario World, or PS1 games, or N64 games in an emulator? If you're so intent on high resolution graphics, why do you play them? Now, that isn't to say graphics aren't needed.. There are some games that are just outright painful to try playing, due to horrible graphics. Like Aidyn Chronicles for N64. But, there's always games with really low quality graphics, that still work wonderfully, such as Tetris, or Chu Chu Rocket. The graphics should always, and in fact should -only-, work to match the game environment. To be a part of the game, and not to -be- the game itself. Unless it's a painting game or something.
  18. Haven't seen the DS one, didn't know it even existed. Doubt it'd be much fun. However, the idea of using the Wiimote to control stunts and being able to do all sorts of cool stuff and whatnot, like unlocking/purchasing upgrades and new boards and new courses. For some reason, I just like the more.. platformer-style racing games, where you have various tasks to do, instead of just trying to win each race. Probably one of the reasons why I rank Diddy Kong Racing above MK64.
  19. Oddly enough, I haven't played -any- of the SSX games, so I guess even if it is a virtual clone of a previous one, it won't be such a big deal to me. But, I'd still like to see more original content, even in the form of original sequels, made for the Wii. I wanna see Snowboard Kids 3, for instance.
  20. Can only handle floating point numbers to 3 decimal places. Which means the CPU cannot handle doing any sort of 3D graphics rendering, and generally fails at physics processing. AI processing however, is based on pure integers and boolean logic. So at least the potential is there for someone to program a game with a million potential AI calls per second, if someone wanted to spend a decade calculating all the possible issues that would come up with it.
  21. BluRay offers -nothing- for gameplay, that DVD doesn't already more than accomplish. If they really want to make something special, they should work on making the in-game graphics, with all their ultra high resolution textures, as clean and crisp as the pre-rendered cinematics. The only thing eating up all that disc space now, is still the same thing that's been eating it up for years. In-game movies, pre-rendered using something completely unrelated to the in-game engine. Then again, I see people complaining that Oblivion requires a -10- gig install on the PC.. the game doesn't even fill an entire single-layer DVD. And it is, by far, the largest game out there. Go straight for just the ultra high resolution textures and none of the low res ones, and the game wouldn't be any larger. They could double EVERYTHING in the game and still only fill a single DVD fully, so no.. BluRay isn't needed and won't be for a VERY long time, unless developers want to use all of the PS3's power to render low quality graphics and bluray quality pre-rendered cutscenes.
  22. Ask Sony? They're the ones saying you can't make fun games without having access to 50GB worth of storage. Edit: http://www.gamespot.com/news/6164439.html This is ouch for both camps.. but especially for Sony. That's 25K PS3 sold in Japan, in a 1-week period.. Compared to 93K units for the Wii. Both are low numbers, but seeing the PS3 sales that low actually hurts me. o.o
  23. My opinion is that Sonic Adventure 1 was the best 3D sonic game made yet. Since then, each attempt to create a halfway decent 3D sonic game has resulted in a horrible mess, filled too far with truly pointless story elements in a series that doesn't really need it, and too much rapid change in gameplay mechanics(particularly Sonic Adventure 2.. I'd have loved to be able to just, you know.. do all the Sonic levels, naturally, without having to jump around to all the other characters like they force you to do). I loved the virtual simplicity of the original SA, because it felt more like they put in a few different games, based on the same levels. All of Sonic's levels were the same methods and followed his own story, all of Tails' levels were the same method, all of Big's levels were focused on fishing.. no jumping around and doing things you really don't want to do. Now, if they had taken SA2 and done something like that.. maybe made the game that much larger.. or at least let you play any level as any character at the end, for unlocking bonus stuff, that'd have been a lot better. As for Shadow..? Well, the idea of trying to do some sort of cyberjacking on a level, literally inserting yourself into the computer to do the level? WTF?
  24. I LOL at Sony. Then again, this is almost getting as old as mocking Jack Thompson is. And even more predictable.
  25. Sony reminds me of the ever-tarded "Stop hitting yourself!" type of bullying.. Only no one is holding their arm as they keep punching themselves increasingly hard in the face, along with a few swift kicks to their own nuts. Sony: "You're not laughing -AT- us, you're laughing -WITH- us! ...Right? Heheh...?"
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