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Everything posted by Chimpazilla
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ReMixer name: sschafi1 Real name: Sean Schafianski E-mail: Submission Information Name of game(s) arranged: Drakengard 3 Name of arrangement: Ignus Name of individual song(s) arranged: Black Song/Kuroi Uta Comments: Being a huge fan of Keiichi Okabe and his work on NieR, I figured it was time to make a Drakengard 3 remix to commemorate this fantastic new game! This is a pop/rock arrangement of Black Song International. The original name is much longer but "International" means the same thing, haha. Here, you get a very good helping of the source material, so it is definitely not too liberal this time around. I bought the official piano book and used the exact same progression as the original source; it is a little longer than the original because of the added guitar solo. The arrangement starts mellow and slowly builds while gaining instrumentation, then bursts out into the rock section. After the guitar solo, it ritards and goes back to being mellow and slows down considerably at the end as per the original. I hope you all enjoy!
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Dj Exias Shawn Badolian https://exias.bandcamp.com/ 25296 Game: Tombs and Treasures Remix Name: Akbal Resonance Original Songs: Ball Court, World Map Composer: Takahito Abe Platform: NES A friend of mine was really fond of this game growing up, and though I've never played it, I agreed to remix it for him. He was especially interested in a mix involving the ball court and world map themes, which is the focus of this song. At first I didn't know where to start, or how I was going to link the two completely different songs, but as time wore on ideas kept coming until this was made. One particular challenge was the fact that the originals were very, very short in length, so I knew I had to really do some work to make reach the 2:40 mark. That being said, it's a short song, but overall it carries itself well. --------------------------------------- Ball Court: https://www.youtube.com/watch?v=Zgd8jfHdueE World Map:https://www.youtube.com/watch?v=LmztYf_s5Z4
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*NO* Legend of Zelda: Ocarina of Time 'Pale Blue Fire'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Oh wow, this starts off so very cool. Really nice timbres used to establish the ice cave mood. Very nicely combined with the water temple material, very nice melding of the sources. I'm highly impressed by this. But just as I feel like the whole idea is getting established (as it is a slow burn build), the song is OVER, fadeout style. I can't sign off on this being a full enough arrangement. But I'd LOVE to hear this expanded with more arrangement ideas added, at the very least another full minute of material. NO (resubmit) -
Your ReMixer name: Zas Your website: http://zazmusic.bandcamp.com/ Name of game(s) arranged: OoT, bitches Name of arrangement: Pale Blue Fire Name of individual song(s) arranged: Ice Cavern, Water Temple Howdy, this is partly a "proof I'm still alive and working on this" kinda thing but also one of the parts of the project I'm more proud of - it might seem slight at 2min, but there's a lot of content packed in there (zelda fans, count the references) and I tried to make it all as seamless as possible. It's also one of the prettiest parts of OoT that NEVER gets remixed, imo Anyway I'm wrapping up Gerudo and the endgame suite, and then some revisions to do, and this stupid project might actually be done! Somewhere around 2012 or 2013 or whatever I got something of a life, but thankfully I've lost it, so I can finally strangle this albatross and get back to what really matters: arranging obscure tracks by Yoko Kanno. Until next time! ice cavern: water temple:
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*NO* Legend of Zelda: Ocarina of Time 'Slender'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
No source after 3:10? But I hear Song of Healing so clearly! I protest! Ah, Brent's usual bizarre style. Sounds cool right away. You really know how to mangle timbres and set a mood. When the theme begins at 0:32, I'm not sold on this. The sequencing is purposely loose but to me it sounds sloppy. Honestly my biggest problem with this concept is that Saria's song still maintains its happy feel and it really doesn't fit... and sadly that ruins the whole effect for me. I can't get my mind around this much disconnect. In spite of the terrific timbre mangling, the soundscape feels too empty. Sometimes this works but here I really feel the emptiness instead of an artistic concept. At 2:00, the whole arrangement slows down to such a trickle. Yowza, such resonances in this section. I wish I liked this, but I don't. I'm sorry. This one just doesn't work for me at all, I wish I had something better to say. NO -
Remixer name: Redg Real name: Brent Wollman My website: https://soundcloud.com/redg-sound UserID: 41181 Game arranged: The Legend of Zelda: Ocarina of Time Name of arrangement: Slender Name of individual songs arranged: Saria’s Song ( ) Remix link: In response to nature’s beguiling calls, hearts flock together. A cryptic tongue encoded within gestures & songs; effortlessly deciphered. Breakdown: 0:00-0:32 - No source 0:32-0:53 – Main melody with some rhythmic liberties 0:53-1:17 - This is the B section from the source. Definitely reinterpreted a lot. The notes are the same, but the rhythm is very different. 1:17-1:38 – No source 1:38-2:00 – Main melody again 2:00-3:10 – B section again, this time much closer to the original. 3:10-Out – No source Saria Song of Healing
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I've heard this one in it's recent wip form, and I'm thrilled to hear it completed here. You are getting better and better at establishing these really WIDE soundscapes... I love it! You're a master with these bell timbres too. I love what you've done with the Goldeneye pipe sample, I won't even bust you for overuse because you've effected it and it just sounds so damn cool. It is one of my favorite sfx ever. The mixing is really nice, this is the most lush sounding piece from you so far. It's really clean especially considering the amount of reverb used. That's a really low kick, it hits at a nice deep 50Hz, and you've separated it from the bass really well. One of my favorite sounds in the mix is that organ at 1:40, you've used it so subtly but that vibrato on the timbre is super cool. Then there's that pitch-bent Goldeneye. Nice. Source use is a bit nebulous in the first minute until I hear that first bit of Aquatic Ambience at 1:02, but I know you've used some source bits in the intro, and there is plenty of source throughout the rest of the mix. Overall this is quite a dreamy listen! You've added just the right amount of ear candy without overdoing it. I can listen to this on repeat and just space out! Nice work! YES
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previous decision remixers: Chimpazilla and anterroir name of arrangement: 'A Stormy Affair' game remixed: Legend of Zelda: Ocarina of Time source tunes: Song of Storms, Zelda's Lullaby Hey guys! This track is a collab that David (anterroir) and I wrote and submitted in 2011. I had only been doing music for about six months at the time. I learned so much from David during this track, I owe him so much. The track was rejected for a very good reason, no leads in the first half. Oops! I always loved this arrangement and I felt like it needed to be finished! The solos have been rewritten and/or improved, and I mixed it better and mastered it in Cubase. I think it is pretty groovy now, hope you do too! edit: I was waiting for someone to catch the fadeout ending!!! HAHAHA! Yes there's a dreaded fadeout. In my defense, this was one of the first tracks I ever wrote. Also, the fadeout is purposeful, and merely fades out backing elements after all the leads have signed off. DEAL WITH IT!!! (it will never happen again) edit again: Jivey, that "organ" thing is actually autopanning left and then right for a sort of delayed effect, but I can see how you find the left copy to be louder. And yeah, this will be the first-ever Zelda remix posted to OCR. Maybe you could do a Sonic remix, there aren't any of those here either. SoS: ZL:
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*NO* Chrono Trigger 'Kingdom of Mysteries'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Oooooh this is sounding really lush, nice intro and I'm loving the soundscape right away and those little synth arps are awesome. The first lead synth at 0:59 is really nice too, could be a touch louder. I'm hearing some nice creativity in the sound choices and gated bits and effects. The beats come off as pretty plain though, simple repeated patterns for a large part of the track. The snare is a bit distant. The mixing overall is somewhat messy with things bleeding together, especially during the busiest passages such as from 3:01-3:23, there are a lot of instruments playing at the same time, I think the track could benefit from another pass at the eq to clean things up since several sections are busy. There's a bit too much volume in the midrange, I want to say 500-1000ish Hz. The writing is actually pretty conservative. The arrangement starts to border on repetitive as things pick back up again around 2:47. I'd prefer if the lead (or something) changed at that point just to add sonic variation. There is a little bit of drum variation there which helps, but again this last section needs to be cleared up eq-wise. That midrange synth (playing blocked chords) is too loud and mid-ish and competes too much with the arp you have playing with it. The bass sounds pretty good, so I think if you tame that midrange synth(s), a lot of the issues I hear are going to resolve. The writing from 1:28-1:58 is a bit stagnant, most likely because the lead synth has no expressiveness and you're playing a lot of long notes. Also the track needs a proper ending, it seems like you just gave up on ideas at 4:00 and stopped writing! Needs some sort of resolution. I feel like this is close to passing with just a bit more work. I love the concept and hope you'll spiff it up just a bit for us! NO (resubmit) -
-Krow -Jordan Dromi -https://soundcloud.com/sleepingforestartist -27586 -Chrono Trigger -Kingdom of Mysteries -Corridors of Time I don't have too much to say about this remix other than I finally came up with something I'm happy with. I had been trying for a while to get a feel for the source that I love so much in order to do it justice. I wanted to make it feel familiar, yet sound new and fresh. I feel like I ended up somewhere along those lines; it was fun to make regardless. There's elements borrowed from different genres of electronic music, so I hope there are things in it anyone can enjoy. ----------------------------------------------
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Well howdy thar, Stevo! And a hearty welcome back to the Land of Inbox! What a lovely track, such a nice tone to that guitar. You are right, the upper end sounds luscious and the percussives are crystal clear. Beautiful performances and mixed super nicely and appropriately. I kinda wish there was some bass in here somewhere but I won't cry about it. The track stays in the same gear throughout, which is fine, but I sure would have liked at least one section that sounds totally different, like a super slow emo breakdown. Source use is just fine, sources are woven nicely together into a cohesive whole. YES
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OCRemix Song Submission: Song name: Finding Somebody to Love in this Meager World Contact Information: Your ReMixer name – Level 99 Your real name - Various Your website – http://level99.nighthorsemedia.com Your userid – 13318 Submission Information Name of game(s) arranged – Final Fantasy Tactics Name of individual song(s) arranged – Delita's Theme, World Map, Hero's Theme Composer: Hitoshi Sakimoto, Masaharu Iwata Comments on the song: Well, it's been nearly 2 years since I last sent you an email, submissions inbox. I'm sorry I'm so bad at keeping up my end of the relationship. It's not you, it's me. I know I've treated you like you don't exist, and I'm going to try to make up for it now. Please take me back, baby. I miss your automated responses. Last Summer, I went on a quest to get a 12-String Acoustic Guitar. I found the one I wanted, but was a bit short on the funding to get it at that time. For the first time ever, I turned to my fans for help. In return for a small monetary contribution towards getting the guitar, I would make them a song of their choice using it. One fan in particular, Daniel Kaelin, donated and requested that I do an arrangement of Final Fantasy Tactics. He didn't care which song I did, just do something from Final Fantasy Tactics. (Oh boy, I haven't gotten any better at not writing essays for submission emails, have I?) Here's the thing with Final Fantasy Tactics: I am scared to death of arranging it. The music is so complex, and layered, and perfect basically as it is. It is source material that I am afraid to touch simply because I feel like I will most likely not do it the justice it deserves. The first arrangement I ever made, back in 2004 for vgmix 2 was an arrangement of FFT. I didn't even know what I was doing back then, and once I started learning about what I was doing, I just didn't want to do FFT again until I felt competent. With this remix request from Dan, I no longer had a choice about it. This is nothing but guitars. I recorded my-my-my-my Mitchell 12-string into a MXL 990 powered by Focusrite Saffire 6 USB preamps. There's a total of 6 guitars playing at one time max. The main chunk of the song is Delita's theme, with the bridge being the World Map partially incorporating the Hero's Theme motif. The ending is Delita's theme with the Hero motif modified on top of it. Should be plenty of source usage by OCR standards. I am absolutely in love with this guitar's sound. I try to utilize all aspects of acoustic guitar sounds, and now with this new axe, I can really make the high end harmony shine while exploring the additional percussive aspects the additional strings provide. Anyways, hope you enjoy the remix, and I'll hopefully send more again soon. Stay well, inbox! Delita: World map: Hero's theme:
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I'm paneling this mainly because I'm not familiar with these sources and I'm struggling just a bit in hearing the sources in the mix. A little extra J help is appreciated. This is a well crafted mix as per usual from Brandon. I think the synth lead at 1:37 might be the weakest aspect in the mix, it fits in the least with the other instrumentation (there are no other synth instruments in the whole mix), and it sounds a little thin against the heavy rhythm guitars. I'd love more synth accents, but that's just an opinion. This isn't my favorite mix from Brandon, it feels a bit "by the numbers" if I'm totally honest. It is well done but plays it safe in many ways. Still, quite a nice track, performances are solid. As long as source use checks out, I'm a YES
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Whoo!! Game Boy album song, but the album will be out before this gets to you! Game: Dragon Ball Z: Legendary Super Warriors (Game Boy Color, 2002 Infogrames) Composer: Katsunari Kitajima, Hiroshi Taniguchi, Katsuzo Sugihashi, Yosuke Kinoshita Sources: Prologue, Solemn Moment, Game Over 1. 2. 3. Title: Super Sand Legend 0:00 - 1:24 = Prologue 1:37 - 2:16 = Game Over 2:18 - 2:35 = Prologue (1:23 in source, loose, source is mess) 2:39 - 3:23 = Game Over 3:28 - End = Solemn Moment I remember when I was a kid, I'd always get off the school bus, run to the TV and flip on Toonami so I could catch the latest episode of someone powering up. Will he ever power up? Find out next time! As for me, I feel like I powered up a lil' on this one, at least during the middle heavy part. The nice acoustic parts were more like a power down! Whooo! Well, the acoustic parts are like the Kaio-ken and the heavy bit is full-on Super Saiyan. I loved writing and performing this one, especially dat ending. It was a very fulfilling experience, would do again. The great thing about this song, and Super Chai Tea Latte, is that I recorded them with totally fresh strings... not the usual dead strings used out of laziness or lack of inventory. I definitely think using fresh strings improves the sound quality. I've never actually played this game, but when I was growing up, I lived Dragon Ball Z, so I just HAD to tackle this. Not to mention I had claimed it years ago when The_Damned and Willrock were running this dern album. I could have sworn I used that ending riff in an original song, but I couldn't figure out which one, so maybe I didn't. But I thought I was copying the original song the whole time I "wrote" that acoustic guitar part. Dear goodness..... And now I don't think I can use the riff.... can I? I mean, I JUST used it, but I mean in an original song. That kinda blows my mind, to be honest. Prologue: Game Over: Solemn Moment:
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Ok... cool track! I like the concept and I like the writing. Really great for a first "metal" track! I think the bass can be cleaned up... I hear a few "too loud" notes, when this happens you can notch the eq where those loud notes play, usually I find the problem is around 100Hz. I like to address any loud notes and also remove everything below 40ish Hz and make sure nothing is overwhelming in 150-250Hz, and THEN compress the result. The kick drum is getting lost behind everything else... addressing the bass mixing should help, and maybe eq up the mid-high portions of the kick too. The lead writing is really good, it sounds a bit sampley from time to time with some of the runs, but overall it works well. I think there is too much reverb on the lead, and possibly a bit too much reverb overall, the soundscape is blending a bit too well. I think these suggestions would fix it up nicely if there is time. But overall, good job for such short notice! I'll put an official NO here, but I think it's very close right now, just fix the mix! NO (get 'er fixed up)
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*NO* Bubble Bobble 'Storybook Waterfall Ending' *RESUB*
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Wow, talk about a necro-resub! I am just about to resub something from 2011 and I thought that was old! Haha, but I digress. Dat source tune HURTS, wow it is piercy. Nice writing but hard to listen to. The first few notes sound like the Emergency Broadcast System sound. Ouch. On to the remix! What a lovely genre imrovement, you brought out the beauty of the original composition with none of the chippy piercy-ness. Lots of nice ideas adding to a totally new soundscape. Is it just me or am I crazy here... the piano seems to be panned quite far right, and I also hear the bell timbre and some of the strings on the right. The wide saw is quite centered. The piano sounds more centered on headphones than on my speakers, on my speakers this panning is quite pronounced, and I don't like it. This may be down to personal opinion... please chime in on this other Js... but I don't care for noticeable panning, especially when it is unbalanced (without something playing on the other side). Ok watching the track play with SPAN confirms my panning observation, it's not my old ears. *whew* I think the track isn't quite there mixing-wise. From 0:11-0:14 there is some distortion in the render. The piano sounds a bit too bright, and the bass is muddy and indistinct. The wide-panned saw is nice but much too bright above 8-10k Hz, and it has just enough of a slow attack that it feels slightly behind the beat. The wide panned saw is too loud. The drums aren't mixed well, the kick sounds ok though. When you get the bass working right, you might want to look into sidechaining your kick to your bass, it helps with mixing kick and bass and adds interest and groove as well. The arrangement and writing are repetitive. At 2:08-3:05, the same writing from 0:55-1:55 begins again, but in a lower octave on the piano. Is this enough variation? I'm not sure that it is. There is an additional bell countermelody so that helps, although the bell timbre is too loud. You've used that same wide saw again at 2:38 in the exact same way as you did at 1:24, so that sounds too repetitive. I think the arrangement has merit overall, but the section of 2:08-3:05 needs to have some more writing and timbre variations to distinguish it as separate from 0:55-1:55, and some mixing cleanup is needed. And please, for me, adjust the panning so things are more centered, at least the piano. NO (resubmit) -
previous decision from 2009 Hello, my submission is below: Contact Information: Remixer Name: Jennerstein Real Name: Jared Ong E-mail Address: Website: www.jongmusic.com UserId: 24986 Submission Information: Name of Game Arranged: Bubble Bobble (NES Version) Name of Arrangement: Storybook Waterfall Ending Name of Individual Song Arranged from Game: Happy Ending (Note. The song is not specifically named on the OC Remix Bubble Bobble page, but can be found in the chiptunes as track 11. VGM Music identifies track 11 as "Happy Ending". More specifically, I'm arranging the music that plays over the credits. Link to Original Soundtrack: . ) Comments about the mix: I originally submitted a version of this mix to the judges panel in 2009. The original was rejected for a few reasons. The piano sounded too muddy and far away, the strings didn't sound realistic enough, and the cymbal crashes were out of place. In general though, the judges liked the track. Five years later (hey, family life gets in the way ), I'm submitting a new version. In addition to fixing the problems cited by the judges, I rewrote a lot of parts (adding a few new counter melodies), remixed, and remastered. The idea behind this remix was to capture the essence of the "Good Ending." For those of you who have played the game, to get the "Good Ending" you need to beat the final boss with both characters alive. After what seemed like months of trying to beat Bubble Bobble with my siblings, we finally defeated the humongous boss with both characters and watched the credits roll. I remember hearing the music play over the credit and thinking that the prettiness of the melody was masked by the limitations of the NES' sound capabilities. Many years later, that thought surfaced again and I decided to see if I couldn't come up with a remix to do the music justice. I truly believe that video games should have a good payoff with memorable end game music. I also wanted to give those little dinosaurs a remix they deserved. After all, they worked so hard popping bubbles, eating fruit, and shooting lightning bolts from their butts. This piece has ambient, new age, and dance influences. One of the major changes I’ve introduced is an extended “chorus section.” The original piece of music had a chorus section that seemed to end a bit abruptly. To remedy that, I use a deceptive cadence (i.e. V -> VI) in order to extend the passage for a few more measures. I then composed a tiny new melody to fit in after that deceptive cadence. This little bit off melody helps the arrangement flow better. Lastly, I organized the music in a pop-friendly format: intro, verse, verse, chorus, interlude, verse, chorus, outro. The end product is a little bit of cheer-you-up new age/dance, my very own take on what a happy ending should be. I hope you enjoy.
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*NO* Pokémon Sapphire Version 'Thunderstorm in the Tropics'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a pretty unique mix! I love music box sounds mixed with electronica elements. The bass isn't balanced well, often bass patches have one note that is too loud and needs to be tamed with eq prior to any compression, and I hear that problem here. The bass needs to be tamed in its lowest regions too, and in the mud zone (200-300ish Hz). I'm hearing a lot of rumble in addition to the random too-loud notes, and not a lot of clean impact. There is some very good bass writing here, though, like 3:47-4:02. You've got some things hard panned (like the synth at 0:30, and the section starting at 3:17), I'm not a fan of one-sided hard panning but that's my opinion. Some of the higher sounds in the mix are piercy and too up-front, and too dry, giving the mix a crispy and resonant effect that is a bit overpowering as well as feeling not quite cohesive sonically. Some of the more dancey synths sound somewhat generic but there are good effects used. Good sidechaining. In the breakdown, the guitar sounds fake and the piano is very rigid. Loud bass notes are very evident here. That whole sections needs to be humanized better. The bigger issue here is source use. Even with your provided breakdown (thank you!) I can't make it all out. You've obscured a lot of it with effects, which sounds cool but unfortunately makes it VERY hard to hear. If I give you credit for what you've laid out in your breakdown, even with a lot of lenience, I'm only getting to about 42% source use, and that is really stretching it. I just don't think it's enough source for OCR. If other J's find more source than I'm hearing, I'm open to revisiting my vote on the source aspect. There are some very cool writing and effects ideas here and I hope you'll fix this up for us, give us some more recognizable source and fix the eq/balance issues, because this is really cool. NO (resubmit) -
ReMixer name: ElectricMudkip Email: Userid: 53717 Name of game(s) arranged: Pokemon Sapphire Name of arrangement: Thunderstorm in the Tropics Name of individual song(s) arranged: Littleroot Town Own comments about the mix (I WROTE A LOT I'M SORRY ;~ : There are a lot of Littleroot Town arrangements on the Internet, but for however many there actually are, not many of them take risks--and that alone was my sole intention for this particular remix, to indeed take those risks that others never dared to. Now, I do admit that at first glance, the source material might be hard to hear--but I can guarantee it's there, in spades, even if it's not the full melody. Should I do a breakdown? Is that an acceptable thing to do here? I guess I can do a quick breakdown of what's what, to help illustrate my point: 0:00 to 0:30 = original intro, fragments of Littleroot Town theme on music box (LR theme for short). 0:30 to 0:45 = full LR theme on music box, 0:45 to 1:15 = same melody again, played by a synth-y bell-like sound. 1:15 to 1:45 = some original melodies. 1:45 to 2:15 = LR's theme again, played by Ruby & Sapphire string ensemble instrument. 2:15 to 2:45 = original again, 2:45 to 3:15 = expansion upon previous section, whilst sneaking in some more LR via piano (it's altered though). 3:15 to 3:46 = small drop (courteous of Mudkip, lol) and then an impactful original section. 3:46 to 4:01 = a quick bridge, and 4:01 to 4:31 is more original melodies. 4:31 to 5:01 = different part of LR's theme than before, played on string ensemble. 5:01 to 5:31 = some falling chord action, 5:31 to 6:01= both a mix of fragmented LR melodies and the full LR melody, all on a music box. 6:01 to end is just sound effects and bongos, lol. … Okay, that wasn't as quick as I wanted it to be, but it proved difficult to explain this mix without dissecting it in a more precise manner, haha. Apologies. Here's to hoping I can learn something from attempting to submit one of my mixes to this cool website.
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*NO* Final Fantasy 3 'The Ancient Flare Frenzy'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Interesting style for this source! There are some unique arrangement ideas here and nice transitions. I like the bassline in the intro from 0:20-0:30. The sampled guitar and the super stiff writing gives this track a comic edge that I'm not sure was intended. The samples are super obvious. The drumming is good during the faster passages, but in the intro and when things mellow out at 1:58, the snare is much too snappy in an unnatural way. The writing ends up being repetitive because there isn't a lot of variation on the theme. 1:00-1:28 is an exact repeat of 0:31-1:00. 2:40-3:04 (other than the speedup) is nearly the same as 1:35-1:57. Some more writing variation is needed to differentiate these parts from each other. The track comes to a complete stop at 2:39, then comes back full blast at 2:40. I think that transition needs to be bridged with something other than silence. I think you need to decide if you want this track to sound more realistic and epic or more synthy or just more silly. I'm not sure how to explain this better, maybe another J can help me. I think there are several ways you could go with this track to improve it, and you may want to take it to our forums. I just think the ideas aren't quite working yet, but there is promise here in the arrangement. NO (resubmit) -
Contact Information ReMixer name: Theremy Real name : Zak E-maill: Website: https://soundcloud.com/zakiandiga User ID: 49055 Submission Information Name of game(s) arranged: Final Fantasy III (Squaresoft, 1990, NES) Name of arrangement: The Ancient Flare Frenzy Name of individual song(s) arranged: Battle 2 (Boss Battle) Final Fantasy III was first released in 1990 for NES, developed and published by Squaresoft (Now Square Enix). This game was already retouched and ported to vary of platform a couple of times, including the recent port for the iOS and Android smartphone. This Battle 2, is a BGM which is played during boss fight, composed by Nobuo Uematsu. http://ocremix.org/song/16572 My first submission. Inspiration comes from the game I play, Final Fantasy XIV: A Realm Reborn. There are raid dungeon, Crystal Tower: Labyrinth of the Ancients which use a re-arranged version of Battle 2 BGM as final boss fight on that raid dungeon. It was one of my favourite boss. I did this fight quite a lot which makes the tunes attached to my head. Now I try to get it out from my head, So with the tools I currently have, I try to make this version of Battle 2 Arrangement. Regards, Zak' ---------------------------------------------- https://www.youtube.com/watch?v=157rcOKcOGQ
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*NO* Street Fighter 2 & Mega Man 2 'Go Home and Be a Metal Man'
Chimpazilla replied to Palpable's topic in Judges Decisions
This is a really good integration of these two themes! The arrangement ideas are quite good. But Vinnie nailed it, the synth sounds are SO bland and generic, the sounds are really pulling this down for me. This sound palette is probably something that would have passed quite easily back in ye olden days, but right now it could really use a sound upgrade. I won't call the sounds themselves a dealbreaker, because they ARE used well, and mixed well, although I'd recommend you low cut your reverbs and delays because they do get a bit muddy in the low end. The dealbreaker for me is that 2:30-3:27 is an exact copy/pasta of 0:34-1:31. If I can layer these two sections together and they are identical, there's a problem. The track needs to have some writing variations in the second half, and some instrumentation changes, drumming variations and added effects wouldn't hurt as well. NO (resubmit) -
OCR03182 - *YES* Witcher 2 'Cáemm elaine luned'
Chimpazilla replied to Emunator's topic in Judges Decisions
It seems it was this track's destiny to be further delayed after your many delays. Nevertheless, it is a lovely track, the vocals and lyrics are beautiful and the instrumentation is well performed. The string samples show their sample-ness occasionally (2:04-2:24 for example), but generally they are used very well. Mixing and balance are appropriate. The arrangement is very nice, source is present throughout and you captured the vibe of the original quite well while making it your own as a vocal track. Impressive and beautiful. YES -
This is a tough one, Vinnie is right it is a well produced track. I find it very conservative and similar to the original, but there are fun additions made. The problem is sheer repetitiveness of the arrangement. The original is clearly background music, and this mix doesn't do that much to make it other than upgraded background music. I'm having a hard time thinking of suggestions on how to fix this track up for OCR, it's pretty complete as it is but I'm not sure if it fits our standards due to it's repetitive nature. I'm going to withhold my vote for now. edit 4-20-15: Listening again. This is a very well put together track! But it is still just background music, it is essentially leadless for the majority of it. As I'm listening I hear untapped potential to write some wild soloing right over the top of what is here! WOW that could be so cool: varied lead writing and timbres to really distinguish the sections and remove the repetitiveness. But in this form, it doesn't feel complete without more meaningful leadwork. I totally understand if you feel this track is done... but, it could be fun to add leads? I'd love to hear this one again with leeeeeeeads! NO (resubmit)