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Adrian Wahrer
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gravitygauntlet reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
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gravitygauntlet reacted to a post in a topic: Putting feelers out for OCR's first "Halo" album (Fall 2027 release date)
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The Vodoú Queen reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
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Yeah, I think NOC or PYR would be a good fit for you. Metroid Prime: Hunters has a unique remix of VS Metroid Prime, and there's a lot of "Dark World" type stuff from Prime 2 that would fit with it being the dark sector. If you want more material for arps/hooks there's Luminoth Energy Controller and Sanctuary Fortress Depths.
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gravitygauntlet reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
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Halo - source tune selection This list isn't all-inclusive, it's just popular or interesting/remix-able tracks from across the franchise. Resources: Halopedia is Halo's most popular wiki, with some Halo staff collaborating with them and vice-versa, and is a good/accurate source for looking into its music. In particular 2, 3, ODST, and Reach have most of their songs combined into suites on the soundtrack, which is broken down in detail on the wiki. Rampancy.net has a lot of Halo MIDI / sheet music in addition to vgmusic. A large number of Halo's early synth and drum sources have been identified, similarly to Metroid Prime. A spreadsheet is available here. Halo: Combat Evolved (and its remaster Halo CE Anniversary) From 2001 (2011), by Martin O'Donnell and Michael Salvatori Ambient / electronic / modern classical / rock / world Truth and Reconciliation Suite (Anniversary ver.) Enough Dead Heroes (Anniversary ver.) Perilous Journey (Anniversary ver.) A Walk in the Woods (Anniversary ver.) The Gun Pointed at the Head of the Universe (Anniversary ver.) Under Cover of Night (Anniversary ver.) Covenant Dance (Anniversary ver.) The Maw (Anniversary ver.) On a Pale Horse (Anniversary ver.) Suite Autumn (Anniversary ver.) Halo (main/title theme; Anniversary ver.) "The Lost Song" (named "Arborea Above" for Anniversary ver.) Halo 2 (Vol 1, Vol 2) and its remaster Halo 2 Anniversary From 2004 (2014), by Martin O'Donnell and Michael Salvatori; guitar by Steve Vai Electronic, rock, alternative rock, world Halo Theme Mjolnir Mix (Anniversary ver.) Peril (Anniversary ver.) Heretic, Hero (Anniversary ver.) Impend (Anniversary ver.) In Amber Clad (Anniversary ver.) Heavy Price Paid (Anniversary ver.) Earth City (Anniversary ver.) The "Arbiter's theme" (first shows up in Prologue, or in Anniversary as Second Prelude) is very popular and gets reprised in most future games. Mombasa Suite (Anniversary ver. broken up into Skyline, Moon Over Mombasa and Africa Suite) Unforgotten (Anniversary ver.) Delta Halo Suite (Anniversary ver broken up into Only a Star, Only the Sea and This Glittering Band) Reclaimer (Anniversary ver.) Halo 3 From 2007, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Less rock and more orchestral. Remixes a lot of Halo 1 and 2 songs, which is broken down here. Luck Sierra 117 Suite: Released / Wild Life / Another Walk This is the Hour (in-game version of Halo 3's original trailer music, Finish the Fight) One Final Effort Halo Suite: Greatest Journey / Flood Rising / Halo Finale Wake Me When You Need Me Halo Wars From 2008, by Stephen Rippy - the Ensemble Studios composer/producer who also scored the Age of Empires and Age of Mythology games. Halo Wars is an RTS and the only non-FPS game in this list. Features a mix of more ambient/"cerebral" tracks during gameplay, some similar to Halo 1 (with short piano/guitar hooks), while cutscene tracks are more orchestral/arranged-feeling. Spirit of Fire Money or Meteors Just Ad Nauseam Flip and Sizzle Action