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Everything posted by dbrown1986
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Special thanks to Rockos, Black Ace, YoshiBlade, Paul Hadame, Instant Remedy, FFMusic DJ, bLiNd, WillRock, BkVaff, Beatdrop, Drisak Kanan, Rayza, Trenthian, Chimpazilla, Anterrior & Borticle 0:00 - Esuna Is Busy Again by Rockos (7th Saga, Super Famicom / SNES) 3:00 - Night Walk by Black Ace (TMNT, Famicom / NES) 6:42 - Dance of Madness by YoshiBlade (Castlevania: Portrait of Ruin, Nintendo DS) 9:00 - Aqua Wave by Paul Hadame (Donkey Kong Country, Super Famicom / SNES) 12:12 - Ghosts 'n Goblins (Trance Version) by Instant Remedy (Ghosts 'n Goblins, Commodore 64) 15:25 - Sad Melody by FFMusic DJ (Breath of Fire, Nintendo Gameboy Advance) 19:32 - Dirty Coins by bLiNd (Super Mario Bros., Famicom / NES) 24:33 - Bare Knuckle Blitz by WillRock (Streets of Rage, SEGA Megadrive / SEGA Genesis) 28:17 - Protector in Green by BkVaff (Chrono Trigger, Super Famicom / SNES) 30:57 - Ruined Landscape by Beatdrop (Chrono Trigger, Super Famicom / SNES) 33:47 - Late Night Lullaby by Drisak Kanan (Legend of Zelda: Ocarina of Time, Nintendo 64) 36:51 - Time Scars by FFMusic DJ (Chrono Cross, SONY Playstation) 38:59 - Transistor (Radio 2) by Beatdrop (Command & Conquer: Red Alert, Windows / SONY Playstation) 42:20 - Guile's Theme (R.A.H. Mix) by Rayza (Street Fighter II, Capcom Arcade) 45:05 - TEYANDEE! by Black Ace (Samurai Pizza Cats, Famicom / NES) 49:57 - Dream of Zeal by bLiNd (Chrono Trigger, Super Famicom / SNES) 52:44 - Sector 7 Hath Wrought the Angel by Trenthian (Final Fantasy VII, Windows / SONY Playstation) 57:27 - A Stormy Affair by Chimpazilla & Anterrior (Legend of Zelda: Ocarina of Time, Nintendo 64) 59:58 - You Had Me at Yellow by Borticle (Pac-Man, Namco Arcade)
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wip The Jewel That Begot Destiny
dbrown1986 replied to dbrown1986's topic in Post Your Game ReMixes!
http://archeonindustries.com/files/DJ H3L10S%2C Yasunori Mitsuda - The Jewel That Begot Destiny.mp3 Sorry for the wait. Just saw your post Rozovian. -
wip The Jewel That Begot Destiny
dbrown1986 replied to dbrown1986's topic in Post Your Game ReMixes!
Sorry to bump, been a little over a year and no critique on this one. Any thoughts? -
It's been a long time since I last posted anything on OCR; and when I used to, I was still learning a lot about MT. After some inspiration, I composed a remix of 600 AD from Chrono Trigger. Let me know what you think could use some work. Highs, lows, mids, clipping, etc etc. I think the lows need a little work, but your opinions on where and what else; would be great. http://tindeck.com/listen/bxvhn The name was inspired by a few things: The Jewel = The Pendant. That Begot = gave rise to; brought about. Destiny = What the party achieved.
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Updated. Made some immense changes to the track. See OP. Drums still need something IMHO.
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Big thanks Rozovian, just one last request. That's a lot to digest. Keeping in mind that I'm only in Fundamentals at the moment, could you break that down into something a little closer to english and perhaps even make a bullet list? I know my arrangements need a lot of work, but my ADD/ADHD and Aspergers pretty much lead my mind into a chaos of anxiety when trying to digest information and especially my music lessons in class. I know what most of the terms mean, but a lot of it just gets lost on me because my mind ends up backwards when I try and study (blarg! I need pills to calm my butt down 'er something). Strangely enough though, after I study, about a week later I have most of it down, as if my brain rearranged and made sense of it all.
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Moved to Mod Review. I've taken this track pretty far, and near as I can tell, it needs a little mastering (some muddiness here and there) and even a little break from the source. I have thrown in quite a bit of creative measures and phrases, but the source still seems very dominant. Any ideas/crits?
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Updated again. Actually included a spliced and in-key version of Gato's Theme to add some diversion to the norm as well as compliment the liveliness. Also because it's the tracks namesake.
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Added some more to the original track. Please check it out and let me know what you think .
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A hearty remix of The Day The Earth Revived with some synths and percussion that reminded me of Gato: I have been taking music theory since my past explorations into music and my own cynical attempts to have something accepted to OCR in the past. I was working in my DAW and experimenting with percussion and drums while playing Chrono Trigger on my PSX. As I began creating a pretty nice drum beat, I was at the part in the game where you bring the seed back to the inhabitants of Arris Dome and the theme (of which I have heard and whistled so many times before) struck me as a least remixed theme on OCR's CT page and inspired me to use the drum beat I already made to make a kind of uplifting version of the original track. The further along I have gotten with the arrangement, the more I noticed a lot of the synths and leads sounded like Gato's Theme, hence the name of the arrangement. I do believe I accomplished making the track seem a little more lively, atmospheric and perhaps even a little cheery, again, where the name came from. Listen on Tindeck Update 4: Some adjustments to arrangement and synths. Update 5: Added a spliced/in-key version of Gato's theme Update 6: Adjustments to time signatures, key signatures and instruments/synths. Also added a little delay to gato synth and EQ'd the kick & gato synth. Update 7: Complete re-arrangement and re-work of track, some effects changes, transitions and EQ applied, raised low/mid, raised high a tiny bit. First track that I made with my new PreSonus I/O. Let me know what you think.
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http://tindeck.com/listen/fhyt Latest. My personal feelings: Good solid mix but feels like a lot of the creativite elements in this track drown out the ACTUAL map theme . Maybe I should tone them down a bit. Also, I know I've been away awhile. Sorry bout that, got a real life job as a DJ so shits been busy . Thoughts? Questions? Concerns? Critique? Thank you.
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Good upbeat Techno/Hardstyle type of mix going on here. Not very good with throwing in my own elements and want to know if anyone would like to throw in a start and finish 'cuz all I got right now is just the source of the song. Listen: http://tindeck.com/listen/gwrb
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POST TO ENTER! Meet Uematsu! Win VGM! (July 29th deadline!)
dbrown1986 replied to Liontamer's topic in Announcements
I would love to meet the man behind the music. I'm in it to win it in Portland, OR. So; being on the West Coast, L.A. here I come!!! Written on his wall 6 minutes ago... My FB is http://www.facebook.com/dbrown1986 BTW...Love you guys! I'm going to share this on Facebook!!! -
That's the #1 thing I hate about FL Studio too, is that what you export to MP3 never sounds like what you have on your mixer and the fact that you import a 120bpm loop into a song that's 120bpm and it isn't synched with the song, so you make adjustments to the time/tempo of the loop and in doing so; the stretch makes the loop sound quite shitty. I have yet to have any of the many songs I have done accepted by the judging panel, even those that I have poured a lot of work into. Two of my songs have been considered PASSABLE by the JP but have too much of the "Source" material. While I understand that OCR is a lot about bringing a new touch to VG music, I don't think it's true to the original when a remix has 1/8 of the source, I guess what I am saying is if I'm not much of a skilled musician and I'm not ready to get into the big leagues there isn't much I can do with my experience level. Yes, everyone's criticism is VERY helpful, but I suppose it would help if I understood what people meant, and I don't, like cutting the mid-range clutter, frequency ranges, compression, excess lows, filtering, dynamics and mixing are all terms I know NOTHING about, which makes me think I'm in a strange place where I don't belong and I'm trying too hard. Maybe I should take musical theory, but I can't afford school (even with FAFSA and loans). I don't blame the software for not having a way to do these things automatically, I blame the fact that their documentation doesn't help very much with the aforementioned things, not to mention that there are far too few tutorials for those just starting with FL can thoroughly understand.
