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Tensei

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Posts posted by Tensei

  1. rafd

    Aaaand here's my little harpsichord cadenza I've been yapping about before. This was the necessary "cool-down" section, after all the mad synth shredding stuff.

    Expect some mad drum solo's after this, next update should be some time tomorrow.

    P.s.

    Props if you guess the piece of classical music I've ripped off

    with the fast string runs in the final few seconds of this WIP (The short section with the double bass-drum)

    Hint:It's by Vivaldi actually

  2. Ok, apart from the obvious production issues, this kicks ass. Mad props for being able to play riffs like that. The vocals are definitely evocative, but they will need a lot of processing. (I'm thinking mainly reverb and some mad EQing)I'm really not sure about how similar grunts should be EQ'd to sound 'like the real thing', but I'm sure you can find it somewhere on the net. I think you should play around a lot more with stereo panning, layering and Reverse Delay/Reverb (The effect you can hear on dave mustaine's voice in the chorus of the Megadeth song 99 ways To Die)

    While I love the guitar riffage, it's really the tone that ticks me off. Especially the fast lead-licks sound like they've been played through my old practice amp. I know you're probably not using amp simulators, but rather recording your guitar through a mic, but still, there has to be SOME way to make at least the lead licks have a cool tone. (Maybe you can record your guitar clean, and then add distortion and stuff).

    For the rest, the arrangement kicks absolute ass, though I can't tell how much of the original tune is still present, I'm sure it will suffice for the judges. All that's left is that goddamn production! =P

  3. I am aware of the existence of four versions (there might be more but those are generally silly dance remixes that don't add much to the original)

    - The original from Castlevania 2: Simon's Quest is what I'm TRYING to use as the only source, but it's really hard to keep from using riffs and chord progressions from the other versions since they're all just so awesome =D

    - The Dawn of Sorrow Arrangement, which is pretty much the original with the added musical capabilities of the Nintendo DS, awesome nonetheless.

    - The Rock Version, which I BELIEVE to be from SOTN (I've never played it more than an hour, so I haven't heard it there), I think this is the version you're most familiar with.

    - The Club Kukeiha Arrangement, which is in one word awesome, with all their guitar shredding and organ solo's. I'm deliberately trying to take another direction so I won't get accused of ripping them off =P

  4. Alright, a metal mix of one of my favorite tunes. I gotta say Tensei-San, you're track is pretty awesome, but there's something that's just not 'there' for me. If you do lay down some grand shredding, I think that'll knock it up a couple notches. The guitar's rather good, though it is missing some heaviness that I've come to love about metal music. I think you should put some weight into the guitar, if that makes sense. It's just an opinion, though. All in all, it's good, and I'll be waiting for the end result.

    Great job, keep it up. Or, better yet, "Ganbatte, Tensei-san!"

    Thanks for the compliments, but about the 'heaviness' of the rhythm guitars, I'm afraid I can't do that. You'll notice that most metal songs have 2, maybe 3 guitars, a bass, drums, and that's it. That gives the rhythm guitars a shitload of empty space to be effective in, since they're pretty much the only thing in the whole mid-range frequency area, and generally even the bass is phased out in favor of the rhythm guitars, and this is what makes them sound so heavy.

    You'll notice that I have strings and piano and what not, and for them to be audible, as well as the bass, I have to do a lot of careful EQing and balancing the different volume levels so everything is relatively clear. The downside of this is that the tone of the guitars is affected a lot, and they lose a lot of the low-end boom because I want my bass to be heard.

  5. Arrangementwise, I like where you're heading, while viking death metal isn't exactly up my alley, I do have a certain love for the melodic subgenre of death metal, and I can tell this is how death metal is supposed to sound (apart from the quality obviously =P). But if anything, I'd say this needs some vocals.

    While the drum fills and patterns sound decent, it's the sample quality and the lack of humanization that ticks me off. The double bass-runs suffer extremely from the machine-gun effect, which can be solved by some simple velocity editing. Also, while I'm generally against overcompression, Death metal is usually supposed to sound so loud that it's on the verge of clipping, so you're probably going to want to maximize the shit out of it.

  6. cyfh

    Synth Solo go!

    The bass is now pretty decently audible IMO, and yes, I know I this mix is in fact by far not riff-centric enough to be considered true metal, but that doesn't mean I'm not planning to lay down some decent guitar shredding in the later parts ;)

    Also, be gentle about the synth, this is my first attempt ever at subtractive synthesis =3

  7. I think it needs a bass.. and a funky one at that. I know you've got some low-end pads, but a true bass might actually help in creating a bit more order in the confusing rhythm.

    The drums are way too dry, too up-close, and are screaming for some processing and velocity-editing. Also, I know you're new at this, but some of those drums fills just sound really cheesy. By the way, are those synth pads on-beat? It doesn't sound like it to me in some sections =(

    In general, I think your melodical instruments are taking on a bit of a too ambient approach, the whole thing definitely needs a decently catchy lead-instrument to create some order and drive the mix on. The pads just tend to get a bit too repetitive on their own.

    Sorry for the numerous criticisms, but this is pretty much everything you'll need to fix before you'll be even getting close to OCR-standard

  8. 90% Reason, 10% Izotope Ozone for mastering =P

    anyway, I didn't really spend much time on the mastering, I just slapped on the limiter and exciter, so I could quickly have a WIP-ready version. Don't worry, I'll definitely get into the multiband compression for the final mix and make that bass nice and warm. Though I might actually take up your offer to do the mastering, I'm pretty sure you'd do a better job than me.

    Oh, and if you liked this 'teaser', you're gonna love what I've cooked up for the rest with all the harpsichord cadenza's, synth solo's and hammond organ blues-flirtages =P

  9. the mix has just started, before you can really critique the arrangement give him time to fix his errors, but he does have a point, you may want to up quality of your sounds, and fix strings at first

    Well problems should be nipped in the bud =P

    Besides, IMO you shouldn't post like 20 seconds of work, it's really only worth it if you already have enough work done to demonstrate the general feel and direction of your arrangement.

  10. Well I can't say that this mix has a lot going for it, everything sounds dry like the sahara desert (especially the percussion) and the string and piano notes sound dissonant compared to the main melody ostinato.

    Also, the percussion and the flute are very off-beat, it all sounds very chaotic, and there's little to none expansion upon the original. You're going to need to work it out a lot more to get a cohesive musical idea, but first of all, just make sure all the tracks are lined up correctly, and everything is nicely quantized on-beat.

    P.S. I think the flute in the original is in fact a Shakuhachi, so you might want to look for a soundfont of it. With some pitch control you can fake the glissandos(the slides) at the start of each note

  11. hbgz

    I've done some hard work here since the last time I posted this, I've got about 4 minutes done, but I only put up this one minute since that's as far as I've recorded the guitars. In total there's been about two months work put into this remix, and I'm definitely planning to make it something epic. Feedback is welcome!

  12. You should also experiment with how much pressure you exert on the strings with your palm, but I don't really think that's the issue here. What I hear sounds alright, except you're not able to keep up the rhythm, which is probably just because of a lack of practice. It takes some time to get used to palm-muting, and alternate-picking at the same time, so you'll just have to put up with it for a few days until you get used to it.

  13. Hi. I'm looking for an effective 'ticking' sound. I have something pretty particular in mind so I'll describe it the best I can. Imagine like the tick of a clock, but not so harsh. Like a thin tick with a little resonance to it that will work well with a rhythmic passage. Imagine what a song with a clock type theme would start out with.. a ticking of a clock, but then over it is a rhythmic ticking sound. I know this still pretty vague though very specific. But if anyone can decipher my little rambling prose then I would greatly appreciate it.

    Thanks.

    A woodblock? Or a cowbell perhaps? Maybe even two drumsticks? Actually I think a woodblock would be your best option to look into.

  14. Go spend $15 on a copy of Computer Music magazine and use the dual-layer (8.5GB) DVD full of software and samples they bundle with it every month.

    -steve

    Yes, definitely do this, I once bought an issue in Finland (haven't seen it anywhere since), and I loved it. If I recall correctly they even have their own Sequencer/VST-host included, as well as essential stuff like samplers and effects.

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