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Everything posted by Seth Skoda
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A SEGA-flavored 20 track cover album of billboard hits. I intend to get this stuff licensed for Spotify and other streaming services in the near future. Youtube playlist here:
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This is from, uh, 4 years ago. I just threw a couple more hours into it (mixing before was freaking awful, lol), but it's nowhere near finished. Sand Trap (Revival).mp3
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Metallica - Fade To Black (SEGA Genesis Cover)
Seth Skoda replied to Seth Skoda's topic in Post Your Original Music!
I used to use a plug-in similar in appearance to Genny called YM2612 (free on kvraudio). My main issue with it is that it is not compatible with sample rates above 44.1kHz. I'm not sure if Genny has this issue. I also grabbed RYM2612 because with the free VGM player RYMCast, it is possible to port instruments from VGM into RYM2612. Matter of fact, this cover contains modified Shinobi instruments, while my cover of Better Off Alone (by Alice Deejay) is primarily modified Sonic 3 Ice Cap instruments. Also got RYM2612 for the legacy filter and ladder effect options, as well as the ability to bitcrush audio via audio routing (route your drum sample track to RYM2612 for DAC). It even has a DAC prescaler for custom compression amount. BTW if you ever wanna use Deflemask, RYMCast can output instruments for it. Again, drag and drop. -
Metallica - Fade To Black (SEGA Genesis Cover)
Seth Skoda replied to Seth Skoda's topic in Post Your Original Music!
I've got RYM2612 by Inphonik and SuperPSG by AlyJamesLab (both paid VST). I like your idea about automating parameters for realistic sound. I like to use the velocity sensitivity in RYM2612 and just alter note velocities for change in sound via the individual FM operators. A lot easier than automation, but that's with RYM2612. I'm not sure what Genny has, I've never used it. -
First time putting a solo in a piece of music. Total work time about 12 hours. Also, in case anyone is wondering, visuals done in Blender with waveforms generated in After Effects.
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Sonic 2 - Hidden Palace (Industrial Remix?)
Seth Skoda replied to Seth Skoda's topic in Post Your Game ReMixes!
Thank you to everyone for the thorough criticism. I will definitely keep these things in mind when I have time to give this project another go. -
An original piece I first wrote early in 2016 and recently decided to refine for my YouTube channel.
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Awesome, this is precisely the kind of criticism I needed! Thank you so much!
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I'm loving it so far, but that last 45 seconds or so kinda stretches a bit long. I think that for a good ending, you could give the brass one more riff/cadence with the bass doing the same, considering its melodic nature throughout. Very good stuff overall, I hope to see you finish and submit this.
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What I have so far. Criticisms welcome, I want a perfect piece. Ice Trap Zone.mp3
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I first started this project in 2016, lost it due to a computer crash, recovered it years later, rediscovered it, worked on it recently. And this is what I've got so far. Sonic 2 - Hidden Palace Zone [WIPv1].mp3
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Looking for a good free filter VST
Seth Skoda replied to Seth Skoda's topic in Music Composition & Production
I'm using Mixcraft 9 Pro Studio's native sidechain to control the mix amount on the built-in filter (set on high pass at about 400Hz). -
I have an issue with clicks/crackling when I feed audio to the mix amount on the built-in filter VST in my DAW. Basically, I'm trying to filter the low end from other instruments when an 808 bass hits in order to create space without sacrificing volume levels, but I can't do with the clicks/crackling from the value changes. What are some good ones?
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This is gonna be part of an album of SEGA Genesis music, all in Crystal Clear mode. Criticism welcome.
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My approach is ridiculously technical. I'll split an audio file into dynamic parts to get some sound separation (usually bass, mids, treble, more if necessary). Next, I send each file through an online "audio to MIDI" converter, which gives me some (really) rough translation of the music, but at least it's not one big, hot mess. The resulting MIDI files go into my DAW. Bit by bit, I'll start knocking off the notes with the lowest velocity to get rid of translated harmonics in each track. Once it starts to more cleanly represent the original composition, I'll start new tracks and rewrite what sounds like it's correct; albeit with some trial and error. I use my ears to fill in the parts missing from the above mentioned note deletion. Yes, it's a pain in the ass, but it gets the job done for me when either no one else did it or someone did and wants to charge money for it. Some of my SEGA Genesis covers have been done this way, such as Rumors by Timex Social Club.