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Yet Another... ...Remix ReMixer: DJ H3L10S Real Name: David Brown User ID: 30784 Name of game(s) arranged: Chrono Trigger Name of arrangement: Hard Zeal Name of individual song(s) arranged: Corridors of Time Original Composer: Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda System(s): SNES, PSX, DS. Link to the original soundtrack: http://ocremix.org/chip/6132, http://youtu.be/Xsj5xjoLXtE A good mix so far, I like the direction it's going, good drum loop, nice portomento (slide) and I even included the famous "but you're still hungry..." sound. My concerns are that some parts of it seem a little crude, the drum loop seems to be cracking a little bit (maybe too loud), a lot of the elements of this track are blending together at certain points, there are some loops that end up louder than everything else at certain points and the tempo (112) may be a little too slow (I think 120 might be better). Phew! I think I covered just about all the things I need to fix; but before I go any further, I would like some words from the community. So HAVE AT IT! Gimme your criticism! Hey! Listen! 112 BPM (The reason for such an odd tempo = it closely matched the source) http://tindeck.com/listen/jngw 120BPM (More progressive) http://tindeck.com/listen/dvmn
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In the time that I have been working with music, I have usually worked with existing tunes; making remixes. I wasn't always confident with my abilities. Me and my roommate have been working on a track (he himself has been into music for 10 years so it's a great combo). This is OUR first track that we have started working on. Give us your thoughts!!! DJ H3L10S & DJ Pyr0 - Demo #3
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The synths don't have any filters that "I" placed on them, those were how the effects sounded stock, so I will go through NeXus and see if I can adjust the preset filters. I also think that the samples you mentioned do need some work, they sound brilliant on headphones; yes, but I have noticed on surround systems (in stereo) and on my roomies stereo that they bleed together, so it is something I plan to address. As far as an epic ending; I will try and figure something out. On another note; Square-Enix related. I've been working on a Remaster/Restoring of the FFVII OST. These are not supposed to be remixes, but if you could send me a PM with your thoughts, that would be awesome. Prelude - http://tindeck.com/listen/jspv Mako Reactor - http://tindeck.com/listen/gecp
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Hey Gario!
I really enjoyed the Con Crit you left on my latest revision of Frog's Theme. I have updated the piece and would like if you could have a second go at it and let me know what you think of the new drums.
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mod-review [LoZ:LA] Shrine of Destiny
dbrown1986 replied to dbrown1986's topic in Post Your Game ReMixes!
this song needs mod review please. -
You know what, all of the criticism is starting to make a difference. Did some KICK ASS line ups for the drums. Updated the song at the original post as well as here. Tell me what you all think. http://tindeck.com/listen/cujb
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It was meant to be a little dirty. I guess that was too dirty. Here's the uncut *clean* version.
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There was a time; this was my second submission to OCR... Naturally, it was declined. Poor samples, too loud, too mushy, not enough arrangement and was mainly all about the original song. I was fairly new to the scene; and hardly knew how to use my DAW. I have learned a lot from the community, and decided to give this piece a second go, 132GB of samples and VST's later. Please have a listen (ESPECIALLY DarkSim, No Escape, SBeast & Cyril the Wolf, you guys submitted the best critiques on my last piece). http://tindeck.com/listen/cujb As always I did my best leveling the track so things don't smash together. After all the work I've done on this track it sounds quite good; but my ears may be missing something. Are those drums coming across too loud, maybe? Effects Used: Gross Beat (gating of the drums and gating the sidechain), Fruity Filter (for filtering the low pass of the drums). VST's Used: NeXus 2 (majority of the synths and arps). Absynth 5 (introduction arp, which also falls at the end of the song as well). Kontakt 5 (Drums). Thanks for having a listen!
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OMFG... I'm crying and laughing so hard my lungs hurt... Gotta love the Japanese! FYI - For those who don't know (shame on you), Famicon is the Japanese varient of the SNES.
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I beat SC2 the other day; and came looking, didn't see any; so it's on my list of production.
I am currently in the early stages of production for a Terran Theme remix for OCR. I mean VERY early stages; but since you asked, you shall receive. Here's a snipet from one of the patterns. PLEASE; keep in mind this is VERY much Alpha. There's little going on; but there will be oh so much more.
Here you go:
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I beat SC2 the other day; and came looking, didn't see any; so it's on my list of production. I am currently in the early stages of production for a Terran Theme remix for OCR. I mean VERY early stages; but since you asked, you shall receive. Here's a snipet from one of the patterns. PLEASE; keep in mind this is VERY much Alpha. There's little going on; but there will be oh so much more. Here you go: http://tindeck.com/listen/zufp