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omnipotentBagel

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Everything posted by omnipotentBagel

  1. Unfinished content is one thing. Budgets and timelines can invariably lead to cut or abandoned content. Most games have had that and the cool thing about the modern gaming age (like Stevo was mentioning earlier) is that we have the ability to patch that stuff in later, if the developers can justify continued work. But it's one thing if that content wasn't developed as part of the initial game for time or budget reasons. Developers intentionally keeping finished content out of the initial release is another. And that is the exact problem we're upset with. Fundamentally, it doesn't matter if it's on the disc or not, since the issue is that, rather than buying a complete game, we're paying full price for a partial game, then being spoonfed the remaining pieces of the game later for a nominal fee. The fact that it is on the disc and won't require additional downloads means it IS completed content. Holding it ransom from (otherwise) paying customers is just plain wrong. Companies have done this before (and it's pissed me off then too), but they've never been this brazen about it. Edit: I see you updated your post while I was responding. The fast food analogy is fine because digital or not, we're talking about product being supplied for an agreed-upon price. The implied contract when you buy a video game is that you are buying access to all the content on that disc. We're upset that some companies are trying to change this contract for the reason I mention above. Your analogy is flawed because in your case, the iPhone is a delivery method (the console). In this case, the game itself is the content. A closer analogy is buying an album on iTunes for the normal price for an album of its length, but having some songs on that album locked unless you pay additional money.
  2. So you don't have a problem buying a game with content completed and on-disc and not being allowed access to all that content that you already paid for? Post-production DLC makes sense to me, in that, after the game is completed, the company kept working on it. They're asking me to pay them money to receive stuff they made after the original game I purchased was finished. I'm okay with that, because I'm buying additional content that extends the life of my game (if said content is worth the price, naturally). This content is already on the disc. It's already finished. By definition, that's not additional content, that's just content. You've paid for the disc it's on, so you've paid for that content. Basically they're charging you twice for a single product. I cannot understand how anyone can be okay with that.
  3. Post battle, you say? http://www.youtube.com/watch?v=PKYJnl6rcHY
  4. It's a problem of exposure. The Top 40 hits or what-have-you are the kind of radio being played for ambiance at a majority of public places, so even if you never listen to radio personally, you're probably going to get plenty of exposure to it. And for some people who don't like it, being repeatedly subjected to it just makes it worse, so you get people who feel the need to rant about it.
  5. I would agree with those who say that there's always been plenty of crap out there and that the ravages of time work well to help filter the good from the bad, but I'd like to add that radio certainly has deteriorated. Sure, there've always been the crap stations, but there was a time when some radio stations would play entire albums, so that masterpieces like "Days of Future Passed" and "Dark Side of the Moon" could be experienced as they were meant to be experienced. My local Classic Rock station would still do this late night when I was in high school, although I'm pretty sure they don't anymore. These days, it seems like all you really get on the radio anymore is Top 40 hits and "classic" stations that play the annoying pop music of the last 3 decades or so, and focused stations that really care about the quality of music they play have really died out.
  6. Not true. Downloading files from Megaupload is not illegal. Using Megaupload to distribute copyrighted works certainly is, but a lot of legitimately sharable material was stored on Megaupload as well. That's my biggest complaint with the Megaupload shutdown (well, second biggest--biggest legitimate one anyway). Lots of people used Megaupload for legit storage and their files are now just gone with no warning because of circumstances they may have had no part or even awareness of. That's not okay. And to anyone saying this bill isn't very likely to succeed, I think you're right, so long as we, the Internet, make a big stink about it the way we did SOPA and PIPA. But to think that some variant of this wouldn't happen is pretty naive. I mean, look at the individual privacy rights they've been willing to waive in the War on Piracy alone. Once you've got someone "thinking of the children", all bets are off.
  7. Really, really looking forward to this. Serious Monkey Business is my favorite OCR album thus far and the sheer amount of content you guys are putting forth alone is enough to give it a run for its money. Not to mention that all the previews thus far have been spectacular.
  8. Any updates? I've been really looking forward to this, and now it's been about a month since you mentioned the demo. I hope everything's okay.
  9. Ahh, here's a topic near and dear to my heart. I use MediaMonkey to keep track of everything because of it's ridiculous amount of control and tagging options. At the top, I use the "Group" tag to separate out video game music from contemporary stuff. Then I set the genre to the game series/franchise (that way if I just want to listen to, say, Final Fantasy mixes, I just filter the "Final Fantasy" genre). One of the Custom tags is used for specific game within a series (ie- Final Fantasy VI). Album is simply "OverClocked Remix". I've recently been thinking of setting up another custom tag to note the original track (so, like, all my "Terra" remixes can be grouped/filtered), but with nearly 1000 tracks, it'd take a really long time to update them all. My music folder used to be one giant collection, but since I switched to MediaMonkey, I found it worked better to sort the files into folder by Group, Album Artist, then album or game series. The one thing about the default tagging from the site that I don't like: separating artists by comma. MediaMonkey supports multiple-artist listing by putting a semicolon between entries. Thus, if I want to pull up a specific artist, all of their collab work comes up along with their solo work. With commas, it creates a new artist entry in the database with all the names rolled together. It's no big deal, but I usually have to spend a bit of time manually updating them when a new album releases.
  10. After years of visiting this site (seriously, about half of my music collection is from OCR), I finally registered just to express my appreciation for this song. Descent was one of the first PC games I ever played and I've always really loved the soundtrack, so it always baffled me how few people were covering or remixing it. Thanks, CFX, for not only covering one of my favorite games, but for making such a good piece. If the zombie Interplay ever make another Descent game, I hope this is what it sounds like. Also, to all the OCR Descent fans, have you guys checked out D2X-XL? It's an extensive port of Descent 2 to OpenGL, to make it compatible with modern computers. The also added updated textures/models, and a bunch of gameplay and processing features. If you've still got copies of the original games, I suggest checking it out.
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