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Chimpazilla

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Everything posted by Chimpazilla

  1. This track is for my PvZ project. I really like it, I like Avaris's style. I do feel like more could have been done with this track. I'd love a bit more variation on the melody, a bit more ear candy, and some more bass. But what's here works, it's fun and spooky. I especially like the bird sfx, it makes me think of zombies crossing my lawn casually in broad daylight to eat my brains. YES
  2. Avaris Plants vs Zombies Source: This is part of the PvZ arrangement album. Pleas do not post until, album is released. Cimpazilla approached me about participating in the project. I decided to jump knowing how dedicated she is. I went for a laid back hip hop track with tones and textures that enhanced the feel of the original source. I have doing alot of synth work lately, so I wanted to get back to using some organic natural instruments. Hence the combo of piano, acoustic guitar, and plenty of bell tones and textures layered throughout. This track came together fairly quickly but the last 5% was a doozy. Thanks to everyone on the project for the spirited debates to iron out some of the final details.
  3. To Whom It May Concern: My ReMixer name is atomicmilkshake. My real name is Owen McSpadden. My email address is omcspadden@chromatininc.com or owen.mcspadden@gmail.com. I prefer the latter. My userid on the forums is atomicmilkshake. I have remixed “The Tactical Fighter Experiment” from the game TFX, whose soundtrack was composed by Barry Leitch, I believe. My arrangement is called “Into the Fold.” I have attached both my remix/arrangement, and an MP3 of the source song, which I think I remember recording from the original game (played back through a DOS emulator…the game was DOS based and I still have the original CD). This was arranged by ear over the course of 2010, as best I recall. I still have the original project files and I used FL Studio to do the arranging. Thank you for your consideration! -- Owen ------------------------------------------------------------ I'm not sure about the source - I'm pretty sure it's this one:
  4. Super cool sounding mix here, awesome vocoding, I get a Eurythmics vibe from this (Sweet Dreams are made of this!). I think there is enough source but I need to do a more thorough check. My big concern here is the structure of the arrangement, it sounds pretty samey from beginning to end. I will listen to this again. edit 2/18/15: Listening again... I still really like this idea but it does seem repetitive and not fully realized. A little more variation in timbre or beat or something for a section or two would really make a difference. I also agree with Deia that there are some flat notes during that solo, they stick out. I like this track though, and I hope you'll fix it up and resubmit it! NO (resubmit)
  5. Hello Guys Sir_NutS here with another submission. Going retro again with this one. I made this song for the sonic zone remix competition 2014, and it's a remix of Scrap Brain (Master System) and Ocean Base (Sonic Advance 3). Before I settled on this one, I went through 2 different directions for this remix, which weren't working at all, mostly because Ocean Base refused to meld together with my pick. After reconsideration I felt the Scraps rain bassline works pretty well for the synthwave genre, so it was just a matter of bringing the New Order feel to it all, with touches of Laserdance and 80s Electro vocoding for flavor. I had trouble integrating the two sources, as with previous attempts, but I managed to integrate some of it, like the main arpeggio, chords inspired by Ocean Base and a little breakdown melody which Jason Covenant provided. Here's the mix, hope you guys enjoy it. scrap brain: ocean base act 1:
  6. I considered this for a DP but I can't quite make out the source usage past 0:49. The first part is easy, Aquatic Ruins is easy to make out. The rest... not so much. I asked Pete for a source breakdown which he provided (included in OP), but it didn't help me much. My vote is yes if there's enough source, it's a cool tune, fun soloing and well produced. Anyone familiar with these sources, help a sister out. edit 1/31/15: ok guys, thanks for looking at the source use, it seems to squeak by. Easy vote then. YES
  7. Contact Info: Remixer name - Phonetic Hero, Benjamin Briggs Real name - Pete Lepley, Benjamin Briggs Site: http://phonetichero.bandcamp.com/, benbriggs.net User ID - 44763, 3842 Submission Info: Name of game - Sonic 2, Sonic 3D (Saturn) Name of arrangement - Ruinous Ruins! Source names (and links) - Aquatic Ruin, Rusty Ruin Composers: Masato Nakamura (Sonic 2), Richard Jacques (Sonic 3D (Saturn)) Additional: Whatever who cares! <3 Pete 0:00 to 0:49 - Aquatic Ruin (pretty much all of it straight down) 0:49 to 1:17 - 0:05 in Rusty Ruin 1:17 to 1:45 - 0:44 in RR 1:45 to 2:04 - 0:05 in RR again 2:04 to 2:23 - Same thing, Ben's solo 2:23 to end - Aquatic Ruin aquatic ruins: rusty ruin act 1: rusty ruin act 2:
  8. This is a conservative arrangement, pretty much a cover, but I like the metal interpretation. The performances are good, mixing is clear, things are well balanced, bass is audible, drums fit in well. Short but sweet. I like it! edit 1/14/15: I won't hold this up. The arrangement is just to similar to the source tune for our standards. It sounds really good to me, but you've gotten some great production feedback in this thread that you should consider. I hope to hear this back with more personalization! NO (resubmit)
  9. Remixer Name: 0ZeroDL Website: https://www.youtube.com/user/0ZeroDL Game: Final Fantasy IX Song Title: Battle 1 Arrangement Title: Into Battle Composer: Nobuo Uematsu -------------------------- https://www.youtube.com/watch?v=r_rFivhPBCM
  10. Interesting take on this source. I like the slowed down approach. I have not heard the original submission but it seems from the writeup that this version is changed quite a bit from that one. First off, that first snare at 0:30 is WAY too loud and mixed upfront, it's hammering the soft soundscape. The second snare that comes in at 0:58 is even worse, it is loud, dry, woody and out of place. The drumming patterns starting at 0:58 sound forced and awkard. The glitching seems random and not well thought out. I think some light glitching in this track might work, but what's here seems overdone. Dubstep. Hhhhm. I'm not sure that is fitting in either, and it's not pulled off with enough finesse. (I can say that since I personally can NOT pull off dubstep, haha!) So yeah, a combination of things that don't seem to quite work or fit together. Those snares, oof. And the glitching and dubstep, well I just don't think they compliment this arrangement. NO
  11. original decision ReMixer Name: Fallen Seraph Real Name: Wina Kamlongera Email address: Soundcloud: https://soundcloud.com/fallenseraph Userid: 10661 Name of Game Arranged: Sonic & Knuckles Name of Arrangement: Ashfall Name of Individual Song Arranged: Lava Reef Zone - Act I Comments: I've been working on this track on and off for quite a bit right now, trying to sort out a number of the criticisms that were raised the last time I submitted. I made an error in submitting the previous time though - I should have mentioned it was an arrangement of the second act, not the first...but with this revision, I've ditched the Hidden Palace Zone vibes and gone with the first act (hopefully to satisfaction). The direction of the track has been redone - so much so that I'm not sure to consider it a re-submission or a completely new take. I associate the phrase that starts at 0:17 with Lava Reef a lot, so it's the main anchor for the track in a number of places as I played around with the original melody a bit and built some original stuff to go with it. I also introduced some new stylistic elements to my music that I haven't used before (basically, I (casually/lightly) messed around with Gross Beat a bit despite my usual reluctance to do so) but hope to improve upon and start using to better effect in the future. (Guys, help me...what genre is this? :-/) My hope is that there are enough things going on in the track that it doesn't feel as empty as my usual arrangements. For variety's sake - I've gone with different drum kits for the chorus and for the verses (supplementing the chorus with some Darbuka drumming) trying to switch the patterns in various subtle ways. The image I was trying to go for was a (modern) run through Lava Reef that despite the fierce visuals that would come with the landscape, there would be a gentle, almost serene, appreciation of the scenery. You may be running towards a volcano but in spite of the impeding danger, one cannot help but be carried away by the Reef's beauty. Embers are thrown to the sky, dissolve as the they meet the cold, and fall to the earth as crimson ash fluttering to an unheard rhythm unique to the floating island. As always, all criticism is greatly appreciated, Hoping the effort shows, enjoy~ ----------------------------------
  12. Quick thoughts: This seems underdeveloped as an arrangement, like half a song. It's a GREAT start. But is it enough? Also, we would need a better quality mp3. edit 2/8/15: I still feel like this is an undeveloped arrangement, I see how Larry feels it could stand on it's own as-is, but I maintain my opinion on this. Justin mentioned that a third of the track is dedicated to intro, and that makes the rest of the track seem even shorter. Also, re-listening, there indeed are some huge mixing issues. Larry and Justin have covered the issues perfectly, I agree on all counts. I hope you'll fix up the mixing and I really think some extra length on this track would make it work better. NO (resubmit)
  13. link Artist: ViRiX Dreamcore Name: David McKee Email: dmckee10009@gmail.com Game: Shin Megami Tensei: Nocturne Song Name: New Kagutsuchi Original songs: Nocturne opening movie theme and Nocturne main theme NOTE: I only have a 160 Kbps version of it available at the moment. It's still in MP3 format though. The file is attached. Looking forward to your consideration.
  14. Quick thoughts... really nicely done cover, very conservative arrangement, but good sounding except it seems like the highs are muffled throughout the track, and fadeout ending. Will vote later.
  15. ReMixer name: SacrificetoSurvive Real Name: Matt Stoops Website: https://soundcloud.com/sacrificetosurvive User ID: 52968 Final Fantasy VII Highwind Takes to the Skies (Metal Version) Highwind Takes to the Skies One of my favorite soundtracks ever, hope you can dig it fellas! ---------------------------------------------------------
  16. Wow, thanks so much, that may be the best compliment I've ever received on a piece of music I've made! (although doesn't "face melting" usually result from some kind of "shredding?") I wrote this in one day. It just flowed out. I then spent the next two weeks trying to get the sequencing flowing right. I did get some great advice. I worked with the velocities a lot. I didn't change any start times, that failed VERY hard haha. I am actually taking piano lessons but I'm just one step above N00B so the only thing that sounded less natural than this sequencing was my nooby playing. But I'll get there. As for distortion, Larry heard it, I actually don't... I wonder if it is resonance from the piano? (I used The Giant) My focus here was the arrangement. These themes go together like puzzle pieces. I'm glad you liked it, thanks for your words!
  17. This is a pretty cute cover of this tune... quick thoughts, I think there needs to be a bunch of frequency cleanup in this track, everything is competing, bass is barely audible, can't tell what is the focus at any point, all the writing is busy and nothing takes center stage. The track in fact needs a balance and eq overhaul in order to let the fun details shine through. NO (resubmit)
  18. ReMixer name: Colorspray Real name: Jereith Gemora Email address: User ID: 50469 Name of game arranged: NiGHTS into Dreams... Name of arrangement: Soft Museum (The Confusion) Name of song arranged: Suburban Museum Original: Composers: Naofumi Hataya, Tomoko Sasaki, and Fumie Kumatani) Thanks -----------------------------------------
  19. This mix has a lot going for it, some interesting ideas and good sounds. It can't pass because it has way too much repetition, multiple sections of 100% copy pasta. I think it's a good start though, it has a good spacey feel to it. It is just too simplistic and needs some more development in terms of writing, and some instrument changes would also help as the piece moves along. There is a little faux-guitar motif that I don't think is working, melodically (and it repeats several times). Some of your melodic interpretation starting at 3:12 is... not quite working, it feels awkward and forced. Also, the transitions into and out of the minimal breakdown sections are awkward. I hope you'll give this another go, it has promise. (oh and the track seems to be cut off at the end, if this is the actual ending, it is too abrupt) NO (resubmit)
  20. Your ReMixer name : RJ remixes Your real name : Jonathan Lemethy Your email address : Your website : www.soundcloud.com/rjremixes Your userid : 51359 Submission Information Name of game(s) arranged : Journey to Silius Name of arrangement : Final Journey Name of individual song(s) arranged : Stage 2 (Underground Concourse) Additional information: Nintendo Entertainment System Composer: Naoki Kodaka Journey to Silius, known in Japan as [rʌf] World (ラフワールド, Rafu Wārudo?),[2] is a 1990 side-scrolling run and gun video game developed by Tokai Engineering and published by Sunsoft and Mattel for the Nintendo Entertainment System. The game was released in Europe and Australia in 1990, in Japan on August 10, 1990 and in North America in September of 1990 Link to the original soundtrack:
  21. Ok, this sounds so good. I considered it for a DP, but I have a concern about how conservative the track is from 0:00 all the way to 1:26. It is so similar to the source tune (Giant's Rage) in writing and instrumentation that it feels like an instrument upgrade. After 1:26 things get interesting with the added swing vibe. The track is fun and cohesive, I'm just not sure how big a deal the first minute and a half are. Anyone? edit 12/13/14: It absolutely pains me to do this, but I'm reluctantly going to vote NO on this, due to that first minute and a half being so amazingly similar to the source tune in so many ways. *sigh* I'd love for Larry to listen to this and confirm how big of an issue this is... honestly if he is ok with it, then my vote is yes. But for now, too similar, and in too many ways. So sorry. NO (resubmit)
  22. ReMixer Name: Hylian Lemon Game: La-Mulana System: PC, Wii Composers: Takumi Naramura, Houryu Samejima Arrangement title: Sakit Chills Out Songs arranged: Giant's Rage, Giant's Cry Comments: As far as I can tell, no one has submitted anything from this game, so it's about time someone did! I started this arrangement in 2013 after playing the game for the first time, and the kickstarter for La-Mulana 2 motivated me to finish. Giant's Rage and Giant's Cry are two of my favorite tracks from the game, and they're essentially based on the same motif (which is also used to introduce most bosses), so why not stick 'em together? And why not throw some swing in there for good measure? If someone reading this hasn't played the game, give it a look! It's hard, it's confusing, and it's a blast. I recommend the remake. Sources for easy reference: Giant's Rage (original): Giant's Cry (original): Giant's Rage (remake): Giant's Cry (remake): I kind of drew inspiration from both versions of both tracks.
  23. The beginning strings don't bother me, I don't get the impression they are striving for realism. Same with the guitar, it is supportive and very brief, added mainly for texture as far as I can tell. The dubstep sections are well done, some of the sounds are generic and identifiable but well used. Same with the trance sections. I love how the trance and dubstep and chippy sections are transitioned and overlapped, VERY smooth. Source aplenty, lots of little writing details. Arrangement is great. There are certainly things that could be done to make this even more impressive, but come on guys, this is clearly over the bar in so many ways. YES
  24. original decision (from 2009!) Dear OC ReMix Judges Panel, Below is a remix track and its corresponding information for your consideration. The track is titled "Adagio pour Mallow" and remixes "Sad Song" from the much-beloved SNES classic, Super Mairo RPG. This is actually a resubmission of a track from back in 2009, then titled "Mallow's Lament" (thread: http://ocremix.org/forums/showthread.php?t=32258). Remixer Name: Thomas B. Yee Real Name: Thomas Yee Website: www.thomasbyee.com Games Arranged: Super Mario RPG (Platform: Super Nintendo) Composers: Yoko Shimomura Name of Arrangement: "Adagio pour Mallow" Name of Individual Songs Arranged: "Sad Song" Link to original Soundtrack: (The track is also attached in case the share link does not work for some reason. I also have a higher-quality WAV version available upon request, if necessary.) Duration: 4:30 Composer Comments/Track Information: One of my earliest childhood memories is of playing Super Nintendo with my father and older brother. Though it consisted of little more than 16-bit beeps and boops, the music of those early adventures were the earliest spark that inspired me to become a composer. I have carried those soundtracks with me on my musical journey ever since, and one of the most vivid scores in my memory is that of Super Mario RPG, composed by Yoko Shimomura. Fast forward a decade or so. The next major step in influencing me to pursue the path of a music composer occurred when I was principal percussionist in the Youth Orchestra of Greater Fort Worth. I often had the opportunity to sit back and drink in the orchestral repertoire of all flavors being played, and I continued to soak in that music like a sponge. My absolute favorite composer was Pyotr Tchaikovsky, and it was his Symphony Pathetique (no. 6) that decisively sent me down the composer's path. Given the two above essential moments in my story, this piece it is a natural result of my unique musical personality and voice. I have taken the theme of one of the main characters of Super Mario RPG (Mallow), titled "Sad Song," and orchestrated it in an exhilarating and epic fashion. The style hearkens back to the glories of the Romantic Era—especially to Tchaikovsky. Above all, I hope to have brought this simple-but-powerful melody into dramatic realization with the dynamic power of the orchestra. I humbly submit "Adagio pour Mallow" for your consideration, and I sincerely hope that the arrangement will receive your favor and approval.
  25. original decision Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 30998 From the album project: Final Fantasy 9 Game & Songs: Final Fantasy 9 – The Mind and the Fused Magic Composer: Nobuo UEMATSU Link: Comment: Hi OCR, I've made adjustments of volume on quiet parts. I've also apply some minor retouches : solo strings louder on 1st quiet section and rhythm a little reviewed at outro. Fishy has confirmed me this mix will be integrated in the album. Hoping you'll like this version:)
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