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Chimpazilla

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Everything posted by Chimpazilla

  1. *PLEASE HOLD* 6/27/15 The artist would like to make a few mixing improvements before posting this. ReMixer name: freezetag Real name: Trevor Alan Gomes Website: www.trevorgomes.com Name of Arrangement: Zelda Medley 2014 (edit 5/24/15: new title is 'Hyrulean Overture #1') Featured Games: The Legend of Zelda The Legend of Zelda: A Link to the Past The Legend of Zelda: Link's Awakening The Legend of Zelda: Ocarina of Time Featured Tracks (in order): -Overworld (LttP) -Overworld Main Theme (LA) -Zelda's Lullaby (OoT) -Lost Woods (OoT) -Kakariko Village (OoT) -Title Theme (LoZ) -Hyrule Field Main Theme (OoT) Some additional info: I originally wrote this medley as a demo for the fine people at VGL. My passion is arranging and orchestrating music for live musicians, and I've been a big fan of video game music for most of my life. I'm looking for ways to get involved with the video game music arranging community and when I asked his advice, Andrew Aversa pointed me toward OCR. As for the arrangement itself, it takes a lot of ideas from a marching band field show I arranged when I was 14, which was never performed (definitely for the best). It's actually my first substantial attempt at arranging using samples, since most of my work is in writing for live musicians. I hope you enjoy it and that it would be a good fit for OCR; I'd love to get involved with the community and find some more opportunities to arrange great video game music. Link to the track on Soundcloud: P.S, I'd be very willing to change the arrangement title if it doesn't fit your standards.
  2. Oh gosh, I like this remix so much better than the original, it has so much more life! The arrangement is really nice with good piano playing, interesting arps and unique original soloing over the clearly recognizable backing and chord structure. Simple source writing but lots of nice details added. The bass is mixed really well, I find this impressive. It has just the right amount of presence without being overpowering, and it is very smooth. I think some of the other elements could be mixed better though. The piano sounds high-passed, too much mids/highs and lows missing. The bells in the intro are piercy. At 0:37, there is a sustained synth with a distracting high-end buzz that just ends up sounding like a rendering error because it doesn't do anything other than play whole notes, it isn't adding anything to the groove. Starting at 0:55, the pan flute lead has way too much in the low end, it sounds bleedy against the bass and it is too loud and too reverby. The pad that joins in at 1:13 makes this worse. The drums are a bit repetitive and I'm not sure that's the best snare sound, but it is working ok. At 1:31, the pad and bells sound really nice! I wish there was a smoother transition after the pan flute though, it stops cold. I adore the lead starting at 1:49 but it is just a touch loud/piercy and could use some modulation (but it doesn't play long enough to be an issue). Then the high-passed piano returns. From 2:45-3:21 the pan flute and backing pad are conflicting and causing some mud. I think taking the lows out of the pan flute and/or the pad will fix that. I really do like this arrangement and the sound choices. There is some repetition in the arrangement, but I feel like there are enough subtle changes added to keep it fresh throughout. I feel like this track could use another shot at the mixing though. Also, the track cuts off too soon, make sure your render captures the end of the song and any reverb tail. NO (resubmit)
  3. -- Remixer name: Athoz Name: Alan Email: ID: 52540 Game: Paper Mario 64 Arrangement: Make a Wish Song: Star Spirit's Request Original sound: https://www.youtube.com/watch?v=2mbwCBjM9lY
  4. Phantom Hourglass? Woohoo, one of my favorite Zelda games gets some love! (Ok so every Zelda game is my favorite Zelda game) Source use is plenty, no issues. I love how you wove the Wind Waker main theme into this arrangement, really nicely done. Lots of creativity in this arrangement, I absolutely love it. That change to 4/4 at 2:29 is sheer dynamite, oh gawd I'm a sucker for time signature changes, and this was so unbelievably smooth. (edit: ok so that part sounds like 6/8, but it is clearly different from the 3/4 that preceded it, and I dig whatever you did thar) I hear some issues with the bass, primarily that issue where one note is too loud and needs to be adjusted with eq prior to compression. I mainly hear this in the intro from (0:20-0:30). Bass needs a little more control overall. Also, I find some of the chip timbres dry and piercy, but I think this is just how chiptune elements sound? I think the mixing could be smoother than this tbh, some of these leads sound pasted on top and not sitting nicely in the mix. The drums get a little repetitive sometimes, but maybe it's just due to the 8 bit drums being used throughout the mix. My issues aren't enough to hold this fabulous arrangement back. So many little cool details throughout as well. And yay for Phantom Hourglass! YES
  5. ReMixer name: Hylian Lemon Games arranged: The Legend of Zelda: Phantom Hourglass, The Legend of Zelda: The Wind Waker Name of arrangement: Sword of Sand Sources: Ocean King's theme, Oshus's theme, Great Sea Links: Phantom Hourglass: Ocean King's theme - https://www.youtube.com/watch?v=8ySlNjdqW1o Phantom Hourglass: Oshus' theme - https://www.youtube.com/watch?v=6deG-VwNOMo Wind Waker: Great Sea - https://www.youtube.com/watch?v=5J_bL2bjQ-k This was originally a People's Remix Compo bonus entry in 2009. After my Link's Awakening track got posted, I figured I owed it to the Zelda series to submit something from a less popular game, so I came back to this track and revised it for submission. Considered as a whole, most people aren't really fond of Phantom Hourglass's soundtrack, but it's got a couple of standout tunes: Linebeck's theme, and the Ocean King/Oshus's theme. Linebeck's theme seems like the obvious choice, so I didn't do it. The original arrangement was made when I was still just starting to feel my way into chippy sounds. There was no EQ to speak of. No rainbow color-coded channel organization. I don't know how I could have lived in such squalor. If you want to see how much you've changed over the last five years, just open up an old project file. In conclusion: portable Zelda, y'all. I challenge everyone to get more of them onto the site before I do.
  6. WOW this is so unbelievably good. So much YES here... except that it is a straight medley with one source tune following another, very conservatively, although with lovely little personalizations. They are well transitioned, although some transitions are necessarily awkward between such different source tunes. Sound quality is top notch. This is so lovely, but is it ok for us? Larry, what say you? If we approve it we will need an mp3 or wav. edit 5/19/15: I'm going to have to vote no since this medley does not meet our standards. I'm sad about this because it is REALLY good. NO
  7. Hi there! Someone on reddit referred me to your site. Such a great place! Do I have to submit an Mp3 or can I submit a video remix? If videos are allowed, I improvised an Ocarina of Time Medley which has 8 songs mashed together or separated individually by transitions. If they're not allowed, please just watch and enjoy anyway Game: The Legend of Zelda: Ocarina of Time Arrangement: Ocarina of Time Medley on Piano Songs: 1. Title Theme 2. Saria's Song (+title theme attached) 3. The Great Deku Tree 4. Fairy Flying 5. Serenade of Water 6. Song of Storms 7. Link's House 8. Treasure Chest Opening Composer: Probably doesn't need to be said, but original compositions by the unbelievable Koji Kondo. All rights to Nintendo. Notes: I improvised this mix after choosing some of my favorite songs from the game and deciding the order in which they'd go. I recorded on a Yamaha digital using Garageband. LOZ: OOT is my favorite game of all time, one of the first I remember playing - it came out when I was 8 years old and quite ill - so at a time when I was going through a lot it made me feel like a strong hero That's the power of video games. Part of the magic, mystery, and beauty of the game is in the music, so as a musician I can never resist the chance to translate it to piano whenever I can. Please enjoy! My name is Claire Waluch (YouTuber PrettyPrettyPianist) and email is . Website (YouTube) Website (Facebook) Forum name: just registered as pppianist1. THANKS for watching, have a lovely Sunday Best, Claire
  8. Five or six years on this remix? Wow... well I'm glad you stuck with it, and you got some good help and advice as well. I'm finding this moody and creepy! I like the drums you've used, are they Damage or Evolve? The organ sounds epic. The choir is a drop loud and could use a little more reverb and a little less in the midrange but is is working. The string arps could be a touch louder. I hear plenty of source and lots of variation. Some sections go on a bit long with whole notes, like 1:53-2:10, but that's a nitpick. The drums sound a little louder than the rest and sound slightly pasted on top, something to consider for next time. The mixing isn't perfect here but it's working well enough. The arrangement builds nicely into excitement. The cool down at 3:03 is downright eerie! This is a very cool track, I'm impressed, nice work. That pitch bend at 3:48... love it. YES
  9. Game: Breath of Fire II Composer: Yuko Takahera Remixer: HoboKa Album: Bad Ass Vol. 3 Death Evan's Theme Remix: Jaded By Death Description: My new interpretation Jaded By Death is finally here. After what 5 or 6 years from my previous attempt - and it's for the Bad Ass Vol.3 Album, no less. I believe that I have come a long way; pu_freak, Timaeus222 and Chernabogue gave me plenty of sage advice on the composition and production, and after about 12 versions in, I'm finally done. On a final note, pu_freak wanted something dark, brooding and evil sounding, so I obliged him...
  10. Oh gosh this is cute! For a first reggae track, I'm impressed! I have a reggae track cooking as well, as soon as Sir J gets me the horns he has promised, I'll inflict that one on the world... but I digress. You've done rather a good job using all sampled instruments, and getting the reggae groove going. The organ bubbling in the background is nice and groovy. Not bad on the steel drums, those are hard to humanize especially on the runs. Drums sound good, especially the snare, you nailed the sound. The bass sounds like it could stand to be eq'd and then compressed and controlled just a bit better, it's a little indistinct but it gets the job done. I'm not totally in love with that flute lead but it works. The brass is noticeably fake but you've mixed it in very well. My main beef with the track unfortunately is how repetitive it is. From 0:33-1:17 I hear the same writing four times, once with just the steel drums and then three times with the flute lead. You've added the little bits of horns but it doesn't quite break it up for me. One writing variation would have helped a lot there. Nice breakdown from 1:46-2:13. At 2:20 though, we are back to the exact same lead writing with the same flute. From 2:20-3:15 (until the end) there are five more repetitions of the same writing right in a row. Just a little bit of writing variation in one or two of those repetitions would really make that feel less repetitive. I can see this getting some yesses because it has a lot going for it. I think it's not quite there yet, but darn close. Nice work so far, irie mon! NO (resubmit)
  11. Hiya, Contact information: Remixer name: Jorito Real Name: Jorrith Schaap Email: Website: http://www.jorito.net/ Userid: 3917 Submission information: Name of Game(s) Remixed: Legend of Legaia Additional Game information: System: Sony PlayStation Developer: Contrail Genre: RPG Released: 1998 Composer: Michiru Oshima, Kōhei Tanaka Name of Arrangement: Da Legend Of Da Regg Aelm Ya Names of song arranged: Rim Elm (http://www.youtube.com/watch?v=W2TSDlXy7EQ) Link to the remix: Comments about the mix: This song was actually my entry to the finale of the Remixing with the Stars compo, season 2. The choice was either between my song and my partner's genre, or the other way around. Unfortunately my partner dropped out and I was stuck with my choice of reggae (which I didn't know a lot about) and my partner's song (a game I never played). Lucky for me, summer was slowly arriving here in Holland, and what better way to celebrate that with some reggae. So I went on a nice musical journey, learning out all about riddims, bubble organs, typical drum patterns like the one drop and adding nice li'l bits of swing to the rhythm guitar. Turns out those Youtube tutorials are quite useful after all I wanted to stick to instruments that are regularly used in reggae, but since this song was all VSTs and no real instruments, and -more importantly- no vocal lines that left me with a bit of a problem for the lead. There's not a lot of instrumental reggae, you know? In the end I decided to give it some Carribean touches by using a flute and some steel drums for the melody. I'm pretty happy with the end result, especially given the short deadline. I think it turned out to be a fresh new take on the original, with a nice oldskool reggae sunny vibe. Cheers, Jorrith --------------------------------------------------
  12. J warning: LOUD. ---------------------------------- What an interesting and bold way to approach remixing this source! I like some of the raw synth choices to contrast the orchestral bits. Lots of cool glitching and effects. The gated synth has a little bit too much midrange. But holy hell... this is the most overcompressed track I've come across yet. SPAN is giving me a reading of -5.4db RMS. That's the loudest track I've ever encountered. There are zero dynamics throughout the piece as everything is the same volume. TURN. IT. DOWN. PLEASE. That said, I like the track so far. The sounds get repetitive and the writing is the same in the second half as in the first. Some writing variation is needed to distinguish the sections from each other. Really there should be some different sounds in the second half as well, as this is too repetitive. But I think this is a great start and I hear a lot of creativity in this arrangement. Source use is evident throughout. So yeah, please drop your limiter gain, and give us just a bit of writing and/or timbre variation in the second half, and this will be golden. NO (resubmit)
  13. J warning: LOUD track Contact Information Composer Alias: Kyle Highwind Nik Kovitz WEBSITE (may not work): https://soundcloud.com/i-am-kyle-highwind YOUTUBE: https://www.youtube.com/watch?v=rvUrLT0R5sc ID: 53850 Submission Information Video Game: Child of Light Remix Title: I Will Destroy This Heartbreak! Original Score: Dark Creatures (Battle Theme) COMPOSER: Coeur de Pirate, SYSTEM: PS4, PS3, PC Link to the original soundtrack: https://www.youtube.com/watch?v=btKf2zVQP7E ~~~~~~~~~~~~~~~~~~~~~~~~ COMMENTS (this crap is detailed): ~~~~~~~~~~~~~~~~~~~~~~~~ TL;DR… TURN UP THE BASS! “Darkness like this will never leave. Darkness is eternal in the places abandoned by angels. But I’m still breathing. My heart still beats. Therefore, I can either choose to lie down and suffer, or to fight on and live one more day to attempt conquer the impossible. Observe. Watch as I embrace this darkness and create something beautiful with it.” –Kyle Highwind The score I’ve remixed, “Dark Creatures” by the genius Coeur de Pirate, was featured as the main battle theme in the game Child of Light. The music aside, the game as a whole is an impacting piece of artwork in and of itself, as every aspect of the game was generated by some intricate sense of “art” (visual, musical, logical, systematic, etc). The music in particular did a fantastic job of evolving a sad, dismal outlook into a yet extremely hopeful attitude throughout the gameplay. This concept has impacted me personally as I have found a unique parallel [as addressed further below] between the game’s musical theming and my heartbreak. For my interpretation of “Dark Creatures,” I have used inspiration from many other musicians to convert this “epic/ensemble music” piece into an electronic-based score, including Seven Lions, Linsdey Stirling (aka my future wife), Danny Baranowsky’s “Clubbed Baby VVVVVVeal,” Two Steps From Hell, Engel, and the Fez remix “Pressure” by bignic. As I consider the song a translation of “my story,” I see the song in a matter of phases, as described musically and symbolically below. Phase 1: Using equalizer gimmicks, the song intros with a sense of brokenness and confusion, (radio static, distant sounding / broken instruments, detuned drumsets); the phase transitions with a sense of chordal progression that is symbolic for way my heart (the ensemble) was trying to survive the flooding darkness (the static / gimmick equalizer). Phase 2: Musically, this phase is the obvious “drop” in dubstep terms; however, I see it deeper as a representation of the moment JUST after Phase 1: my heart finally surfaces above the dismal darkness (static/equalizer) to only be beaten down by a more aggressive, evil, livid spiritual being (the “Rawr” synthesizer). Phase 3: This phase change is extremely obvious as the electronic instruments back down, and the orchestral instruments are introduced. This parallels to my heart’s struggle at the end of Phase 2, having been lain wasted by the monster of despair (the Rawr synth). With the creature of darkness finished with its destruction (Phase 2’s transition), my heart (the ensemble) lies weak on the ground struggling to pick myself back up. This parallel is awesome to me, as the ensemble (my heart) grows from extremely simple/weak (a piano playing the 1sts and 5ths of a G chord with minimal accompaniment) to more complex/robust (violins, a flute, and piano lead all working together to find the perfect chordal compliment). Phase 4: Then the battle begins. The strings that course across my heart begin to sound as a powerful violin ensemble while the creature of darkness tries to render my body inoperable. The massive down-beats that occur every 2 seconds represent the collisions between my heart and the darkness. Phase 5: The presence of the darkness grows stronger. But so do I. This phase, the Rawr synth and the violins accompany each other simultaneously, symbolic for the moment I grasped the thought that I have quoted at the beginning of the song description. Phase 6: This phase actually has two parts. The first being the seclusion of the violin ensemble from the rest of the percussion and synths, and the second being the 8 measures where I go mad with the Rawr synth. The symbolism there shows the [ideal but not-so-true] scenario where my heart triumphs, leaving the dark creature mortally wounded. Phase 7: A small tune taken from Coeur de Pirate’s “Pilgrims on a Long Journey.” This was actually added in after the song was completely finished. I didn’t originally plan on making the song any longer, I assumed that by the time I was done with this song, my heartbreak would be gone. This piano represents the lingering scars that will burn inside me for years to come I hope this remix can mean something to you. I pray that you can listen to it, and know that someone out there like you can sympathize with your heartbreak. I certainly sympathize. This song is a direct translation of my personal struggle with panic attacks, endless nights of crying myself to sleep, and unending darkness over the last few weeks. And while I know many people may not like the taste of music I have used, I consider this piece to be invaluable, as writing this score has helped me conquer the darkest heartbreak I've ever encountered. I hope you find value in this score as I did.
  14. Impressive!!! I love this tune, I always thought it would be a fun source to tackle in 5/4. Nice!
  15. I don't think this is an improvement mixing-wise, if anything it is louder and more overcompressed. The track is hitting -7db RMS, YOWZA that's loud. This is the most compressed waveform I have ever seen, and I hear zero dynamics in this track. This isn't going to do it. I suggest you get some assistance with mixing and mastering it. I still feel like the arrangement is too repetitive but it isn't the big dealbreaker here. Why is the timbale so loud? edit 5/13/15: Listening to the newest version. Night and day - mixing is significantly improved, now THAT'S what I'm talkin' about, THAT'S how the track should sound!!!! I knew it was in there under all that smooshedness. Still room for improvement in the mixing details, but nothing to keep it from passing. I hate to agree with zykO... and only because we've been dealing with overcompression on this track... but it could use just a TEENY bump in overall volume. I'm seeing -14db RMS now, it could be bumped up to -12 or -10 without sounding too smashed. If you do this, PLEASE DO IT CAUTIOUSLY. It isn't necessary though, I'm not going to require it for the YES
  16. previous decision ReMixer name - Mak Eightman real name- Max V. Kravchenko userid: 32137 Submission Information: Title - "The Champion" link to RESUB - Attached Name of game arranged - Kunio Kun Nekketsu Soccer League(aka Goal 3) System: NES Name of individual song arranged - Ending(credits) Link to the original soundtrack - http://www.youtube.com/watch?list=PL068985D7A912F97A&feature=player_detailpage&v=3GCEPfRFqRo FIFA2014 World Cup EP project. Director: Hakstock Hi! Had no time or wish to rerecord stuf, so I just remixed and remastered it. Thanks.
  17. This is a good conservative rock version of this source, short and sweet, but I think the mixing isn't there yet. The guitars are crispy and sound like they have been boosted in the mids and highs. The drums sound a bit odd, the kick is quiet and the snare has a woody tone. The drumming is somewhat on autopilot other than during the transitions. I can't really hear the string backing although I know it is there. Definitely needs another shot at the mixing but this is a good start! NO (resubmit)
  18. Hi there, here's a track I just finished. Your ReMixer name Ianuarius Your real name Juha Keränen Your email address Your website http://musicianexperience.wordpress.com/ Your userid (number, not name) on our forums, found by viewing your forum profile 49703 Name of game(s) arranged Mega Man 3 Name of arrangement Wily's Last Defence Name of individual song(s) arrangedDr. Wily Theme 2 Additional information about game including composer, system, etc. (if it has not yet been added to the site) Composer: Yasuaki Fujita, System: NES, Release year: 1990 Link to the original soundtrack (if it is not one of the sound archives already available on the site) https://www.youtube.com/watch?v=JXrqr4OKASM Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I posted one track a few years back but it was more of a meddley so it wasn't picked up. I learned from that experience and now made this thing. Still love Mega Man and MM3 is my absolute favorite from the series. Thanks!
  19. This is very cool and the lyrics are awesome! Very cool disco source, I can see why you wanted to remix it. I'm not sure I hear much of the source in here though, other than the chord progression and some bass. The beat is completely different. I really like this approach though. Can someone else help me out with the source use? I hear the bass is playing source from 1:02-1:41 and 2:24-3:06 (bassline is 0:40-1:07 in the source). Other than this though I don't hear much source at all. The bass seems to be really lacking in lows. The lowest element in this mix is the kick and it hits at around 70Hz. Also the mix peaks at 0.6db, it isn't distorting that I can hear, but anything above 0db seems like an odd ceiling choice. Despite the very cool lyrics, the track sounds pretty repetitive after awhile, although there are a lot of nice little details. So... interesting idea, awesome vocals, bass not bassy enough, and is there enough source? Other Js, halp! edit 5/16/15: Listening again, and I still can't discern the source. If it is there, it's just buried too deeply for me. I'm going to say this is too liberal, but if Larry can point out where I'm wrong, I'm open to changing my mind. It is a cool track though! NO
  20. Contact Remixer name: RoBKTA ft. dr. halc Real name: Roberto bazzoni and Drew Wheeleremail address:Website (Facebook Page): https://www.facebook.com/robktamusic UserID: 53459 Submission DetailsGame Arranged: Ridge Racer Arrangement name: Cruisin' 110Song Arranged: Disco BallAdditional Information: system Sony PSP, release date 2004, original composer Hiroshi OkuboOriginal song: http://youtu.be/X3GLPLsjD24 dr. halc's comments: Rob is the man. I think we impressed each other with our Club Needlemouse/Kong albums, and a collab seemed inevitable (though, this is actually our second time working together, the first being an instrumental tune for his "Outrax" compilation album). I didn't have anything to do with the arrangement here, that's all Rob; he hit me up asking if I'd be interested in throwing down some rhymes. I was so inspired by his beat, I wrote and recorded the whole tune within 24 hours! Funky fresh. Ch-yeah! Lyrics: (In da) In da crash (crash) In da race (in da race) (Rob) RobKTA drop the bass (drop the bass) (In da) In da crash (crash) In da race (in da race) (And the) And the flag (flag) And it waves (and it waves) Gentlemen, start your engines I'm crusin' 110 to infinity against the wind sense an orange whip in your slipstream then I zip around your right so fast it puts you in a tail spin I race to win, first place again The track bends to my will, and wheels squeel In my pimped out whip I got a little red button so I press that sucker and leave ya eatin' dust yo That's right That's right Ya know its right yo That's right That's right I'm passin on your right bro That's right That's right Ya know its right yo That's right That's right Rob, break it down yo Got rage for me? Turn the radio on And you'll hear the sound of my victory lap song My boy Rob drops a smooth groove in the passenger seat Handed me both the mic and the keys Flow around the track again with each lap Turn up the sub so loud the glass cracks Rear-view shattered, better watch your back 'Cuz your bout to get lapped, yo (chorus) (In da) In da crash (crash) In da race (in da race) (Rob) RobKTA drop the bass (drop the bass) (In da) In da crash (crash) In da race (in da race) (And the) And the flag (flag) And it waves (and it waves) We got a good lead, so lets slow it down Put on the cruise control, chill out this time around Kickin' back the seat, feet up on the dash Changin' up the beat, we ain't gonna crash Cruisin' ludicrous speed, wanna catch me? You're calling that fast? We call it half speed You're gonna wish you were never-ever even born Hear this whistle play when I slam on the horn (Can't catch me) When I fly by in my fly ride I got my eyes on the prize (Can't catch me) Your shit whip gets flipped when it slips on my oil slick (Can't catch me) Rob break the beat down cause we're taking this race into town (Can't catch me) Gonna race me? You aint got a chance 'cuz I always take first place (ch-yeah) (chorus) Gentlemen, start your engines I'm crusin' 150 to infinity and back again Sense an orange whip on your six, see me when I drift around the corner so fast it puts you in a tail spin I race to win, first place again The track bends to my will, and wheels spin In my pimped out whip I got a little red button so I press that motherfucker and leave ya in the dust, yo I’ll be crusin’ 110 in the sunrise of the city (In da) In da crash (crash) In da race (in da race) I’ll be losin’ you again in the sunrise of the city (And the) And the flag (flag) And it waves (and it waves) Ridge racer (chorus) Woooo (Ahhh!) Take it away RobKTA Dr. halc OverClocked ReMix, let's go You're gonna be hearing more of this Haha, I like this guy This is good shit Ridge Racer get down ya'll Peace!
  21. Really great performances here! The guitars and drums are really well done. So, is the bass midi then? The bass sounds good but it is lacking in lows, not much going on below 90-100Hz. Drums could be louder, otherwise I think the mixing is working well. The string backing feels appropriate and is sequenced well. I feel like I hear enough source although I haven't done a breakdown. I'm not completely sold on the breakdown section, and the fact that 1:38-1:41 sounds like an ending doesn't help. The breakdown stands out a little stark against the rest of the arrangement until 2:05 when the drums and bass return. So for me, 1:41-2:05 is a bit awkward and empty, but this just may be one woman's opinion. My issues aside, this is a great track! edit 5/5/15: When the vote splits, I revisit my vote. I'm listening again and reading Larry's and Vinnie's votes, and I understand what they are hearing. I also understand Vinnie's comment that he isn't even sure he could mix this well himself (and wow he's really good at production). I had to listen twice again to figure out what the deal was. The track does indeed sound bleedy and muddy, but it sounds like the type of mixing I would expect from a purely orchestral track. Maybe that's why it didn't jump out at me. If I listen at 1:44, the production there sounds like the orchestral "wall of sound" that one would expect in a 100% orchestral track. The problem is that you've mixed the guitars, bass and drums all the same way as the orchestral instruments, with the end result being a wall of sound. It is cohesive as heck, but it isn't quite working. This is a conundrum! I don't know how to tell you to mix this! On the one hand, the orchestral sections need to sound cohesive, and they do. But the guitars and drums need to pop out, but you don't want them to sound "pasted on top" of an orchestral background. This one will be tricky. Start with eq and just clean up every instrument, taking care that there isn't so much frequency overlap, and let's see what happens. I think the levels and panning are already pretty good. Good luck. NO (resubmit)
  22. Hiya, Contact information: Remixer name: Jorito Real Name: Jorrith Schaap Email: Website: http://www.jorito.net/ Userid: 3917 Submission information: Name of Game(s) Remixed: Contra Name of Arrangement: Oh noes, there be aliens in my waterfall! Names of songs arranged: Waterfall (https://www.youtube.com/watch?v=U58a-svZok8) and some subtle references in the calm part to parts of Jungle (https://www.youtube.com/watch?v=O04bPRzqEEk) Link to the original soundtrack: Comments about the mix: For years the music from Konami's Contra (https://en.wikipedia.org/wiki/Contra_(video_game)) waterfall theme has been stuck in my head and I thought it'd deserve a remix. Of course there are plenty of rock/metal Contra covers around already, so I decided to do things a bit differently. A few months ago I finally found the time and inspiration to actually do something with this track, so I fired up my DAW and some orchestral patches and started working on it. I'm not much of an orchestrator, but I like combining different genres and thought injecting a bit of rock would be a good idea. After a few WIPs I offered a demo link to some people at #ocrwip. Ivan Hakštok liked it and offered to play the rhythm guitar. A bit later, I found some nice drum video by Erik Vreven and asked him to play in the drums. Finally, deciding it needed a bit more climatic ending I added in a MIDI lead guitar, decided a real guitar would immensely improve things and asked Sixto if he would play a bit of lead guitar. So there you have it, a full on rock/orchestral take on Contra's waterfall theme combined with some (not so) subtle references to the level 1 "Jungle" theme in the calmer parts of the song, featuring the following guest contributors: - Ivan Hakštok (rhythm guitars) - Erik Vreven (drums) - Sixto Sounds (lead guitar) Cheers, Jorrith -----------------------------
  23. This is quite the mellow yet groovy jazz/funk version of the Chrono Trigger main theme, I'm loving the vibe right away. What I'm not loving is that first lead. Is it a faux trumpet, or is it a synth? This timbre is walking that line where it is "too real to be fake and too fake to be real." This type of sound does a weird thing to my brain as I try to internally decipher what I'm hearing, and my brain goes back and forth between real and fake even though I know it's a synth. I feel like this lead sound is a very weak choice for this reason. I hear plenty of source up until 2:20. When the guitar solo begins, I still recognize the backing chord progressions, but the soloing takes the mix quite far away from the source for me. I know it is still there but it is REALLY interpreted during this second half. I adore the soloing, but I don't feel it is mixed all that well into the soundscape, it sounds a bit too loud/dry, giving it a "pasted on top" feeling. It could stand to come down just a hair in volume and have some early reflection reverb added to it, just a little bit. Honestly I'm right on the border of whether or not this track is passable. It is very groovy and well crafted but there are a couple of big issues I'm not sure I can get over: that first lead sound is one, and the guitar solo mixing and diversion from source material is another. I'm going to wait and see what some other Js think before voting. edit 5/16/15: Listening again. That trumpety lead is still bugging me, it's less about it being in the uncanny valley and more because I just think it is a weak sound, and it goes on for a loooooong part of the song. The timbre is too wide and reverby/delayed and it just lacks impact. It is a sound I would probably use as a countermelody or backing element instead of a lead. The guitar soloing is really very nice! But it still sounds pasted on top. I think this can be fixed fairly easily with a little less volume and a touch of early reflection reverb. I still feel like the arrangement goes off course away from source too much, but it flows well and the backing structure is there, so this squeaks by for me, source-wise. Larry feels like source is fine, so I feel confident with cosigning on that with him. I agree with DarkeSword and Palpable that the song intros pretty suddenly, this isn't a dealbreaker but it isn't optimal. I also feel like the ending is abrupt and not fully resolving. This is indeed a close call, but I feel like I have enough issues with it to warrant a request for a resub. I hope you do though, it's really nice overall. NO (resubmit please)
  24. ReMixer name: sschafi1 Real name: Sean Schafianski E-mail: Submission Information Name of game(s) arranged: Chrono Trigger Name of arrangement: Kronos Name of individual song(s) arranged: Chrono Trigger Comments: Here's a funky take on the main theme of Chrono Trigger! This may or may not be inspired by the Bad Dudes, haha... Standard funk fare with funk kit, keyboard, slap bass, synth, guitar, and pad. Throw in a little funk guitar solo and you got yourself a funk chart! This track follows the same progression and pace as the original (I used sheet music from the OSV and jazzed up the chords a bit). This is actually the first track on my Chrono Trigger Jazz Arrange album, but I wanted to offer this piece for free to give people a taste of the arrangements I offer. What better way to distribute for free than OCR, right? Please, enjoy! ---------------------------------------------
  25. Lots to like about this mix! I'm definitely hearing plenty of source, and I actually prefer it instrumental-style. I am liking the changes in mood throughout this piece. In the intro there are some bits of pad or something that seem off somehow, they sound off-key and just odd like they aren't releasing correctly, I'm not sure how to better phrase this, but the problem persists all the way from 0:00-2:28 when the electric guitars start. The acoustic guitars in the intro are lovely. The EP is also very nice. At 1:06, the drum kit sounds too heavy for the mood and the beats are generic. At 2:28, the hats are sounding loud, repetitive and distracting. The piano sounds quite stiff and quantized in this section. The piano sample isn't the best, but it sounds more humanized up until 1:36, at which point the piano writing becomes sort of predictable and stiffly quantized to the grid a bit too much. At 2:28 this stiffness/quantization really stands out, it feels like the piano timbre really doesn't fit well at that point, the writing doesn't fit with the faster drum pattern happening all the way until 3:31. Same issue at 3:31 though, with a slightly different drum pattern, and the constant crash is too loud and too samey. I'm really loving the solo at 4:20. This is the best part of the track yet! But the constant crashes are distracting during this section as well. At 5:15 we are back to the stiff piano, and the beats here are so plain, stiff and quantized, and the kit again doesn't fit this mood, it is too heavy. The lead writing in this section doesn't vary from the earlier section. I feel like there is a lot right with this track, but a few issues are holding it back for me. The piano sample isn't doing justice to this track since there is so much exposed piano throughout, and quite a bit of the piano writing is stiff and fake sounding and also repetitive and uninspired. The drum kit feels too heavy during the softer portions, and the drum writing is very stiff. Also, the pad weirdness in the intro. So, a few things to work on. Love that solo, though! NO (resubmit)
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