-
Posts
3,883 -
Joined
-
Last visited
-
Days Won
19
Content Type
Articles
Profiles
Forums
Events
Everything posted by Emunator
-
Remixer name: JMAA Real name: Juan Manuel Arroyo Alcón Email address: Website: http://jmaamusic.com Userid: 20952-jacktheripper Name of game: Splatoon Name of arrangement: Booyah Squid Beat Name of song arranged: Booyah Base Source: https://www.youtube.com/watch?v=n6ukJwWWbLU
-
Hayeser Alex Hayes ahayesmusic.com ID# 32443 Secret of Mana Mana Burn Fear of the Heavens Hiroki Kikuta I sat on this one for about a week, not knowing exactly how I'd like to arrange it (this is my first ReMix). Then on a whim, I reharmonized the chord structure for the opening and it took on a pretty distinct flavor. From there I finished almost all of the tracking/mixing in a day and the ideas poured out so fast that I could barely keep up. It became very much about the bass line (and utilizing its absence effectively), as well as peppering in as many of the notable motifs as possible in a [hopefully] unique way, while keeping it a groove-based track. It's a game of patience...I didn't want to rush introducing the melody. We all know it, so why not take time to let things brew and percolate? The groove(s) that take over around 1:40 I built using some of my own samples twisted up in Sugar Bytes' Egoist, and threw an auto filter on it for that "swallow the snare" effect. I struggled with whether to make the beginning more atmospheric/ambient and immediately engaging, but ultimately decided to let that synth pad stand on its own and really indulge in the sound of the chords for the first 8 measures. Hope you guys enjoy it, and I look forward to submitting many more! Thanks for listening. Here is the SoundCloud link (), as well as an attached mp3 with the requested specs. Source: https://www.youtube.com/watch?v=NFN0GLAMJ3k
-
Contact Information ReMixer name: Neifion Real name: Mathew Kong E-mail address: Website: http://www.kekomusic.net UserID: 29921 Submission Information Game arranged: Final Fantasy IX Arrangement name: Adventurer's Rest Song arranged: Daguerreo, The Hermit's Library Composer: Nobuo Uematsu System: PlayStation Developer: Squaresoft Publisher: Squaresoft Date published: 2000 Original song link: https://www.youtube.com/watch?v=qk-spdn-1aU After noticing I'd been doing a lot of epic orchestral pieces lately, my wife and music guru Teresa came up with the idea of doing something simple and relaxing. She suggested giving the Daguerreo track from FF9 a rustic acoustic treatment, drawing it from it's stately classical sound into a more folky, relaxing mountain cabin setting. So I got to writing and playing over the holiday weekend and this was the result. Maybe the cool breezes of early summer helped too. In any case, I wanted to make a nice easy listening piece, something you can curl up and read a book to, or pour your Log Cabin maple syrup to. Featured instruments: nylon guitar, harp, zither. Enjoy! Source: https://www.youtube.com/watch?v=flux02NIUDE
-
I dug the post-rock style introduction. It set a very optimistic mood for the track, and I thought it was cool how you took a sharp left turn into some darker, djent-y territory. My biggest complaint with this track is that the rhythm guitar is so totally dominant that it pretty much overpowers everything else in the track. It's mixed very dry and has almost no synergy with the backing ambiance, which, as far as I can tell, is the element that is overtly referencing the source. The mixing needs a lot more TLC to get everything gelling so that the rhythm guitars aren't the only thing commanding any attention here. Generally, after the first 50 seconds it doesn't seem like there's much direction to the arrangement, either. The original track is very ambient and free-form, but I think you need to do more expansion with this idea than just riffing rhythm guitar chords over an ambient loop. Really cool concept here, but the execution is falling short in my opinion. I'd love to see this back, but it would need to be substantially reworked on both the mixing and arrangement front. NO
-
Hi there, I'd like to submit my Minecraft track to the site. Submission Info - Minecraft - The Nether Struggle - Ballad of the Cats (Minecraft Nether 4) - Composed by C418 - Original track can be found here: https://www.youtube.com/watch?v=pSTsYCojV2w (takes a while to start as a lot of it is atmospheric) - This is an instrumental progressive metal remix of one of my favourite tracks that plays when you enter the Nether in Minecraft. It's so intense and has a huge build up and I just love stuff like that so it was a huge amount of fun to mess around with it and see what came out! Contact Info - Celestial Fury - Alasdair Cooper - - Youtube channel: https://www.youtube.com/user/Coopieification (Username Celestial Fury) - UserID: 32482 Link to my track via Dropbox: Hope you enjoy it! Best wishes, Alasdair Source: https://www.youtube.com/watch?v=pSTsYCojV2w
-
OCR03337 - *YES* Metroid Prime 'Prime Directive' *RESUB*
Emunator posted a topic in Judges Decisions
