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Everything posted by Chimpazilla
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Contact Information : - supercoolmike - Miguel Poblete - User I.D - currently waiting for activation Submission Information: - Title of arrangement - "You've grown so much X" - Original Composition Title - Dr.Light - Game: Megaman X (capcom, 1993, SNES) - Remixer: Supercoolmike - composer(s): Makoto Tomozawa, Setsou Yamamoto, Toshihiko Horiyama, Yuki Iwai, Yuko Takehara Hello there. I have always been fascinated by the amount of content in overclocked remixed website has to offer. Just hearing other composers compositions were my inspirations and motivators to try to remix my own version of a song from a game. I especially love it when there's a competition or when a new album comes out to listen to, so I have always wanted to submit my own work... I won't lie though, I have always been intimidated to submit my own songs because I'm always comparing my own work from others, so I always felt like it could be better. In the long run I was only hurting myself with this mindset. So as of now I will submit my remixes whether I think its good or bad ( of course following the submission rules)... To be honest I'm more concerned/excited to get feedback on this remix (and future remixes) whether its praised or harsh criticism, I welcome it because its better than not having any criticism to grow on at all. This remix is based on the song that plays when X has reached a capsule and a hologram of Dr.Light appears to speak to him. I wanted to portray a song about how influential Dr. Light was to X even though he wasn't around to answer any/all of his questions since Dr.Light places X in a capsule chamber to continue on with his legacy to maintain peace to the world... So I decided to make the remix orchestral because of how powerful emotions can be created into a person. looking forward for future projects with u guys Thanks for reading.
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Just to clarify, I LIKE dem gated strings. Like, A LOT. I just think they are mixed VERY loudly, dry and with too much in the midrange. I think fixing up those issues will make this significantly better. Other than that, I'm onboard. I'm not upset if this passes as-is, however. Lots of cool stuff going on in the track.
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OCR03151 - *YES* Final Fantasy 2 'Rebellion'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Wow that Dead Music is basically an 11 second source. That said, you guys did a LOT with that short of a source. It takes a LOT of variation to make repetitions of this theme work, but that variation is here. Tuesday's sax solo is saxxy. Not sure how I feel about the spoken prayer. I kinda wish the other source could have been worked in somewhere sooner than just stuck onto the end. It does work like this although there is zero transition into that section, and the arrangement sounds a little lopsided this way. The vocals at the very end are a bit too loud and low-heavy I think. This isn't my favorite tune ever but it does work. I'm interested to see some other j's opinions on this one. YES -
*NO* Sonic Chaos (GG) & Sonic the Hedgehog 3 'Atlantis'
Chimpazilla replied to Emunator's topic in Judges Decisions
The piano in the intro sounds super stiff and quantized with almost too much delay. When the theme melody comes in at 0:30, the timbre is harsh and abrasive, with blasts from an even more abrasive sound. The synth lead sounds so dry compared to the drenched piano. The buildup starting at 1:27 sounds nice, I like the filtering automation but the piano writing is super simple. Still, I like that section as it builds up, adding percussion. Around 2:00 though, that harsh lead synth starts filtering back in (and there are a few wonky notes in that section before the drop). Wow that lead is dry and just unpleasant. The drums are on autopilot. This second section sounds quite similar to the first, although there is lead writing variation, the gated backing and drums are the same. The kick is all click with no low end. The hat is much too loud. The drum writing never changes. NO (resubmit) -
