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SilverStar

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Everything posted by SilverStar

  1. You need a gamecube controller and memory card, to play and save GC games. It shuts down all Wii-related hardware and runs strictly in Gamecube mode.
  2. Super Mario World? No, you need to be able to run and jump. Plus there's 2 types of jump. Regular, and spin jump. The game is pretty well unplayable with the GC controller.
  3. /sadpanda Come on Nintendo.. I've been waiting all day to see the new videos.
  4. A virtual non-boss, where you're in morphball form the entire time. You have to trigger all the targets fast enough, and hit the guardian with your bombs. No big intro or anything to that boss, it's just sorta.. there, waiting for you.
  5. Haha. Umbra pwnd you so hard, she hacked YOUR gibson, bitch!
  6. I hate the spider guardian with a passion. You don't take much damage, but the timing is a whore.
  7. Hehe.. that's cute. But, I think they should have done something about Zero Mission.. they should have held off on the Shinespark/speedbooster until this game, since it would almost be viable, as an effect of the corruption changing her.
  8. The hyper mode corrupts. I think you can only use it so much, with the effects being cumulative, before something critical happens.
  9. So then.. is THIS what Reggie was saying? Or are we going to maybe wind up with something like this for Smash Bros as well? Because that'd be outright pimp. A Wii version of the Smash Bros website, with some exclusive content and maybe even some sort of minigames to get people in the mood. And they should also do it for Mario Galaxy. Also, something I realized.. this could be used to great effect, to create.. add-on games. When you own the game, just put it in then launch an add-on channel for it, to gain things like.. a whole multiplayer type game, that just uses the in-game resources, re-mapped in a whole new way, to save things like start-up time of launching the game itself.
  10. Funny thing.. just yesterday, IGN had an anti-hype article, about how there's been NO hype from Nintendo about MP3.. and now, an entire bloody channel devoted to it! o.o
  11. Hey, according to Kotaku, the update included USB keyboard support. Guess we'll be seeing an update to the browser soon, with bug fixes and feature "enhancements".
  12. They also advertise the Wii.
  13. Anti-piracy measures, most likely. the Action Replay could be used to bypass region/legit disc detection. So, by disabling the disc(they did it with the WiiKey update CD as well, I hear), it locks it down against piracy.
  14. The error message just means Nintendo's servers are a little overwhelmed right now and to try again later. That's what all of their error messages mean when you're trying to connect to their servers. The search functions in the shop channel are meh.. you can search by most popular(by downloads, presumably), the highest ranked(chosen by Nintendo, of course), and even an enhanced search, to let you find a game by title search, using just a few letters. I figure what most of the update really was, was the inclusion of the near-final version of the Mii Popularity channel, so all they have to do is have the user download an enabler and stat file, much like the Everybody Votes channel(very, VERY small download, because most of it was probably force-fed into the 2.2 firmware already). I guess this was the "big surprise" Reggie was hinting at, in that interview. Bah, if that's all, they can keep it.
  15. And.. done. about 6 minutes to download for me.
  16. Ooh, update? *goes to download*
  17. I just used Goombario's headbutt to knock Kent on his ass before having Mario use the star power to put the guy to sleep. First turn, Kent didn't get a chance to attack at all. Just had Mario continue to pound him while Goombario used focus to rebuild the star power, then repeat. And there isn't a lot of difference in power between my stomps and my hammer. I have jump and hammer up, plus attack up. There's not a 6 point difference between the attacks, even with a single jump. In fact, I think the hammer was just going right through his defenses.
  18. You have to double-stomp Kent C. to get him on his back, then you can put him to sleep. And then I suggest you use a hammer, because my jump was only doing 2 damage, while the hammer was doing a full 8.
  19. Nope. PS2 games are still cocklocked.
  20. I don't think there's any region locking for the games.. but I do remember reading somewhere(Kotaku, maybe?) that one of the upcoming games -would- have standard, oldskool region locking. At least Sony, for the most part, realizes that region locking is the single, legal reason to use a modchip.. no modchips, next to no piracy. So, no region locking, no legal excuse for a modchip. Edit: Well, damn. The very game I was thinking of, has had the region locking yanked from it. What -was- http://kotaku.com/gaming/say-it-aint-woo/stranglehold-on-ps3-+-region-locked-284371.php Is now http://kotaku.com/gaming/systems-restored/midway-backs-down-stranglehold-now-region+free-285961.php Too bad some companies think it pays to buck the trend, all because they foolishly think they somehow make more money selling the same game in different regions, than they do selling the same game to ALL regions.
  21. Not that far myself.. So far, the only things I don't like about the game, is the lack of witty, 4th-wall humor, and the frequent slowdowns. Including during boss battles(like against General Guy). I hope Nintendo does something to tweak up their emulator and re-releases the game without the slowdown.
  22. Don't you mean the Suits? And they're not keeping it down.. they're keeping it WAY up there, where no one can reach it.
  23. I just hope they don't try to make some sort of straight port of Tactics Ogre. If they did, then they'd no doubt abuse the pointer function when the D-pad or analog would work more than well enough.
  24. Plus the game itself could use some more recent features. Like a map. And maybe some extra side areas. The GB was limited in what it could offer, due to the limited resolution and choice to have Samus and all the other sprites, appear so large on the screen, so it was really very zoomed in by comparison. Expanding on it ZM-style would really be able to make it an even better game.
  25. Use the Wiimote pointer as a perfect tool for having fine control of aiming in all directions around Samus, as well as being able to implement the different visors seen in the Prime series. I can imagine the X-ray visor would have particularly improved use, because while you can still see around you, you can move while scanning and still fire your weapon, and it would allow for some truly epic Shinespark events, when you can have that kind of subtle control over your direction. Tracking fast-moving enemies across the screen would also be a bit of a treat. Plus the use of guided missiles and guided Super Missiles. Personally, I wouldn't want it to be a remake of Super Metroid, because that would wind up being too much of a retcon to the series. Instead, they could easily implement it as Metroid 5 and take us somewhere new.
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