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Profile Information

  • Real Name
    Je Christian
  • Location

Artist Settings

  • Collaboration Status
    1. Not Interested or Available
  • Software - Digital Audio Workstation (DAW)
  • Software - Preferred Plugins/Libraries
    Omnisphere 2, Kontakt 6, Battery 4, and the secret sauce is Aberrant DSP's Tectonic and Shapeshifter
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male

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227's Achievements

  1. Ah, sorry about that. Not a big Soundcloud user and forgot the extra bit in the URL to make it listenable. Should be fixed now.
  2. EDIT: Tried fixing the problems that were bothering me using just the audio below and approaching it like a mastering thing. Might have gone overboard; my ears are shot right now. Looking for any feedback: Hey, so this is bumming me out. I worked on this track for too long and now my ears are shot and no longer hearing reality, but I'm confident that there are a million problems with it. What I'm not sure is which problems are real and which aren't, and I've pretty much destroyed the project file since this version chasing ghosts, so I'm looking for as much criticism as possible in the hope that I'll be able to come back to this and turn it around once I've got enough distance from it. Source:
  3. There's only a positive reaction until you get to forums. Some people expend more effort complaining than was necessary to create the entire game. I'm about to wrap up the game, but it's been absolutely incredible. There are some technical issues, of course, but that was to be expected given how buggy the first game was at release. It should be mentioned that it's not exactly the longest game, but I hear that the entire second half will vary based on your decisions in the first half.
  4. It seems like there are several different things that people are asking for in here, so I figured I'd throw this out there in case anyone would use it. I lifted Xac's earphone/controller combination and vectorized it with a bunch of controllers. There aren't words because photoshop decided to die on me, and words in Paint Shop just aren't the same. So yesss, if someone wants to use it I could link to the original 5100 x 4000 version.
  5. After you pet it you have to leave it alone for a moment, and a "GO!" icon appears on the bottom-right portion of the screen. Then you just have to flick the wiimote from side to side without pressing any buttons. By the time I deciphered this from the sketchy instructions given in-game, I had issued about fifty commands to my stupid dolphin. I've never before wanted a harpoon so badly.
  6. Right place, wrong expectations of interest. Young arrangers might be scared away by the lack of adequate details in your first post, while veteran remixers might shy away due to the curious absence of previous work being presented as examples. What does "get the brass together to play it" mean, exactly? Real brass, or brass samples? If the former, how do you plan to record it? If the latter, which samples would you be using? That aside, you'd no doubt be better served perusing the WiP forums for promising up-and-comers and PMing them details.
  7. In the interests of catching the neighbors off-guard, I killed jingle bells with the help of some siblings. Unfortunately for me they were forewarned, and I'm now left with this entertaining bastardization of jingle bells and little to no practical use for it. So yeah, you can use it for this project if you want. I could still tweak some things if so needed.
  8. I don't like this for two reasons. 1.) The vocals are recorded poorly. The rapping is done well, but your voices are reflecting like you were standing too far away from the microphone and yelling at the nearby walls. 2.) There's not enough alcohol in the world to make that transition from the hip-hop beat to the techno whatever beat bearable to me. Personal preference, I suppose. Aside from that, the drums are everything in this. I'm unfamiliar with the original, but it's probably safe to assume that there's little to no rearrangement based on the fact that sans drums and vocals, this is two synths - bleepy and growly, neither of which are doing anything particularly interesting. Just lots of repetition, over and over.
  9. My version of iTunes rips CDs into m4a format. Questions: 1.) how is this practical, and 2.) that being considered, isn't it more effort to convert into m4a format compared to mp3? Anyway, I listened to it and the first thing I noticed was a lot of noise. It sounds like you recorded the vocals with an air conditioner next to you. Also, you need to push those vocals waaaaaay back in certain places (like right before the techno/whatever genre that is comes in). OOC - Ocarina of Crime. It's Nintendo's answer to the wildly successful Grand Theft Auto series.
  10. http://www.zophar.net/utilities/converters.html That should take care of NSF and SPC. I've used spc2midi so I know it works in XP, though I'm not sure about the others.
  11. Hunter's Etude-Scherzo (http://www.ocremix.org/remix/OCR01113/) Desperados (http://www.ocremix.org/remix/OCR00751/) And my personal favorite - http://www.ocremix.org/remix/OCR00316/
  12. Because we all remember how badly Titanic bombed at the box office.
  13. If you liked Die Hard, you might enjoy the Mexico trilogy (El Mariachi/Desperado/Once Upon A Time In Mexico). I haven't seen El Mariachi yet, but the other two were great movies. And if revenge movies qualify as "fun" then I'd definitely recommend The Count of Monte Cristo. More specifically, the newer one with Jim Caviezel and Dagmara Dominczyk.
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