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Argitoth

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Posts posted by Argitoth

  1. 0:00 The beginning of the music should hook the listener immediately, and it's not doing that for me. Maybe some synth FX to fill in the emptiness.

    0:31 to 0:43 you have a few notes in the wrong place according to the original.\

    1:08 bass is playing the same pattern throughout the beginning. Create a tiny bit of variation in one or two places.

    1:22 is finally when the music shows us what it's all about. This is good.

    1:43 to 1:45 you need a drum fill, add some toms, add another bassy snare

    2:23 The notes chosen for this solo seems random and forced, like it's there to fulfill a "here's my custom melody" quota. Can you find an instance within this solo at least twice that reminds the listener of some melody from the original? In my opinion, when you want to do custom melodies and solos, make sure it touches the original somehow.

    3:17 A proper ending is better than a fade out ?

    Mixing: 

    - Pan some of your percussion, the center channel is pretty crowded at the moment.

    - What about the breathing effect for when the kick hits?

     

  2. Zelda OOT - Lost Woods (Dreamland Remix).mp3

    I'm getting serious about polishing this piece of music and wondering what is it missing, if anything. Do I still need to fill it in more?

    I want to add acoustic percussion to do some of the drum n bass bits. I still need to do more mixing and make better use of reverb and improve the percussion a ltitle bit. Not sure what other polish I could add. My goal is to keep the minimalistic vibe and chiptune vibe, make it overall easy on the ears.

    ...not sure about the title.

  3. Thanks Gario. I'm actually saving Mega Man for something else.

    Thanks yangfeili.

    Came up with a list after going through youtube.

    maybes:

    • Dragon Warrior (most likely)
    • zoda's revenge
    • the adventures of bayou billy
    • GumShoe
    • bump n jump
    • king's quest
    • king's knight
    • kickle cubicle

    too obscure:

    • princess tomato in the salad kingdom

    pop culture references (disqualified):

    • dr jekyll and mr hyde
    • felix the cat
    • mickey mousecapade
    • adventures of tom sawyer
    • frankenstein the monster returns
    • jackie chan's action kung fu

    A lot of them don't make the cut, I don't want any obvious pop culture references, they should feature original characters, games should have been popular and well-received, scenes must be in-game (no picture/story sequence), a lot of these are a bit to look at ugly or too unserious. Also I will probably just replace two or four clips at most so I might not need more suggestions, unless there's just some really popular game with a highly nostalgic sequence that I'm missing.

  4. I am working on an NES video montage and I need video clips of saving the princess/girl, returning home, etc.

    So far I have

    • Adventure Island (girl)
    • Zelda (princess)
    • Mario 1 (princess) [one mario game is enough!]
    • Double Dragon (girl)
    • Kid Icarus (girl)
    • Kung Fu (girl)

    No "returning home" so far, but I still need more girl/princess clips.

     

    Here's a quick example of what I have so far, I'd like to replace some of these clips with your suggestions, although I'm definitely keeping the Duck Hunt dog, gotta have that!

     

  5. Positions have been filled!
     

     
    Soundemote's online presence is pretty nonexistent but that hasn't stopped business from growing as it has so far been mostly word of mouth with very minimal forum advertising to get it off the ground. Soundemote is currently developing a state-of-the-art algorithm for phaselocking samples. Products making use of this technology will soon begin popping up on the market. Additionally, Soundemote is constantly developing new in-house tools and techniques for making difficult tasks easy with high quality results. Soundemote may sell said tools as software in the distant future.
     
    Soundemot is to be a sample library company's best friend. Soundemote edits, denoises, and crafts samples to perfection for use in a final sample library product. Soundemote has worked closely with Orange Tree Samples, Embertone, Crypto Cipher, Versilian Studios, Strezov Sampling, and Impact Sound Works. Soundemote has done limited work for Straight Ahead Samples, Cinesamples, Aria Sounds, Soniccouture, and Wavesfactory. 
     
    Starting will be $15 an hour and soon $20 after I feel your quality of work is up to par with what clients expect, with possibility of raises. There will be no promise of work and I may stop sending you work at any time. This non-guarantee may change in the future as the company grows.
     
    -Send resume and a cover letter to soundemote@gmail.com
    -VERY IMPORTANT: Include a description of your availability
    -Cover letter may be a few sentences in the e-mail just explaining why you'd be good for the job. Resume doesn't have to be anything fancy, don't sweat it, I'm not sweating this forum post, you don't have to either. I'm just looking for someone who has good ears and eyes, with some free time they want to dedicate to making a few bucks. 
    -Include links to any previous work of any kind (music, sound design, audio editing, etc.) if you have it.
     
    Desired skills:
    -REAPER for audio editing
    -A good ear
    -A good eye
    -Familiarity with denoising
    -Basic understanding of acoustic and digital sound
    -Basic understanding and experience using sample libraries
     
    Handy skills:
    -scripting / programming
    -music composition or sound design
     
    *I may be hiring multiple positions based on the availability of said hires.
  6. The smell of rubbing alcohol.

    Every single time, memories of cleaning out those cartridges come flooding back without fail.

    At least you knew to use alchohol. I had no such knowledge back then!
    Yeah, I get that. The NES had a certain plastic smell, and you were almost always exposed to it because you were sticking your nose in cartridges or the console itself to blow shit out of it.
    Actually, if I remember correctly, the NES would heat up and give off a plastic smell. That's probably what triggers memories for me, but I think there was also a certain smell of the room I played in that also triggers those memories.
    Sort of relevant. There's this kind of dusty smell that reminds me of Windows 95.
    very relevant.
  7. Hey people,

    Just wanted to ask, is it just me or is there a certain scent that triggers Nintendo childhood memories? Does the NES give off a certain scent? It goes like this for me: I smell that certain scent which cannot be named nor described nor does it smell like anything in particular, and then I think "Woah... I was playing Mario Bros years ago at someone's house with someone I used to know."

    Am I unique or are there others like me?

  8. Hello, Elan Hickler here,

    I'm looking for dedicated drummers for my upcoming series of drum sample libraries for Kontakt. One product is already in production. The library is geared towards electronic music; overly clean production techniques are not welcome here. :) The goal is to create a variety of sampled drumkits that are lightweight, easy to use, low-cost, and feel different from each other. I will be bringing interesting features into these products that have never been seen before. The focus will be on immediate sonic gratification rather than tweak-ability. Multiple drummers will be accepted, and the same drummer may sign on for multiple libraries.

    *I will direct you in mic setup and playing techniques, although your creative input will be valued (strange drum preparation is welcome). You will be encouraged not to use sterile/perfect playing techniques in some instances.

    *You will receive fair compensation in the form of royalties, to be discussed on an individual basis. I will be in charge of processing samples, creating the kontakt patch, programming, and marketing, although I may allow the drummer to take on some of these jobs for more royalties.

    Requirements:

    *Drum set, a good recording space (anything from a tight room to large hall will be accepted), and skills.

    *Recording gear

    *2 to 8 or more simultaneous recording channels (depends on what you have available and the sound we are going for)

    *Skype and webcam or ability to take pictures

    THERE WILL BE AN AUDITION PROCESS, post an audio link (any kind of recording be it solo or within a band) to your work in THIS thread! Discuss here!

    Thank you,

    -Elan

    KVR thread

    REAPER thread

    OCRemix Thread

  9. This was just for fun. If I ever ****ing graduate from college (well I graduate this december) I might actually have time to do more with this.

    For now I thought some of you might enjoy it. I'd love to expand this to having live bass/elec guitar (or good samples) playing along with the NES sound and expand on the synth aspects.

    I did record direct from NotSoFatSo (Winamp/ChipAmp) but if ever I work on this, I'm going to recreate the NES sound so I can change it up.

    http://soundcloud.com/elanhickler/double-dragon-remix-idea

  10. Looking for nylon guitarist for a large-team game project of Columbia College. You will be credited and the game will be on display at this year's GDC.

    Skill level required is not much. We will need a good amount of tremolo, so you need that skill. You must be able to improvise, but there will be no tempo which makes that easier; I'll just need short musical phrases in a Native American scale.

    If possible please send audio demo of your guitar ability to argitoth@gmail.com or provide a link.

    Honestly, I really need help with this. Your help would be much appreciated.

    Edit: This is not a paid gig, this is a student project (no money involved!).

  11. Thank you for all your comments! This was done with Kontakt-only samples. I agree with all complaints on this remix. Since then I've acquired Vienna Symphonic Library strings and Wallander Instruments Brass, not to mention experience. I've not planned on doing another remix, but I keep coming back to Ultima Online music.

    I do want to achieve Jeremy Soule's level of sound quality. That requires throwing in some live instruments. I love Oblivion IV: Elder Scrolls music and I hope my next remix (if ever I do one) comes much closer to that level of quality.

  12. I can do it today. I need a midi so that I don't have to try to recreate the melody. Of course, midi can't always hold all the modulation data, that's what I'll be working to recreate. I need an audio demo to hear all those modulations.

    Edit: Also, let me know what the BPM is. If it ends up that the synth audio doesn't stay on beat (difference in software sequencers), there may be a way to solve that.

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