Figure Hands Insignificantia (All Sloppy/No Joe) - the game's credits track. In-game it also accompanies a final goodbye/thank you message from Ensemble Studios, who got shut down after Wars was made. Halo 3: ODST From 2009, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. ODST has a high-concept noir/mystery theme where you navigate an Afrofuturist metropolis in Kenya; has a lot of jazz/industrial influence, and uses FM8 a lot in its synth production. Overture - Yet Alone (0:00-1:53, main menu music) The Rookie - Strong Silent Type, Postpartum (0:00-3:08, 3:08-4:59) More Than His Share - Become the Hunted (3:14-5:08) Asphalt and Ablution - Still Grounded (0:00-1:44) The Office of Naval Intelligence - Uphill, Both Ways (2:31-4:07) Skyline - Air Traffic Control (4:35-7:02) Light at the End - Another Rain (0:00-2:32) Finale - From the Ashes (Reprise) and Orbital Drop Shock Trooper (0:00-1:12, 1:12-4:55) Halo Reach From 2010, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Reach is a gritty prequel and is less high-concept than ODST, but still uses a lot of FM8 for its ambient/synth production. Overture - Swift, Strong, Brave (0:17-2:04, main menu music) Winter Contingency - Lone Wolf (3:10-5:33) Just about all of ONI: Sword Base is unique dark synth/rock tracks, save for the end, which uses strings/choir. Tip of the Spear - Unreconciled (0:00-3:09, briefly uses the "Halo" theme. It's also in 11/8!) Most of New Alexandria is strings and dark synth. Halo 4 (Vol 1, Vol 2) From 2011, by Neil Davidge (from Massive Attack) and Kazuma Jinnouchi (composer for Metal Gear Solid 4). Tracks rarely get grouped into suites from 4 onwards; Vol. 1 is all Neil Davidge (sans "117"), Vol. 2 is mostly Kazuma. Legacy Haven Nemesis To Galaxy Immaterial 117 (intended to be a "theme of Master Chief") Revival Pylons Escape Convoy Armour / This Armour Mantis Halo 5 From 2014, all Kazuma Jinnouchi. I personally really like 5's arrangements - a lot of them show a technical understanding of Halo's "DNA" without being straight remixes. "Unearthed" explores a couple basslines from Halo 3, cutscene songs like "Keeper of Secrets" use repeating trumpet stabs similarly to the cutscene arrangements for Halo Wars, etc. It also uses u-he's "The Dark Zebra" expansion for Zebra2, so some later tracks have a very The Dark Knight / Inception sort of feel. Halo Canticles (main menu music) Light Is Green (James Bond-esque motif that gets used a lot) Argent Moon Meridian Crossing Unearthed (uses basslines from "Sierra 117" and "The Covenant" tracks from Halo 3) Warrior World Covenant Prayers Advent (this reprises "Move Mountains", from Reach's "The Pillar of Autumn" suite) Walk Softly (reprise of "Mantis" from Halo 4) Crypt Osiris Suite, Act 3 ("sub-tracks" were never given individual names) Osiris Suite, Act 4 (see above) Halo Infinite From 2021, by Gareth Coker, Joel Corelitz and Curtis Schweitzer Infinite is kind of the "anti-5" musically - there's a lot more direct remixes and the instrumentation/arrangements are very conservative, mostly using strings, choir and ambient synth. It's the Halo 3 to 5's 1 or 2, in a way. This is partially because Infinite is open-world so the music cues behave closer to Minecraft, Breath of the Wild, etc. in-game. Halo 5's level/encounter design is very "arcadey" by comparison. Zeta Halo Gbraakon Escape (light "airy" reprise of the Halo theme) Ransom Keep Through the Trees (modulation/remix of "A Walk in the Woods", from Halo 1) Endless Adjutant Resolution Nexus Never Tell Me The Odds (modulation/inspired by On a Pale Horse) Hunter's Dance
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The Vodoú Queen reacted to a post in a topic: Putting feelers out for OCR's first "Halo" album (Fall 2027 release date)
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The Vodoú Queen reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
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The Vodoú Queen reacted to a post in a topic: [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!
