Jump to content

shadow24

Members
  • Posts

    328
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by shadow24

  1. The story is great because it's told in the most flexible way possible. It doesn't show long cutscenes that if we don't care about "pray" there is a skip button (I'm looking at you Metal Gear...). Heck if we don't care about the story we don't have to do anything and it won't rear it's head. Its non-interruptive and won't take us out of the game. If we do care about the story we can search and make assumptions because it stimulates gamer's creative thinking process. Because you are only given snippets of what happened that only fuels our curiosity. The story is told in an addict inducing way. We never get enough to sustain us and if it interests us we are always searching for more. Everyone wins this way except for the instant gratification crowd.

  2. I'm not quite sure what to say about this one.  The sound choices were really weird, some of the drums seemed kind of pretty off, and the arrangement just kind of seemed to be going everywhere.  I guess it had kind of a creepy/mysterious kind of vibe to it.  Definitely a creative track though.

    Thanks for the review. It is a very strange song for sure and everything you said about it is true. The second source always ruins my arrangement too. Any tips on what kind of mindset I should have when incorporating both themes? After making both songs match keys I'm at a loss as to how to go about successfully integrating the two. It's always been a problem for me.

     

     

    Music is being prepared.

     

    Hiryuu, Anorax, and Darren Smith, you guys didn't submit 44.1kHz waves. I have to convert these.

     

    Please make sure you are exporting your wav files in accordance with the standards specified in the first post. :)

    I just looked at the source track link I sent in from Audicity and it says it is 2 channel at 44100 kHz with some wierd mono tracks at (1:28 to 2:09) also in 44100 kHz. The bass is way too loud from 1:28 to 2:09. Something must be messed up in my project.

  3. Honestly Bloodbourne is more comparable to Demon's Souls. Miyazaki might be planning to repeat history and start a "Blood" series spiritual successor that FROM completely owns, As long as the Dark Series combat is customizable and not watered down it should make for a better experience. Next up is ensuring the boss fights are truly unique which is becoming an increasingly difficult task. I've always tackled first time boss fights much like I would bosses in megaman games. Start the battle then stay back and observe the patterns until I think I can successfully land blows without getting hurt. The framerate being 60FPS is a huge help for reacting quicker and seeing attack windups beforehand in order to dodge. Prepare To Die edition on the computer is only 30FPS and is much harder because of the lowered framerate.

  4. Bloodbourne like most spiritual sequels / likenesses to similar games has improvements and short comings when making comparisons. Personally I enjoy the difficulty of the game. If it was easy I wouldn't have a desire to play it as it wouldn't challenge me. In that regard I feel achievement systems in games are pointless as it is a personal thing that is different concerning every player. If developers took achievements seriously then I wouldn't have a beef with them. The "You beat the tutorial" and "You killed your first goomba" achievements aren't that... "achievements". Achievements need to be wow moments for hard to pull off feats like not getting hit at all in a game. I also solo the games bosses at least once as I do enjoy hanging out and chatting with friends.

    Darks Souls 2 > Bloodbourne list

    -----------------------------------------

    1) More weapon and fighting style variance. (You aren't forced to always roll evade. Dual wield. Mix and match dual wield weapons You can use a shield if desired.)

    I'm positive Miyazaki will add a ton more weapons and variety in sequels to Bloodbourne. He has the engine built and graphic assets already made meaning more time for new weapons and balancing in future sequels.

    2) Better magic system. Equip any combination of magic you want (Iron King crown is great too. Broken but great).

    3) Pvp? Just kidding. Ive never pvp'd or co-oped in bloodborne so I can't comment here. I will lament the failings of DS2 though. Epic soul memory failure here. People like hanging out and messing around with friends. Games get boring eventually but other human interaction can drastically prolong the life of any game. A perfect Pvp system would be nice but dedicated servers require money to upkeep. I don't like paying monthly fees for things. Pvp will never be fair if lag exists. Lag will always exist (I miss those local co-op / and head to head goldeneye / timesplitters 2 / smash bros melee days).
     

    Bloodbourne > Dark Souls 2 list

    -----------------------------------------

    1) Better graphics (Victorean theme is wonderful and improved cloth physics look great)

    2) Seemlessly fluid controls.

    3) Cool weapon transformations (Sheaths are back again!).

    4) Weak randomly generated dungeons with predictable map layouts. At least they have them but they could have taken notes from the Dark Cloud games on better randomness. The alternate rune placement on found weapons doesn't feel like enough incentive to keep going through these things.

    5) Gems as replacement to enchanting. I could go either way on this but I will say sorting inventories and deleting inferior gems is a negative for this game. Its the same shortcoming that the Borderlands games have.

    6) Interconnected world layout like DkS1 is well done. DkS2..... well the lava castle at the top of the poisoned windmill area kinda takes you aback...

    Just my stream of thought on the Miyazaki franchise wars.

  5. These are the files I have:

     

    • Caffeine Shoveling Hunter Turtloids - Ghetto Lee Lewis feat. Jason Covenant & Willrock (Rainy Turtloid in X-Hunter Stage 1).wav
    • Desert Catz - KingTiger feat. bLiNd - IT'S NOT URSUS (Crescent Grizzly in X-Hunter Stage 1 [X2]).wav
    • Dopplergangers - Darren Smith - VAAM (Blast Hornet in Mega Man X2 - X-Hunter Stage 1).wav
    • Maverick Astley - Jorito - (Don't Wanna) Hurt You - (Gravity Beetle in X-Hunter stage 1).wav
    • Nightmare Tank Police - ladyWildfire - Tribal Hunter (Splash Warfly in X-Hunter Stage 1).wav
    • Sigmas Enigma - Amphibious - Cloud Hopping (Spiral Pegacion in X-Hunter Stage 1 [X2]).wav
    • Team Zero Treble - Anorax - Soaked Tapes (Duff McWhalen in X-Hunter Stage 1).wav
    • Vintage Reploid Squad - Usa feat. Sir_NutS - Laser Power (Shield Sheldon in X-Hunter Stage 1).wav
    • Wily's Rejects - Supercoolmike - A Centipede's Burden (Magna Centipede in X-Hunter Stage 1 [X2]).wav
    • X-Square - The Hiryuu - A Blaze in the Northern Fortress (Blaze Heatnix in X-Hunter Stage 1).wav
    • Zero Tolerance - pu_freak - X's Demise (Spark Mandrill in X-Hunter Stage 1).wav

    Anything missing?

    The naming consistency is phenomenal. :) So which people did it correctly? Are the braces with X2 the proper way to name?

  6. Mega Man X4 is my favorite X game

    What aspects of it make it your favorite game?

     

    Personally it's not my favorite X game but it has the coolest and probably most balanced sigma fight in the series. Not too hard or easy.

    It's Zero's best game and I felt they did a great job on the fluidity of his movesets.

    Which game had those nightmare DNA things that slowly moved toward and erased needy robots (your power ups)? X6 right (my least favorite)? Just from a gameplay perspective X6 really destroyed my adventurous spirit. If I saw one of those things moving I always tried to save their victims or went for the speediest suicide run ever for another chance at saving them.

    Oh yeah, thanks for hosting these competitions yearly Shariq. They are a great idea.

  7. I mean people are free to use whatever they want, but seriously...what's going on there?

    I was going for an amorphous wireframe / virus sigma shape on the left. His insignia is distorted on the right.

    Sorry you didn't understand what it was. I thought it was fairly straight forward and better than copying all the standard capcom art that usually takes place.

  8. Darke,

     

    I made a sigmature template for everyone unless you already have something else in mind.I didn't steal anything from deviant art or anything either. Please let me know and if approved I can make more for everyone or they can use the template and make their own. The dropbox link is below.

    Paint.Net Sigmature File
    https://dl.dropboxusercontent.com/u/110617565/Music/SFRG%202015/Signature/Sig.pdn

    Sincerely,
    Darren

×
×
  • Create New...