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Chickenwarlord

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Posts posted by Chickenwarlord

  1. Scratchy guitar sounds at the beginning aren't terrible endearing.

    Texture isn't particularly strong. String hits are serviceable. Watch your volume levels towards the end, not many people like huge screeching noises in their ears :(.

    Biggest problem, it doesn't have any variation in your interpretation. It's just not very interesting to actively listen to. Spice it up with some interludes, maybe a nice guitar solo section or a section with half of the melody with your own twist.

  2. Inside the UFO

    Alright, after a long time of crawling around the WIP boards and criticizing others, I have finally decided that I want to continue work on a WIP and make it OCR material.

    I know of some problems i.e. lack of melodic and harmonic interpretation, and the completely random synth blips towards the end. However, I don't really know a lot of the technical issues.

    If you would help me pinpoint and eliminate these, I would be most thankful.

    Original

    I've attempted to make the original more ambient and dissonant. Fire criticisms away!

  3. Don't know if you're still here, but some thoughts.

    The intro is startlingly close to the original, both in synth design and pacing.

    I'm about 1:00 into it, your piece has done almost nothing besides upgrade the sound quality of the original. Arrangement is repetitive

    Your high freqs stick out and echo a bit too much and really cloud out your lower end. Drums are a bit lackluster.

    Summary:

    1st You need to work more on your arrangement, first and foremost.

    2nd Synth design is pretty generic, try building a more cohesive texture for the piece

    3rd Work on drum sequencing to give more energy all around.

    Before you even think about submitting this, work on these 3.

  4. That left hand is incredibly mechanical, I'd work on humanization of it.

    Up to 1:48 the arrangement is remarkable close to the source. In fact, on the whole the arrangement is way too close to the source.

    2:56 really stands out, so I hope that the orch hit effect there is going to be reworked into a transition to something that varies the energy level and arrangement.

    Second half doesn't feel tightly fit together as a soundscape. The lack of driving percussion in the second half makes it feel like a lifeless rehash of what you've established in the first. Balancing sounds alright, if not stellar.

    Hope some of that helped.

  5. Has this been submitted yet? Itll pass if it gets submitted.

    This is not an accurate assessment. There needs to be far more variation in texture and beatwork before even considering submission.

    1:16, that lead absolutely slices through the somewhat ethereal soundscape that you've set up. Consider easing up to that very sharp sound with something a little less punchy.

    Very rigid piano sequencing, but it works in a piece like this. I would suggest some dynamic changes in the piano part whilst it has its time.

    This is a solid foundation, but there's a lot of work to be done before submission.

  6. 1. You're not dodging enough/using your shield.

    2. You're not proficient with aiming your Pk Thunder.

    3. Ness has PK Fire to keep some distance between slower characters and himself, which you have totally neglected.

    I'm not a Ness expert in the least, but these are what jumped out to me.

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