Oh boy...I kinda agree here. EQ'ing not my strength either, but I can tell that this is uber muffled. OCR standards are hyper high nowadays =(, makes me wish I started remixing like 4 years ago lol.
REALLY nice ideas though, and good samples.
I actually don't intend to submit this piece...its too NONE OCR-ish since it's pretty much an ambiance piece. Since the J's have a "defined" taste in music I doubt that they'd accept this even if it was perfectly mastered. Additionally, I actually did quite a bit of interpretation of the theme if you look at my flp btw , yes it is simple - but it's original too.
Thanks for your comments man.
OKAY if you guys don't think this is better, then I'm kill some one, namely Tensei San cuz he smells!!
http://www.tindeck.com/audio/my/ltyv/Brinstar-Remix_Ver4
You guys are gonna shoot me...but I couldn't help it - I had another inspiration that I couldn't resist to follow through with =(
So here it is
http://www.tindeck.com/audio/my/kvgq/SM_Horror_Flick
next update...
http://www.tindeck.com/audio/my/zgdr/Brinstar-Remix_Ver3
I think this is less muddy, also made the piano more pleasant and humanized sounding.
Yo David, I put your latest version of this song on my CD and I was amazed by how BADASS it sounds full blast with a pumping bass. This is in my play list regardless if it gets passed - so awesome
Yeah I was being a too ambitious for my level of knowledge...can't help it lol. I'll see what I can do to limit the amount of tracks and get that muddiness reduced.
Okay this is a lot a better now, without the annoying voice synthesizer saying rude things
actually nvm it's fucking not...god damn bass got overblown. Sorry, I'll send the better update soon
http://www.tindeck.com/audio/my/fikm/Brinstar-Remix_Ver22
there better
http://www.tindeck.com/audio/my/cghk/Brinstar-OverCOCKed_remix_sexify-me
Ohhh yeah...this song is sexy, albeit a bit over compressed and cluttered, but you'll enjoy it nonetheless. Oh and close it at 3:00, the rest is soundless midi data
it's best to use defenses in tandem with protective units...i.e. reavers or lurkers/tanks
and as for a nuke strike, just be sure to have obs patrolling the map
and always have a few units ready to counter the ghost.