
Sweendrix
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Hey man...I wanted to give you a little update on part 2 of the Zelda Remix i've been working on. I dive into Gerudo Valley on this one...and it's coming together nicely...
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Hey...thanks for the listen...about the number of mixes...well...I don't feel that it's all that quickly...but maybe it is...i'm still a newb...but I do have a little system...
Mostly I record an idea track first...in which I do no eq/compression/etc...I use this track to get a good drum mix...but axe everything else...
Next...I normalize the drums to 100 percent...and begin recording a "real mix" after being satisfied with my idea track. I record the new track with the idea mix taking up one of the slots...to keep me in place.
Next...I record each instrument until I am happy with it...and export each instrument to seperate left and right tracks...(also surround tracks if applicable)
Finally....I begin mixing with all the parts...I apply light compression to each of the instruments...and use the volume faders to get ride of parts that pop out too much.
After a little experimentation with compression and eq...I finalize the mix.
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There is a new "High Definition" Nintendo Wii in development, the aspects are kinda hush hush...but I have an inside source who confirmed it...along with the development...of what will supposedly be the most epic Zelda adventure to date...for release within the first year window to encourage people to upgrade