Original Decision Hi there, Contact Information Your ReMixer name: Manji Your real name: Christopher Mole Your email address: Your website: http://www.chrismole.co.uk Your userid on our forums: 16265 Submission Information Submission link: Name of game(s) arranged: Metroid Prime Name of arrangement: Prime Directive Name of individual song(s) arranged: Menu Select Comments: It's only been three years since I last submitted this... time flies! The idea came from my endearing love of both the Metroid Prime series and heavy, progressive metal- I'm a big fan of Metroid Metal and their versions of Metroid tunes, and after a repeat playthrough of the original game in the Prime series decided to try and record my own version. I last submitted this in late 2012 and got some solid feedback from the judges about both the arrangement and the mixing, so I took it away, did some rejigging of the arrangement and then eventually got round to re-recording the whole thing- I hope it meets with your approval this time! All the guitars and the bass were recorded from a shiny new Kemper Powerhead using my Schecter Hellraiser (lovingly named 'Cherry') and a 4-string bass belonging to my partner (named 'Sid'), the drums are sampled. As I noted in my last submission email- I absolutely adore the Metroid Prime soundtrack, and it's a large reason behind my enduring love for the game. It was subdued at some points, driving and terrifying at others, and it meshed perfectly with the exploratory nature of the game itself. Although I generally blacked out in abject horror whenever a Metroid latched onto my face, so I have no idea what the music during that sounded like... Thanks very much! Original submission thread: http://ocremix.org/community/topic/32629-no-metroid-prime-prime-directive/ Source: https://www.youtube.com/watch?v=YfGsArRQjKE -
Hi, my name's UncleBibby (Peter Locke). I've always loved the good ending theme to Streets of Rage 2 and i've been composing for a few years and i thought i'd take another crack at submitting a song to OCRemix. My last song submission was The Legendary TomaHawk which got rejected, but i understand why it was rejected... it was sort of aimless and sort of just a straight cover of the original without much change... this song, this time, i've made multiple versions of it and run it by my friend Decktonic and he and I think this is worth submitting finally. contact information: UncleBibby Peter Locke www.petermobeter.com Submission Information the game: Streets Of Rage 2 (for the Sega Genesis) my remix: Pain's Funeral original song: Good Ending theme i called it Pain's Funeral because at my Grandma's funeral a few years ago i realized this song (the original) is what i want to be played at MY funeral. My plan for this remix was sort of to get down the main melody from the song and then replace the overall structure, the bass, the drums, and some of the strings with my own musical ideas... and then of course, grind my brain against it, improving it and giving it a better feel over time. I usually finish songs really fast but this time i wanted it to be professional and i think i achieved a level of solidity and well-roundedness that i usually miss. i hope you like it, and even if you reject it, i just hope you got a good feeling from it. Source: https://www.youtube.com/watch?v=MDaio2hf1fE&list=RDMDaio2hf1fE
-
OCR03277 - Chrono Trigger "stratification"
Emunator replied to Liontamer's topic in ReMix Reviews & Comments
Wow. I can't remember the last time a remix had this much of an impact on me as a listener. This mix ascends to new heights for an artist who has already has an incredible catalog of previous works under his belt. In my opinion, this is melody's magnum opus - a rich, colorful interpretation, skillfully produced, performed, and arranged in a way that perfectly captures the true spirit of an incredible source tune. While the main highlight here is certainly Peter's dynamic, emotive soloing, this is worth another listen or two just to pick out all of the minute details in the backing instrumentation. By the same token, it's also very easy to throw this on repeat, let yourself get lost in the swirling, delay-laden atmosphere and just enjoy the vibe. This is an excellent example of a remix that can resonate with listeners on many different levels. Truly remarkable. (copying my judge decision post here because it functions well as a review, too.) -
This is a really unexpected, beautiful adaptation. Your sequencing is actually quite convincing, I don't think I'd have noticed that some of the elements were sequenced unless I'd specifically used those samples in the past... and even then I'm not 100% certain so I may be putting my foot in my mouth at some point in the future! Really though, this is a very immersive arrangement that builds at a near-glacial pace but continues to subtly introduce new riffs and variations. It's easy to get lost in the vibe. Production, humanization, and overall musicality are firing on all cylinders here. If it were me, I would have trimmed a minute or two off the track to make it more succinct, but the overlong arrangement really doesn't counteract all of the other wonderful things you brought to the table. YES
-
