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Everything posted by Chimpazilla
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*NO* Final Fantasy 3 'Ur Town' *PROJECT*
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I love the concept of this, very cute and upbeat! The vocals sound really good and I like the lyrics. But I really don't like the rhythm guitar panned all the way to the left, and that repetitive hat and also the crash panned all the way right, snare all the way on the left. I mean, why? Also the bassline is very quiet and the bass timbre isn't knocking my socks off, it doesn't seem to fit. The vocals are great here, but the rest of the track I feel needs some adjustment and improvement. The drums are really very drab and repetitive. There are a couple of sour notes here and there as well, mostly in the final section where the guitar is the lead. I hope this can be fixed up! NO (resubmit) -
NOTE: This song is a part of the upcoming OCRemix FF3 Album. Contact Information Your ReMixer name: begoma Your real name: Kary Brown Your email address: Your website: http://www.karybrown.com Your userid: 50412 Submission Information Final Fantasy III Ur Town My Home Town Composer: Nobuo Uematsu As rap/hip hop is pretty under-represented here (and the other two songs I am posted on have rap in them) I wanted to keep that going. I love the original baseline of this song so I wanted to play with it a bit and make it a main feature. Other than that I just wrote down the lyrics that popped into my head as I listened to the original track. I also knew I wanted to throw some guitar harmony in to maintain the epic sound. All in all I just wanted to make a remix that could pump you up to go out on an adventure. I'd also like to update my remixer profile picture if possible (Attached): --------------------------------------------------------------
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*NO* Diddy Kong Racing 'Monster in the Headlights'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Starts off very slow, the first minute is very sparse and also very quiet, not going much over -9db, but I like the change to 3/4 and the creepy atmosphere. The string shrieks are quite good, in fact the string sequencing is quite good throughout the mix, as is the brass when it briefly appears at 2:22-2:34. I like the spooky synth lead. Source well represented. The drums starting at 1:48 are pretty bland and autopilot, but their minimalism is appropriate for the feel of the mix. I feel like the mix could stand to have been mastered just a little bit louder overall, mainly because I find the intro too soft, but the track does have good dynamics overall. I like it! Slightly understated, but spooky fun. edit 5/19/15: Listening again. Weak drums are weak, the other Js are right, it's a dealbreaker. Let's get a drum upgrade, better sounds and some more varied writing as well. NO (resubmit) -
Contact Information ReMixer name: Neifion Real name: Mathew Kong E-mail address: Website: https://soundcloud.com/kekopro UserID: 51727 Submission Information Game arranged: Diddy Kong Racing Arrangement name: Monster in the Headlights Song arranged: Haunted Woods Composer: David Wise System: Nintendo 64 Developer: Rare Publisher: Nintendo Date published: 1997 Original song link: Of all the great music from DKR, Haunted Woods has always been my favorite. I used to park myself somewhere on the track and just listen for a while! When I decided to take on this song, my first thought was to slow it down and make it into this really creepy orchestral waltz. I scrapped that pretty quick and ended up with something akin to a retro sci-fi/horror/big band/orchestral/electronic hybrid; basically a Frankenstein. For the beginning, I drew on a lot of things that scared me as a kid: Are You Afraid of the Dark, Tales from the Crypt, etc. Lots of minor trills, string runs, creepy pianos, and even a hefty jump scare. When the theremin and timpani appear, I wanted to convey a trudging feeling, like some possessed person dragging their body to the edge of a cliff. There's a moment at the precipice where you hear the wind howling, and then as they fall the beat kicks in. The jazzy band mixed with electronic and orchestral elements was inspired by the retro style of Michael Giacchino. I wanted it to sound like an updated Twilight Zone episode. So on the jazz side there's pop brass and vibraphone and sort of an old school surf beat, and then you have the orchestra and synths filling it out. Anyway, this was a lot of fun, and whether or not it passes, I hope you enjoy it!
