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Everything posted by Chimpazilla
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I find this to be a good mix of the two themes, nicely done there! I think that first kick hit is unnecessary. Drums are nice and punchy. Good mix of instruments, although sometimes the leads are a bit quiet, especially the square. Good arrangement, good melodic variation in the writing. Nice use of glitching, subtle and effective and not overused. The wubs at 1:02 are so soft and quiet, I wish they had been more intense, but they are appropriate. I really like the final section beginning at 2:55, great soloing (and I love the widening at 3:17) and string stabs in the background. Overall, I like it. edit 4-22-15: Since Larry disagreed with me so strongly I decided to listen again. I can see where he's coming from about the snare, it is a unique sound and is mixed in a sort of strange way, but I don't find it out of place with the other instrumentation. I don't agree that the beats are static, I hear lots of variation, especially in the kick, with the snare keeping the beat nicely. Sorry Larry, I am not sure why you think it plods? Maybe because the snare is so prominent (and oddly mixed) and it is the anchor element of the beat. (Ok listening AGAIN... I do hear that the same pattern has been used often, but it's a good pattern and it is broken up often with glitching or effects or other things. I had to listen quite closely to get "plodding" out of it.) [Haha Larry, this beat is to me as those chimes are to you!] Anyway I do agree with Larry on two other counts, the track is dry overall and I wonder if that is what is causing the soundsape to sound thin. The synth choices are also on the generic side. But even with all of this said, I still think the track has a great level of creativity and what is here is mixed well even while being a bit on the dry side. These crits don't hold it back for me. YES
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OCR03227 - *YES* Freedom Planet 'Intercept'
Chimpazilla replied to Nutritious's topic in Judges Decisions
I think you did a tremendous job utilizing Shreddage, lead and rhythms and bass all sound great! I think I like your remix better than the original. Guitars and synths sound great, drums are rockin' and snare has just the right amount of snap. Nice melody/countermelody/harmony interplay. Superduper, wish it were longer. YES -
OCR03154 - *YES* Mega Man 3 'Harder Than Steel'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Interesting concept here with the vocals. Vocals are well performed. I like the mix of instrumentation with the guitars, synths and vocals. I'm finding the bass somewhat muddy and indistinct, otherwise the mixing is working well enough. I'm hearing plenty of source and the arrangement is very good. I like the concept overall. YES -
This is a gorgeous track, and the samples are used quite well. There are a couple of bendy notes in the clarinet that sound fakey, but not enough to complain about. The track is a pass on production, it sounds lovely. Mastering is quiet yet appropriate. The arrangement is very nice and includes some fitting original sections. I'm struggling with the source on this. I'm going to do a bit of a breakdown: remix 0:00-0:38 is chord progression of source 0:38-1:02 remix 0:38-0:54 is this same chord progression plus the source melody 0:06-0:32 remix 0:54-1:30 same chord progression, but a bit harder to follow, and original melody? 1:30-1:47 source melody 0:06-0:32 1:47-2:03 I can't tell if this is from the source or original 2:03-2:22 seems to be original 2:22-2:39 seems to be original 2:39-2:57 source melody 0:06-0:32 2:57-3:15 original 3:15-3:36 source melody 0:22-0:32 I come up with 146 seconds, 146/216 is 67% source, also the chord progression of 0:38-1:02 is implied throughout, ok so there's enough methinks. YES
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Remixer Name: KingTiger Real Name: R. Corey Oltman Email Address: Website: KingTigerMusic.com UserID: 13997 Names of Games Arranged: Mega Man 9 & Adventures in the Magic Kingdom Name of Arrangement: Space Pirate Attack Name of Individual Songs Arranged: Mega Man 9: Galaxy Fantasy (Galaxy Man stage); Adventures in the Magic Kingdom: Pirate Island Additional Game Info for Adventures in the Magic Kingdom: system - NES; composer - Yoko Shimomura (my phone just tried to autocorrect "Yoko" to "Yolo" - epic fail); published 1990 by Capcom Soundtrack for Adventures in the Magic Kingdom - (you can ask DarkeSword all about it) Link to ReMix: Additional Comments: I made this mix for the WCRG 2013, and apparently, several people really liked it! I immediately put it up on the workshop forums and started getting some great feedback, which I put to good use. I then shelved the song for several months (as I did all my music projects, actually), and finally got back to work on it about a week and a half into the month of May. I spent a week gathering new feedback and making revisions before I was satisfied, and here it is! There's a wee bit of funk (and I do mean wee), and lots of aggressive builds and drums and so on. It hits hard and takes no prisoners (just like a space pirate)! Now, the story behind WCRG 2013 is kinda interesting... First off, DarkeSword surprised everyone (and pissed off a good number of folks) by making the competition's participants mix their chosen sources with songs not from Mega Man games, but NES Disney games that Capcom had published. I myself (and I imagine some others) found the first Disney source (Pirate Island from Adventures in the Magic Kingdom) a bit difficult to work with, but I made the best of it, and everyone was pretty pleased with the results of their efforts, if not with the means by which it all happened. After the first block of the competition, everything returned to normal (as much as you can consider anything in that compo "normal"), and I later went on to write a well-received rap for block 3 about the whole thing. (BTW, gotta give a shout out to my compo teammates, ladyWildfire and Sterling Ortiz! We were able to earn fourth place on the compo, thanks to our consolidated efforts. Also, anyone who reads this should also go check out *all* the great tracks from WCRG 2013: http://ocremix.org/forums/showthread.php?t=44149 They're all great!) Thanks, ~r. corey oltman, aka KingTiger
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ReMixer name: Pl511 UserID: 48825 Name of game: Halo: Combat Evolved Name of arrangement: Sierra-117 Name of song arranged: Main Theme Link To Remix Comments: This mix was conceptualised about two years ago, a long time before I had enough of the software to achieve the level of quality that would do the original track justice. Since then my orchestral writing has improved pretty significantly, and - with about 10 arrangements under my belt - I finally feel like this kind of stuff is OCR standard. Most arrangements and remixes I've heard of the track lack the emotion of the original, and with this particular arrangement specifically I've been attempting to breath a little life into what is now quite a cliché track to work on. As well as a lot of variation and artistic license used throughout, I've also composed two or three melodies to accompany and serve to enhance the original main melody. Hope you all enjoy it, it's been a blast to work on! -Pl511
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Thanks for that source breakdown, Larry, appreciated. This track really does flow together quite seamlessly, almost too seamlessly, but it ends up sounding very dreamy and I can picture it in a movie about forests and fairies. It is very relaxing. The samples are indeed used well. I have one big gripe though, the chime sound is overused, it is the same chime over and over, on every (or every other) one-count, for a good part of the track. The arrangement works, it isn't quite my cup of tea because it lacks much in the way of dynamics and it drones for me after awhile, but overall it does achieve the dreamy atmo that it sets out to impart. I think I just have to throw it back at you to remove or replace some of the relentless chimes, it is just too many of the same sound and it takes me out of the mood unfortunately. NO (resubmit)
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Final Fantasy 5, 6, 7, 9 and 12 Name of Arrangement: Final Fantasy Forest Medley Individual Tracks in the Arrangement: "Legend of the Deep Forest" (FF5), "Phantom Forest" (FF6), "Chasing The Black Caped Man" (FF7), "Evil Forest" (FF9) and "Eruyt Village" (FF12) Comments: This is an original orchestral arrangement of five different forest themes from the Final Fantasy series. I've attached the file, but here is a link for you to listen to it at: This song is my pride and joy. I've remixed almost every forest theme from every game I've ever played, some of them more than once, but there are few that I feel really captured the essence of some of the gorgeous video game forest environments out there. Some of my favorite video game forests are the Phantom Forest from FF6 (the theme from this is in my medley), The Shadow Forest and Gaia's Navel from Chrono Cross, The Moore Forest from FF5 (also in this track even though I just did an "As I Feel You Feel" remix the other day), the Macalania Forest from FF10, the Lost Woods from Ocarina of Time and Link to the Past, Guardia Forest from Chrono Trigger, The Forest of Illusions from Super Mario World, Faron Woods from Twilight Princess, The Ancient Forest from FF7 (that song also made its way into this remix), the Salikawood, Feywood and other forests in FF12 (Eruyt Village is actually the basis of this orchestral cover) and many many more. Uncharted, Elder Scrolls, Donkey Kong, Far Cry and Goldeneye had some great forest levels worth mentioning as well! Anyway, my favorite video game forest of all time is the Evil Forest from FF9. That theme song is also in this track. As with all my remixes and covers, I used samples of real instruments to create the sound, and I composed the entire thing from scratch. Here is a list of the tracks included in this medley: Eryut Vullage (FF12) Phantom Forest/Mystic Forest (FF6) Evil Forest/Awakened Forest/Stirring of the Forest (FF9) Legend of a Deep Forest/Forest of Moore (FF5) Chasing the Black Caped Man (FF7) FF5: FF6: https://www.youtube.com/watch?v=J-iC0JdpDzE FF7: FF9: FF12:
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OCR03124 - *YES* Rockman & Forte 'Monsieur Mega'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Hats in the intro are very loud right away! Super nice groove established though, I love the EP and the panning accents. Bass could be a bit louder. When the melody drops at 1:01, the lead is a little underwhelming. Claps are very dry. Overall, the track is pretty dry. The drums sound somewhat autopilot as time goes on, and the drums aren't balanced the best (hats too loud, kick and snare way too quiet and dull, all too dry). The arrangement certainly has enough source and is very groovy! Lots of fun details and creative soloing throughout. My production crits aren't enough to hold this back. YES -
Contact Remixer name: RoBKTA Real name: Roberto Bazzoni Website (Facebook Page): https://www.facebook.com/robktamusic UserID: 53459 Submission Details Game Arranged: Rockman & Forte (Megaman & Bass) Arrangement name: Monsieur Mega Song Arranged: Robot Museum (Opening Stage) Additional Information: system SNES, release date1998, soundtrack composer Toshihiko Horiyama Original song: Comments: Well here we go to my very first submission to OCR. I started composing this remix as a tune for my 25th birthday and I worked on it since March to finish it and refine it. I wanted to clash various elements and try something weird: you get DMX drum machines from the 80s, Fender Rhodes pianos but also "space futuristic sounding" synths and old console sounds. Too many inspirations came in while composing this, can't count'em all, but I worked on it in a way I could experiment different things.
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OCRI-0005 - Seven Songs for Seventh Saga
Chimpazilla replied to Liontamer's topic in Album Reviews & Comments
I have no words, these are so wonderful. The playing is so impressive and the videos are completely mesmerizing, I love watching the music scroll by and seeing the 16th-note passages or melody/countermelody sections coming up. Really phenomenal stuff here! -
Ok guys, time to get serious here. We need to set some deadlines to get things moving. Please check the OP for the status of your track. I've set April 5, 2015 as the next major wip date. Seriously, we need to get this little album going. The music needs to get completed, and Brandon will get working on the art and trailer. I've asked Brandon also to help be "Mr. Strongarm" to keep things moving along. From here on out, if wip dates are not met and we have not heard from you at all, your claim will be reopened to other artists. Anyone doing a multi-source mix, wips would be great, but there won't be update dates for you. If you come up with a great song and it is finished by the time the album is done, it's in! But wips along the way would be very much appreciated. Please contact me, timaeus or Brandon with any issues or questions. Get those wips rolling, guys/gals!
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ReMixer name: The Megas http://www.themegas.com Game arranged: Mega Man 3 Name of Arrangement: Harder Than Steel Name of song arranged: Hard Man Stage This is one of the tracks from our 2-part interpretation of the Mega Man 3 soundtrack - History Repeating. History Repeating: Blue was released in 2012, and the second half, History Repeating: Red (which includes this track) was released in May of 2014. If you like it, there's a lot more where that came from!
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Intro drums are groovy and promising. The xylophone in the beginning is too quiet. Brass sequencing is stiff but workable. I like the bits of piccolo. Starting at 1:55, the brass is playing some long whole notes that drag after awhile. 1:55-2:54 seems to drag. Drums are repetitive. I'm going to think about this and see what others have to say. Edit 3/15/15: Listening again. The drums are super repetitive, to the point where I think there are only two patterns in the track, one from 0:00-1:07 and another from 1:12-3:36. There are a few additions, but those two patterns are really dominant. Adding some noticeable changes would really help, although I can see how the song has been built around these patterns so this may not be easy. Also those long notes from 1:55-2:54 still bother me, and the section from 2:10-2:54 (especially the xylophone solo, since it is so quiet) feels like filler. The brass from 1:26-2:10 and again from 2:53-3:36 when it is used as a lead sounds pretty darned fake (it sounds better when layered with the strings). I know how hard it is to get sampled brass leads sounding good. I think I'd be more inclined toward yes if the drum repetitiveness were addressed, as Jivey said. NO (resubmit)
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Hi dear Judges, hope everything's okay! NOTE: This is a remix from the "Game Boy 25th Anniversary" project. Contact Information Chernabogue Alexandre Mourey www.fflproduction.fr 20943 Submission Information Donkey Kong (GB) "Taken" DK Escapes!, Showdown at the Tower, DK Jingle (heard at the beginning of the track) Composer: Taisuke Araki (GB port) I love the original DK game for the Game Boy, and I can't remember how many times I beat that game. I also enjoyed a lot its music, which is very catchy. I intended to arrange it and make something that sounds like an action movie score, with percussions, and lots of effects. And I'm quite proud of the result. After one year in my project folder, I decided to revive and improve it. Thanks to Brandon Strader for the feedback, and for this: "I have a particular set of skills, skills that would make me a nightmare for a plumber like you. I don't know where you are, but I will find you, and I will jump on you." Cheers! DK Escapes: Showdown: DK Jingle:
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Contact Information: ReMixer name: ladyWildfire, SuperiorX real name: Elizabeth Carter, Matt Keller email address: , website: https://soundcloud.com/ladywildfire, https://soundcloud.com/superiorx/ userid: 11659, 28286 Submission Information: Name of games arranged: Sonic Chaos (Game Gear), Sonic 3 Name of arrangement: Dance of a Dying Sea Name of individual songs arranged: Aqua Planet Zone, Death Egg Zone, (including cameos of Aquatic Ruin Zone, Metropolis Zone) Comments: After a long couple months in the SZRC, I made it to the final round (5) with a song I was sick and tired of by round 2. The goal of the SZRC 2014 was for me to break out of my stereotypical genre and experiment musically. In this, I attempted writing in a chill, low-key atmosphere, with a beat that was not 4-on-the-floor. SuperiorX volunteered to perform a solo for the song since he was unable to continue on in the competition, and together we worked in elements of the top 4 source tunes while giving most of the focus to Aqua Planet while using Death Egg as the rhythmic elements. I intentionally choose these obscure and under-appreciated source tunes because they're often extremely creative and interesting.
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I Noticed that this song wasn't on the list of Remixes, so i made one. I wrote everything as faithfully as i could as far as the score goes, from memory alone, so it may not be exact. But I Like it, and you guys might too! Thanks for your time! -----------------------------------
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OCR03110 - *YES* Tehkan World Cup 'Playing in the Park'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Simple, cute source! Interesting ideas in the remix. I like the intro with the crushed noise, but when the noise continues as the bass and lead comes in, it just sounds unnecessarily crunchy and lossy. I like the initial arrangement ideas but that bitcrushed noise bothers me. As I get into the track, it sounds repetitive. 1:13 sounds just the same as 0:08, ok so layering them together they are in fact nearly identical: 0:08-1:08 is the same as 1:13-2:13 except that the second part has some variance in the lead writing, not enough for me though and the timbre is the same. This makes the arrangement very samey and repetitive unfortunately. I like the soloing from 2:13 to the end, but since it is played over the exact same backing, it doesn't feel like enough difference from the rest of the track. If I click around randomly in this track, I can't tell where I am. Needs more development and maybe a little less bitcrushing. NO (resubmit) -
ReMixer & real name: Eino Keskitalo forum id: 20708 Names of game arranged: Tehkan World Cup Name of Arrangement: Playing In The Park Names of song arranged: (it's the intro song) This is for Hakštok's World Cup EP project! Source: I'm not a huge football fan, but I like to kick the ball around with my daughter. We found Tehkan World Cup via leafing through "1001 Video Games You Should Play Before You Die" - on the page next to Super Mario Bros, which is one of our favourites to play together. It's a 1985 arcade game and the writeup made it sound like a great head-to-head game I'd never heard of before. Turns out the gameplay relies on trackball controllers to do all sorts of neat stuff with the ball. Sounds great, but we don't have one (or two)! So, actually playing the game will have to wait, but the short intro ditty was pretty catchy. When the World Cup EP recruitment thread came up, I decided to try to do an arrangement of it (the concept & the timing was too good to pass up). To speed things up I used an existing piece - one we made with the daughter as a Christmas present to her mother - as the basis of the production. My modest guitaring was done in five takes, and I picked the best bits from each, doing some doubling & other cheating in the solo part. Overall I tried to work in broad strokes and take in any happy accidents. Source breakdown: 0:00-0:07 noise 0:08-0:27 actual intro, with melody adapted from the source melody 0:27-1:08 1st verse, starting with the bassline from source, source melody comes in at 0:37 1:08-1:13 little original break 1:13-1:32 intro part again 1:33-2:13 2nd verse 2:13-3:01 guitar solo based on the source bassline, with some support melody from source melody That's all. Cheers! --Eino
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*NO* Silver Surfer 'Surfing on the Silver Line'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
What a cool source this is. The remix is equally cool, great ideas. The writing is so similar to source that I checked to see if it was a midi rip, and I'm actually not totally sure. It doesn't line up exactly but the speed could have been varied a bit. The writing is much too similar, regardless. The drumming is simple and repetitive for the most part, the hat pattern is relentless. I like the instrumentation ideas, but I can hardly hear the backing guitars, also they sound super fake. The more I listen the more I think this is a midi rip. Anyway, great start, arrangement and writing needs more variation away from the source writing. Still, I find myself enjoying this and liking the instruments used. NO (resubmit) -
File linked and attached to email. https://soundcloud.com/zbad-1/surfing-on-the-silver-line Contact Information: ZBad Zachary Badreddine https://soundcloud.com/zbad-1 Submission Information: Silver Surfer (NES) Surfing on the Silver Line Stage 1 Theme -------------------------------
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*NO* Golden Sun & Chrono Trigger 'Deadly Duo'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Ok, you're a violinist, but this sounds sampled? Regardless, this is quite a detailed arrangement. The strings and brass sound obviously sampled, the flutey thing at 0:55 sounds very fake, and the piano also sounds mechanical. The drums sound distant and plodding. The overall mastering is very quiet, peaking at -3db. I wanted to have the other judges take a listen to this, it is a medley but the arrangement is cohesive enough. The production is holding it back though. Gotta find a way to bring a bit more realism to the performances in a 100% organic-yet-sampled arrangement. NO (resubmit) -
Good afternoon. This is Pyro1588 (userid 28735). I am submitting a mix of 3 songs from Golden Sun and 1 from Chrono Trigger: Saturos's battle theme Saturos and Menardi's battle theme Fusion Dragon battle theme Masa & Mune's battle theme (aka Chrono Trigger boss theme 2) The name of the arrangement is Deadly Duo. Setting the stage: You're a young man whose village suffered a catastrophe 3 years ago. On that fateful night, you and your friend were attacked by a pair of vagabonds. They've just now returned, kidnapping your friends in their quest to unleash a forbidden and long-sealed-away power on the world. You have finally cornered them on top of a tall lighthouse, and you have gained the upper hand in battle. As they fall to their knees, lightning flashes and they fuse! A light blinds you, and as you blink the spots out of your eyes, you see a two-headed dragon where your foes were! My name is Andrew and I'm a violinist who loves working with video game music. One of my formative RPGs (and one of the few that I've had the attention span to finish) was Golden Sun on the GBA. It has a remarkable score by Motoi Sakuraba (of Tales of Phantasia, Star Ocean, and Valkyrie Profile fame), and I remember the first time I plugged headphones into my GBA and realized that the battle theme became an epic base-backed stomping theme once you were free of the shackles of GBA's tiny speaker. I've dabbled with some of those songs in years since, but I only seriously started working on a remix in 2009. I trialed Renoise and found it to be just the interface I was looking for, so I set to work remixing a couple of Golden Sun tunes. The project eventually encompassed 4 songs, and while it was a bit much of an undertaking for a first project, I feel the result is workable enough. I've gone back and forth on it as a part-time project for the past few years, and I feel that it's as good as I can get it. Thank you for taking the time to listen!
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Updates.... GIVE ME UPDATES!!! Everyone owes me something. Chernabogue, how goes it with getting your live violin? Damashi!!, WillRock, Wizard... any progress on your wips? Brandon, DjjD, Rexy, djp... how about at least a concept wip? Redg, let's get going again on our mix. This is too good an album concept to let it slip through the cracks.
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*NO* Mario Kart 64 'Road to Rainbows'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Very nice start here, good sounds used. The mix almost has a Deadmau5 feel as it opens up. I like the use of the vocal clips, they are well done. The beat is very generic and needs more variation though, this drags the mix down. The lead that begins at 0:53 is very quiet and underwhelming. The arrangement is much too similar to the source writing all the way through, despite the addition of a soft breakdown to break up the dynamics, the writing is the same as the source. This is a dealbreaker. I do think that with some really good drum variation, more exciting lead sounds, and most importantly some variations on the theme, this could work, it has promise. NO (resubmit)