Sorry, I'm not as on-board with this right now. There's an excellent foundation here, I had high hopes for this when I first heard the piano tone, which is excellent. the arrangement is sweet and chill and you've got some great sound choices here, but some of the execution is falling short for me on the detail work. Sorry to say but I just don't like the beats here. They feel very rigid in terms of quantization and velocities. The drum writing is there, but the lack of attention to any sort of velocity tweaking stops this from really falling into a groove that works with the track. The snare sound gets very annoying over the course of the song, again because of the lack of attention to velocity and also because the sample itself is very short and has no real decay/release/reverb. It sticks out like a sore thumb to me. I would honestly recommend going back to the drawing board on how you sequence your drums and really shoot for a more humanized, nuanced groove. I think it would help this track a ton. To an extent, the same feedback can apply to your lead synth solos - the sequencing is very blocky and un-expressive. OA touched on the mid-heavy mixing on this, and I do agree that you could cut into your piano just a LITTLE bit to craft a cleaner soundscape. Not too much, I mostly like how your piano sounds right now. The bass mixing is also pretty on-point - I'm not a huge fan of how exposed the sample gets at times when it reaches into the higher octaves, such as at 2:54, just because it's not the most realistic bass patch, but I'll live. It works most of the time. So, for me, the drums are a dealbreaker, but I'd really like to see some additional velocity tweaks on the other elements in the track, particularly the solos. Some slight production cleanup definitely wouldn't hurt, either... just be careful not to overdo it! NO (resubmit!)
-
Original Decision Hey Judges, ReMixer name: Savino Real name: Will Savino website: https://soundcloud.com/will-savino/ userid: 53881 name of game: Fallout 3 name of arrangement: Megaton Rock Name of song: Main Title Composer: Inon Zur Original: youtube link here After my original submission, I went back to the drawing board to really remaster the whole thing. I realized my drum sampler was set to mono... Yikes. Tried to humanize the drums a bit, but I also wanted a bit of a electronic feel to contrast with the jazzy harmonies. I also made a lot of EQ changes to make everything less muddy. Boosted the overall volume, got rid of the weird click at the beginning, toyed with the fills, added and removed reverb where necessary, and made the synth bass that comes in halfway through a lot cleaner. My friend also had the idea to put a bandpass filter on the ending melody to give an old timey radio feel. Overall, I tried to bring out the stuff that really shines here (the Rhodes, the organ, the synth bass) and pushed back some of the dry drum samples. I think now this is much more what I wanted to begin with. The transition at the halfway point really gets me going, and I like that it's basically the same form as the first half but with more in-your-face instrumentation.
-
This is pure saccharine - I'm actually quite fond of the arrangement and it's great to hear simple synth leads do their thing without too many frills... it really hearkens back to the days of old OC ReMix, but with nicer sounding production & mastering. In fact, this works great as a sister piece to 'Skyline' by Ziwtra. The whole arrangement is lovely, but the e-piano breakdown with the xylophone harmonies really warmed my heart. There's a couple of details in this mix that aren't jiving. To be blunt, some of the glitching just seems amateurish, particularly from 3:15 - 3:27... the skipping at the end of that part just takes me out of the vibe entirely. I'm of the mindset that glitching and stutter effects need to be used a bit more deliberately, and at some points the glitches seem randomly applied just to add variation for the sake of it, and unfortunately there are some parts of this track that fall into that boat. Not quite a dealbreaker but it was distracting because of how much it cut through the rest of the track. Kristina also picked up on the weak transition into the e-piano section and I have to reiterate that that portion could have been handled with a bit more finesse. Other than that, the balance isn't perfect and some of the lead synths tend to sound very in-your-face and dry. That's probably a stylistic choice on some level but it's not a showstopper, either. Overall, I'm on board with this. I think this could be better with some additional work but what you've got here is heartfelt and sweet, and relatively well-put-together. YES
-
I'm surprisingly okay with this - this is far from perfect due to some issues I'll cover later, but to me this is competently written and executed with enough finesse to inch over the bar. I agree that the arrangement itself and unique combination of instruments is this mix's strongest aspect. Loved the heavy guitar tone contrasted with the orchestral brass, as well as the more acoustic interludes - this is one of the more unique styles I've seen Brandon tackle recently but on a conceptual level, it works great, and the mixing issues isn't enough to negate that in my opinion. Some issues I had with it - the snare, as everyone else said, was wimpy. I also thought the transition from Magus' theme back into Frog's theme was underwhelming. There's some sloppy timing as others have pointed out. None of this is a dealbreaker in my book, though I can see the concerns from the other side of the fence. Good luck Brandon! YES
