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SilverStar

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Everything posted by SilverStar

  1. I'm talking globally. In Japan, PS3 is still 3rd place, because DS still outsells everything else under the sun. And to say it isn't competing for the same market there, is kinda foolish. Over there, if they have a DS, they don't need much else to play. Also, I just realized something. It isn't Nintendo who designed themselves out of the console race this generation, by "not competing" against the other two. It's actually Sony who designed themselves out. They created a machine that had the focus on absolutely EVERYTHING, before games. At first, they were actually saying it was not a game console, period. It's a home computer. As a home computer, the sales aren't too bad. As a Blu-Ray player, the sales are pretty damn good. As a growing media center PC, it has lots of potential. But only last week did Sony even say that the PS3 is a game machine. The one aspect they've failed to even try to push on the world. And because of that, PS3 is competing in the same market as general, all-purpose home computers, with a TV output instead of standard monitor jacks on a video card. As a game console, PS3 is a failure. And at this point, they'll probably see more influential productions in the BD-Java department, than in classic console games. X360: Games first and foremost. Even if you just get the core edition, it can play every game out there currently(not including XBLA). Yes, that will change, but only for certain titles. It does that job rather well. Wii: Designed exclusively for games. It has a web browser, but it's totally optional and more or less tacked on for those who just want one for the hell of it. Out of the box, it has everything you need to start playing games without worry. Including downloadable titles. PS3: Designed as a high-class, entry-level Blu-Ray player. Has official Linux compatibility. Feature set is still fluid in design, with reports and rumors of ever-new models coming out, while they constantly phase out old models. Core backwards functionality was removed after 10 months, in favor of software, to varying levels of success. Online media store functionality is in the works, along with a very heavy advertising campaign for it. Games? Yeah, it can do that too. But you can't find a better Blu-Ray player for the price! That's where the power is! Sony actually designed the PS3 as something other than a game console, and as such they're failing in the one market everyone expected them to be in. But the other markets they're in, they're doing respectably well in. They could just put it in a micro-tower case and release it as a standalone PC and it might appeal to a broader market.
  2. Distant 3rd. Wii is about 11 million, X360 is about 10.5 million, PS3 is just shy of 5 million.
  3. It's been 2 weeks. Spoiler censors are allowed to go lax now. Now's the time where if you haven't played the game and don't want it ruined for you, you want to run away from the internet.
  4. I'll take 3. And tell me when Earthbound is coming to the VC.
  5. Last week I took my Wii to a friend's place, to show him some stuff since he didn't have a wireless router yet, but had just purchased his own Wii. Because of the setup, the pointer was really jumpy. Were there any other sources of IR, nearby? Reflection from the sun, perhaps? Or some other source of heat? Could throw off the pointer, since you can use candles in place of the bar.
  6. Which is why missiles don't work so well. I blew 40 missiles and the fuckers just kept phasing for each of them. I wound up just shooting them to death.
  7. I think the only time the metroids were dangerous in the Prime series, was in the impact crater. Constantly spawning, extremely aggressive, and they sucked the hell out of your life.. if you didn't smack into one mid-jump. But, they were also easier, due to super bombs. Something we don't have this time around. They also looked better when attacking. They surrounded you when they were draining, rather than just sorta sitting on top of you. Made Samus look like a round, chubby mushroom this time. But, in Super Metroid.. once you know how to beat them, they're not hard at all. In fact, they're far easier and no threat at all, because it's just 1 shot and a couple missiles. This time, missiles don't work so well. And I think the PED suit itself is a gimmick, in the game. Not the ability, just the suit. You get handed it 15% the way through the game. They could have made it so you had to find it as a normal suit upgrade, with your varia suit just having it strapped to the chest or something. The other hunters certainly didn't look like they were anything special, with them attached, so why would Samus get a whole new armor for it? For that matter.. what armor are the soldiers using near the end of the game? They're completely immune to EVERYTHING you can throw at them!
  8. In Breath of Fire: Dragon Quarter, if you used your power too much, or wandered too much, you would wind up with too little of your meter left to beat the game and would die during the final battle.
  9. I think the suit was ugly and completely unneeded. They could have simply had it as an addition to the varia suit. Though, I did like what they did with the hazard suit. Having your entire armor take on a forcefield effect. Though, it leaves me wondering.. what the hell happened to the gravity suit, and what couldn't it do, in these environments?
  10. Injin, quit postwhoring. You're being a troll. Start up your own emo topic to argue the definitions of game genres and stop stinking up this topic.
