
analoq
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Everything posted by analoq
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I don't like to share too much about my personal life but I've been self-employed most of my career as a software development contractor / IT consultant. It ranges from: a) good - Interesting work, good money bad - No work, no money c) ugly - Having to sue clients who try to screw me So yeah, it has ups and downs but I prefer it to being yet another cubicle monkey. cheers.
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hahaha, well said. I don't think I officially win until it's announced by Doulifee, but in the meantime: If anyone would like to pick a number between 1996 and 2002, as those are the years which most of my General MIDI files have been composed... cheers.
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Interesting editing contrast between the performers: the singer's verses have frequent cuts while the rapper's verses are done in single (Steadicam) shots. Also apt choreography when the singer's arms go down on "No valley too deep" and come up on "No mountain too high". I particularly enjoyed the rapper's finger wagging on "No no no no..." Lovely pinball mise en scéne as well. yes
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Are you sure your entry is finished? You've got ample time to improve upon it... Anyways, we're using YouTube for the viewing party. You could upload it to your YT account and make the video private until Aug 29. cheers.
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Mmm, I'm gonna break that rule. I voted so I could leave comments. cheers.
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What difference does it make? The compo rules allow for any OCReMix or any remix for a released OCR project. I believe everything you listed would be fair game for a music video. cheers.
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Conversation about decibels and hearing loss
analoq replied to Level 99's topic in General Discussion
True but since dB is meaningless by itself, it is therefore generally considered to mean dB SPL. No pedantry necessary. Are you thinking of dBv or other power dB measurements? SPL is 6dB per doubling/halving of magnitude. Anyways, I always recommend investing in a good pair of earplugs. Ones that will have a hole in them for allowing attenuated high frequencies to pass so instead of everything sounding "muffled" it just sounds quieter. They are especially nice to use at the cinema for one reason: All you hear is the film! You don't hear the obnoxious adolescents talking amongst themselves or other audience noise. cheers. -
You're giving up already? I'm not going to pretend to know what's going on in your life, but, the listening party is August 29th. That's... still pretty far away.
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That is indeed a step in the right direction. It's all feasible, there's no difficulties technology-wise. Even so, building and maintaining such an app would be a lot work. Enough work that I couldn't possibly offer to do it for free; the app would have to be priced to recoup the time & money* invested in it. I don't know how the hcs64 folks would feel about that. It may be simpler (even though less user friendly) to have users go the iPhone Explorer route. *shrug* There's a lot to think about. *it costs $100/year to host an app on the app store
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Oh I've done more than a bit of iPhone programming. Developing an NSF or other soundchip player wouldn't be difficult, existing player code could be ported - it's more a problem of user experience. You illustrate in your earlier post the reason a SIDplayer works out on the iPhone: Because it doesn't sync to your computer, it syncs to a central repository (HVSC) over the web. The C64 scene is very sophisticated with this; there's nothing similar for NSFs/SPCs/etc. There's no easy/official way to sync data to the iPhone outside of iTunes, which won't let you sync NSFs. Users would have to leverage something like iPhone Explorer to place their NSFs on their phone. In summary: It's doable, but it wouldn't have the cleanest of implementations.
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I'm gonna go ahead and express intent. I have the materials to do a procedural animation and my sister owns a D90 I could probably borrow if I need live action - seemed to work out for LAOS. There's a decent chance I'll figure something out over the next few months. cheers.
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Follow these steps: 1. Take a video game MIDI file 2. Run it through an orchestral sample library 3. Post it to YouTube with game footage. [highlight]Important:[/highlight] Don't credit the original MIDI author. What do you get? You get the ForgottenFactory YouTube channel. You see kids, before OCR existed I would transcribe video game music to MIDIs and post them on the web. Not taking kindly to their behavior, I attempted a debate on their channel but they have a habit of deleting my posts. Oh well. Now, MIDI rips are a dime a dozen, so why am I singing this guy out on OCR? Well, they appear to be targeting fans of OCReMix with their friend invite spam. Not a big deal, but I thought I'd give folks a heads up anyway. cheers.