Interesting ideas here and some cool sounds used. I really like the panning synth but I wish it didn't play throughout the entire track. The overall mixing is a bit muddy with reverbs overlapping. My bigger issue though is that this arrangement is basically two playthroughs of the same writing, except that the intro is slowed down and when that pattern repeats verbatim at 1:33 it is at tempo. The second playthrough of the theme from 1:49-2:59 seems the same writing-wise as 0:37-1:33 but with a different lead sound used. In the second iteration, the sampled guitar is rigid and stiffly sequenced. The lead writing in general seems verbatim to the source. Also there are some very harsh resonances from 1:26-1:33. So to summarize, the arrangement needs to be a little more than two very similar playthroughs of the same writing, the guitar or plucked instrument needs to be better humanized (or replaced), and the mixing needs to be cleaned up. NO (resubmit)
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*NO* Sonic the Hedgehog 2 & Sonic Advance 2 'Urban Renewal'
Chimpazilla replied to Emunator's topic in Judges Decisions
Suuuuper conservative take on this source. The remix started out strong and sounding good but quickly got into a very repetitive groove. I like the middle section the best but the lead writing is uninspired. The same square-ish lead plays all the verses in the track and also in the middle section. I layered 0:28-1:09 together with 2:19-2:58 and from what I hear they are identical except that an additional synth countermelody has been added in that second iteration. I'm not finding this to be enough difference between the two sections. The track is mixed very well and sounds great but the arrangement is leaving me flat. NO (resubmit) -
OCR03115 - *YES* Viewtiful Joe 'Not Your Above-Average Joe'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Nice conservative take on this source. Great guitar performance. That snare isn't my favorite but it seems to fit. Bass sounds a bit muffled/muddy. Nice synth accents. I would have liked a bit more dynamic variation in the track but what's here rocks. Nice and solid. YES -
I'm having a hard time hearing the source use here other than some Aqua Zone on the guitar. I don't hear Scrap Brain at all but someone who is more familiar with these sources may be able to show me where that is. So much easier when people send along their own source breakdown! (edit: thanks Larry, also I figured more of it out last night as I listened repeatedly in my mind while trying to sleep... haha!) I like the sweet interplay between the guitar and vocals, neat idea, but it seems like the way they are mixed, both are competing to be the lead. Both guitar and vocals sit dead center together, except for the choruses in which the vocal is wide and reverby. I wonder how it would work if the vocals could be wide while the guitar is centered, and then vice versa, that might be cool. It's a simple and upbeat track. The sequenced parts are simple and quantized. The drums don't do much after the groove has been established and their mixing is underwhelming. I do like the filtering automation though. The section from 1:30-2:30 sounds nice but seems to just be original. (edit: I figured it out, those four vocal notes are from the beginning of the Aqua source) The arrangement in general is fairly simplistic and isn't knocking my socks off. I feel like the conflicting lead mixing needs to be addressed. The ending is sort of unfinished, just a last guitar note and no resolution. All that said, I think the lead mixing fixed would do the job for me. ----------------------------------------------------------------------------------------------------------- edit 2/18/15: I have to admit that this track has been stuck in my head for two solid weeks, in a good way. Clearly it has enough source (the sources have also been stuck in my head). The arrangement has grown on me, and I've realized that the integration of the two themes is really quite good. I still maintain my issues I mentioned, primarily the conflicting of vocals and guitar as lead, but it is not bothering me as much anymore. I think this one needs to pass. YES
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*NO* Mega Man 7 & V 'Involuntary Planetary Motion'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I have to say this sums up my feelings pretty well. The track sounds great as I'd expect from Timaeus but it seems to lack inspiration somehow, can't quite put my finger on it. I agree about the bass being a bit light in some spots but that isn't bothering me too much. This track isn't knocking my socks off, the arrangement does indeed play it "safe" (even while mixing the themes quite well), but the sounds are great, mixing is great, nice details and overall this track works for me. YES -
*NO* Ultimate Marvel vs. Capcom 3 'A Day Like No Other'
Chimpazilla replied to Liontamer's topic in Judges Decisions
Cool arrangement! "Assault on the ears" yes. The reason it sounds bleedy and cramped is that (primarily, I suspect) the master is compressed and also limited to within an inch of it's life. Just looking at the sausage waveform tells the story of how cramped everything is in this track, with everything sounding like it's at the exact same volume. -8db RMS is reeeeally loud. The mixing (eq, reverb, etc.) seems good, but the balance is off. I suspect it's mostly due to overly heavy-handed mastering, but it could be the individual balancing as well. Backing elements are way too loud. Needs one more pass at this. Really nice otherwise. Cleaner balance/master will get my yes. NO (resubmit) -
*NO* Mega Man 7 & 10 'The Underwater Adventures of Shadedog'
Chimpazilla replied to Emunator's topic in Judges Decisions
You've turned these two themes into a chill, relaxing and cohesive arrangement. Unfortunately it ends up being almost too chill... once you've established the drum groove, bassline and the choir pad backing, none of them changes much at all throughout the remainder of the track, making it sound pretty repetitive. The track sits in one gear the whole time. The lead sounds are pretty underwhelming. I recommend adding more drum variation, change the pad sound at some point, and doing something a bit more interesting with your leads. Also, the pad is loud and takes up quite a bit of frequency space, you would do well to reduce some of the mids and also notch the pad at the frequency where your leads play prominently. NO (resubmit) -
OCR03105 - *YES* Mega Man 2 'The Locker Room'
Chimpazilla replied to Emunator's topic in Judges Decisions
This is a super fun little track. Plenty of source, tons of interesting details. I'm LOVING the 7/8 sections and the interplay with the regular 4/4 time signature parts. The sax playing is clean and competent. The synthy bits fit in very well with the organic instrumentation. It is clear how much fun went into creating this track. What's happening at 2:33, has a monster entered the room? Haha, cool! My only gripe here is that I think the mastering is weak. The track peaks at -3db at the loudest point. The track could have really benefited from some better mastering, a bit of stereo widening of backing elements, a bit more volume overall, that extra coat of polish would make this track darn-near perfect for me. Still, too cool to pass up. YES -
Ok so I just now got the title, "Motion Sickness." I'm super familiar with this source as my son plays Portal 2, but I can't even watch him play it because I also get motion sickness from it! Glad it isn't just me (and my advanced age... haha). That said, interesting track. I like how you've used the 8 note source as the bassline for a good part of the track. However I think the mix can be tightened up some. I don't think your snare timbre is working, maybe it's just me but I feel like it takes up too much space and it is mixed too loud/dry also. I'm finding it quite distracting. I don't find a lot of leadwork to grab onto for the first 1:11 of the track, the lead is very sparse during the first 1:11, just a blip here and there. I like the leadwork you've done from 1:11-1:26, that's the best part of the track for me, even though the melody there is a bit scattered and lacks contour. I sort of wish that original soloing idea went on for a little longer before the 8 note pattern becomes the lead. The section at 1:59-2:15 though, I'm not sure what's going on there and it feels like filler and overly random. Hhhm. In fact I feel like the leadwork from 1:59 all the way to the end is quite directionless. Ok so to summarize, I think that snare needs to be tamed, and some of the lead writing needs to make a bit more impact and a bit more sense melodically. Otherwise this is a cool idea for this source. It's a tricky source to remix for sure since it is so rigid. NO (resubmit)
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This is one of those super-simple and sparse sources that are tricky to remix. I think generally you've handled it pretty well, weaving that core pattern into several distinct sections while keeping it cohesive. It is definitely a nice chill listen! I have a few gripes. The primary gripe is your sub bass. Often times with a bass patch, one note will play much louder than the others, typically it is an F or G. In your case it is your G. It hits WAY too loud at precisely 100Hz. You'll need to notch the sub bass narrowly at 100ish Hz and tame that loud note. That's the best way to do it I think, prior to any compression. Another gripe is I think the synth you're using for the main source pattern has just a touch too much in the low end, it comes close to being muddy with the bass. I'd suggest a slight eq cleanup on that timbre. In addition, I wonder if the track overall is overcompressed. There are sections like at 1:42 where the whole track goes lossy. You may want to dial back the master compression a bit. No need for a chillout track to hit -8db RMS. With these issues addressed, this track is a yes from me. NO (resubmit)
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This track is br00tal. Arrangement is pretty darned conservative, almost too conservative, but I agree with Justin that there is just enough personalization. I agree with Justin also though, that this is overcompressed. It's relentless! Pulling back the limiter just a bit should help a lot. But right now it's a waveform sausage and everything is mashed together. I'm not a huge fan of the synth key sounds used here, maybe it's due to them being so loud in the mix from the overcompression. When I hear these keys, like at 0:41-0:48, they just seem too loud and also dry. I'm interested to hear this again after the overall compression issue is addressed. NO (resubmit)
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*NO* Advance Wars 'Unearthly Invasion'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I'm completely revising my previous vote on this track. Originally I had thought it sounded so similar to the source that I thought it might be a midi-rip. Listening again, I don't think that at all, and can't imagine why I thought that. The arrangement does play it close to the source material, it's conservative for sure, but there are some very cool changes and additions. I like the rhythm guitars, the drums and groovy bassline, the saw lead and the theramin thingie. The lead is mixed a little bit loud and piercy but the writing is great. Lots of fun effects and unique sounds in the mix, it sounds groovy and also creepy. So my biggest gripe is the ending. As I said before, I realize it is intended to loop, but for a standalone track, the ending doesn't work at all. I might even accept a complete fadeout, but here it is just cut off cold. I'd love to get another version that at LEAST fades out completely, but I'd prefer some kind of resolution. If it passes as-is though, I'm ok with that. NO (resub with new ending) -
*NO* Kid Icarus 'Kid Icarus Orchestrated Suite'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Twelve minutes, hoo boy. I haven't actually listened to the entire soundtrack as would be required to check the source use. This mix doesn't work for me regardless, for two primary reasons. One, the instrumentation is all way too dry. The sequencing isn't too bad, but the dryness is really distracting. The other issue I have is the dynamics of the track, there are loud sections but the majority of the track is playing at -18 to -12 db which is super quiet. There would need to be some better attention given to the mixing and mastering of this track to get it to be listenable, dynamics-wise. I feel like twelve minutes is quite a bit too long for what is offered here. I realize you are giving us a tour through a good portion of the OST here, but I'd venture that few people have the attention span to give twelve minutes to a piece like this. Shorter submissions are greatly appreciated. NO -
There are some super fun ideas here in this mix! I think it could work, but it does need some fine tuning. I love the glitching and gating, but it needs to be tightened up somewhat. You've got what sounds like a string pad that is gated very heavily and it sounds unnatural and awkward, most likely since the gating is so extreme and the timbre is mixed so loudly and upfront. The sample also sounds quite dry, and has too much in the midrange. Some eq treatment, a little reverb, lower volume and possibly a little lighter touch on the gating would make that idea fit into the mix much better. The drums are pretty much on autopilot and they don't do much once the groove is established, some more variation would really help a lot, as would a few sfx now and then. I have to get out my soapbox now. What you said below... "I've been trying, off and on, to get something accepted onto OverClocked Remix for the best part of a decade. Everything I've ever submitted has been smacked down for the admittedly excellent reason that it wasn't very good. So this, dear judges, is my final attempt - it is as good as I know how to make it, and I believe that I can do no better. If you find it to be sub-par, I shall hang up my remixing hat