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Clem

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Profile Information

  • Real Name
    Brent Wollman

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Rhythm

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Clem's Achievements

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Newbie (1/14)

  1. No metal this time, but I have been working on my rhythm guitar chops. We'll see what the future holds . . .
  2. Really clean sound design and production. I like the simple but effective intro idea. The switch-up around 1:50 is probably my favorite part. For some reason I hear a subtle sine-wave effect on the dynamics over most of track? Maybe it's just in my head. It's kinda cool Nitpick: Only three minutes long. It has a good flow and logical arc but a few sections could have been easily extended and developed in subtle ways. There were moments where a cool patch would show up very briefly and I wondered, "why not develop that a little more?"
  3. Cool intro. I agree with the other votes on the piercing/dry quality of your samples. I'm feeling too much compression. The guitar stuff is well done, but it tends to overtake the mix, especially in the lo freqs. Not a huge fan of the kick, but the snare has a nice crack. The mix gets crowded. Busy sections like 1:30 could use some EQ. The arrangement is cool. Unique production focused transitions and some wack harmonic sense. The piano sounds off but ultimately works. YES
  4. The intro strings are fakey, but the drum/bass/guitar blend is well done. Way overcompressed, but the mix has a deep warmth. Gives me a good doom metal vibe, reminding me of Daylight Dies. Arrangement wise, the orchestral parts are tripping points. I'm hearing the other judges on blend issues, but I gotta say that a little cheese in samples doesn't bother me much in a heavy metal Pokemon mix. Clean instrumental performances are a plus. The switch into palm tremolo is tight. The hard hitting metal angle isn't the most original way you could go with this source, but I think the execution is too good to pass up. YES
  5. Bold sound choices here. Mixing retro game synths with heavy guitars and screamed vocals is tricky. You've got solid djent riffs and good vox. There is overcompression, guitars overtaking the mix. Sometimes, the dry synth patches clash with recorded elements. Just takes a little EQ. I like the simple approach to synth design. The melodic/harmonic stuff from the sources comes across with the heavy style. Fans will dig it . . . I would have extended the outro. YES
  6. Cool mix. Love the intro. I hear murky mids in the busy sections. Your distorted tones are a bit dry and up-front, but overall, the production quality is good. The arrangement is straight in the middle, with expansive intro and outro sections keeping things fresh. Cool harmonic development in the extended solo section nicely rolling back into the familiar Kraid riff. YES
  7. sorry bout missing the june 1st update. forgot to mention ive been traveling overseas for the last month. on my way back home now. ill send you something soon.
  8. new version: http://tindeck.com/listen/zaiuk at 1:27, i added a synth that highlights the melody
  9. the shifting themes sound natural. yor transitions are well done, and the many variations in melody keep the piece sounding fresh. i can feel what some are saying about sample quality, but I’m cool with it. some instruments sound more unconvincing and stiffly sequenced, but there’s a lot of attention to detail and texture. well done. YES
  10. I agree that the balance is off on this. dynamics are good, but they sound quite artificial here. also, the sequencing in the wind voices that play the melody around 1:53 is stiff and fake sounding. other than that, the production is good. u achieve a hard edged darkness. the arrangement is effective, plenty of reharmonization and original exploration, I can see why u got a yes. The wacked out dynamics are my primary criticism. could be fixed with velocity edits or mixdown tweaks. NO (borderline)
  11. sample quality is ok, but not produced with quite enough tlc. especially the percussion. i’m agreeing with what’s been said. this is a straight forward symphonic embellishment. it’s well done overall, but the lack of uniqueness left me feeling underwhelmed. stiff sequencing doesnt help. there are cool moments here but its just below the bar for me. NO (borderline)
  12. crisp, open production style. could be fuller/more saturated, but I think it’s effective. the instruments sound cool and come together well despite the unusual combination. live recorded feel gives the track a nice organic vibe and the dynamic switches are tight. I disagree with Gario on the wind @ :46 and 1:32. those sections work well to my ear. YES
  13. just to put in my 2c: i figured the jaggedness would be off-putting to some, but i didnt expect this to get held up for source. i felt that the chord progression, which is dominant thruout, was connected to the source. even tho the original is a simple two chord deal, it has a clear musical identity which i establish in the intro. anyway, it is what it is, no hard feelings
  14. im with you on the messy sound of that section. its an old project that doesnt open right anymore, so my means of editing are limited. here's another version with cut lo-mids. good call, i think it sounds much cleaner With Indifference_NewMaster.wav
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