it's best to use defenses in tandem with protective units...i.e. reavers or lurkers/tanks
and as for a nuke strike, just be sure to have obs patrolling the map
and always have a few units ready to counter the ghost.
how does that work...86 views and 1 actual reply ...sigh...and no u don't have to reply to this Rhozo.
BTW the final ver. of my song is a secret cuz I submitted it, it's better than what I've got up here d/w.
I like it and all Dyne, but you really gotta give this more direction, I know it's a vague and not-so helpful sounding tip, but believe me: the judges will not like a so-called aimless song. I like it to be honest, but I know others won't
Got it right here for ya...lol: http://www.tindeck.com/audio/my/gubt/Mining_For_Awesome
u can keep it if u want I think I'm done with it...that is till the OCR judges go NO (hopefully, resubmit) and say what needs 2 be done ^^...I jumped the gun there double-time so don't feel guilty rofl.
Eh, lurkers do allow for SOME subtlety, pretty cheap assed units if your enemies lack detectors ...but they usually becomes useless in longer games, except for helping with base defense and fast-strike ops or w/e.
Behold my new masterpiece doohick-y 5000000!!! or...my wip over here, yeah I think that's a bit more interesting.
Enjoy!! Or else... >; -)
http://www.tindeck.com/audio/my/jdin/Mining_For_Awesome2