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avaris

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Posts posted by avaris

  1. I feel like you are jumping to one distinct conclusion.  There are different appropriate RMS levels for every genre of music.  Frankly different RMS levels work better for different listening devices as well.  There is no 1 level to rule them all.  it is all a balancing act.

     

    Also there is a scientific reason why people prefer sounds with higher RMS levels.  When the loudness is over a certain threshold we release serotonin.  One of the scientific reasons people love live music.  

     

    Compressors and Limiters are not always used to make a sound louder.  They can also be used to make a sound quieter.  Hence making other sounds appear louder and more dynamic.  They can also be user artistically to bring out different timbres in the sound.   

     

    Also another note, most of our best compressors came out 50+ years ago.  So the argument of better compressors = greater loudness is null and void.  To be honest people should learn how to use compressors and limiters in a more appropriate manner.  

  2. S1 v3 Tip:

     

    Highlight multiple channels in the mixer.  Drag one plug-in to a channel.  Whammo that plugin just got loaded on every channel.  You can also clear out all plugins on multiple channels using the same method. ;)

     

    Placement of "Sends" getting out of hand on individual channels?  Shift Click on "Sends" header to reposition it vertically.

     

    Obvious one, but super super nice.  Double click on any track in the arrange page to bring you to that track in the mixer.

     

    Want to copy all of the inserts or sends from one channel to the next?  Hold Alt/Option and click and drag.

  3.  

    Also Cubase is very much a two handed DAW, uses mouse+keyboard to do very powerful things very easily, I feel like S1 is trying to be somewhere in the middle with that (like the middle ground between Cubase and Reaper). For my tastes I think it needs to pick a side and focus on that before it can be something I would consider switching to.

     

    Awesome observation of the usability paradigm employed the developers. ;)  The only piano I have ever felt was truly terrible was Ableton Live's.  Each one takes time.

  4. Haven't used FL in awhile.  Used FL for prob 3-4 years in the past.  Used S1 for over 2 1/2 years now.  There is no advantage Live or Bitwig have when it comes to features that make it easier to make repeat pattern music.  S1 has the features to work fast in repeat pattern music the features just come in different flavors.  Now if you are performing live that is a different story.


     


    IMO S1's piano roll strengths:


     


    1. Ghost notes and ability to edit/view any channels you want on the fly.  S1 does this better than anyone else.  


     


    2. Custom Macros.  Haven't gotten into this yet.  But there is some pretty cool stuff.


     


    3. Basic editing and selecting can be about 90% the same.  In the piano sroll elect the Pencil as your default tool.  Then hold Command on a Mac (option on Windows?) to switch to the pointer tool.  


     


    4. Groove quantize.  Easily rip grooves from any source and apply them at will.


     


    5. Lock piano roll to specific scale.  This is really nice when working in a specific scale.  You do not have to worry about entering in the wrong note and just get on with music making.


     


    6. Duplicate Shared (shift D)  Duplicate clips that share the same information.  Open any of these clips and make your edits.  These edits will then automatically be made across all of the duplicate shared clips.  This is similar to FL's old block style patterns and an essential tool for repeat pattern music.


  5. Some tips that helped me improve in 200cc:

    - Choosing a new character and kart combo might help, but the most important thing is to learn how to brake effectively. You can maintain a drift if you brake without letting go of the acceleration. If a corner is too tight, brake a little while drifting. No amount of handling and traction will save you as much as that technique will. You're going to need those brakes a lot on certain tracks.

    - Think carefully about doing tricks off jumps. It's not always wise. If you can, you might want to avoid the jump altogether. Same goes for certain shortcuts.

    Yeah it was brutal the first play through. Wicked fun though. I am going bike or ATV with tiny wheels to get the hang of things first. Big Blue was my favorite new track. IMO the tracks on this new DLC are so much better than the previous one.

  6. I voted for Captain Syrup. She fills a triple niche of being a new female character, a new villain character, AND giving the Wario series another rep.

    And, you know, she's an awesome pirate, and Smash is seriously lacking in awesome pirates.

    They do one pirate and one ninja. Easy grass roots marketing for that DLC. the ninja could by Ryu Hayabusa from Ninja Gaiden.

  7. Here ya go:

    https://drive.google.com/file/d/0B9YqImvnvhrTLXdGaWpOejFLZGM/view?usp=sharing

    Original track:

    http://ocremix.org/remix/OCR02380

    Been wanting to render out these stems forever. Please feel free to practice your mixing and mastering on these.

    The original track was done in Reason v5. It does not have any fancy super expensive samples. Just lots of layering and automation. It consists of 60 tracks total. For these stems I removed all EQ, compression, delay, reverb, and panning. I kept the automation that was part of the performance. Also kept basic FX that were part of the sound such as distortion, phasers, and unison.

    If you do something with these stems I would to hear it. :)

    Cheers,

    ~Shaun

  8. I like to hear note-for-note covers or MIDI rips, otherwise (like most OC ReMixes) they sound absolutely nothing like the original, which is required by the Proper VGM Arrangement Police. :-D

    TL;DR - I'm open-minded. I like all the arrangement styles.

    General MIDI sounds are also teh best! They sound more like the SNES than any BIG NAME library. :twisted:

    To be honest first and foremost the track needs to make me feel something. I need to experience a connection or an emotional response. Without that everything else doesn't matter. With it it makes up for a multitude of perceived short comings.

    One thing I have always found hurts a remix is when it is too predictable. I like to be pleasantly surprised.

  9. kicks_v1_170.png

    Hey guys n gals, put together a Kick sample library. It has tuned and toned bottoms and tops. ;)

    It is only $5 and should help solve one of the biggest problems in any track. Where your kick drum is out of tune with the rest of your song. Have trouble getting the bass and the kick to sit right with each other? This will help more than any careful EQ'ing. It is also significantly easier.

    Get it Here: http://www.sonic-elements.com/main-kicks-v1.html

    For 20% off any item add Coupon to shopping cart: customer

    Details:

    • $5.00 USD
    • 1152 Total Combinations
    • 24 Diverse Kick Tops
    • 48 Tuned + Labelled Kick Bottoms
    • 4 Kick Bottoms for every note
    • All sounds come in 0db and -6db versions
    • 24-bit + 44.1k files

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