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OCR03137 - *YES* FTL 'Faster Than Rock'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a good sounding mix! It seems to follow the source pretty faithfully. Drums are tight and punchy. I feel like the rhythm guitars are too loud at 0:57, they drown out the lead there, all the way to 1:37 at which point the guitar lead is audible over the rhythm guitars. Still, I'd probably prefer the rhythm guitars come down just a drop, but not a big deal. The mix feels slightly awash in mid-lows, a little low end cleanup would help (and most probably low-cutting reverbs and delays), but also not a big deal. The section from 2:31-3:08 feels very slow and sparse, bringing the energy of the arrangement way down which is a shame. This is my biggest gripe. It's too long a stretch to go that sparse. When the instrumentation comes back in at 3:08 it sounds really nice, but the writing from 3:08-3:44 is repetitive. 3:44-4:24 is also repetitive. Overall though, other than 2:31-3:08, I feel that the arrangement is working. Regardless of the issues I've mentioned, I like the track enough to yes it. YES -
Hey guys! First time submitting so I hope I get all the info right! Contact Info: Little V James Mills 53576 Submission Info FTL: Faster Than Light (Game) Faster Than Rock (My Remix) Space Cruise (Original song) Ben Prunty (Original artist) Let me know if I missed anything! I'd rather not mess up my first submission to the site! James "Little V" Mills
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The song that made you want to remix
Chimpazilla replied to YoshiBlade's topic in General Discussion
Every Zelda song ever, but mainly Song of Storms. OoT is a game that makes me want to jump into it and live there, so I feel an emotional attachment to all of that music. Song of Storms was the first remix attempt I did, that was the one song that made me realize I needed to make music. -
This is a VERY busy and hectic track, and with busy partwriting like that, the eq and balance have to be really clean otherwise it just ends up sounding like a smashed wall of sound. There have been improvements over the past few resubs, but ultimately the major problems are still there. Larry has a very good point, you should take this to the workshop before resubbing again. Ideally, if you could find one person to work one-on-one with you, an OCR member or another producer friend whom you respect, that would be the best. I'd recommend timaeus222 in particular as a good person to hit up for advice and even hands-on help, he really likes helping people and he knows what he's doing with production. Larry's also right that the arrangement is strong. It just needs to breathe quite a bit better and not be so overwhelming. Getting this track sorted out and working right should be a tremendous learning experience and step forward for you in your production skills. Good luck! NO (resubmit, but only after a full eq and balance overhaul)
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*NO* Sonic Chaos (GG) & Sonic 3 'Dance of a Dying Sea'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I like the chill vibe that is established right away, and I like the drum groove but the drums are not well balanced, the hats or shaker is loud enough but I can barely hear the kick. When the melody drops at 0:35, that lead is straight-up terrible, I'm so sorry to be that harsh, but the timbre sounds like a placeholder while you did the writing, and you forgot to replace it with something nice. It sounds like the "initialize" preset on a synth, with no effects or modulation at all, it is expressionless and dry. The lead at 1:15 is silky and gorgeous and the writing is fabulous. The lead that begins at 2:09 is better than the first lead, but I'm not sure the morphing nature of this sound is working here, for this type of writing, and it is mixed too quietly. The writing here sounds just the same as the first lead part. As the track goes on, that cool drum groove really never changes much, neither does the backing chord progression, and the padding sounds the same all the way through, leaving the track feeling repetitive despite the multiple lead solos. I feel like the soundscape needs more variation, even just for a small section, to break it up, and the first and third lead sound need to be improved. NO (resubmit) -
