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Nabeel Ansari

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Everything posted by Nabeel Ansari

  1. I vote for the revised white one and the original black instruments one in the OP.
  2. At the top left corner of the rack view there's an "X" and a "-". Hit the "X". All effects gone. Also make sure both L and R are checked on the input meter on the top.
  3. Did you clear out all the effects? X_X More seriously, I've never noticed Guitar Rig coloring my stuff.
  4. Instrument volumes in Kontakt will always default to whatever the volume knob is set to in the step sequencer. If you want to change instrument volume without messing with the mixer, use the step sequencer volume knobs. The thing you unchecked makes this not so.
  5. Mega Man Zero series. The ending of 4 almost moved me to tears. And not as heavy: Mega Man Star Force is brilliant. My favorite series next to Zero.
  6. We're the first because of this thread. I don't believe people would click on "shirt design contest" when they search for a university. @DJP: WHERE ARE THE MEDIUM SHIRTS
  7. Besides the first result, tell me what you see here. http://lmgtfy.com/?q=overclocked+university I see absolutely nothing that pertains to OverClocked Remix. Overclocking is a computer term and putting that next to an education term like "university" and it will give barely any indication of what OCR actually is. At best, I would have thought it was some sort of technical computer school.
  8. You all have bad taste. (except for the guys who voted for the instrument one or both) @jason: Whether you like it or not, the University shirt is indeed an inside joke. OverClocked ReMix isn't something that a lot of the people in the world know about. It's far from it. OCR is not so popular that the joke will make sense to people who haven't been on the site before, and that's an infinitesimally small fraction of the people you're bound to see IRL. The second shirt is way more plausible in terms of ACTUALLY REPRESENTING OCR (which I think a shirt is supposed to do).
  9. Kirby did not invent chiptune sounds. Nor did the NES, really. It's just barebone synth oscillators (because the sound chip in the NES wasn't powerful, it only used basic oscillators).
  10. Screenshots Soon I. The First Load When you first install Kontakt on the path to sampled stardom you may realize that some things aren't going well. “Why isn't FL Studio displaying Kontakt in the channel list?” (if it is, skip this section.) The simple answer is that FL Studio needs to be told to rescan your VST folder in order for it to recognize your new VST's as channels to load. First, go to Channel → Add One → More... You'll see a big list. You search for Kontakt. If you see it (you shouldn't), then great. Check mark it and skip the rest of this section. If you don't see it, look for Refresh on the bottom right corner of the list. Click it and hit “Fast Scan” (Scan & Verify is just a dumb thing that separates instruments from effects, it takes a while and throws over 9000 error messages at you. Never use this unless you're bored.) Now look at the list again. If you see three different Kontakt names in red, you done good. Check them off. Now, add Kontakt 4 (or 5) as a channel in FL Studio. II. Wrapper Settings Now it's time to connect Kontakt to FL Studio after adding it as a channel. Open the Kontakt window (click Kontakt 4 or 5 in the step sequencer). At the top left you'll see FL Studio's options for the VST, along with a gear icon. The gear icon is wrapper settings. Go ahead and click that, then Kontakt will disappear and FL greets you with wrapper settings. Set Input Port to 0 in the MIDI section. Next, click the processing tab. Hit “automap outputs”. This will take Kontakt's separate insert outputs and send them to FL's mixer tracks. The first Kontakt insert goes to the mixer track that Kontakt is on, the second insert will always go to the one next to it. We'll see how in the next section. Alternatively, you can set the numbers yourself, but remember the numbers are relative position to the track Kontakt is on. Whatever output you put for “3” will go three mixer tracks to the right of the Kontakt mixer track. If you move the one 3 to the right, Kontakt will ignore that and still send it to whatever mixer track is 3 to the right of itself. So moving the mixer tracks in FL's mixer will not change what number FL mixer track Kontakt instruments go to. III. Output Configuration This is the most annoying part if you don't understand. Take a deep breath, maybe get a snack because this'll take some intense direction following. Go ahead and hit the “Outputs” button at the top of Kontakt (IN the Kontakt window, pull it up by clicking the Kontakt channel in the step sequencer) Hit Add Channels. Punch in 8 or however many mixer tracks you think you need for the quantity and, of course, 2 for number of channels. Set Host Output to Kt. St. 1 or whatever the first thing on the list is. Check Ascending Output Assignment. Check both of the next check boxes and hit OK. Now you'll never have to do this again. The following method is outdated. Don't use it if you hate pain: Whenever you add an instrument in Kontakt, you'll see its name and some options under it, like “Output” and “MIDI Ch.” For every instrument you add, “MIDI Ch.” will go up sequentially. However, “Output” will remain St. 1 for all of them. For every instrument after the first, set the output to whatever st. # you want them to go to. Remember when we auto mapped outputs in the last section? St. 2 will send the instrument's audio to the St. 2 Kontakt insert, and Kontakt will send the audio of the St. 2 insert to the FL mixer track next to the first one to the right. IV. MIDI Outs (and how they work) All