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avaris

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Posts posted by avaris

  1. On 1/7/2016 at 2:41 PM, fireflower413 said:

    I have lurked on this site for probably ten years on and off. I finally made an account to post how stellar I think this is. I got chills all the way down my body listening to it for the first time. As soon as the synth poked its head out. I'm not super well-versed in the technical aspects, but it sounds incredible and also incredibly appropriate. I evaluate Zeal mixes by whether they would sound out of place were I actually physically walking around Zeal. This one is perfect. 

    Thank you so much. :)  This means a lot to me.  Zeal was one of my favorite tunes as a kid.  I remember replaying the game just to get to Zeal and listen to this track.

  2. Got Cloud today.  Beat all four of my level 50 amiibos with him.  Beat my Marth amiibo for only the 2nd or 3rd time ever.  Cloud is lethal.  Really fun to play with.  Took a stock off of level 50 Link without taking a single hit.  I am just an OK smash player too.  Win rate on for glory is 33%.

    I am also super bummed Isaac didn't get in the game.  Could care less about Bayonetta to be perfectly honest.  Can see why she would be a good character in general.

  3. Some really nice sound design and ideas.  One major problem is the pacing and arrangement of the track.  It is too sparse and too slow to keep the listener's attention.  The track also never really takes off.  The instrumentation tends to point to a more climactic moment in the song.  All the basics are there to make a really good and memorable track.  It just needs to go up a level in energy.

  4.  

    Cloud seems way out of place on this list. I thought Final Fantasy is a Square Enix brand and they want nothing to do with Nintendo. Same I guess can be said with Ryu being Capcom and Snake being Konami. Characters who are out of place in Sm4sh just seem to devalue the concept. I have nothing against Cloud, Ryu, Mega Man or Snake, it is just that they have been out of Nintendos' line-up for a long time (over 20 years) and having them in Sm4sh makes it seem like any character from any system can be apart of it. I am glad though they have updates for Sm4sh, I just hope they don't go overboard with characters have little-to-nothing to do with Nintendo.

     

    Don't know when you were born.  I was born in 1985, and to me growing up MegaMan is synonymous with Nintendo.  Classic MegaMan especially feels right at home in Smash.  It is a bit weird that Cloud has never appeared in a game on a Nintendo system.  However I am still glad to see him.  Would have loved to of seen Kain from FFIV but that would have been to obscure for a lot of people.

  5. So I've been wondering about something. When I joined OCR in around 2008, seemed like there was a quite an interest in new mixposts. Mixes would get 10-20 reviews, 30-40 if you were lucky. And i'm talking quite in depth reviews, people actually took the time to post honest positive feedback.

     

    Fast forward to 2015! - Now, seems like you're lucky to get 5-10 reviews. So my question is this - what happened?

     

    Now... sure, YouTube is a new means of getting feedback, but its hardly the same in terms of the quality of the responses you'd get. Getting a "WOW THIS SOUNDS AMAZING" is a lot more common than getting an in-depth response on there, plus many of the comments lack that personal touch you'd get from people on OCR. The mass of comments, for me, made the long wait to get on OCR worth it, whereas now... you wait for about a year, and get a writeup from DJP and about 2 comments on the site. Seems a little anticlimactic compared to how it used to be. 

     

    I'm just wondering why because personally, I never really looked at many new mixposts ever. I've always just looked at the stuff I wanted to after the fact and ignored the front page generally, so I can't really say what changed. 

     

    So... 2 questions:

     

    1: Why, if applicable, don't you comment on new mixposts on OCR?

    2: How do you suggest the number of reviews is brought back up again?

     

     

    1.  

    I am frankly not motivated for several reasons.  It takes time to fill out an open ended question.  We could probably get way more reviews if people could fill out a few basic ratings in a form.  Quick ex. Creativity 1-7 stars; Arrangement 1-7 stars, Sound Quality 1-7 Stars 

    If I had that and an option to write an open comment I would write/give more feedback.

     

    2.

    It has been said before but at a basic there is NO REWARD for posting reviews.  In any modern community you need a reward system that targets different motivations.  If you want to get super nerdy the Human Computer Interaction community has tons of papers and research into these exact types of system with plenty of startling numbers.

     

    The community itself is too large and too over saturated.  Humans only gather in groups of a certain size.  Back in the day there were less people on the site so it was easier to establish relationships.  The best relationships I personally ever made on the site were doing projects.  Creating sub communities within OCR that contribute back to the overall goal of the site are necessary.

     

    Here is the presentation from Google about sociability.  It contains some helpful info that has been relevant for thousands of years.  Just some food for thought:

    http://www.businessinsider.com/heres-the-presentation-that-inspired-google-2011-7?op=0#-43

     

     

    Looking forward to the new site changes that will help OCR scale and build towards it future.

  6. Logic is so much bigger and better than Garageband.  

     

    I have used Studio One for a couple years now.  It is an amazing DAW.  Extremely fast intuitive workflow.  The included plugins are OK.  Enough to get you posted here.  

     

    You need to find what DAW fits best with you.  Highly recommended to demo and try out a bunch.  However it is going to be very hard to find one that gives more bang for your buck than Logic.

  7. i personally would say go for Logic Pro, it's 200 for the full version (last I checked) and since you've got a MacBook it will run like a dream. Also there's reaper which a few people around here swear by and its 50$ for the full version.

     

    Exactly this.  Logic for $200 is damn near impossible to beat value wise.  Especially now that it comes with Alchemy.  Just do yourself a favor and go with Logic.

  8. I don't see anything in the OP hinting towards compression being an inherently bad and destructive tool. I think you're jumping to conclusions here. And I believe the whole "different RMS works better for different devices" argument is largely blown out of proportion as well. And, at the end of the day, it just seems completely backwards to me that you would mix/master for the absolute lowest common denominator output in mind and deprive everyone else of the option for better quality. The actual logical solution for this argument would have been to implement processing options in the player devices themselves (which some seem to be doing for movies/TV with "late night mode").

     

    From the OP:

    "But the problem of this phenomenon is a continuously worsening of the audio quality of soundtracks - 'cause of the increasing compression or even just by cutting or emasculating the peaks with limiting."

    AND

    "Maybe we don't even need any compressors/limiters for creating the best soundtracks if we just edit and mix/master them right"

     

     

    Where and how frequencies are distributed based upon different listening devices is crucial.  Not once did I remotely mention mastering/mixing to the lowest common denominator.  Any music or sound should be tested on multiple listening devices.  

     

    Imposing Loudness standards for TV and/or Radio is way more plausible than other mediums.

     

    BTW Limiters have been around a looong time:

    http://www.recordingmag.com/resources/resourceDetail/109.html

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