*NO* Final Fantasy 8 '3, 2, 1... ACTION!'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Ugh, I struggle with medleys and medley-like arrangements. Sometimes they work, sometimes they don't. I've been going over this one with Beatdrop for a little while here... and I have to agree with his assessment almost entirely. This is a really nicely produced track, it sounds great! But like Beatdrop, I can't identify 1:12-1:48 at all. It doesn't seem to be "The Stage Is Set" (in fact I can't identify that source anywhere in the mix.) You've mentioned that at 2:20 we hear the "main action theme of FF8." Beatdrop and I have been looking for a youtube video of that, and nothing is listed. Anyone familiar with FF8's OST, help! I have to also agree that 2:40-3:48 sounds really out of place, the track comes to a near-complete stop before and after this section, really chopping up the flow of the arrangement. This is an interesting arrangement decision, gives it a "multi-movement" kind of feel, but I'm not sure it works with OCR's standards. I have to agree that removing that section would make it more cohesive, although the track would definitely lose something that you've spent time to create. This is a super good sounding mix and I hate to do this, but I think it just doesn't fit into the standards with this arrangement. Also *gets out soapbox yet again* PLEASE PEOPLE... INCLUDE A SOURCE BREAKDOWN WITH YOUR SUBMISSION... especially when you are mixing multiple sources! It really helps us out and speeds up the judging process! NO (resubmit) -
OCR03136 - *YES* Zool 'Ninja-Godteri'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I'm finding plenty of source here, with really nice interpretation. I think this is a fun mix, very upbeat, nice soloing, mixed well. Fun little tune, works for me! It's almost too short, but doesn't outstay its welcome and wraps up to a nice conclusion. YES -
Hello! I’ve long been tempted by the idea of contributing to the wonderful archive of OC-remixes, so here’s my first submission. I’ll make this short, as you probably get a lot of submissions per day. Real name - Hallvard A. Ulsund Website - www.farkaudio.no ReMixer name - Fark Userid - 53571 Name of game arranged: Zool - (Ninja of the Nth Dimension) Name of arrangement: "Ninja-Godteri” (means “Ninja Candy” in Norwegian) Additional info about the game: From Wikipedia: Zool also known as Zool: Ninja of the Nth Dimension is a video game originally produced for the Amiga by Gremlin Graphics in 1992. Original Composer - Patrick Phelan Links to original song: http://www.exotica.org.uk/wiki/Zool Own comments - It’s been about twenty years since I both visited the Nth dimension, and heard the original theme song. I’ll never forget you, you beetle-ant-gremlin-candy nivja-thingy you <3 I hope that’s all you need. Just hit me back if there’s anything missing. Regards. Hallvard A. Ulsund Norway
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*NO* Super Valis IV 'Battle for Dream World'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Ack, my ears, those screaming saws. They sound like nails on a chalkboard to me. Not that they can't work and I know some people really like them. I'm going to have to revisit this one and check the sources, but I'm inclined toward no simply because the track is relentless, brittle, and LOUD. I wish there were a softer section somewhere. The drums never change. There are some nice details in the arrangement though. Ok we'll see about this one. edit: I'm going to go with my gut, I feel like this needs further work and Larry's vote helped me be sure of mine. So yeah, better leads, more variation in the beat, and ideally some sort of softer section or breakdown would be a great direction to take this. NO (resubmit) -
Greetings. I would like to submit one of my remixes. Here are details about me: · My ReMixer name: DEMON ShineGami · My email address: · My userid: 53566 And about the track: · Name of game(s) arranged: Super Valis IV · Name of arrangement: Battle for Dream World · Name of individual song(s) arranged: Vecanti; Castle Vanity; Valhalla · Additional information: the game was developed by Telenet Japan and released in 1992 for PC Engine (CD-ROM) and then ported to SNES. Original soundtrack for SNES version was composed by Junta (PC Engine version has a completely different music). And since I’m using the SNES version music all the credit goes to Junta. · Link to the original soundtrack (in the order of my remixed version): 1. Vecanti ( )2. Castle Vanity ( )3. Valhalla ( )· Your own comments about the mix: this is one of my most beloved SNES games. Its graphic, gameplay and characters are simply marvelous. And so is the music. That’s why I decided to make my own arrangement of these three favorite themes. --------------------------------------------------------------------------- Vecanti Castle Vanity Valhalla
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*NO* Kirby Super Star 'Afternoon Cheesecake'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a very interesting way to remix this happy little tune! I think some tightening up of this mix is needed though. The intro harp and flute are stiff and quantized, but it seems ok. At 1:00 though, you just have the flute playing by itself, it is much too exposed there playing all alone, and with no breathing breaks, it really sounds too fake. I suggest filling this section with some kind of gentle padding, like with strings maybe. Then at 1:15, there's a much louder section that starts with no transition into it, so it is too abrupt. I find your tambourine too loud. There are a few notes that don't work in the section from 1:27 to 1:32, I think the bass notes are off there. There are some more bass notes that aren't working from 2:04 to 2:10. At 2:11, that lead instrument is WAY too loud, turn it down for sure. So to summarize, cute idea, needs a bit of tightening up, would be nice for some of the instruments to sound just a bit less stiff, but the few changes I mentioned above would do it for me. NO (resubmit) -