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Hey all, I wanted to put feelers out for a Metroid Fusion EP/album. I have a more specific tracklisting/direction in mind than the Halo album idea, which is meant to be more franchise-wide. Timeline/Production - I'm gauging interest now and would plan on formally starting production in January/February 2026. - The plan would be to have it out-the-door right around Metroid Fusion's 25th anniversaries; either November 17th, 2027 (US) or February 14th, 2028 (JP). - For visual assets, I can be in charge of it unless someone else wants to be, along with my girlfriend helping with key art illustration. - The album art will probably be split down the middle because of the album theme. Remix Guidelines - This is similar to Double Wing Damage where there's a "traditional" half and an experimental half, however there are no restrictions on genre. Jazzy Sector 1, Breakcore Sector 3, etc. are all fair game. - The "traditional" part is that the first half's arrangements would be dominated by the source tune. Small references to other sources are fine. - The experimental or "Depths" tracks should fuse the Sector tracks with other sources, as only a few "Depths" songs exist in-game, and only one (Sector 4) is exclusive to that area. Tracklisting/Direction: The album would use "slots" and be 13-15 tracks total, with an A-side and a "Depths" side, like how Metroid games have expanded "depths" areas on revisit. Examples include Brinstar Red Soil's area or Phendrana Drifts Depths. Side A 1-1. Intro (I have something in mind for this) 1-2. Sector 1 (SRX) 1-3. Sector 2 (TRO) 1-4. Sector 3 (PYR) 1-5. Sector 4 (AQA) 1-6. Sector 5 (ARC) 1-7. Sector 6 (NOC) 1-8. Optionally there can be an interlude, probably referencing the Restricted Zone. ("Warning: No entry without authorization!") Side B (Depths) Not every Sector has "depths" music, so incorporating other sources is encouraged here. These can be area bosses, adjacent areas, etc. Some examples of non-Fusion Metroid combos could be NOC (a dark area) with VS Dark Samus or ARC (an ice area) with Phendrana Drifts. 2-1. Sector 1 Depths. Related sources: VS Arachnus-X, VS Neo Ridley 2-2. Sector 2 Depths. Related sources: VS Zazabi, Barrier Core-X, VS Nettori / Chozo Statue First Form 2-3. Sector 3 Depths. Related sources: Security Robot B.O.X., Sector 3 Emergency Situation, Crisis Mission 2-4. Sector 4 Depths (Underwater Area). Related sources: VS Serris/Yakuza 2-5. Sector 5 Depths. Related sources: VS Nightmare. (ARC + Nightmare = mix could be named "Cold Sweat"?) 2-6. Sector 6 Depths. Related sources: Security Robot B.O.X. 2-7. We can either end with 2-6 (vibes permitting) or have a dedicated finale/outro track. It would probably involve either Final Mission, Crisis Mission or the Credits theme. Note that the related Fusion sources aren't all-inclusive, and there's a lot of wiggle room. For example the BOX robot and the SA-X fight Samus in multiple sectors, Facing a Huge Reaction plays in like 3-4 sectors, etc. As long as you have a reason for your secondary source it's probably fine, and multiple people having the same secondary source is allowed. If there's interest I was thinking about taking either Sector 2 (TRO), TRO Depths, Sector 6 (NOC), or NOC depths and doing the Dark Samus thing I mentioned above.