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Nor do I claim to know what the best solution is. My prediction in the previous compo was we'd get a half-dozen entries... and we got a half-dozen entries. Good guess - or maybe I've just been around long enough to know what to expect. I do not denigrate the potential benefits of a longer compo period. What I'm getting at is for every potential benefit there is a potential risk: You're not just giving participants more time to work on their entry, you're giving them more time to lose interest in it. You're not just giving people more time to become aware of the compo, you're giving them more time to forget about it. There's no 'correct' deadline; there are always pros and cons. However there's often a 'sweet spot' and I simply don't feel 4 months is it. What of it? Well nothing, really. This conversation is purely academic... but I guess we've got time for it (: cheers.
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I'm well aware of the difficulties in coordinating amateur projects. I use the Thriller example without any ignorance; the point is that no one is expecting or attempting a Thriller. Compo veterans understand how limitations can and do encourage creativity. The previous compo ran for 2 months and I don't think anyone would say we failed to get a creative set of entries. I just want to dispel any expectations that by doubling the running time we're going to double the quantity or quality of offerings.
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I think the playlist link is still wrong, it takes me to the playlist page in my account. I believe that's paraphrased from the compo:ThaSauce motto, which I adapted from the days when I was being instructed in the ways of jazz improvisation; after giving up half-way thru a tragic solo my teacher encouraged me with "The only wrong note is the one you don't play." So I'm hoping everyone able will be encouraged to participate. cheers.
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What makes compos interesting are the limitations one works with. Most often, you are limited by time and you have to do your best to come up with something cool in a short amount of time. One third of a year, to me, seems like too long to make things interesting. I doubt the production time for Thriller was much longer than four months. But even though I think this should've been pushed back more, I am glad to see it and am looking forward to hopefully another great batch of entries. cheers.
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It's not unprecedented, I recall an article about how Apple deliberately "leaks" information about upcoming products for a combination of reasons: a) To generate hype To see how people react to certain ideas. (market research) c) To steal the thunder from a competitor's product I'm thinking this leak may be deliberate. If not, Apple's legal department probably would've been all over gizmodo by now. Just a few days ago Apple legal had macrumors.com take down information about their serial numbering scheme within hours of posting it. cheers.
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wip Sonic the Hedgehog 1 "A Special Case" (analogous version)
analoq replied to JH Sounds's topic in Post Your Game ReMixes!
I like how you've taken things down a notch in tempo and space, swinging it more to be laid-back. The added bVI to V change on the IV chord is a nice embellishment. Filtered drums and tremolo effect are certainly analogous (: cheers. -
[April fools!] OverClocked ReMixanator Release!
analoq replied to Kenogu Labz's topic in General Discussion
In the 1930s, the electric Hammond organ was considered controversial. Why? It had bass pedals! Bass players thought no one would hire them and instead just hire an organ player to play both keys and bass. The musicians union at the time went so far to demand that if you hired an organ player, you must hire a bass player as well. That may sound silly now, but this same technophobia continues to run deep in the music world toda. So I, for one, commend OverClocked ReMix for their courage in adopting generative/intelligent algorithmic composition/arrangement techniques. I have studied this technology at great lengths so am I elated to see it being brought to the video game music masses. cheers. -
Gario: You're not allowed to vote for yourself. That should narrow down your options. JerryTerry: Don't listen to Gario; he is confused.
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OCRA-0017 - Donkey Kong Country 2: Serious Monkey Business
analoq replied to Bahamut's topic in Album Reviews & Comments
how about ebonics? That sounds like gibberish to plenty of folks. -
OCR Music Video Challenge was a success! Videos here!
analoq replied to The Biznut's topic in General Discussion
Very pleased with both the turnout and quality of entries, my sincere congratulations to all the entrants. cheers. -
OCR Music Video Challenge was a success! Videos here!
analoq replied to The Biznut's topic in General Discussion
I'll be there. Wish I had been able to contribute; life got in my way. cheers. -
Jusqu'à 2 Go