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DragonAvenger

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Everything posted by DragonAvenger

  1. Those first notes made me think I was listening to some I like Gaga, so this is a good thing. I think this track is pretty good overall, but there are some things that are pulling it down as is. The first is that the track is wayyyy close to the source, both structurally and melodically. I was waiting for you to break out into a solo or your own thing, but it never happened, and I felt like I was listening to the track on loop a few times. There are a ton of cool details that you've added, but it needs more arrangement!Your drum loop gets way boring pretty fast. For all the other details you have added, the fact that it's stuck in one gear surprises me. I'd love to hear some fills and change-ups! Production overall is OK, although there seems to be not much bass presence for a lot of the track. Overall there are some areas that could be humanized as well. The source itself is pretty fantastic, and I can see why you'd want to keep it in tact, but I think this just stays too close to the source, and the drums need some fixin' up. Hope you look this one over again. NO (resubmit)
  2. Hi there, I'm submitting a track for EdenShard, which is a band composed of myself and Logan Felber. Here's the data: ReMixer name: EdenShard Real Name: John French/Logan Felber Email Address: Jerionmusic@gmail.com Website: http://edenshard.bandcamp.com Userid: 47441 Game: Jazz Jackrabbit 2 The title of our arrangement is "This Jackrabbit is Augmented" The track it was based on is "Laboratory Level" Track is attached. If that does not work it may also be found here: The composer of the original track was Alexander Brandon. Note: The EdenShard OCRemix forum account is awaiting activation at time of sending this message. Cheers, John French -------------
  3. Super quirky, and super fun. The use of the panning effects (which really come to life on headphones) add a lot of character to the track. Lots of fun sounds used overall, and the style change from the original is pretty awesome. Very cool, very strange. YES
  4. Contact Information Your ReMixer name sir jordanius Your real name jordan etienne Your email address youcanfindsirjordanius@gmail.com Your website http://cdn1.newsone.com/files/2010/07/greenlantern.jpg Your userid (number, not name) on our forums, found by viewing your forum profile http://ocremix.org/forums/member.php?u=38652 Submission Information Name of game(s) arranged kid chameleon Name of arrangement stands like a statue, becomes part of the machine... Name of individual song(s) arranged Devil's Marsh, Cave Area, Fantasy area (reference links below) Additional information about game including composer, system, etc. (if it has not yet been added to the site) Nu Romantic Productions (Mark Steven Miller), SEGA genesis Link to the original soundtrack (if it is not one of the sound archives already available on the site) http://project2612.org/details.php?id=76 (couldn't find an album purchase link anywhere) Your own comments about the mix, for example the inspiration behind it, how it was made, etc. last time i made the noobiest mistake of writing an epic novel yet i forgot to attach the actual song. sorry darkesword. =/ same concept, but more refined. it's supposed to be Discovery-era daft punkish. source breakdown: http://www.youtube.com/watch?v=70VeFZVvJI0&feature=related (fantasy area) - bridge http://www.youtube.com/watch?v=1H3KspN5zoQ&feature=related (cave area) - intro and 2:45 http://www.youtube.com/watch?v=X32quIJqzKY&feature=related (devil's marsh) main source the title refers to the pinball wizard, tommy. the kid chameleon wasn't deaf, dumb, or blind but this is how i always made the connection: http://www.nfopocalypse.com/wp-content/uploads/2009/06/kidchameleon.gif peace
  5. I think there are three things here that are issues in terms of our submission standards. The first is that this is certainly a medley, which while not against our rules, tends to pull the remixer away from developing on a theme in favor of pasting together a lot of themes. Because we like a substantial amount of arrangement to a theme, the second issue is that generally each of these themes are played pretty close to the source and don't have a lot to show that is different aside from the genre change. You already know both of these things, based on your submission letter. The third issue overall is your samples and the mechanical feel of the song. The samples overall are pretty thin and overall pretty fakey. I think finding some more robust sounds overall would add a lot to the track in terms of filling the soundscape. The second half of this is that everything feels robotic, and could use some overall humanization, especially on the 'real' instruments that you have playing. In the end, if you wanted to do something more towards our standards, I'd suggest focusing on one or two of the themes, expanding them out and adding more of your original flare to them. Working on the production stuff is going to help you no matter what types of songs you write, so I'll suggest that regardless of OCR or not. Good luck! NO
  6. Remixer Name: Blue.Nocturne User Id: 22091 Submission Information: Remix Title: A Nobody's Tale Link to Remix: http://www.gamefront.com/files/20873034/A_Nobody_s_Tale_mp3 Name of game arranged: Kingdom Hearts 358/2 Days (Yoko Shimomura is the composer) Name of songs arranged: Dearly Beloved, Sinister Sundown, The 13th Struggle, Roxas' Theme, Xion's Theme Link to Original Songs: Too many: - Dearly Beloved - Sinister Sundown - The 13th Struggle - Roxas' Theme - Xion's ThemeAdditional Comments: It has been a very long time since I last submitted a remix to ocremix, but I wanted to do at least one more before I entered graduate school. Soon I may enter pharmacy school (assuming I get accepted), and this is just in case I do not have as much time later. The song is a medley remix between Kingdom Heart I, II and Xion's Theme from 358/2 Days, and since every song is in 358/2 Days, I would say this song encompasses that specific game. I tried to make a medley with a conservative approach (I do not like changing the song up too much), but being very careful to integrate each section into another. Normally I tend to do orchestral pieces, but I'm trying to learn how to effectively master and include synthetic elements in my songs. It was really difficult trying to balance orchestra with synths, since some synths just don't blend well and the orchestra has a tendency to be overpowered by sharper synths. Overall, I'm happy with the end result and I hope you all enjoy it.
  7. Revisiting some old votes. Relistening (to the revised version) and reading some of the crits, I'm going to be agreeing with what the others have said, and I think that this would be pretty awesome if you were to work this one up a bit more. Sorry to change up on you, but hopefully we get a more awesome result! NO (resubmit)
  8. Relistened, and while I do think it runs a little long, I think that in the end there's no reason to hold this one back because of it. YES
  9. I would have never picked the Pac Man theme and any Zelda theme to fit together on a mix, so I was quite pleasantly surprised at this. I think the themes used and the arrangement on them is great overall. The only thing holding this back from a direct post is the occasional sloppiness on the timing, which has been a weakness of yours for a while now. Keep working on it, dude. YES
  10. Overall your flow between multiple sources is very good, and it's very hard to tell this is a medley at all. I feel like your arrangement of each source overall can be a bit conservative at times, and hope that you'll branch out further into the arrangement territory more in the future. Overall this one is still over the bar, and a welcome addition, IMO. YES
  11. Pft, I have voted on all the ones on the panel (as of Sunday!). Inbox only, for me, what what.
  12. Brandon Strader www.bstrader.net 3123 Zelda - Lime of the Season project Game: Zelda: Oracle of Seasons, Pac-Man Main source: Hide 'n' Seek http://www.youtube.com/watch?v=BERV8jIcHls Second source: Here Comes Maple! Third source: Overworld Fourth source: Pac-Man Muzak from Pac-Man Remix name: I Like, Like Like You It's not a medley, I just threw a couple bits together that seemed to fit. Like the "Overworld" motif was just something that happened to fit into my solo section. And the Pac-Man music just happened to fit on top of the Hide 'n' Seek riff. The "Here Comes Maple!" bit was suggested by Hylian Lemon for the chorus, he also named the song because he thinks he's sooooo cool and smart. This remix has live guitars and bass of course but also ukulele, recorder, and glockenspiel... I wanna use more instruments in music and they're just lying around so why not. At the beginning you can hear me open a box of matches, grab one, close the box of matches, light up a match, and go "woah". It was my first time playing a box of matches as a musical instrument. There might be an homage to RoboCop theme on the glockenspiel during the intro, unless you're not cool with that in which case I deny it. Deny deny deny. 0:08 to 1:22 is Hide 'n' Seek, 1:23 to 2:05 is Here Comes Maple!.... The little bit after that is the original solo section, except the Overworld bit comes in during the solo section at 2:26. Then 2:48 to the end is Hide 'n' Seek with Pac-Man at 2:56 I wanted to join Ben's Zelda album because I thought the first one was cool. I hope this one does well too.
  13. So, that opening texture is really really cool. There's a lot of potential with the way that you are approaching this song, but there are some things that are holding this back right now. First is that bell sound, which frankly, is terrible. I literally cringed when I heard it. Aside from the piercing and out of tune quality, I'm not sure that the timing and note choices are correct where they come in. I'd relook at some of the bell entrances. Once things really get going, I think it would behoove you to go for a more humanized feel in both the synths and the strings, except maybe your background texture. You're floating a bit too much in the uncanny valley, as it were, right now. The last substantial issue is the arrangement itself, which overall is pretty short and doesn't develop as much as I think it should. There's a lot of different ways you could go with this, so I'd like to see you stretch your wings a bit and add some original sections to break up some of the source, maybe keeping that background texture again to keep connection to the source. Still a really cool opening for the source NO (resubmit)
  14. ReMixer Name: Mrmilkcarton Real Name: Nick Tomassetti Email: User ID: 28401 Name of Game: Kingdom Hearts 358/2 days Name Given to arrangement :Good-Bye, Roxas Name of Song Arranged: Xion's Theme I've always wanted to redo a Kingdom Hearts song (I'm a huge fan of the series). I wasn't sure how I wanted to go about it but when I heard this song I knew that I wanted to do a mix of electronic sounds with orchestral strings to back it up. This is how I would arrange the song if asked to do so. I decided to use a smaller orchestra rather then a full sized orchestra because I felt it would be more personal with fewer instruments. Was great practice for automating and writing each part out for each section in Midi. Makes me want to compose a beautiful orchestral song that's for sure. --------------------
  15. Gotta say, I wasn't feeling this one compared to your other submissions. Some sections felt pretty thin overall, and a lot of the sounds felt fairly generic. Not to say that everything needs to be unique, but at the same time, I didn't feel like there was much standing out for me, either. I like the two themes together, and I think you did a good job combining the two. I like your drum arranging overall, too, although I felt like the snare could be a bit more crisp, and the synth serving as the bass drum for most of the track should be replaced with something that has a stronger feel. A lot of the sounds feel pretty blockey and mechanical. I'd spend some quality time adding some humanization to the track and adding more variation to the attacks. There's also some areas that are a bit crowded, mostly when you have a lot of chords coming in strong. Overall, a lot to work on, but I know you can fix it up. NO (resubmit)
  16. Contact Information · CJthemusicdude · · CJthemusicdude.com Submission Information Name of game(s) arranged: Battletoads and Double Dragon: The Ultimate Team (SNES) and Donkey Kong Country 2 (SNES) Name of individual song(s) arranged: Stage 5 and "Mining Melancholy" Name of remix: Space Lynth Uno Link to the original soundtrack: and Your own comments about the mix: This started out as just a Stage 5 remix for BTDD, but bits of "Mining Melancholy" kept popping into my head as I worked on it so I decided to throw the classic mine tune in there. This marks the first mix I'm submitting without requesting feedback on any WIP's. Mostly because I wanted to submit this as soon as I could early in the month to meet my monthly quota of game remixes, and also because I like it a lot. Hope you all enjoy it as much as I did working on it!
  17. I will forever disagree with that. There's no written rule that we can't judge our own mixes. But if we're gonna panel them in the first place, we're looking for the critique anyways, so that seems like a waste of time.
  18. I like the lead you're using for the Solar man portion of the lead, it has a really nice texture for that section. I think it is less effective for 1:16, where it doesn't quite have the same resonance as it does in the lower area. I think this is still suffering from some of the same issues as before, unfortunately, namely that after a while it gets sonically uninteresting without any change to any of the sounds. It doesn't help that you are repeating the theme again without much change. I think this needs to have some kind of variation that is going to keep the listeners ears in, both melodically and sonically. I don't want you to get discouraged, but I think the work just needs to be done for this to get to the really awesome level it needs to be. NO (resubmit)
  19. Larry covered pretty much all of the important points of the mix. I will agree with some of the sparser sections could be spruced up a bit to fill things out more. The drum writing was something else I noticed as well, and it would definitely benefit with some more personalized writing. There are some areas that feel like they're missing the higher and lower end of things. I'd look into finding ways to balance out your sounds more to add more in the bass especially, and some higher end stuff where appropriate. 2:30 felt like a miss for me; the chorus feels just slightly behind the beat, and unnatural due to the speed and jumps in the melody that would be pretty difficult to sing well. I'd pull the chorus out or change it to a more supporting role on certain notes. The guy chanting that comes in later works pretty well, though. Overall I think you've got a lot of good arrangement here, and for the most part the sounds you've chosen work well. There's a lot of little details in the production that are adding up to make this fall short. NO (resubmit)
  20. Right away the textures feel pretty sparse. You've got bass, piano, and violin. Of those the bass is pretty thin as it is, and could stand to be switched out for something a bit beefier. The otherall synths feel somewhat thin, and could use some doubling, or some pads to help fill the overall soundscape better. I also am not feeling some of the attacks, particularly the...guitar playing the countermelody. It feels very mechanical and fake. Starting around 3:10 through the rest of the track I'm hearing a bit of a background hiss. I'm not sure if it's a synth, but it gets to a point where it's pretty noticeable and a bit distracting. Might be just me, though. I like the combination of the two themes, although it might be cool if you worked both themes separate more and really showed the connection between the two better. I like your ending, and I wouldn't fade it out! Let it end on a slightly longer note, but keep it full and strong, IMO. I'd check our WIP forums to get some more advice, good luck! NO
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