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Hey all, I wanted to put feelers out for a Halo album since there's not much OCR content for it. Some notes: Timeline/Production - I'm gauging interest now and would plan on formally starting production in January/February 2026. - The plan would be to have it out-the-door right around Halo 3's 20th anniversary date of September 25th, 2007. - For visual assets, I can do a lot of branding and stuff directly. My girlfriend and I team up on art a lot (she illustrates), so we could most likely do key art for it as well. Remix Guidelines - Even though it's Halo 3's release date, sources from all Halo games are allowed. No "original trilogy only", spinoffs permitted, etc. to maximize the number of sources. - Similarly, no restrictions on genre or production style as long as it fits OCR's submission standards. - No tracklisting set in stone. We would just see what gets finished and sequence the tracks by vibes. If needed it could be more than one side/volume/disc. - Related, no "slots", within reason. If 3 people want to all cover Covenant Dance, that's fine, as long as we have more than like 5 tracks. - References to songs other than the source tune, non Halo-tracks, etc. are fine as long as the source is dominant. I have a list of popular/interesting source tunes in my next post, which covers Halo 1, 2, 3, 4, 5, and 6 (Infinite), as well as Wars, ODST, and Reach, which are spinoffs. There's a couple other spinoffs I'm not familiar with, mainly Halo Wars 2. Halo's early soundtracks are somewhat unique because they have a lot of Medieval and World influence despite being military sci-fi shooters. Each game tends to lean into a few genres for flavor - Halo 2 incorporates New Age and Alternative Rock, while ODST is a noir-influenced spinoff set in Kenya, so incorporates a lot more piano and saxophone, pounding tribal drums and basslines, etc. Additionally, if anyone is interested but is unfamiliar with the sources, you can give me some info on your style (or even reference tracks) and I can look for some specific source tunes for you.
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gravitygauntlet reacted to a comment: Focus and Flow
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derezr reacted to an 8Track: Focus and Flow
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A series of sonically similar submissions. Mostly slower textural-type electronic stuff.
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gravitygauntlet reacted to a comment: Ridley Me This
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gravitygauntlet reacted to a comment: Halo, 3 ReMixes (My Intro to OCR)
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derezr reacted to an 8Track: Halo, 3 ReMixes (My Intro to OCR)
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For some background, I was retracing my steps and figured out when I first found OCR. In 2007, I would have been checking halo.bungie.org (a Halo news fan-site) almost daily, and it highlighted Nick Singer's Forerunner Mix duology (later trilogy), which also came out around Halo 3's release and peak popularity. Me keeping up with OCR is why I would have also noticed Yellow Valkyrie getting posted not too long after. I didn't burn it to a disc like JHSounds, but these were the first 7 (later 8 with Samus' Lonesome Waltz) ReMixes I would have been listening to on my giant iPod Classic at the time.
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This was a super fun showing! Just writing down stuff I've brought up in the discord and listening party: - I helmed (arranged, produced, mixed) the lion's share of Dead Waste. seph was super helpful in spicing up the guitar parts I wrote and doing some extra textures/transitions. H36T did stems for piano and female vocals, Ronald did some dark ambient synths/FX, and I consulted with josh and Moebius on drum part-writing and mastering, respectively. - both the gf and I thought the ocarina in Shifting Sands was a soprano sax, lol, but after the drop I can hear it better. - Shifting Sands is also the most VVVVVV-sounding thing JSA has done, imo. The low end profile right before the drop kicks in is great. Xaleph(?) did a great job with the mixing. - "Seven Fists" is the punchiest one this round, imo. I joked with seveneyes/alex that he was gonna master it to -7LUFSi and it came out to -6.9. "Dead Waste" and "Mix" both sat around -10 to -11LUFSi (different people mastering). Its Run, Lola, Run-sounding transition is awesome. - I'm pretty sure all of Team Streets was floored by the Etrian!Sakura arrangement. It took us a while to figure out the flow of ours, in part because the Cherry Blossoms MIDI was formatted as triplets instead of "true" 6/8 or 12/8. The buildup/sound design in the intro is great. - I also had no idea Weeks also did the low vocals during the breakdown in Etrian Sakura! Her range is crazy. - Moe's time changes were super fun and Moe/josh overdubbed seph like three or four times in Mix. Moe also schooled on josh and I by making one of his transitions a seagull when we were trying to arrange it with drums or guitar, lmao. - Sun Shine (In My Heart) has some good vocal balancing for the time-crunch. I also can't hear "Azure Sea and Sky" without hearing the lyrics now. I joked in the listening party that Moe should have stuck like 30 seagulls in his to make it a fair fight. I also thought it was neat how many credits each track had - it seemed like each team member had a hand in nearly all of each others' tracks. Looking forward to Round 2!