-
*NO* Super Mario Bros. & Super Mario series 'For All Ages'
Emunator replied to djpretzel's topic in Judges Decisions
Have to cosign with Larry - the part writing and arrangement here is actually really good - I love the dynamics and instrumental variety as well as the smooth flow between songs. The precision of your performance and the lack of balance in your mixing is extremely problematic though... For example, your low-brass and organ tend to dominate whenever they're present, and the track just sounds cluttered. You've got a very lively approach going on here and you clearly have a good ear for melodies... I see a TON of potential here, so I'd love to hear this resubmitted at some point, but the mixing and performance needs to be significantly cleaned up before this has a chance of passing. Good luck! NO (resubmit) -
There's something really cool about this approach, it's clear that you put a lot of effort into this (the artwork on the Youtube video is neat!) I think you nailed the production and genre-conversion element of this... the duration of the track is the only issue I have, but unfortunately it's a dealbreaker in my book - 1 and a half minutes really isn't enough time to develop a substantial arrangement per OC ReMix standards. I'd love to hear this arrangement more fleshed out - what you've got here is excellent but I just don't think there's enough of it. NO (resubmit!)
-
OCR03325 - *YES* Super Metroid 'Dancing in the Jungle'
Emunator replied to Chimpazilla's topic in Judges Decisions
Quickly co-signing on this one! It's true that the soloing can be a bit on the sloppy side and some of the production work is rough, but the power of the groove won me over here. The energy and creativity you brought to the table easily masks any blemishes in the detail work of this mix. YES -
Sorry dude, but a remix that draws this heavily from a direct-MP3 rip from the source tune is not kosher with our standards. This sounds really cool, but the entire track is built as layers over the original source tune, which is a no-go as far as this site is concerned. NO OVERRIDE
-
I love me some Banjo-Kazooie - I was hooked on this game as a kid as well, and the entire soundtrack has been permanently burned into my brain Hmmm... I actually am hearing some level of interpretation on the original (mostly within the first minute of your arrangement but at a few other points later on in the track) that has some merit. I thought the synth riff introduced at 1:07, for example, was a great modification to the original source that injected some original personality into your track. Overall though, I agree with OA that this hews pretty closely to the source tune and could definitely benefit from his suggestions. Additionally, at nearly 6-minutes long, this arrangement tends to drag at times without any significant variations in your beat or instrumentation, and a lot of sections being repeated several times throughout the duration of the track. My bigger concern with this mix is the actual production quality, which just sounds wonky to me. The balance is all over the place, in some sections your lead instrument is barely audible over the drums/bass, and due to the way you've mixed the track, everything feels very washed out and lacking in clarity. A lot of this will come with experience - keep practicing and hit up our Workshop forums, as OA suggested, and continue to hone your craft. Unfortunately, right now I think you've got a long way to go in terms of improving your production game before you're ready for OCR primetime. NO
-
OA hit the nail on the head with this. The beats are absolutely blown out of proportion to the point where they are dominating the rest of the track. There's some potential in the chill atmosphere you created but the beats absolutely need to be brought down to a reasonable volume level, and the arrangement needs to be fully fleshed out... right now, it cuts off completely without a clean fade or resolution. I would love to hear some additional melodic components brought in once the song hits full-swing to really flesh out your interpretation. Past that, check out your hi-hat velocities - right now, it feels like they're riding at a very similar velocity level, which gives this a very mechanical groove. This needs quite a bit of polish and additional development but you've showed some cool concepts here. Take another pass at this track if you feel up to it. If not, take some of this advice to heart and double-down on your next attempt. Either way, keep at it! NO
-
*NO* Chrono Trigger 'Corridors of Time (Losstarot Mix)'
Emunator replied to djpretzel's topic in Judges Decisions
