Forgot your password?
Or sign in with one of these services
Posted July 14, 2017
in Public Voting
Posted May 21, 2017
King Knight vs. Ballade
Wandering Travelers vs. Uranus
Specter Knight vs. Enker
Shovel Knight vs. Venus (I feel like shovel knight is an overture of sorts for some other themes I've heard from the game hmm)
Posted May 16, 2017
in Post Your Game ReMixes!
Posted March 30, 2017
"ah fuck" lmao
seems more like an re-arrangement than remix
sounds nice though
Posted March 24, 2017
clearly shovel power did an excellent job of arranging the themes with a new kind of energy depicting a fight
I have a soft spot for solo piano stuff (sorry akalink ) but I think the next two best arrangements were as I listed. Slapping themes on top of each other's rarely works, and seems like some thoughtful arrangement went into these.
Posted March 5, 2017
The battle between Shovel knight and Ballade:
I really like Gario's arrangement and style to incorporate the themes, although a bit short and could use some beefing up, it has promise.
Jorito's remix does an excellent job of bringing both themes together seamlessly and the combination of sounds/instruments creates an overall exciting mix that grabs the emotions.
Plague vs. Saturn:
Hearing the original Plague Knight theme initially made me laugh at it's 'cooky?' melodies. Hearing it played on the organ/guitar combo adds a whole other layer of spooky and hilarity (in a positive way.) Lots of cool ideas and patterns that never makes this a boring mix, on the contrary: perhaps there are too many variations on the theme?
Uranus vs. Propeller Knight:
I wish anorax finished his :c I discovered that propeller knight is a very nice theme. I had lots of fun playing with them.
Sounds like everyone had fun, I enjoyed hearing feedback and encourage everyone to submit wip's for feedback as often as they can.
Posted February 15, 2017
testin (never realized how fat uranus is )
Posted February 1, 2017
Ready to rek.
Posted October 29, 2016
Posted September 15, 2016
I'm impressed how fitting it is that you combined the percussive elements with the theme playing thru flute - it creates a vivid soundscape that paints more of a middle/south american vibe for me than african. Well done!
I have my remix built, and not very well mixed yet. However, I'm trying to grab a little feedback:
if you know the source - does it grab the nostalgia well enough?
if you don't - would you say the arrangement is interesting+coherent enough?
Was originally going for straight dance/trance and it turned into a sort of garage-y progressive vibe.
wip wip wip wip wip
Posted August 15, 2016
This sounds like a great challenge and I foresee myself having time for this. Please consider me for team Robots, although I'd be happy with either team.
Posted November 11, 2015
Congrats on being posted!
in ReMix Comments/Reviews
Posted March 29, 2015
this is pretty amazing as a remix - such a vivid and tactile imagery
Posted March 2, 2015
Bumpd & updated
Would really appreciate feedback on the --> arrangement <-- side of things. It's easy to get lost in what you are creating while you are creating it, and this sometimes fogs my sense of balance of the original source to inventive material.
Aside from mixing things which I haven't addressed all of (bass vs. drums is all over) how do you find the track as a remix from DK 64 creepy castle?
Posted February 24, 2015
Edited February 24, 2015 by Chiwalker
O wow, great sounds and arrangement - I really get lost in this.
The overall dynamics of the elements are struggling to fit in with each other though. I don't think you should change anything in your playlist, but instead spend some time with your mixer. Bus and sub-bus all your similar elements out and then mixdown very carefully. Trance has the potential to be much more massive than your current mix shows.
Other than possibly making the build to 2:54 a little bit bigger, I love this arrangement.
Edit : I maybe recognize the dynamics problem from a 'preset' on a mastering plugin. Dunno if that's what you used but even when you use a good mastering plugin you gotta pay teeny attention to detail in the mastering process, and have to constantly check/edit what it's doing to the audio.
Posted February 17, 2015
Edited March 2, 2015 by Chiwalker
y'know - from DK64?
I like this source (multi. variations from the level) for inspiration:
workin on drop stuff + mixing stuff + everything stuff
in Recruit & Collaborate!
Posted January 26, 2015
Do you love designing sound?
Where could a better group be found who has a passion for videogames and audio than OCR? Nowhere.
Recently, I decided that I needed a personal portfolio of sound design / composition for video to show my talent for potential employment. After much research and mini-projects I took on the hugely ambitious task of creating sounds and putting them into the always re-playable and beloved Half-Life 2. For a portfolio, there is something to be said about the advantage of interactivity over passive viewing. I figured there must be some other OCR users who desired a similar highlight in their portfolio/resume.
Valve has always been kind to it's wanna-be developers by having open source access, and modifiable in-game content.
Without getting too technical here are some links that helped me in figuring out how to replace sounds in HL2's code:
I have already experienced the overwhelming joy in hearing your own strider cries after slamming it with several explosives, but the task of recreating nearly 3000 individual ambiences/buttons/npc voices/footsteps(...o God not footsteps)/etc. etc. was too ambitious for me unless I had three years and a cave that produced corn flakes.
I am right now simply seeking potential interest for a possibly 6-month to a year (?) endeavor that could be very fun and frustrating and who knows what.
Yeah, you got good vibes in your atmospheric / background movements and tonality.
I'm going to complain a lot about the percussion.
- The resonance introducing your drum bus through the LPF is too high. It's a good effect but it can get painful.
- Kick Drum: turn down the release! Put a transient shaper on there or do it yourself, the boom end of the kick is sloppy and loose - something you absolutely can't have in a 170+ track unless you VERY CAREFULLY mix it in with the other elements.
- The shape of the whole drum loop break changes throughout the song, this almost makes it sound like 2-3 different songs. Try to smooth together your sections with the same drum sounds in the breaks.
From 0:00-0:45 and from 3:00 on you have those 'good vibes' sounds and it feels like drum n' bass. The other parts however are hard to consider part of the same song.
Smooth together your sections, put in a worthy outtro, and keep those vibes going throughout the song and it will be very enjoyable!
in Post Your Original Music!
Posted December 26, 2014
Acoustic piano album.
Some original, some covers.
Even got a little Super Mario 64 in there
Posted November 7, 2014
Stunning, I need a tissue.
Posted March 4, 2014
I just want to check in here and see if this is still going on? If yes, I'll keep tweaking my track because I want to finish it for this and I don't want the DK64 project to die off
this is a great album idea, don't want it to die
Kanohi I'd like to hear your track. I have all but finished my troff n' scoff and would be happy to share it with the other artists on the album just to keep up the interest
some more diverse arranging, a bit of mixing down, lots of happy struggles >_>
Posted February 25, 2014
Edited March 4, 2014 by Chiwalker
The range and diversity of skills on ocremix always amazes me - but I'm looking for something - don't really know what yet but I am in need of aid for this project.
Does anyone have some experience mixing these bass heavy + fast tempo kinds of tunes? I struggle off and on with arrangement but that seems to take care of itself. However, my ears are in the dark when it comes to the mix approach of this genre.
I'd be open to the idea of sharing this project as a collaboration and any suggestions you may have with the subtle problems of dnb / neurofunk that you see related to my project.
That being said, are there any neurofunk remixes/artists on ocremix?
Posted July 25, 2013
Cool song! I love that 808 in the beginning
Some of the sweep/FX things like at :42 - you should take care about bringing them into and out of the mix - it will make the transition from this part to the dnb break smoother.
At the dnb break (:50) try varying the hihat with another hihat a little bit in the break so it's not so stagnant.
At 1:20 watch the EQ for the bass - it's a little bit muddy.
Also the kick drum at the part 1:40 - I can tell where it is, but I can't hear it. Making room in the lower spectrum (i.e. clearing up the bass synth) will make more room for the kick to shine
About OC ReMix
OC ReMix Discord Chat Server
(come join us, it's fun!)
Game Boy / Color
Game Boy Advance