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Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
gravitygauntlet replied to DarkeSword's topic in Competitions
also doing a Streets of Rage recs list for the discord: Streets of Rage (full playlist) The Street of Rage Character Select Fighting in the Street Beatnik on the Ship Stealthy Steps The Last Soul Attack the Barbarian (boss theme) Good Ending Streets of Rage 2 (full playlist) Go Straight (and the Beatmix version) Never Return Alive Spin on the Bridge Dreamer (popular one) Alien Power Jungle Base Expander Super Mix Max Man Revenge of Mr. X Streets of Rage 3 (full playlist) Spinning Machine (character select) Fuze The Poets I and The Poets II Dub Slash Boss Bulldozer Random Cross Cycle II Good Ending I'd listen to the entire soundtracks if you can, these are already most of them. Both 1 and 2 are less than an hour long iirc. -
Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
gravitygauntlet replied to DarkeSword's topic in Competitions
Mini-bump: I'd like to be on the SoR team (I understand we're using content from both series) but I had a cousin who's super into Etrian give some source tune recs: Etrian Odyssey I: (full playlist) Scatter About (superboss theme; debuts in 1, also used in 2, 3) The Lounge Where We Speak of Tomorrow The Withered Forest (slow / tense melancholy dungeon theme) Blue and White (very Phoenix Wright-y dungeon theme) Etrian Odyssey II: (full playlist) Guardians of the Sorrowful Ice (somber battle theme) Woodland Ruins / Labyrinth I A Sudden Gust of Wind that Calls for Death (strong enemy encounter) Etrian Odyssey III: (full playlist) Calling That Detestable Name (superboss) Cavern of Splendor / Labyrinth III (lava dungeon) Their Own Brand of Justice (final boss) Waterfall Woods / Labyrinth I The End of the Raging Waves SoR's easier to pull stuff from since it's older and they're all on one console but I haven't checked to see whether MIDI's readily available for all these (ex. VGMusic) or if we'd need to rip any. -
gravitygauntlet started following Day-to-day headphone recs
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Hi all, I'm going to be in the market for new desktop headphones soon - for day-to-day use and to do basic mixing with. They don't have to be anything fancy - my current ones are just Logitech G433s - but I'm looking for: - Price of $100-300 - Not fully noise-canceling. Some mild noise cancellation is fine. - Better bass / low end definition than the G433s - Not much sibilance. A lot of "gaming headphones" have been too tinny or too loud in the 3-8khz range, etc. - Durability! I've had the G433s for 5+ years and they still haven't fallen apart, even with use on most days. Mixing-wise the bass thing is starting to become noticeable, to the point that I have to test on other systems (ex. car stereo) to make sure everything below 100hz sounds fine. Any suggestions are appreciated.
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Hometown from Xenoblade Chronicles
gravitygauntlet replied to Virtual QSO's topic in Post Your Game ReMixes!
Hi QSO, we looked at this one in the Office Hours. The first 30ish seconds feel a little empty when the kick isn't hitting, like the reverse of a ducking/sidechain effect. Adding a little more texture or reverb would be beneficial imo. I'd also say the two stab chord things around 2:55 feel a little loud/sudden - reducing the velocity on them a bit would probably be sufficient. Overall mood is nice, the EWI/synth flute instrument is fun but it feels like it could use some more automation/articulation at points. There's places (like the bridge, I think around 2 mins in) where it works in an Aquatic Ambience kind of way without it, but some vibrato and pitchbends would help. -
Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
gravitygauntlet replied to DarkeSword's topic in Competitions
I'll be busy on and off through August but my schedule should free up after that, I'd be happy to join either way.