once and for all and move on to pastures and projects anew" ...is pretty passive aggressive. If your mixes aren't getting past our panel, honestly you need to be really looking into why. I'm sure you are getting some feedback from us if you've been submitting tracks. I can't find you registered on the site as "Spike Caravan," so I assume you have not availed yourself of our WIP forums, which would be a great place for you to get some feedback and help. Another idea I recommend strongly is to get a core group of friends who remix or produce that you can bounce wips off of, people who will tell you honestly what is wrong in your mix so that you can get things working right, as long as you have a thick enough skin to not get offended by people's critiques and suggestions. THIS IS THE ONLY WAY TO IMPROVE. I think this track could work. I hope you won't "hang up your remixing hat" but instead commit to getting this track working and posted. Please join our wip forums, interact with us, get this fixed up, resub it. NO (resubmit)
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OCR03160 - *YES* Final Fantasy 2 'Grind My Crank'
Chimpazilla replied to Emunator's topic in Judges Decisions
This track is excellent as I'd expect from Joe, it's fun and completely unique like all his stuff is. But yeah there are some odd transitions such as the one at 1:42 where the entire track comes to a stop. There are a few sections where I feel 16 bars could have been shortened to 8 bars instead. Also I'm not sure what is going on starting at 2:19 but I really don't like that section, 2:19-2:57, that whole section just sounds like filler, it is purposely discordant but honestly I'm not a fan. All that said, this track still has all the awesomeness that is XPRTNovice. I love the sounds used, the organ, the clarinet and the drunken "singing" are all highlights. Much more positive than negative here, as per Larry's "seesaw of what works vs. what doesn't." The track works for me overall, it's a fun listen. YES -
I'm disappointed too! This is a really great two minute wip, it does feel like a wip because of the way it ends, it seems like the ideas just ran out at that point and you just rendered a wip of what you had so far. There is no ending. I really like the sound of this though, it's a conservative yet creative take on the source. Two minutes is just a tease, this could easily be twice as long with extra sections added, some super soft breakdown and then a really wild solo section would be fun before the outro. And it needs an outro. I hope you will expand this and resubmit it! While you're at it, I recommend a bit of an eq cleanup, primarily in the lead timbre, it has too much in the lows and is nearly competing with the bass. Just eq it so it doesn't do too much below 500-800ish Hz and it will sit better in the mix. NO (resubmit)
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Contact Information ReMixer name: Majeles Real name: Mico M. Email address: Forum user id: 5882 ---------------------------------------------------------------------------------- Submission Information Name of game arranged: Advance Wars & Advance Wars 2 (theme exists in both games) Name of arrangement: Unearthly Invasion Name of original material: Sturm's Theme Link to original material: or Platform: Game Boy Advance Developer: Intelligent Systems Publisher: Nintendo Composer: Taishi Senda ---------------------------------------------------------------------------------- Please find the remix attached to this email. Comments It started out as a day dream of a possible Advance Wars game for the 3DS as I am a huge fan of all the games from Gameboy Advance to the Nintendo DS. Then it lead to a search for some remixes on the game-which I have sought, but there were none. So I decided to remix the most bad ass dude in the game STURM! I am a big fan of Advance Wars: Days of Ruin's soundtrack and the OST definitely had an influence on this remix. As I was working on this arrangement, I always had in mind what if Sturm was in Days of Ruin... or maybe was responsible of the back story of Days of Ruin. I also had old school alien sci fi films in mind and absolutely had to use that eerie Theremin sound... because his Army seemed very out of this world-perhaps maybe being an alien with alien technology. I had a lot of fun with this arrangement. I made it into a loop like all Advance Wars CO themes. There's a part where I went to town with african drums & timpani's, and went off the general rhythm-that's supposed to be the chaos that follows when he uses his CO Power "Meteor Strike."