Dave is right, this is a very straightforward approach in a lot of ways. There's definitely a coolness factor in hearing Corridors of Time adapted to a chip-house style like this, but to be honest I don't feel like there's a lot of polish or nuance to your approach. For a 5 minute remix, I'm hearing a lot of repetition and looping without very much variation, and several rehashed transitions throughout the track. I'm getting some serious déjà vu listening to this - after the first minute or two, it doesn't seem like you're introducing anything fresh to the table. The production is also lacking in polish - for example, your choir patch has a very unrealistic attack/decay, and many of the other synths are dry and lacking any sort of expressiveness. Sorry to say, I'm not feeling this arrangement much - it doesn't do much to differentiate itself from the original source tune, and the repetitive structure of the arrangement isn't really doing it for me. There's a lot of potential in this style but I would strongly recommend hitting up our Workshop Forums for some more specific one-on-one feedback! Good luck. NO -
THIS IS A PROJECT MIX! For the FF6 Kickstarter project. Remixer names: Diodes, J.Psycle Real names: Amy Hsieh, Jeremy Feder Email addresses: (this may be changing soon), Website: amyhsieh.com (this may be changing soon), districtsound.com UserID: 21446 Game: Persona 3 FES Name of Arrangement: True Calling (Unplugged) Song Arranged: Heartful Cry Composer: Shoji Meguro Comments: The story behind how this came about is complicated, but I'm just going to call this version 2.0. Version 1.0 was an electronic dance version that I had started working on with Jeremy. It was during that collaboration that I had the idea for this remix, in a totally different chill acoustic style, but with some common elements, like the lyrics and the violin. So we ended up with two different versions, and maybe you will hear version 1.0, too. Breakdown: I wrote the lyrics and performed all the instruments, and Jeremy did all the production, mixing and mastering, and helped out with recording engineering and equipment as well. These 2 remixes were our first experience collaborating on music, and we learned a lot from the process. I want to thank Deia and OA for inviting me to be a part of the FF6 Kickstarter project, as that was what introduced me to the source. The first time I heard Heartful Cry, I liked it immediately, and was inspired with a lot of potential ideas for remixes. Evidently so, as I couldn't stop at just making one.
-
OCR03274 - *YES* Clystron 'Orbital Space Junk'
Emunator replied to Chimpazilla's topic in Judges Decisions
Link updated in the first post with a non-404'd/WAV encoding. Any judges who have already listened to this want to check out the new version and make sure it's kosher? -
New version added to the first post - volume level sounds fine to me! I loved this track from the first WIP I heard. Alex has always had a way with delicate, impressionist arrangements but this has to be one of his best efforts to date. Taking such a short source tune and expanding it to a full-length arrangement is no easy task, but this feels downright effortless. This is a stellar example of a mix that, despite being instrumental, perfectly conveys the mood and concept that the artist was going for with no explanation or pretext needed. The orchestration is serviceable - Deia is right, this would have benefited from a live performance to really capture the true spirit of the arrangement, but the sequencing is nuanced enough that it gets the point across, and sounds perfectly pleasant to my ears. Now that the volume is normalized, I have no holdups here! YES
-
OCR03282 - *YES* Super Mario 64 'Frosty Britches' *PRIORITY*
Emunator replied to Emunator's topic in Judges Decisions
This is FUN! This is, admittedly, a very straightforward arrangement that I initially thought was too cover-ish, but the adaptation for sax trio and additional added harmonies nudge this over the bar, in my opinion. In addition, there's a great deal of emotion and expressiveness in the live instrument performances that, along with the solo section, lends plenty of character to the mix. Nothing groundbreaking here, but I'm totally on board with your guys' interpretation. This seems like a great mix to post around Christmas time, so I'm going to flag this as a priority so if it does pass, it can be ready in time for the holidays. YES -
ReMixer Name: LongBoxofChocolate Real Names: Trevor Burch, Daniel Perry, Aaron Schmitt Website: https://www.youtube.com/user/LongBoxofChocolate/videos Game: Super Mario 64 Title: Frosty Britches Source: Snow Mountain Hey guys. This track marks the revitalization of my ongoing project, LongBoxofChocolate. Although it started in early 2013, it has been plagued with half-baked ideas, technical limitations, and scheduling problems...until now. For our comeback (and first submission), I wanted to choose a simple tune that would showcase our improved recording techniques and new members. Cool Cool Mountain was perfect, as I thought it was just begging to be led off with a sax trio. I made a quick adjustment for a solo section, and the rest of the arrangement basically wrote itself. We are still finding our roles in the project and refining our process with every session, but I'm very happy with how this turned out. We hope to be putting out more content on a consistent basis, learning more and more as we go. Cheers! - Trevor PS the name just comes from when Mario falls down the mountain and gets stuck in the snow, lol. Source: