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Native Dialect

Contributors
  • Content Count

    150
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About Native Dialect

  • Rank
    Mudkip (+150)

Profile Information

  • Gender
    Female
  • Location
    California
  • Interests
    Guitar| Piano| Novels| Foodie| Archery| Cosplay |Comicbooks| History| Movies| Video Games

Contact Methods

  • Website URL
    YouTube.com/TheNativeDialect

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  • Biography
    Nintendo loving fangirl!

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Logic
    Pro Tools
  • Software - Preferred Plugins/Libraries
    Zebra2
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
  • Instrumental & Vocal Skills (List)
    Acoustic Bass
    Acoustic Guitar
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Piano
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Acoustic Guitar

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  1. I crafted my remix based around the idea of "what if I were asked to score Samus Returns," and the answer to that question is "less sci-fi inspired dark wave, and more Saturday morning cartoon superhero music." To that end, although I have listed my remix as being for Samus Returns, I arranged it based on the original version of the theme from the Metroid II, rather than the iteration heard in Samus Returns. I believe that Daisuke Matsuoka (the composer for Samus Returns) did a magnificent job of interpreting Yoshitomi's original composition. Sadly, Matsuoka's version does not speak to my nost
  2. 2021 marks the 35th anniversary of The Legend of Zelda, and like other Nintendo fans, I'm super excited to celebrate this beloved video game franchise with my own fan art, which in this case, is musical!! (^_^) Koji Kondo is arguably the most brilliant musician in the video game industry for having composed all of the iconic theme music for the Super Mario, and Legend of Zelda games. The various themes from those two franchises are among the most recognizable compositions in popular culture, and as such it was a pleasure to pay homage to Kondo's work and create an arrangement of yet anoth
  3. When I created my first remix of Ryu's theme ("Fūrinkazan"), I told myself I would not revisit the theme again because there are literally hundreds of remixes of Ryu's theme Street Fighter II theme, and I felt that I had nothing more to add to that musical conversation. Then I started replaying the Street Fighter Alpha series thanks to my recent purchase of the Street Fighter 30th Anniversary Collection for the Nintendo Switch Playing the older games got me in the mood to listen to the remixes, and to my surprise, very few people have done remixes of Ryu's theme from the first two Street
  4. I like this take! I made a house version of Zangief's theme, so I'm all about making EDM cuts of Street Fighter II music lol.
  5. When I was a kid, Thunder Force IV was one of my favorite games to play on the Sega Genesis!! Like most who have had the joy of playing the game, I adored the soundtrack immediately. I know most folks are partial to the heavy metal themes from the game, but Space Walk is the music most memorable to me, so I opted to cover it instead of popular pieces such as Lightning Strikes Again or Evil Destroyer (plus I'm terrible at gallop picking lol). I sequenced this in GarageBand, but only the drums, bass, and piano are stock software instruments. I used Zebra2 for all the other synths because the sto
  6. I'm glad that you enjoyed it! The piano is a stock software instrument in GarageBand, and unfortunately there are only two acoustic pianos available, and both sound similar (a grand, and a steinway grand). I suppose I could always see if there is a good AU piano available that has better quality? GarageBand uses live drum samples for its drum kits, and the guitar is me playing my Ibanez Talmon through an iRig, so perhaps the mix of live instrumentation and software instrumentation creates a subtle but notable difference in resonance? Well, either way, I appreciate you listening and comme
  7. I originally created a shorter version (about a minute long) of this piece for the purposes of a Twitter meme, but I liked the end result so much that I reworked it into a full composition. My goal can best be summed up as "what if Nightwish made Pokémon music?" I haven't made a submission in over a year, but I think this piece may be solid enough to present to the judges. Song Title: "Like No One Ever Was" (Trainer Battle Theme Remix) Originally Composed By: Junichi Masuda Arranged and Performed By: The Native Dialect BPM: 171 Style: Symphonic Metal Hardw
  8. I am a huge fan of the music Capcom's sound team produced during the CPS era. My theory is that older games have better music because the composers had such crude tools. In order for the music to be listenable in the past, the composer had to focus on creating a strong melody. Now, everything sounds like incidental music because real instruments are available. That all said, thank you for listening to my arrangement. The most common suggestion I receive on these forums is to work on my mixing when it comes to my guitars. I may have to start listening to my final mixes on more audio set ups in
  9. The Savage Land theme has always been one of my favorite video game music compositions, most likely because of its passing similarities to Isao Abe's better known Sagat theme from Street Fighter II. I tried my hand at reinterpreting the song with a bit of a grunge flavor by way of an aggressive drum sequence reminiscent of something Dave Grohl would have played for a Nirvana song. Though it softens the grit of the song, I retained the orchestral elements from the original composition because I believe it gives the piece an almost cinematic quality. Song Title: "Berserker Rage" (Wo
  10. 1) Thank you for takin the time to listen to my remix! I appreciate it. 2) Believe it or not, the bass is actually a saw wave, at least primarily. I have a soft saw doing the panning, while a fat saw is centered specifically because I was trying to avoid having the sound being aurally overwhelming. I guess I failed on that end lol. I also incorporated a tuba played at a lower register so that I could get a more distinct "wub wub" sound similar to the one in Follin's original composition. 3) I agree with you on the synths, but none of GarageBand's stock pads can effectively play stac
  11. This is my second remix from the soundtrack to Spider-Man and the X-Men: Arcade's Revenge, and while every piece of music composed for that game is absolutely brilliant, there is no question that Gambit's stage theme is the most popular of all the tracks. My approach to this remix can be summed up with a single word: "big." I wanted the sound to be big, and the arrangement to feel big, so the drums and synths are fat, the guitars distorted, and the organ blazing. This is the second iteration of my remix, as I was ultimately unsatisfied with my first take. The changes were minimal, but importan
  12. Rather than create a new post, I thought it better to keep the board clutter to a minimum, and simply add the updated information to my existing thread. I truly gave my best effort with my previous remix, but after doing some deep listening, and properly juxtaposing my remix and the source material, I felt there was room for improvement, so I decided to revisit my Twilight remix, and give it a few updates. Changes include: - An 808 kick added to create a deeper bass tone - An entirely new drum beat to give the music more intensity - Additional repetitions of the shakuh
  13. I've been having a lot of trouble recently with my bass EQ. I don't have monitors, just a pair of basic Logitech speakers with a subwoofer, and that's made it difficult for me to gauge how things turn out across different sound setups. It's been a problem for me not just with this remix, but with a lot of my recent remixes (-_-) I'll definitely work on fixing the bass mix for this track. Thanks for the feedback!
  14. Sonic the Hedgehog was the last movie I saw in theaters before the pandemic, so I've been on a whole SEGA nostalgia kick with my remixes. Flying Battery Zone is one of those compositions that ably demonstrates what the Sega Genesis sound chip can accomplish in the hands of a master composer, so I welcomed the opportunity to put my own spin (no pun intended) on the piece. The bass line is bananas! I don't feel that I got the violins right, but after five hours of arranging this track, I had to draw a line and upload it, otherwise I'd never be done, and no one would get to hear the music lol. I
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