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Hello, I would like to submit my arrangement of the music from the original NES game, Kid Icarus. The title of this work is "Kid Icarus Orchestrated Suite." As the title suggests, this is a fully orchestrated version of the music found in Kid Icarus. I wanted to give each level and theme a chance to be heard as it could be if played by a live orchestra. I know the time is a bit longer than your typical submissions, but I think you will find it well worth the time given the attention to each melody. Here is the breakdown of the piece: 0:00-0:57 : Opening 0:57-2:22 : Level 1 2:22-4:48 : Level 2 4:48-6:10 : Dungeon 6:10-7:45 : Level 3 7:45-8:45 : Level 1 Reprise 10:48-end : Finale I have also attached the mp3 as well. I hope you and your listeners will enjoy listening to this classic NES game
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Remixer name: Bluelighter Real name: Guillaume SAUMANDE Mail: ID forum: 30998 Game & Songs: Final Fantasy 8 & Slide Show part 2, Slide Show part 1, Retaliation, The Stage is Set, Love Grows Composer: Nobuo UEMATSU Links: · - Slide Show p2 : · - Slide Show p1: · - Stage is Set: · - Retaliation: · - Love Grow: Hi OCR, This is an orchestra arrangement of the Slide Show from ff8. In the original story, Laguna worked on a film, wich is the dream of his life. I’ve tried to describe different scenes of this film: comedy, action, romance… More than the Slide Show, this mix integrates briefly some major themes of the game. At 2’20, we hear the main action theme of ff8, with the rhythm of retaliation. The next part at 2’43 works like a canon, alternating themes of retaliation and love grow (in a sadder variation), adding some elements of Slide Show p2. At this part, pizz and harp reproduce respectively rhythmic parts of Slide Show p1 and retaliation in a really soft variation. The mix concludes by its main theme, in a higher key. The last harmony is a wink to the last notes of ff8’s ending theme. Enjoy Slide Show p2 : Slide Show p1: Stage is Set: Retaliation: Love Grow:
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Contact Information Cyril the Wolf Connor Pelkey http://youtube.com/user/CyrilRufus 14729 Artist ID: 5473 Submission Information Name of game(s) arranged: Mega Man 7 Name of arrangement: Seventh Climb Name of individual song(s) arranged: Dr. Wily 3, Dr. Wily 4 All Crediting information is on the site at http://ocremix.org/game/460/mega-man-7-snes Lyrics: http://pastebin.com/7DDbx481 (inspired by https://www.fanfiction.net/s/3983181/1/Mega-Man-7-Shade-Of-Tomorrow) Commentary: For those who don't know. I am a huge fan of the Blue Bomber, if you need proof just look at my contributions to the Mega Man 9 project, Maverick Rising. This was a DoD entry I conceived of for MAGFest 9. The lyrics were inspired by a fanfiction series that I had read that novelized the original Mega Man series up to Mega Man 7. For those who don't want to read a 92,000 word fanfiction I can sum it up by basically saying that Mega Man is getting tired and fed up with Wily continually returning to the point where he almost breaks Azimov's First Law of Robotics. I wanted to capture the feelings I got from the characterization in the lyrics so I hope you feel it. As for the arrangement itself, neither source by itself was long enough for a good ReMix/Cover to me, as a stroke of luck though they were in the same key so I just used pieces of each to create a coherent song with the typical rock song structure. This song is really a vocal-piece, so hopefully I've gotten good enough in the past three years to make your ears happy... even if you haven't liked my voice in the past. Enjoy and thanks Lyrics: I make my climb, for the seventh time I hope that this is the last... A war consumes me, I wish I could break free From the role I've been cast. My body's shaking, sweat down my spine. Each time, every time I know that I will win... But he won't give up, so I'll keep on climbing...until one of us dies Repeating the same, nothing will change as I'm rusted by time... Chased by his guard I'm struck by metal shards Do they know that I feel pain? I know it seems I'm just a war-machine But I have more soul than you can claim Each guard is destroyed, the same as the last Each time every time I know that I will win But he won't give up, so I'll keep on climbing...until one of us dies Repeating the same, nothing will change as I'm rusted by time... This can't go on, it's kept up for too long. How is he still alive? These seven years, fueling fears... I can't do this forever... Kill the 8 again, but this time it's easy Their own guns pulled on them, and they crumble before me, and I... Regret the loss of life, but I know that its useless. I can no longer pretend I am human, but I... Always kept hope alive, and I try to force the smile But I am tired of this fight... Creator tell me I chose this path... But I didn't know then that I would be saying that He won't give up, so I'll keep on climbing...until one of us dies Repeating the same, nothing will change as I'm rusted by time... This can't go on, it's kept up for too long. How is he still alive? These seven years, fueling fears... I can't do this forever... Why did I choose this? Will I finally lose it, if it continues on? Give me the answer! Give me the answer, or let it be over! ----------------------------------------------------------------------------- Dr. Wily Stage 3: Dr. Wily Stage 4: