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Everything posted by Chimpazilla
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*NO* Shin Megami Tensei: Nocturne 'New Kagutsuchi'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Quick thoughts: This seems underdeveloped as an arrangement, like half a song. It's a GREAT start. But is it enough? Also, we would need a better quality mp3. edit 2/8/15: I still feel like this is an undeveloped arrangement, I see how Larry feels it could stand on it's own as-is, but I maintain my opinion on this. Justin mentioned that a third of the track is dedicated to intro, and that makes the rest of the track seem even shorter. Also, re-listening, there indeed are some huge mixing issues. Larry and Justin have covered the issues perfectly, I agree on all counts. I hope you'll fix up the mixing and I really think some extra length on this track would make it work better. NO (resubmit) -
link Artist: ViRiX Dreamcore Name: David McKee Email: dmckee10009@gmail.com Game: Shin Megami Tensei: Nocturne Song Name: New Kagutsuchi Original songs: Nocturne opening movie theme and Nocturne main theme NOTE: I only have a 160 Kbps version of it available at the moment. It's still in MP3 format though. The file is attached. Looking forward to your consideration.
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ReMixer name: SacrificetoSurvive Real Name: Matt Stoops Website: https://soundcloud.com/sacrificetosurvive User ID: 52968 Final Fantasy VII Highwind Takes to the Skies (Metal Version) Highwind Takes to the Skies One of my favorite soundtracks ever, hope you can dig it fellas! ---------------------------------------------------------
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OCR03048 - Legend of Zelda: Twilight Princess 'Wistful'
Chimpazilla replied to Liontamer's topic in ReMix Reviews & Comments
Wow, thanks so much, that may be the best compliment I've ever received on a piece of music I've made! (although doesn't "face melting" usually result from some kind of "shredding?") I wrote this in one day. It just flowed out. I then spent the next two weeks trying to get the sequencing flowing right. I did get some great advice. I worked with the velocities a lot. I didn't change any start times, that failed VERY hard haha. I am actually taking piano lessons but I'm just one step above N00B so the only thing that sounded less natural than this sequencing was my nooby playing. But I'll get there. As for distortion, Larry heard it, I actually don't... I wonder if it is resonance from the piano? (I used The Giant) My focus here was the arrangement. These themes go together like puzzle pieces. I'm glad you liked it, thanks for your words! -
*NO* NiGHTS into Dreams 'Soft Museum'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a pretty cute cover of this tune... quick thoughts, I think there needs to be a bunch of frequency cleanup in this track, everything is competing, bass is barely audible, can't tell what is the focus at any point, all the writing is busy and nothing takes center stage. The track in fact needs a balance and eq overhaul in order to let the fun details shine through. NO (resubmit) -
ReMixer name: Colorspray Real name: Jereith Gemora Email address: User ID: 50469 Name of game arranged: NiGHTS into Dreams... Name of arrangement: Soft Museum (The Confusion) Name of song arranged: Suburban Museum Original: Composers: Naofumi Hataya, Tomoko Sasaki, and Fumie Kumatani) Thanks -----------------------------------------
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*NO* Journey to Silius 'Final Journey'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This mix has a lot going for it, some interesting ideas and good sounds. It can't pass because it has way too much repetition, multiple sections of 100% copy pasta. I think it's a good start though, it has a good spacey feel to it. It is just too simplistic and needs some more development in terms of writing, and some instrument changes would also help as the piece moves along. There is a little faux-guitar motif that I don't think is working, melodically (and it repeats several times). Some of your melodic interpretation starting at 3:12 is... not quite working, it feels awkward and forced. Also, the transitions into and out of the minimal breakdown sections are awkward. I hope you'll give this another go, it has promise. (oh and the track seems to be cut off at the end, if this is the actual ending, it is too abrupt) NO (resubmit) -
Your ReMixer name : RJ remixes Your real name : Jonathan Lemethy Your email address : Your website : www.soundcloud.com/rjremixes Your userid : 51359 Submission Information Name of game(s) arranged : Journey to Silius Name of arrangement : Final Journey Name of individual song(s) arranged : Stage 2 (Underground Concourse) Additional information: Nintendo Entertainment System Composer: Naoki Kodaka Journey to Silius, known in Japan as [rʌf] World (ラフワールド, Rafu Wārudo?),[2] is a 1990 side-scrolling run and gun video game developed by Tokai Engineering and published by Sunsoft and Mattel for the Nintendo Entertainment System. The game was released in Europe and Australia in 1990, in Japan on August 10, 1990 and in North America in September of 1990 Link to the original soundtrack:
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Ok, this sounds so good. I considered it for a DP, but I have a concern about how conservative the track is from 0:00 all the way to 1:26. It is so similar to the source tune (Giant's Rage) in writing and instrumentation that it feels like an instrument upgrade. After 1:26 things get interesting with the added swing vibe. The track is fun and cohesive, I'm just not sure how big a deal the first minute and a half are. Anyone? edit 12/13/14: It absolutely pains me to do this, but I'm reluctantly going to vote NO on this, due to that first minute and a half being so amazingly similar to the source tune in so many ways. *sigh* I'd love for Larry to listen to this and confirm how big of an issue this is... honestly if he is ok with it, then my vote is yes. But for now, too similar, and in too many ways. So sorry. NO (resubmit)
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ReMixer Name: Hylian Lemon Game: La-Mulana System: PC, Wii Composers: Takumi Naramura, Houryu Samejima Arrangement title: Sakit Chills Out Songs arranged: Giant's Rage, Giant's Cry Comments: As far as I can tell, no one has submitted anything from this game, so it's about time someone did! I started this arrangement in 2013 after playing the game for the first time, and the kickstarter for La-Mulana 2 motivated me to finish. Giant's Rage and Giant's Cry are two of my favorite tracks from the game, and they're essentially based on the same motif (which is also used to introduce most bosses), so why not stick 'em together? And why not throw some swing in there for good measure? If someone reading this hasn't played the game, give it a look! It's hard, it's confusing, and it's a blast. I recommend the remake. Sources for easy reference: Giant's Rage (original): Giant's Cry (original): Giant's Rage (remake): Giant's Cry (remake): I kind of drew inspiration from both versions of both tracks.
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The beginning strings don't bother me, I don't get the impression they are striving for realism. Same with the guitar, it is supportive and very brief, added mainly for texture as far as I can tell. The dubstep sections are well done, some of the sounds are generic and identifiable but well used. Same with the trance sections. I love how the trance and dubstep and chippy sections are transitioned and overlapped, VERY smooth. Source aplenty, lots of little writing details. Arrangement is great. There are certainly things that could be done to make this even more impressive, but come on guys, this is clearly over the bar in so many ways. YES
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original decision (from 2009!) Dear OC ReMix Judges Panel, Below is a remix track and its corresponding information for your consideration. The track is titled "Adagio pour Mallow" and remixes "Sad Song" from the much-beloved SNES classic, Super Mairo RPG. This is actually a resubmission of a track from back in 2009, then titled "Mallow's Lament" (thread: http://ocremix.org/forums/showthread.php?t=32258). Remixer Name: Thomas B. Yee Real Name: Thomas Yee Website: www.thomasbyee.com Games Arranged: Super Mario RPG (Platform: Super Nintendo) Composers: Yoko Shimomura Name of Arrangement: "Adagio pour Mallow" Name of Individual Songs Arranged: "Sad Song" Link to original Soundtrack: (The track is also attached in case the share link does not work for some reason. I also have a higher-quality WAV version available upon request, if necessary.) Duration: 4:30 Composer Comments/Track Information: One of my earliest childhood memories is of playing Super Nintendo with my father and older brother. Though it consisted of little more than 16-bit beeps and boops, the music of those early adventures were the earliest spark that inspired me to become a composer. I have carried those soundtracks with me on my musical journey ever since, and one of the most vivid scores in my memory is that of Super Mario RPG, composed by Yoko Shimomura. Fast forward a decade or so. The next major step in influencing me to pursue the path of a music composer occurred when I was principal percussionist in the Youth Orchestra of Greater Fort Worth. I often had the opportunity to sit back and drink in the orchestral repertoire of all flavors being played, and I continued to soak in that music like a sponge. My absolute favorite composer was Pyotr Tchaikovsky, and it was his Symphony Pathetique (no. 6) that decisively sent me down the composer's path. Given the two above essential moments in my story, this piece it is a natural result of my unique musical personality and voice. I have taken the theme of one of the main characters of Super Mario RPG (Mallow), titled "Sad Song," and orchestrated it in an exhilarating and epic fashion. The style hearkens back to the glories of the Romantic Era—especially to Tchaikovsky. Above all, I hope to have brought this simple-but-powerful melody into dramatic realization with the dynamic power of the orchestra. I humbly submit "Adagio pour Mallow" for your consideration, and I sincerely hope that the arrangement will receive your favor and approval.
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original decision Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 30998 From the album project: Final Fantasy 9 Game & Songs: Final Fantasy 9 – The Mind and the Fused Magic Composer: Nobuo UEMATSU Link: Comment: Hi OCR, I've made adjustments of volume on quiet parts. I've also apply some minor retouches : solo strings louder on 1st quiet section and rhythm a little reviewed at outro. Fishy has confirmed me this mix will be integrated in the album. Hoping you'll like this version:)
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resub #2 resub #1 original Contact Information > ReMixer name: HeavenWraith > Real name: Antanas Palaitis > E-mail: > Website: http://www.heavenwraithmusic.net > Forum user ID: 50325 Submission Information > Game: Touhou Fuujinroku: Mountain Of Faith > ReMix Name: Temple of the Omnisword > Original Name: Native Faith > Original Author: ZUN > Link to the file: Followed some of the advice from the judges and enhanced clarity in the mix, sharper side-chain compression here and there and went through the mix with an EQ scalpel. Quoting my original addendum for convenience: Went for Demetori-style progressive metal, though, I'm sorry, I'm not a godly guitarist like Teramae Masaru, so bare with me. Overall it was a fun work, took a lot of tweaking, but I'm quite satisfied with the result. -----------------
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ReMixer name: jnWake. Name of game(s) arranged: Sonic the Hedgehog, Sonic Lost World. Name of arrangement: The Flying Garden. Name of individual song(s) arranged: "Green Hill Zone" (from STH), "Sky Road Zone 2" (from SLW). Mix comments: I made this mix for Round 1 of SZRC 2014. My main idea was to make a rocking song and I believe I succeeded for the most part. I also a added a random jazz/fusion thing at the middle, it is kind of unexpected but I think the transitions to and from that section work well. Song breakdown: 0:00 - 1:12: The main melody here (shared by the flute at the intro and the guitar later) takes elements from both sources. It begins with Sky Road and the end of the melody is from Green Hill. I wanted to begin the song with a calmer section and then rock! 1:13 - 1:34: I guess you can call this section original... I wanted to bring the flute back so I made this section! 1:35 - 2:20: The lead guitar comes back! This section is mainly based on the ending of Green Hill Zone (guitar and piano both play melodies from there). Synth lead plays a melody from Sky Road. 2:21 - 2:43: Breakdown time! This is mainly Green Hill zone on a E. Piano... 2:44 - 3:14: I didn't plan on inserting a section like this originally but the chords came to me while writing the song and I couldn't help but to add this section to the song! This is based on Green Hill zone, you can tell by the synth lead. Transition to the next section was a bit hard to write but I believe it sounds nice. 3:15 - End: Melody from the intro returns! Second repetition has the synth lead play a part from Sky Road. Hope you like it! green hill zone: sky road zone 2:
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Contact Info ReMixer name: Daniel Henri Website: https://soundcloud.com/danielhenri User ID: 51105 Submission Info Name of game arranged: Chrono Trigger Name of arrangement: Breezy Name of individual song arranged: Wind Scene Additional Info: Composed by Yasunori Mitsuda, originally for the SNES Link to original song: Comments: This has always been one of my favorite pieces of VGM. For me it is very laid back but at the same time elicits a sort of meloncholy feeling. I tried to take a semi-jazz approach with this arrangement but to me it also seems inspired by some progressive/instrumental/fusion groups that I enjoy listening to. Hope you all enjoy it! I've attached the mp3 file but you can also find it in .wav format on my soundcloud. -------------------------------------------------