  11. Would all n00bz please STFU, then get in line to FOADIAF, KTHXBAI!
  12. Nah. What he doesn't realize, is if Nintendo really were taking a page out of Apple's book, then next year we'd see 2 new Wii. One scaled down and devoted exclusively to VC and WiiWare, with the other one having 2-4x the internal storage(1-2GB), with a faster DVD drive for faster loading. Then 2 years later, we'd see an even better mini system, with enough internal memory to hold 3 or 4 GC games at a time, available for download through the Wii store, with another model featuring HD graphics on a dual-core GPU, with games still requiring V1 spec, but the new model allowing for automatic upscaling. 2 years after that, 6 years from the original Wii's launch, we'd see a Wii with voice chat/voice command as standard, with the ability to launch games on command, with 200GB internal storage space and the ability to autorip GC and Wii games directly to the console, for near instant loading times, along with Dreamcast and original Xbox compatibility, coupled with the ability to run multiplayer games on the same unit, output to multiple HDTV sets to maximize screen realestate. 2 months later, the price of that unit would drop to $99USD, with a 5000 WiiWare points card to early adopters, while at the same time releasing a new spec of wiimote that would make all old 3rd party, unsigned/unauthorized expansion bits obsolete, because they wouldn't fit on the new remotes, which would feature internal charging features using manual charging methods, power generated from shaking the remote for 5 minutes for 20 minutes of play. Through it all, we'd see subtle refinements in the process, so that the "low end", drive-less model is actually little more than a box the size of a single DVD case, with the sensor bar's IR diodes built-in, with HDMI compatibility right on the box, while the high end one is the power of 4 Wii combined, has lost the core Gamecube jacks, in favor of a gamecube shell for the new remote, and is roughly the size of 2 DVD cases, stacked. So, let's hope Nintendo took their design ideas from Apple. At the price the Wii is, consumers can obviously afford to replace it with a new model every 18-24 months, in favor of new features and higher power, while still being able to use your entire old library of games.
  13. So.. anyone think that maybe Nintendo might have learned some, with Metroid Prime 3? Their friend system works entirely based on your existing address book, and you have to both work at communicating, to establish a connection between them.
  14. Suggestion: Consider the Prime series to be First Person Action Adventure. Because there's points of action, and lots of adventure. Now, STFU, n00bz!
  15. Nah, just go back there. It's a place with an arrow on the map. You'll be able to go back, and it'll show you where items are once you're there. And I beat it with 100%. It's a good game. Make sure you're looking in all regions of Bryyo and the pirate, otherwise you might miss a lot of stuffs.
  16. Were. Flagship was dissolved back in May. But close enough.
  17. Guys, Nintendo just says that -they- aren't making Metroid Dread. That doesn't say anything at all about their recent methods of farming out their first-party IPs to second or third party developers. That means that there's still a chance that a 3rd party developer is taking over to put their own spin on it. It's the only way they can really keep a game fresh. When Retro started on Metroid Prime, it wasn't as an internal team. They were farmed out for the project, and it did incredibly well. And it's probably what Nintendo is going to do with other IPs in the future, as well. That way, they can keep producing high quality, yet still pump them out rapidly. Even a company the size of Nintendo can't keep churning out a dozen mario-based games per generation, and hit up all their other franchises, AND produce new stuff, without outside help. Hell.. Look at the Oracle and Minish Cap games, and even ALttP for GBA. Zelda, a flagship IP, was farmed out to Capcom. And they did pretty damn well with it. It's entirely possible that some other major 3rd party is working on the title, in secret.
  18. With the Metroid Prime games, compared to other shooters, the one thing that really pushes it aside is that, even if you took out ALL the combat, including the bosses, you're still left with a decent adventure game, almost in the style of Myst(but without so many totally insane, crazy puzzles). A world with a history, which you can only really uncover by scanning and reading. Puzzles which aren't always doable the first time you encounter them, and often leave you having to remember where they were in the first place, so you can go back there later, in order to progress. Without any of the combat, you're still left with a fleshed out adventure game. Could even turn it into a decent mystery game, if they wanted to add a few extra elements.
  19. Shooters are linear. You move from level to level, never looking back. Think Halo, Max Payne, or Doom. A FPA leaves the vast majority of the world open to you to go back and explore, virtually at any time.
  20. Now now, this -could- be a good thing for them.. I mean, it's not like they're still selling DVD movies that can't play on computers(Wait.. Stranger than Fiction wouldn't even detect in my DVD drive..), or portable drives that install rootkits into your computer(wait.. again, they were just called on that..). Hey, they have their world-class consumer name and love of all the customers to pull them along! Oh, shit..
  21. Better than being the FFVII of the series.
  22. One of the problems with Corruption, is the layout of the levels. In the original Prime, the levels were more like a 3D spider web. You were able to move around from room to room, from region to region, usually with 3 or 4 different paths to them. You were rarely forced to take the same path to get through an area, if you didn't want to. In Echoes, it was still spiderwebbed, but they locked too many areas off. Too much damage to the environment, preventing you from being able to easily move between the worlds at will, resulting in having to backtrack half a map, just to move to the other world, then track back to where you were. In Corruption.. There's almost no webbing in level design. You have ship points anywhere they might normally have a save spot, but otherwise it's pretty much just a straight path. You don't even get multiple paths to go, from any given entry point, to any other major interaction point, until you reach near the end of the game.
  23. I agree.. I'd rather see the rest of the series focusing on single worlds.. it'd be different if each world were like its own game, but having your ship at only pre-determined points, linked to only pre-determined points, but being able to move between any of them, just made it feel like a hodgepodge of areas mixed in together, instead of a real environment, carefully crafted. Also, there's only one point in the game where the ship is used, for any extent, as a "platform".. Why were the reviews praising it as one of the innovative ways you can use the ship? One place in one level, and everywhere else it may as well not be there.
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