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DragonAvenger

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Everything posted by DragonAvenger

  1. Wow, definitely a pretty unique take here. I love the unique soundscape you've created. I think the voice clips fit really well, though I do think they overstay their welcome as the track proceeds. My bigger issue right now is that I'm not hearing a connection to the source at all. I'm hoping it's an obvious thing that I'm missing, so I'd love some help here. Holding off a vote until then, because this is an easy pass for me if the source is there. EDIT: Couple of us checked this out and definitely not hearing it. It's a super unique sound and really fun, but the source isn't there. NO OVERRIDE
  2. Lot of good points made by the others here, I totally agree that the build up is really well accomplished and the instrument balance is top notch here. Everything has it's place and contributes to a pretty great build. The actual payoff is good, though I agree that it does end up being repetitive with the same riff being used a lot. I'm not really bothered by it overall given the repetitive nature of the original and that there are some subtle differences in the end riffs that help keep things interesting. Nice work, glad to hear you submitting again! YES
  3. I can hear the issues the others are mentioning, but I am not as bothered by them as the others. Really love the style change, and the bass is kickin'! Great energy overall, and while it gets a tad repetitive towards the end I felt it didn't overstay it's welcome. Nice collab between you two, hope you both work together again! YES
  4. Yup, super glad you went back to this one. Thanks for the update, I think this feels way better. YES
  5. This new Zelda is amazing. And I don't use that word lightly. Without a WiiU of my own, I've been playing it whenever I visit my parents and brother, so more accurately I've been visiting my brother's WiiU. Windborne, because glider, and Rito, and stuff. sources: zbotw - main theme zww/zbotw - dragon roost island / rito village zww - the legendary hero zbotw - link's memories Not sure if the main theme counts as a valid source, since I don't know if the track as such appears in the game itself. Haven't beaten the game yet. I've been exploring. Elements of it appear in other tracks, and the whole thing is apparently included in the credits track. In any case, it contains some of the coolest Zelda melodies in a long time. So I used those. The WW sources should be obvious. Link's memories is used in the intro. There's a few bits from field, often in the background, but I wouldn't list that. Don't tell Larry about the references to the alttp dark world, or he'll want to list those too. This remix has been one of the biggest production headaches I've had. Random pops and stuff in the bass (probably; hopefully I solved that), too many compressors, ill-fitting leads, random loud notes in midi and audio, loud resonances in eq automation, lots of small annoying things. I've become enough of a perfectionist to watch to polish, polish, spume, polish, until it's as perfect as I can get it. Not cost-effective in regards to time spent. I need to work on my perfectionism. I can be better than this. -rozo -----------------------------
  6. Remixer name: Ghetto Lee Lewis real name: Thomas Nelson email address: website: https://www.patreon.com/Thomas_Klavier userid: 1002 Name of game arranged: Heretic Name of arrangement: Cathedral of Carnage Name of individual song arranged: The Cathedral Download Link: Heretic, 1994, Created by Raven Software. Published by Id software. Composed by Kevin Schilder. Link to original soundtrack: https://www.youtube.com/playlist?list=PLFFA9A564103330CE It's been about 14 years (I think) since I've submitted anything. "Cathedral of Carnage" is part of a remix album I'm releasing called "Heretic Sinphony". The album is now available for free on bandcamp (24 bit FLAC). I'm hoping the album can be released as an official solo project (I've submitted a WIP through projects submissions already; still waiting to hear from them). This song is the first one I worked on for the album, and featured as the third track. It was produced using FL Studio, and features samples from East West Hollywood Orchestra and Native Instruments, along with a mishmash of VST synths, and drums from the Vengeance library. I plan on releasing more songs from my album over the next few weeks. Stay tuned. =)
