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Chimpazilla

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Everything posted by Chimpazilla

  1. The writing does sound stiff... this still works but I agree about adding some tasteful reverb so everything isn't so dry. It definitely has an old-time feel, and the samples support that. But yeah, a bit of reverb staging will help a lot. Wes is right about the rigidly-sequenced drums, especially the cowbell. Honestly I'd love to hear this track mixed with a bit more intensity in the highs and lows, it isn't necessary but might give the track more impact. There is definitely some distortion in the section beginning at 2:44. Ease off the filter just a bit there. That bit in the middle is definitely familiar. Please tell us what it is so it can be counted! (if/when you resubmit) NO (resubmit)
  2. Justin covered the issues super well here, and thanks Justin for the source breakdown. I'm going to agree that the drums are very weak and the sounds are generic. If the drums were huge (good layered samples, placed well in the soundscape), that would make a tremendous difference... but as they are, they are just limping along, quiet and center-panned. The lead at 0:20 is totally underwhelming. The synth guitar could work, I'd love to hear some more effects on it to add interest. The entire low end needs a rebalance, as Justin said, remove the frequencies below 50Hz and spend some time defining the fundamental of the bass and sorting out where the bass and kick will sit in comparison to each other. I do think the drums are the biggest issue causing the track to lack excitement. Also, the speedup section at 2:40 is an opportunity to add even more surprises and excitement, instead of the same instruments doing double-time. I hope you'll consider doing some more work to this track! NO (resubmit)
  3. I had no issue with the production the first time around, and I have no issue with it now either, it all still sounds great. It's the structure I have trouble with, and my thoughts on that haven't changed, so I'll just quote myself: I'm so sorry, I love nearly everything you do timaeus... but this one just doesn't work for me. Good luck with the rest of this vote, maybe I'm the sole outlier. NO
  4. I really liked this song when Shaun first submitted it, but it had some harmonic issues and smeary pads. He was able to correct most of those problems, but what I hear now is that his cymbal transitions are very sloppy. He sent the revision to me and I mentioned this to him, and I even sent him a library of cymbal transitions that I made myself, for which he thanked me. But it seems that now he can't open the file at all. Before I vote NO on this resub, does anyone have any suggestions for him on how to smooth those transitions out, given that the file won't open? Or, anyone think that the transitions aren't that big of a deal? edit 1/12/15: Shaun was finally able (after hours of work with his soundcard) to open this file. He will be sending a revision with the cymbal transitions fixed! Please don't vote on the track until this is done. edit 1/15/15: Shaun sent me the revised track today and WOW it sounds so much better! It was already a great track with just a few production and harmonic issues to sort out. He fixed the issues and tightened everything up too, and added a few more surprises. It is truly a dynamite track now! Very clean, very danceable and groovy, fun varied arrangement, good dynamics. Recommended! YES
  5. previous decision ------------------------------------------------------------------------------------------ edit 1/15/15: Booya! Thanks for your patience. Replaced all of the reverse cymbals. And tuned the kick. And a few other lil volume things. Used one of your rev cymbals. The big one you hear in the track. Cheers, ~Shaun ------------------------------------------------------------------------------------- Hey Kristina, Good news and bad news. The previous link: Is going to be the last version of the track. The damn project freezes my computer no matter what. I won''t be able to tweak anything else. Been trying for the past week or two to get it to open with absolutely no luck. Would you be able to throw that back on the panel? Thanks! Hope your holidays went well. Cheers, ~Shaun __________________ Hi www.sonic-elements.com Cry: Sazh:
  6. Contact Information Username: timaeus222 Name: Truong-Son Nguyen timaeus222@yahoo.com Website (constant WIP but publicly available; should be used as official website): http://tproductions.comeze.com/ http://soundcloud.com/timaeus222 ID: 39971 Submission Information Games: Mega Man 7, Mega Man V (GB) Remix Title: Involuntary Planetary Motion Console/Platform: SNES (MM7), GB (MMV) OST Composers: Mega Man 7 - Yuko Takehara, Toshihiko Horiyama, Makoto Tomozawa Mega Man V - Kouji Murata Sources: Attached MP3's. Composed in FL Studio 11. Remix: Here, VBR1, and here, WAV. Comments: "This combines Saturn's Stage from Mega Man V (GB) with Junk Man from Mega Man 7 in a hardcore DnB/Electronica style. My personal favorite part is in the breakdown section at 1:29. I dunno if anyone noticed this, but this part of Saturn's theme sounded a bit like a certain -skyward- pop single by Demi Lovato... *nudge* It took a while for me to land on this fast-paced energetic style, but I got inspired by the first sound you hear. Believe it or not, I was ALMOST going to do techno for this. Almost. But I didn't (sorry, technomanga fans! :V). I kinda felt like this mixdown was unavoidably difficult because there was bound to be a LOT of midrange content. If your track sounds muddy for some reason and you feel like you've EQed everything well enough already, you can try forcing some elements (that don't need to be stereo; EX: kick/snare, electric basses recorded in mono, etc.) partially to mono to save stereo space. I think that helped here when I was reworking this after the compo; just don't overdo it! :)" Extra info: I spliced the sources together kinda weirdly, omitted some (seemingly unimportant) notes in the last bits of the Junk Man source to make it not sound awkward for the fast tempo, and had this obligatory all-original section near the middle (partially resembling something from Chrono Trigger, which apparently I keep accidentally writing without thinking about it! D:<), so I figured I'd do a source breakdown. 0:00 - 0:18 = Original 0:18 - 0:23 = Saturn (0:03 - 0:16) 0:23 - 0:52 = Junk Man (0:07 - 0:12, 0:12 - 0:22, 0:22 - 0:32) 0:52 - 1:16 = Saturn (0:03 - 0:16) 1:16 - 1:29 = Original 1:29 - 2:06 = Saturn (0:16 - 0:38, 0:03 - 0:16) 2:06 - 2:43 = Junk Man (0:42 - 1:02, 0:12 - 0:22, 0:22 - 0:32) 2:43 - 3:16 = Saturn (0:03 - 0:16) Saturn Junk Man
  7. Contact Information ReMixer name: ladyWildfire, mr_n00b real name: Elizabeth Carter, Kunal Verma website: https://soundcloud.com/ladywildfire, userid: 11659 Submission Information Name of games arranged: Sonic Chaos (Game Gear), Sonic the Hedgehog (Game Gear) Name of arrangement: Smooth Dream Name of individual songs arranged: Aqua Planet Zone, Scrap Brain Zone Comments: This song is from Round 3 of the 2014 Sonic Zone Remix Compo. It's a special remix for me because it's the first time I've collaborated with one of my best friends from college. It's also one of the few remixes I've ever written that wasn't in a minor key. One of my favorite things about the remix is that it's somewhat like a duet between my voice and his guitar. I also enjoy the ending section when I remove most of the effects from the two lead instruments; it becomes a more intimate moment, just two friends jamming together. The original title was going to be "Variations on a Friendship", but that was from an earlier edition that wasn't as cohesive as this one. Aqua Planet Zone Scrap Brain Zone
  8. I have to admit, I prefer the first version. The changes you made seem kinda quick and dirty... tweaking it for the sake of compliance. Ultimately though, it does bring the track into compliance. It sounds very good overall. The swing section is absolutely awesome. YES
  9. Hi OCremix team, This is my remix of subtune 11- Wrath Of The Demon (Requiem Remix) for the c64. It was originally composed by David Whittaker, Steve Douglas and published by Readysoft in 1991. My remix been inspired by Vangelis notably his El Greco album. Hope you like it enough for it to be released on OCremix. Later, Martin Dodd
  10. original decision Alright, just a quick lil resub. Most issues have been fixed now; the snare is a touch less in-your-face, the cinematic drums have a touch less treble, and the harmonies have been mostly adjusted. I kept the structure as is, BroA, sorry! The source breakdown has changed, and I've tweaked the writeup a bit (This last sentence doesn't really need to be in the tagged comments; it's just a note. Oh yeah, and yay, the breakdown percentages add up to 100% this time! ). Merry judging! -------- Welllllll now, this was written quickly! I didn't really have more than two or three days total to work on this for the Final Fantasy Crystal Clash, but I'm still happy with this result. It has that Diggi Dis Wild Arms sound I was going for, plus some big cinematic drumwork in the middle, with this being one of my most organic mixes to date. Also, fun fact: the name was inspired by Calculus and Inorganic Chemistry (Crystal Field Theory + Gradient Vector = Crystal Gradient). At first, I didn't exactly feel up to the challenge of mixing two seemingly incompatible sources. When I heard Edward's theme, I was quite literally raising eyebrows and wanting to flip tables. It's just a harp playing two super long arpeggios, and I found the implied chord progressions to be all over the place. I chose Penelo's theme with the hope that its chord progression could be re-adapted to fit most other sources. Fortunately, though barely, I was able to tweak some things and make this work with Edward's eccentric harp song. I think you'll find that the chords I used are very specific. It was down to the wire with this one, and I literally wrote and mixed the last three-fourths of this arrangement on the last possible day I could have had time to do anything (Saturday), but I'm glad this idea came to fruition. Source Breakdown: 0:00 - 0:22 = Penelo 0:22 - 0:39 = Penelo 0:41 - 0:45 = Penelo 0:51 - 0:54 = Penelo 0:56 - 1:11 = Edward 1:11 - 1:26 = Edward + Penelo (Sine Wave, subtract last 5 seconds from Edward) 1:28 - 1:45 = Edward 1:45 - 2:01 = Penelo 2:06 - 2:10 = Penelo 2:11 - 2:19 = Penelo 2:19 - 2:32 = Penelo 22+17+4+3+15+16+4+8+13 => 102/152 secs Penelo 15+10+17 => 42/152 secs Edward There are overlaps, so these percentages are with respect to the entire track. 67.1% Penelo 27.6% Edward - Timaeus Penelo Edward
  11. link original decision Revision: http://lemon.revasser.net/Sakit%20Chills%20Out.mp3 Old version for reference: http://lemon.revasser.net/Sakit%20Outdated.mp3 ReMixer Name: Hylian Lemon Game: La-Mulana System: PC, Wii Composers: Takumi Naramura, Houryu Samejima Arrangement title: Sakit Chills Out Songs arranged: Giant's Rage, Giant's Cry Comments: This track was originally rejected for following too closely to the source for the first minute and a half (thread: http://ocremix.org/forums/showthread.php?t=48591). I've done some fiddling to personalize the melody, and here we are. No changes beyond the 1:26 mark. Original comments: As far as I can tell, no one has submitted anything from this game, so it's about time someone did! I started this arrangement in 2013 after playing the game for the first time, and the kickstarter for La-Mulana 2 motivated me to finish. Giant's Rage and Giant's Cry are two of my favorite tracks from the game, and they're essentially based on the same motif (which is also used to introduce most bosses), so why not stick 'em together? And why not throw some swing in there for good measure? If someone reading this hasn't played the game, give it a look! It's hard, it's confusing, and it's a blast. I recommend the remake. Sources for easy reference: Giant's Rage (original): Giant's Cry (original): Giant's Rage (remake): Giant's Cry (remake): I kind of drew inspiration from both versions of both tracks.
  12. Haha yes! Guilty as charged. TP and OoT are my two favorite games for so many reasons. There's just nothing like Zelda. I was amazed too at how much different it sounded in 3/4 and with the Midna backing, while still playing the exact notes from the Saria source. The sources I used really do interweave very easily. Thanks you guys for your kind words on this! I'm glad it resonates with people.
  13. AMEN TO THIS. Also, to get better at piano, break out my old flute and attempt to play it, improve my production in Cubase, do more remixes, do more judging, try to get the Plants vs. Zombies remix album completed! All this while trying to be a more patient and loving person.
  14. 1. Shulk (we can definitely do this!) 2. Midna 3. Knuckles
  15. Ok so I've heard this song of yours 872 times now, and I've never heard either of those two sources. Now that I'm listening to them, I have an even better appreciation of what you've done here. The sources, especially Phendrana, were NOT what I expected to hear at all! I've loved this mix of yours from the first time I heard it, and the production keeps getting better and better. You really wove those sources together, you cut them into pieces and reformulated them into something that is both lovely and groovy at the same time. Those heartbeat kicks... I can't remember that far back, were they... my... idea? Sidechaining sounds great, who showed you that? Hehe. I love the little details in this mix, like the panning rainstick percussion. The bass could probably still have a little more low-end presence, as could the kick. The bass starting at 2:48 is excellent. That crash that I dislike is still there, but you mixed it differently and now it sounds like what you were going for without that "cheap" feel, nice work. That final guitar work by Ergosonic is really very nice, a great way to wind up the track with the rainstick sfx. Overall, a truly enjoyable track. I'm glad to see you finally submitting this, finally working on music again, and back on the panel! YES
  16. ReMixer Name: DusK Real Name: Dustin Branscum Email: Website: http://www.itstartsatdusk.com User ID: 24328 Game: Strider Arrangement Name: "Kazakh, 2048" Song Arranged: "Kazakh Theme" Platform: NES Composer: Harumi Fujita Release Year: 1989 Source: Link to ReMix: Comments: I've never actually played the NES version of Strider. My first exposure to "Kazakh Theme" was from the remix done for the 2014 Strider reboot that was released not too long ago. Ever since hearing that remix, I felt like taking it on, trying to turn it into an even more badass boss theme. And what game has fantastic boss themes? Metal Gear Rising: Revengeance. Game OST of 2013, if you ask me. So I decided to do a Jamie Christopherson-inspired remix of "Kazakh Theme". Lots of synth work fused with some pulse-pounding metal. I also included two direct nods to "Rules of Nature": Once in the intro, and again right before the "chorus" of the remix. In a way, this track pays homage to two great composers at the same time. Enjoy. ---------------------
  17. Your ReMixer name: Ivan Hakštok Your userid: 43292 Name of game(s) arranged: Viewtiful Joe Name of arrangement: Not Your Above-Average Joe Name of individual song arranged: Standing Ovation - Composers: Masakazu Sugimori, Masami Ueda Your comments about the mix: This is a song I made for the February 2014 Beat 'em Up month on Dwelling of Duels. While I didn't really like Viewtiful Joe, I thought the game had a good soundtrack.. This was probably the only entry starting in a major key (and I'm widely known for loving major keys xD). The song ended up being 6th in what was probably the closest competition in recent DoD history (17 out of 19 songs were rated "above average" or higher). I was also spot-on with the title, the song was rated as "good" rather than "above average". The source usage is pretty straightforward, but there's some piano, synth and guitar wankery added, hopefully enough for this not to be considered a cover
  18. Wow that 80s feel! Am I watching "The Breakfast Club?" Nice. The soundscape you've set up is really cool. That lead that comes in at 0:34 though, is a let-down. It sounds thin and distant and not very interesting, it doesn't do anything, doesn't grab my attention. The lead at 1:44 is much better but I think it could be mixed better, it is very dead-center panned, it could have more sparkle if it is a little wider. At 2:35 the original lead returns, this could instead be a third lead, something even more interesting. The patterns do tend to repeat also (backing and drums primarily), making the track feel longer than it actually is. Some slight changes in timbres or writing would overcome the feeling of repetition. Really nice track though, great ideas, please give it that extra effort and let's hear this one back! NO (resubmit)
  19. I have to agree with Vinnie on all points. 100% orchestral midi arrangements are soooo hard to pull off right, it takes a tremendous amount of articulation layering and automating of CC11 expression, or at least volume, to make the lines flow in any kind of realistic way. In this track, everything is rigidly timed and quantized, and the writing is unexpressive. The brass melody lines are really simple and all one volume. The violin solo near the end lacks any kind of melodic contour and just ends up sounding random. Sorry to come down so hard on this, I know how rewarding it can be to write an all-orchestral piece, but honestly I've been shying away from it because it takes SO much work to get it sounding right. Vinnie is right, the synth bass really doesn't feel like a fit... but it makes me wonder what this arrangement might sound like reinterpreted in all (or mostly) synth timbres instead. Just an idea to explore. NO
  20. Cool source, and I hear plenty of it in the track. Mix is unique and has tons of variety in instrumentation, very creative arrangement. Bass is very groovy, synth work is good, strings sound terrific, I like the bitcrushed perussion, tons of sfx and I love the vocal bits. The mix sounds like it is missing some low end though, like the whole thing has been high-passed. There are a couple of areas where I'm concerned that the track is overcompressed, such as 1:10, it just borders on distorted at that point. I think the drums might be a bit loud and mixed upfront, most noticeable on the snare and hats. So yeah, the lack of low end is a bummer, there seems to be nothing happening below 80Hz in the track, and it could have a lot more impact with a bit more volume in the 40-80Hz range. The drums would probably not sound so loud if there were more bass overall. If this doesn't pass, I'd suggest bringing up the low end, also be very careful about overall compression, maybe lower your limiter gain by a few db. But the arrangement carries it for me. YES
  21. Oh man... this arrangement is nice. Plenty of source, nice interpretation and nice interweaving of sources. Production has issues. The flute in the intro is very fake sounding and resonant and the intro stringed instrument sounds stiff. At 0:28, the drop is sudden and not signaled at all, the piano is stiff and the snare is weak. I don't know what guitars are being used here... if they are sampled, they are used pretty well, although they just sound a bit stiff. The backing guitars sound stiff, the lead is better. At 2:22 there's a nice breakdown, I'm not sure the hats need to autopan. The drums are weak in general and the crash has zero presence or impact. The backing synth that begins at 1:59 (and again at 2:45) could have so much more presence, it just feels like it is mixed into the background and center-panned. Oh gosh... I just feel generally that this mix could use some more polish and a little less stiffness to the writing, but I'm really right on the borderline here because the arrangement is quite good. I might flip after a few more listens and reading others' words, but for now, I'm NO (resubmit)
  22. Deia has covered the issues quite well. The OCR bar has risen quite a bit since ye olden days... this production just feels stale unfortunately. The sounds are generic, and the transitions are awkward. The soundscape and energy stay the same all the way through and there's a lot of repetition in writing as well. This arrangement has a lot of promise though, with a soundchoice overhaul and some up-to-date mixing. When you resubmit, please provide us with a source breakdown, that would be a tremendous help! NO (resubmit)
  23. I'm having a really hard time hearing Windfall in here, I know it is there but this style and mood are so completely different than the source that my brain is struggling. Ok, yeah I hear it. Regardless, I have issues with the production of this track. There are some nice performances, but I feel like the performances aren't very cohesive with each other much of the time. There are some clashing notes, such as at 2:17 and again at 2:47. The whole arrangement just feels very liberal and very loose. If just one performance was loose and liberal and the rest were more structured, it might work, but in this case there isn't a lot of structure either rhythmically or melodically to hold this mix together. Honestly this mix sounds like something I'd hear in a cheesy 60s movie! Definitely a moody and earthy piece, but not quite doing it for me. NO
  24. This track is for my PvZ project. I really like it, I like Avaris's style. I do feel like more could have been done with this track. I'd love a bit more variation on the melody, a bit more ear candy, and some more bass. But what's here works, it's fun and spooky. I especially like the bird sfx, it makes me think of zombies crossing my lawn casually in broad daylight to eat my brains. YES
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