ReMixer name: Berelac real name: Karl Brown email address: website: Soundcloud.com/karlisberelac Facebook.com/karlisberelac userid: Name of game(s) arranged: Kirby Super Star Name of arrangement: Afternoon Cheesecake Name of individual song(s) arranged: Green Greens/Kirby Dance Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I really wanted to experiment with an orchestral sound as opposed to my normal EDM style, so I decided to take one of my favorite games of all time and do an orchestral rendition of a song from it. I've always loved the happy and beautiful sounds of harps and flutes, so they were my main focus on the song. I think this rendition really captures the happy, yet marching nature of the kirby series and I hope you enjoy it as much as I enjoyed making it. ------------------------------------------------------
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*NO* Final Fantasy 7 'A Bomb and an AVALANCHE'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is transcribed almost too well, the writing is the same as the source just about verbatim. However I find the soundscape completely different, I really like the sounds used (with the exception of the most detuned of the saws where they are playing lead, but that's a personal preference). The track has a nice deep bass presence. Nice filtering effects. Drums are groovy, there are some nifty hat patterns, and I like the 909 rimshot quite a bit. While it is quite a conservative arrangement, I feel like there are enough additions to this track that differentiate it enough from the original. While the instrumentation stays the same throughout, I don't find any repetitiveness in the arrangement. I am enjoying this quite a lot. edit 4-22-15: With a strong disagreement from Larry, I listen again. I'm now hearing some bits of distortion in the filtered intro that I missed before. Perhaps the track is a bit overcompressed. The hats are probably too loud, yeah they shouldn't be this much louder than the leads. I still don't care for the wide/detuned saws used as leads, Larry and I agree there, they do end up bleeding into the background. What about layering a narrower more expressive lead over the top of the detuned saw? Something with some delayed vibrato? It might make a better statement and you could add some solo-y bits to the writing. I should not have said I don't hear any repetition in the arrangement, clearly there is a lot of repetition. I feel like there is just enough variation added to keep it interesting, but it's a close call. More unique elements in the sections would really help distinguish them from each other. I'm going to flip my vote here and throw it back to have the compression addressed and a bit of an eq cleanup as well, cleaning up the bass in particular may be all that is needed to fix the distortion and muddiness. The hats need to come down in volume. While you're in there, you might want to experiment with better (and narrower, more impactful) leads. Still, I really like this! NO (resubmit) -
Contact Information Checkmat3 Derrick Booth www.youtube.com/rookiemonster86 53364 Submission Information Final Fantasy VII A Bomb and an AVALANCHE Bombing Mission Nobuo Uematsu, Playstation https://www.youtube.com/watch?v=S8NGDsnv34M (Wasn't sure of a good place to find a link, I hope this suffices.) 1:12 is where the music of my arrangement starts. I love many Final Fantasy games, but VII has my heart. It was my first RPG (I lived under a rock.) Every time that you start a new game, this is the song that you hear. I loved it and wanted to give it a proper update, but keep the nostalgia intact. Every last note in this song was transcribed from sheet music, and many sounds are of my own creation. Even the breakdown, which is mainly some wooshing noises (I was pretty proud of that. )
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*NO* Sonic the Hedgehog 'Gotta Go Fast'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I like the idea of the DnB mix but the writing here is quite repetitive, lots of copy/pasta. I like the heavy sidechaining and the lead sound especially. Good filtering and fx. The drums sound like one loop. There are some sections with badly clashing notes like 0:40-0:52, with the note at 0:48 being the worst offender. This section appears again at 2:12-2:24, verbatim. Good start on this track, but needs more writing and timbre variation and some harmonic cleanup to be passable. NO (resubmit) -
ReMixer Name : Aloysius Real Name : Alex Inch Email Address : Name of Game ReMixed : Sonic The Hedgehog Name of Arrangement : Gotta Go Fast Name of Individual Song : Green Hill Zone Theme Hey, this is my first time submitting anything to the site, a friend recommended that I submit this song. It's a some what slow (150bpm) DnB remix of Green Hill Zone (Not that you ever get any of those), with a kinda chiptuney outro. I hope you like it! -------------------------------------------------