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Tomo Club (feat. Kevin Fredericks of the Reno Video Game Symphony) www.rvgsymphony.com OverClocked Remix forum id=50319 This is Tango Di Windfall, and arrangement of Koji Kondo's "Windfall Island" from Zelda: The Wind Waker. It is performed by Tomo Club. Zelda: The Wind Waker Tango Di Windfall "Windfall Island" The Tomo Club started after flautist Sara Fujii commandeered a few members from the Symphony to record a video of the Dragon Roost Island theme from The Wind Waker. I (Kevin) was scooped up to relearn how to play mandolin and we quickly decided it should be a full group so we grabbed cellist Ben Brown, violinist Jessica Arrendale, percussionist extraordinaire Elizabeth White, and a second flautist in Shaolin Gates. We played the Windfall Island theme pretty straight for a while, but one day I switched over to my guitar after listening to some of Astor Piazzolla's tango piece "Oblivion" and we thought it would be pretty magical to imagine a Windfall Island street festival, with the townsfolk enjoying some late drinks and dancing to their theme song played in a distinct tango style. Tango being the sexiest of all music, we instantly fell in love with the tune and have been playing it at shows for almost a year now. -----------------------------------------
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ReMixer - RoeTaKa Name - Alex Roe Email - UserID - 9374 Games Arranged - Dark Souls Arrangement Name - E.S. Gwyn Songs Arranged - Gwyn, Lord of Cinder Game info - Dark Souls Composers - Motoi Sakuraba Systems - Playstation 3, Xbox 360, PC Comments: If you couldn't guess from the title it is blatantly an homage to E.S. Posthumus, two brothers who are amazing composers but sadly one of them passed away. I was listening to the track 'Kuvera' and I just thought it would be a great idea to do that sort of style with Gwyn, he is a badass and he needs a badass remix. ------------------------------------------------
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Sup guys, Mike and Joel here with our first submission as Helicopter Knife Fight. We have plenty more in the works (and completed) so stay tuned. This is a remix of Scrap Brain (Sonic 1 - Master System) and Lost Colony (Sonic Adventure 2) So this one was done for the Sonic Zone Remix Competition 2014. I had this idea before the competition started, which I talked about with Joel, and as usual my excitement transferred to him and we got really hype about it. Although it was only a concept in my mind at the time, I had a very clear idea of how the song was going to be, and in an amazing turn of events, the song actually ended up almost exactly how I pictured it. This was due (in no small part) to Joel's enthusiasm when we work together. He nailed the concept and execution and it was probably the most seamless collab we've done so far. We're becoming a hive mind of mixing, beware! Anyhoo, I picked scrap brain as my source to mix for the competition, but I ended up using more of my opponent's source, which was pretty damn good, and I quickly adapted and fell in love with it. The arrangement wasn't too complicated because both songs fell in the same key, so it was a matter of making an awesome, high-energy mix. Joel provided the rapping parts, while I provided the vocoded vocals and some of the backings. The arrangement was mostly me with some spot-on polishing and corrections by Joel. As for Joel's comments I leave you this: me: I'm gonna write the email Do you want to add any comments about it Joel: Mike told me to rap on his track so I did cause I'm apparently his bitch me: yes, yes you are We hope you enjoy our work. ------------------------------------------------------------------- Scrap Brain (SMS): Lost Colony:
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OCR03088 - *YES* EarthBound 'Nocturne for Paula'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is gorgeous and a very easy yes for me, plenty of source and beautiful interpretation that brings tears to my eyes. I just love finding REAL piano pieces in the inbox. But should we take him up on his offer to master it a bit louder? What say you all? YES -
Contact Information Your ReMixer name: Sebastien Skaf Your real name: Sebastien Skaf Your website: http://sebastienskaf.com/ Your userid: 23598 Submission Information Name of game(s) arranged: Earthbound Name of arrangement: Nocturne for Paula Name of individual song(s) arranged: Because I Love You Link to the original soundtrack: Not much to say about this one; it's a solo piano arrangement in a fairly modern style. I played it through MIDI using NI's Alicia Key's piano samples and did some basic mastering in FL studio. There's a lot of dynamic variance in this one due to the genre and style, so a lot of it ended up sounding pretty quiet compared to the louder section in the last 1/3rd, but that's an easy fix if it's too much of an issue. Other with that I'm pretty happy with how it turned out.
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OCR03108 - *YES* Sonic the Hedgehog 'Flicky's Night Out'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Well Rexy, I have to bust out into a smile when I hear that Avien lead! (Thanks zircon for making that lovely preset!) Just fyi, Avien layers beautifully with other patches to make some really interesting and varied leads, I like to blend it with a flutey timbre, or another sine/saw thing, it is really very versatile and is one of my favorite sounds ever ever ever. But I digress! I have a couple of minor issues with this track. The drums are on autopilot a good part of the time, and the crash sounds are underwhelming. I wish the drums had more presence and they are also dry. There is a strummed thingy that is hard panned to the right, and I'm not a fan of hard panning, it feels especially odd on headphones. The whole track feels a bit dry. Many of the timbres you've used would really shine with just a drop more reverb added. The writing is really nice though, plenty of source and lots of fun soloing too. I like the little Green Hill Zone cameos. I like this overall, the production issues I have aren't enough not to accept this, it's really fun. And AVIEN. YES -
Remixer Name: Rexy (real name: Beverley Wooff) OCRemix user ID: 7528 Remix info:- Remix title: "Flicky's Night Out" Game covered: Sonic the Hedgehog (GEN) Individual songs covered: Star Light Zone (main source), Green Hill Zone (couple of minor appearances) --- This is one of a handful of tracks that I initially felt reluctant to send over (me = pessmistic and you know it), but I really started to warm up to it in the months after it was originally released as part of the Sonic Stadium Music Adventure 2012 (http://projects.sonicstadium.org). It's a very odd story as to how some prolific female OC Remixer got involved with a more amateur remixing scene, but it's been one social link after another as a result of the Sonic Zone Remix Competition '12 that got me to do a few tracks for it. The aim when deciding to tackle Star Light Zone at the very beginning was to create something happy, to the point and able to perform at OCR panels here in the UK, which appears to be really successful already. Why the overly-cheerful direction? Think about it... after that goddamn NIGHTMARE of a level that is Labyrinth Zone, this level was a complete and utter godsend in comparison. You're broken free from a potential watery prison, escaped the spiked shaft of death and are no longer worrying about losing lives to your inability to swim. Sure, there's going to be pitfall problems in Star Light, but nothing as bad as what you had experienced in the previous zone. It's all an explosion of re-finding your freedom and carefree spirit, don't you think? Either way, I hope this will go down well. Thanks for taking a look into it, and I'll be back here before you know it! Peace out, -Rexy-
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*NO* Donkey Kong Country 2 'Frigid Fingers'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I find this to be a simple yet lovely (and straighforward) interpretation of this source. The playing sounds just a bit stiff in some spots but I think that has more to do with the sample being used than the actual playing. Reverb is just a teeny bit heavy, the reverb might feel less heavy with a low-cut around 400-500Hz. It is mastered a bit quietly but I'm not finding that to be a problem, there is one louder section and the track has enough dynamics. Simple yet effective, cleanly produced. YES