  7. I'm hearing the issues between the two others here, and I am pretty firmly between them myself on where I stand. I love the overall energy here, and the menacing feel is pretty great all around. There's a lot of variation not only in the instrumentation, but also varied drum patterns and structure. I do think the second half balance is a little bit off, as MW mentions, but I think the synths being a little overpowering to the guitar isn't as big of an issue as the guitar is playing a more backing pattern. I will say that the notes at 1:40ish are definitely not working for me, but it's one small section overall. I think this is good to go, though there are some great things you can take note of for your next mix! YES
  8. MP3 link: CONTACT INFORMATION Remixer Name: HeavyViper Real Name: Hal Binderman Email Address: Website: https://www.soundcloud.com/heavyviper User ID: 32639 SUBMISSION INFORMATION NOTE: Composed as a part of the ongoing "Resonance of the Pure Land" Secret of Mana arrange project, headed by Jorito and The Nikanoru. Advised by Jorito to submit it separately for judging "regardless of the album mix flood." Should not be posted before album release. Name of game(s) arranged: Secret of Mana Name of arrangement: Reminiscence Beneath A Great Tree Name of individual song(s) arranged: Spirit of the Night Additional Info: https://en.wikipedia.org/wiki/Secret_of_Mana Link To Original: https://www.youtube.com/watch?v=1TyI2-3vcpk Comments: Secret of Mana! One of the only SNES games to make an instant impression on me from the moment I flipped the power switch. I can still hear the eerie cries leading into that beautiful panning shot of the Mana Tree. I had originally hoped to claim the title screen BGM, 'Fear of the Heavens,' for that very reason, but by no means was I disappointed to claim this one instead. It's a solemn, yet hopeful piece that really fits the scene it first plays over. The hero is cast out of his home, but at the same time he has a wonderful journey ahead of him... I had to think a little about how to approach the track at first, however the answer came to me fast enough. I have long been a big fan of the outstanding 'Konami Battle' series of rock arrange albums released in the '90s, and always wanted to try and compose something in a similar style. Soaring guitar solos and reverb-soaked drum machines, gently backed by warm synth pads -- nothing like it. :> The bulk of my prep was spent transcribing the lead melody for guitar, and then adding my own flavour to it. Once I had that melody down, everything else just seemed to fall into place. It was a good opportunity to experiment with layering sounds, in retrospect - the pads in particular are comprised of three separate instruments, and the drums are crafted from an interesting grab-bag of samples! My experimentation did cause some issues during mixing, I must say. This piece was definitely a good way to learn that sometimes, less is more. The hardest part was getting the guitar tone right, especially when it came to the high gain section. While I've been a guitarist for quite a while, I've actually spent most of my time playing clean, so it was a challenge to craft an interesting tone yet keep the wild characteristics of high-gain signal under control! It took quite a bit of doing, but I'm satisfied with the end result, and happy to have some extra tools in my belt for future projects. In the end, I'm glad I tackled this track the way I did. It may not have come out exactly the way I planned it, but I think the end result captures the same mixture of sadness and hope that the original did. If anything, it was a great excuse to try and capture a sound that I've always loved. I hope everyone enjoys my take on this lovely piece!
  9. ReMixer name : Bak.R Real Name : Backer Ruth Email address : Website : www.Bak-R.be Userid : 34757 Submission Information Name of game arranged : Zelda – Ocarina Of Time Name of arrangement : Wood Requiem Name of individual song arranged : Minuet of Forest Link to the original soundtrack : https://www.youtube.com/watch?v=OaIDovzdVag Comments : I try to use pizzicato Cello as the main instrument of the song. Change the mood of the orginal song to match better like a trailer soundtrack. The song rise progressively with more instruments, more variation, more dynamics.
  10. DJ H0us3C0rP3 Dr Robotnik's Mean Bean Machine Friendly Competition (Mean Bean Machine Remix) 2 Player Versus Theme Genesis and Gamegear https://www.youtube.com/watch?v=ZjEyI6Pqnfk Made in Fl Studios with Nexus and Massive The energy and vibe from this song is so intense and remember all the close wins i had with my younger siblings when we played against each other. This game was my first introduction to a real 2 player style game and puzzle games in general (S3&K was my first game i ever had). I wanted to break the song up into three diffent parts: 1. The initial challenge 2. Recover from a lose 3. the Rematch. This song was is one of my favorite songs from the genesis days and I just had to do a DNB remix of it. Thank you for your time!
  11. Definitely not something I expected here. Introspective is most certainly the right description here. Love the smooth style, and the instrumentation is just right. Really nice solos and direction overall, and while I'm not personally a fan of narration tracks, I can still see that this fits pretty well as a whole. Great work getting the extra help here, it made a difference to have the guitar solo played live, and the smooth voice of Stephen is mixed well into the track. Great work! YES
  12. Salutations, Remixer name: Jorito Real name: Jorrith Schaap Email: Userid: 3899 ReMixer name: Stephen Kelly Real name: Stephen Kelly Email: Userid: 15320 ReMixer name: Furorezu Real name: Daniel Florez Email: Userid: 15612 Submission information: Name of Game(s) Remixed: Shovel Knight, Megaman 5 Name of Arrangement: Digging into Memories Names of songs arranged: Strike the Earth (https://www.youtube.com/watch?v=wqAYMZSOQao), Venus (https://www.youtube.com/watch?v=CM-mFItzRYU) Link to the remix: Comments about the mix: It was my turn for another round in the Robots vs. Knights compo and I wanted to do a chill, laid back track this time. I was playing around with some 7 chord progressions a bit earlier, wondered if it’d work for a remix, and it did. Due to my sound selection (e-piano, muted guitar, pads and funky drums) it somehow reminded me of Daft Punk’s track "Giorgio", with Giorgio Moroder recounting history of those early synth days. I figured it could work for my own track pretty well and that having Shovel Knight reflect on his life might be an interesting take. Originally I started out with vocal clips of Baz Luhrman’s track “Sunscreen" to test the idea, but I quickly reached out to Stephen to see if he’d be interested in giving it a try. He was totally up for it and wrote wrote some great tongue-in-cheek lyrics with a lots of puns. Took a bit of playing to get the placement and pacing to work, but since the arrangement already accounted for a monologue it worked rather well. Somehow this kind of track always makes me want to include a solo guitar part and I was able to wrestle a melody part of Strike the Earth into that role (somewhat; I had to take some liberties). Because it was pretty exposed, my sampled guitar wasn’t up to snuff, so I asked around on Discord and found Furorezu willing to play the part for me to bring more of the feelz. Couldn’t fully part with my sampled guitar part though, so I delegated it to play a harmony part and kept it in. For something that started out as a pretty experimental track I really like how it all came together, and the process itself was as smooth and enjoyable as the final product. That concludes my own digging into memories and self reflection The script for Shovel Knight’s introspective meandering thoughts about life: Let’s call a spade a spade. I’m a success. I read about it in a magazine. I’m popular. I’m captain of the yacht club. Someone will look at you and they think you’ve always been this storybook champion, this knight in shining armor who can do no wrong. But what they don’t do is they don’t look inside the armor. Because they can’t. That armor is yours. The world will give you no quarter; they’ll throw everything they have at you and assume it all just bounces off. What they don’t see are the people in your life standing in the way; a shield against the world so you can achieve that one thing you’ve always wanted. The armor is just for show. Nobody’s an empty suit of armor. Everyone has a past to dig up, but for me that’s always been very personal. Very literal. Like with an actual shovel. Source usage: 0:00 - 0:20 - intro (original) 0:20 - 0:40 - strike the earth melody part A 0:40 - 1:00 - shovel knight monologue 1:00 - 1:40 - venus melody 1:40 - 2:20 - strike the earth melody part C 2:20 - 2:40 - strike the earth melody part A (partial) + shovel knight monologue 2:40 - 3:00 - strike the earth melody part B (harmonized, improved and adapted to fit the key) 3:00 - 3:20 - shovel knight monologue 3:20 - 4:00 - venus melody 4:00 - 4:20 - strike the earth melody part C variation + shovel knight monologue 4:20 - 4:30 - ending Cheerio, Jorrith
  13. I appreciate that while this is a longer mix that there's a lot of smaller details in the playing that kept me interested. The arrangement is definitely your style, and overall the mixing is good with the piano sound being lush and realistic. I had a bit of a harder time hearing the Spark Mandrill theme a couple times, but overall I didn't find it to be a big issue. It was fun to hear a different style to the typical rock energy of MM music, so that was a nice change as well. I wasn't as much of a fan of the full stop in the middle of the piece, but I can see the use for it and I think it's more personal taste there. Overall nice work taking two energetic themes and giving them a different direction. YES
  14. Gario's got a lot of good crits here. I like that the mix of the two sources comes together well, which sometimes can be very hard to do. A casual listener wouldn't be able to separate where the two sources are in the mix. Beyond that the funky style threw me off a bit but once things got established I think it came together pretty well. Back to Gario being right, the opening flourish is a pretty big jumble, not sure what's going on there. I assume it's supposed to be a bit chaotic, but it sounds more like a mess than anything else, to be honest. After that you have that weird out of key arpeggio at 0:47 (and 2:13). Just adjust the key there to get it to match better, and you're good there. The lead does definitely get drowned out at times, and that's one of the bigger concerns. 1:24 feels a little strange on the timing, I think it stems from the slight delay on the attack of the e-piano. That might be more of a personal taste thing, but I'm curious what the next judge thinks. Overall this has some really creative vibes here, and I think it's close, but needs a little adjustment. Send this back to us! NO (resubmit)
  15. I do have to agree with a lot of what Larry said here about the first half of the track being a bit on the plodding side. The repetitive kick and slower melody are the culprit to me here, and I think some variation in either of those would make a difference here. That being said, I think 2:39 really brings things together quite well, and would have loved that sort of interpretation/extra touches earlier. I think this is really close for me as-is, and just a little more TLC on the arrangement side would be what does it for me. One more time, please! NO (resubmit)
  16. Terra is very determined here, which is a fresh take to me on a theme that has been heard a lot of different ways. Having heard this from the inception of the "How to ReMix" panel to final form I can say there was a lot of revision time put into this, including being worked on during our honeymoon cruise! I thought the transition into the Decisive Battle was pretty seamless and helped keep the energy going strong. Similarly, the synth countermelodies on top were neat. The combination of the two themes at the end is really creative (I might have helped there, so I'm biased). The organ runs definitely are a straight call out to Uematsu and made me realize how often he used that effect; I was reminded both FF7 and FF8 battle themes as well in that section. Nice use of SAC too. YES
  17. Listening to the source I can definitely see this being your style of song, let's see what you've got! I like the sound choices overall, the soundscape is expansive and the Japanese percussion works well here. Nice use of the backing xylo part in the original to tie things together here. It took me a couple of listens to make out the melody, but once I heard it things made more sense. I do think the source is a little hard to make out at times, and overall I feel like the track is a bit source-light overall. Part of the issue is that the melodies aren't coming through a bit stronger than the rest of the backing parts. They don't feel highlighted, and it's easy to dismiss those parts as more of the backing while looking for the main melody to come through. Some balance changes there would help, or possibly picking some different melody instruments/synths that cut through more. There's also a lot of clunkiness in the parts, and some humanization would go a long way here. The piano and sitar (I think?) are the biggest offenders here, along with the flute at times. A little extra note that the sparkle effect at 1:33 sounds out of key and feels weird because of it. I do have some issues with the track overall. One of my bigger concerns is that the second half of the track feels like it's a transitional section for the main melody to come back in, but it never does. 2:00 on, even with the source use in the strings, feels like it's a build-up for the main melody to come in. Then when 2:40 hits where I expect a big melody, is more chords and some noodling source between instruments. Then the song ends. Because of this, the second half of the track feels like it has no impact. I think this is close, but the combination of issues is bringing it down. Hope you look at this again! NO (resubmit)
  18. Ribbit ^__^ it's me, Guifrog! Sim, foi um big hiatus and a pseudo-depression, and I haven't been making music ever since. But I'm back to it, and I just completed this thing for Malik's Shonen Jump ReMix album. If approved, please put it on hold until album release. I decided to do this because One Piece is the only anime I've been watching for years. Although I've never either played the games nor heard their tunes, it still made sense for me to express myself through music made for a game that evokes nostalgia, adventure, risks, rich experiences, and all of those things that I ironically keep inside my thoughts while locked inside my bedroom-dome. So yeah, I'm a One Piece otaku who will totally claim to feel deep connections with the Straw Hats as if they were my family, BECAUSE THAT'S TRUE and because I live alone most of the time, by choice Game arranged: One Piece Grand Adventure Song arranged: Skypiea (Angel Beach) Name of arrangement: Sky Treasure Link to arrangement: New e-mail address: New websites: Official home: https://guifrogmusic.weebly.com/ Jamendo: https://www.jamendo.com/artist/501264/guifrog Facebook: https://www.facebook.com/guifrogarts Instagram: @guifrog - go check my illustrations! P.s.: "Sky Treasure" because I believe we all have a ginormous treasure/microcosmos and my intention is to feel and use it for whatever I want. By making music, by never giving up, by improving my skills on something, by learning Japanese, by KABOOOOOOOM and so on! And One Piece is all about that (just like Saint Seiya, which I used to watch as well :P)
  19. I remember Andrew working on this one for one of the contests a while back. There's a good mixture of sources here, though I do think some of the transitions are a bit abrupt. That being said, I didn't find it at a level that was too jarring, and overall the flow of the overall track works. Plenty of energy, and a ton of detail went into the backing parts to keep things interesting. Listening on headphones I think the organ is a touch loud at times, and could have been dialed back a bit. Otherwise there are some good layerings of synths to make the track clear and poignant. Fun that I recognize the part you pulled from this into the Spring Break album. Nice use there Loves you, husbando <3
  20. we need some more synth metal Castlevania on the site so here comes Alucard to the rescue! sources: https://youtu.be/XnuqGIKXPyc https://youtu.be/78706bv98S8 https://youtu.be/GiXCote6N6s
  21. This is quite enjoyable! The arrangement of both of the sources is lovely, and the instrumentation works pretty well for the soundscape. My only real gripe with the track is when the chorus first comes in the attacks feel slow and behind the beat compared to the other instruments. Similarly, the rising choir line at 2:58 sounds a little off, but it sounds better at 3:02. Somewhat similar a few seconds later, though not as bad as the first time. Sounds aren't completely amazing but I think they get the job done well here. Plenty of energy here, and the expansion on the themes are great. I think the nitpicks are not nearly enough to bring this below the bar. YES
  22. I do like the mood change here, as well as the change-ups between the instruments. Arrangement overall is fairly close to the original, but the orchestration adds personalization, and there are some nice countermelodies sprinkled here and there. I do feel like it sticks too close overall, and that the arrangement gets repetitive because it continues to follow the original structure. I think that some sort of divergence either from the original melody or structure is needed here to vary things up. The ending is also pretty abrupt and feels lazy. My issue with the track comes down to some of the samples. The men's choir especially has a slow attack that muddles up a lot of what's going on. The strings are also pretty thin overall. The piano, flute, and bassoon (?) do sound pretty good though, and there's definitely a lot of care put into humanizing parts. I think the arrangement is the dealbreaker here for me, but I would like both arrangement and samples to get some fixes here. Good luck! NO (resubmit)
  23. Contact Information Remixer Name: Albert Fernandez Real Name: Albert Fernández Ventura Email Adress: Website: afventura.com Userid: 34.600 Submission Information Name of game(s) arranged: Secret Of Mana Name of arrangement: Into The Calm Of It Name of individual song(s) arranged: Into The Thick Of It Link to the original soundtrack: Comments: My idea with this rearrangament was to rearrange the song into something more calmer, more contemplative, but mantaining at some points the adventure that made characteristic the original song. Also, I wanted to make a face-wash in terms of reality of samples from the original song, since it's made with samples from the 90s. -------------------------
  24. I love this source, one of my favorites from LoM. There's some fun stuff you have going on here, and some unique sound choices. I don't know if all of them are really working in the end. The opening is really buzzy, and that kind of takes over that entire section. I think if the buzziness were more in the background it would be ok, and would work, but it's too strong as-is and draws a lot of focus. Also not sure what's up with the animal growls, they feel a little random. After that the melody comes in, and the synth has a somewhat nebulous attack, making the track sound out of time. Once the groove starts things fit better in place, but there's not much development. The harmony/counter melody is a nice touch, I enjoyed that, but the rest of the instruments are doing the same melody/background for a few repeats, then the track goes back to the buzzy intro for a fade-out. There needs to be more development overall. I'm pointing out a lot of negatives, but I think this has promise. I like the overall soundscape you're trying to achieve here, but I don't think it's at potential yet. I hope you keep working on this, there need to be more Legend of Mana tracks on the front page! NO (resubmit)
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