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*NO* Final Fantasy 7 'Bone Village Boys'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Interesting ideas here, I like the style you're going for but the production has issues. I can't tell what soundfonts are being used here, it sounds like electric guitar and also maybe a sax? All the soundfonts sound thin and buzzy and full of midrange. The writing ends up being quite repetitive as well, and the drums are an autopilot loop. I think this idea has promise, but may require a total timbre overhaul as well as a bit more writing variation. NO (resubmit) -
ReMixerName: djDisasterpiece Real Name: Terrance "AEnima85" Fairbairn Email: Game Arranged: Final Fantasy 7 Name of Arrangement: The Bone Village Boys Rat Pack Special Song Arranged: Parochial Town -----------------------------------------------------------
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OCR03221 - *YES* Xenogears 'Ominous Waltz'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is really lovely, but sooooo conservative and similar to the source. It is so similar that I actually layered the track with the source to check, nope not the same but very similar, right down to the continued arp pattern on the harp (played an octave lower in this mix than the source) and the sleighbell sound. I really like this mix, but is it too conservative? I'm going to see what others think. edit 4-20-15: You're right Emu, it does sound boomy. The harp is taking up the low end for quite a good portion of the time, so it feels like the low end is missing, while at the same time having too much in the mid-lows. The instruments do need an eq cleanup, and any delays and reverbs need to be lowcut to take the mud out of them. I usually lowcut all my reverbs and delays at an absolute minimum of 100Hz, usually higher though, but it depends on the instrument. You really do not want to hear the low end of reverbs or delays, they only mud things up. Compression has definitely been applied after the reverb, this is evident because the mastering is too loud for the genre, a lot of the subtle dynamics are lost and the end result is too reverby. You're going to want to mix and volume-balance the instruments just the way you want them in the mixdown stage so you don't have to raise the gain on your master compressor and/or limiter this much to get the volume this high. I also think the samples won't sound so exposed once the mixing (re-balance, eq cleanup of instruments and reverbs/delays) and mastering (overcompression) are addressed. I'm still concerned that this is too conservative, but I still find it lovely, and there are some nice extra harmonies and details added. Please clean it up! NO (resubmit) -
Remixer name: SOuNDSNC Name: Brenden Frank Email: Website: https://soundcloud.com/soundsnc userid: SOuNDSNC Game: Xenogears Arrangement: Ominous Waltz Original Song: Omen Original Composer: Yasunori Mitsuda Link to Original: Comments: This was made in Ableton Live using primarily Miroslav Philharmonic. I've always wanted to make an arrangement on this piece because of its dark tone. I have the utmost respect for Mitsuda and his ability to make an emotional impact with his music. Arranging his music gave me a deeper connection to what he was feeling while writing the piece. I would certainly say my rendition is a lot less negative but I definitely feel that the ominous tone was maintained throughout.
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*NO* U.N. Squadron 'UNfriendly Skies'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This mix is loud. It's a waveform sausage and is hitting -8db RMS. It isn't distorting, though. I find the writing to be pretty good, but with the instrumentation never changing it sounds pretty samey as it goes along. The instrumentation is pretty generic though. I love me some 303 bass but I can barely hear it as the lead timbre takes over the whole soundscape, smothering everything else including the drums. In the intro there is some silent-kick sidechaining which gives the lead saw some interest, but at 0:57 the sidechaining ends and the saw sounds super vanilla and super loud and also dry. The writing is pretty good so it's a shame that the saw is so loud and dominant. I like the little bits of glitching but I wish the sidechaining was still there, at least on the backing synth, and I'd like to hear the 303 bass. Ok so I've said that I like the writing, but upon listening again carefully to the source, I can't make out any source in this remix whatsoever. Other judges, can you? edit 4-20-15: Listening again with the correct source, ok so it's actually quite conservative after the long intro. My above production crits stand. The lead synth is SO loud, and so dry and a bit shrill, with zero modulation or interest added. Heck even a bit of delay would improve it. But it HAS to come down in volume. I'd really recommend you swap that lead sound out at some point for something different just to break it up. The writing ends up sounding really repetitive overall, especially since that loud saw never changes. NO