right, Neblix. That's cool. But how do I play multiple instruments loaded in Kontakt separately? Some will say to change the color of the notes in the piano roll. That's fun, but it won't give you as much control access. So we'll use MIDI Outs. MIDI Outs are channels in FL's channel list then will take piano roll or MIDI data and send it to the assigned channel in the assigned port. Remember when we set Kontakt's input port in Section II? That comes into play here. Add a few MIDI Outs (one for each instrument in Kontakt that you have open or want to open). Now look at their channel settings. You'll notice they have “channel” and “port”. Port should be 0 like what you set Kontakt to in Section II. The channel of that MIDI out should match the “MIDI Ch.” number of the instrument in Kontakt that you want to send piano roll or MIDI data to. EXAMPLE: Let's say I have Violins and they have “MIDI Ch. : [A] 2”. A MIDI Out in FL Studio will send piano roll data to play the Violins AS LONG AS the channel in the MIDI Out is set to “2” and the port matches what I set the Kontakt input port to in the Wrapper Settings. Hooray! Now why did we use MIDI Outs? Kontrol. (c wut I did thar) You see the knobs in the MIDI Out channel? Those can be assigned to CC controls in Kontakt. For instance, I can set the first knob to CC#1 to control the mod wheel. This is useful because you can control these knobs with FL automation clips/edit events. In Kontakt, you can not simply right click the Mod Wheel and hit edit with automation clips. V. Template Saving After you've done this, congratulate yourself. You've done a fine job. But who wants to do all of THAT for new projects time and time again? You don't have to. Do this in a blank, empty FL Studio project (it won't be as much work to redo if you had done this in a project with other stuff, since we saved our work in Section III as default.). Save the flp file in: ...\Image-Line\FL Studio 10\Data\Projects\Templates\[Whatever Category]\[Folder With Same Name As Template] Exit FL, then reopen it again. Go to File → New From Template → Whatever Category → Your Template. Now every time you load FL Studio, it will load the template for you as default. ALL OF THAT WORK. SAVED.
  11. This is good. I'll be writing a full guide w/ screenshots soon.
  12. Rather than me typing up the whole "how-to" here with screenshots and the works, it would be easier if we went on an instant messenger or skype so I could show it to you. It's a long process to explain, but once you know how to do it you can get it in less than 20 seconds. I might type up a mini-guide so I can just point people there. Short answer is yes, there is a really tight, simple way to do it.
  13. Short answer: Yes. Long answer: YES YES YES FREAKIN YES If you can afford it there's no reason not to get it. It is the best investment you can ever make in your musical career. You'll have to learn to use the factory library though. You won't be able to make it sound realistic after the first day, but if you practice long enough with feedback from someone who can give you some direction you can definitely make it work. People don't give the factory library enough credit. However, the orchestral library is good stuff. It's the highlight of the library, along with the choir section. As far as the synths, though, they're ok. I would use the synthesizers in FL Studio. They're better and give you way more magnitude of control. If you get Kontakt and you need help setting it up in FL Studio (you don't just load it as a channel) just shoot me a PM or skype me at neblixsaber.
  14. Last I checked Will has no MIDI gear whatsoever. He's part of the mouse musician group. Only the koolest of kool kats are in the mouse musician group.
  15. I will be representing The Beat Busters with a remix loosely inspired by synth-based jazz fusion OCReMix "Ragol Weather" by Zircon.
  16. That's really treating the symptoms and not the cause. It's a bit inefficient. What I would do is slap an EQ on the offending instrument itself (if you're using my template this is already done for you) and cut down the offending frequencies. There are a variety of controls in Parametric EQ 2 that let you do pinpoint stuff (not just blanket curves).
  17. Try to avoid listening to this song for the next 2 days. Then listen to it again. See if you notice anything different (like Rozo and others' issue).
  18. Here's my own two cents on this. When I was 13, I posted a mix on the WiP forums and was told a certain snare sound had really bad, resonating frequencies (by Rozovian and others, go figure ). I had NO IDEA what was going on. I listened to my mix and I didn't really notice anything out of the ordinary. But that's because I made the remix. My ears were used to it because I made it. And I couldn't notice my own mistakes because I hadn't asked for help. When I did ask for help, it added to a long line of ear training experience. Now I can catch these kinds of things as soon as I hear them in FL Studio. If you can't hear your own mistakes and others can, that's perfectly normal. It just means you're not some sort of mixing prodigy. That's why you ask for feedback, because giving your stuff to people who haven't heard it before will be more able to point things out (because they haven't heard it before and they're not used to it). That's also why people end up leaving mixes alone for a couple weeks and revisiting them later on before submitting them to OCR. The freshness and "getting used to it" (for lack of a word) goes away and you can see all of the mistakes you made. They're more obvious because you're not already used to hearing them.
  19. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. Album acquired. ... CRITICAL HIT
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