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Seth Skoda

Members
  • Posts

    251
  • Joined

  • Last visited

  • Days Won

    14

Profile Information

  • Location
    Philadelphia, PA
  • Occupation
    Dishwasher
  • Interests
    Sonic, metal, dope beats and drinking. Problem?

Contact

  • Discord
    seth_skoda

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Mixcraft
  • Software - Preferred Plugins/Libraries
    RYM2612, YM2612, Famisynth, Neochip, Plogue sforzando, Plogue chipsounds, M-Theory, Nightlife, 808 Trapstep Sample Pack Vol. 1&2, Beatrig Sidekick 6, Broadcast Multiband Compressor
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Metal screams, rapping, power metal singing

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Seth Skoda's Achievements

  1. This is much newer than the one I currently have on my YouTube channel. I haven't released this yet because I haven't had time to make the video for it, plus I did something a bit experimental in this one. Before I just dump the file, I'll drop a couple of links: Original song: https://www.newgrounds.com/audio/listen/85046 Current cover on YouTube: https://youtu.be/B9N5L5y5Rog New version attached below Chaoz Fantasy.mp3
  2. Oh ffs, what happened to the file? Editing the reply doesn't seem to work on my end. >:( Here's the most recent update of this remix (still in progress): Sand Trap (Revival).mp3
  3. Oh, trust me, I'm not diminishing your feedback, but I know the limits of the console, which this stays within, but it clips, causing the sound space issues. I actually use the DAC channel for samples, keeping my PSG channels available instead. I chose Crystal Clear mode for this (as I do for most mixes), as the hardware emulations released in recent years (I forget what they're called) allow this option. I know that in a real game, there will likely be more compression. I just like it to sound good for my younger audience. And yeah, that crackling is annoying as hell, but it might just be a phase click, could be something else. Definitely investigating that when I return to this.
  4. Thank you for the feedback, definitely will develop this better in the future. Technically fits on the SEGA Genesis as is (assuming zero compression for game assets), but that being said, I'm still not satisfied with it right now.
  5. Still needs some volume leveling, sound design and other edits, but I think it will be pretty nice when I get around to finishing it. Star City.mp3
  6. I had lyrics ready for this, but feel free to drop some bars over this and post it here.
  7. I actually got the original sample (without the bitcrush) from a post on Sonic Retro. There's a big search for all of the source samples in Sonic 3, and most of them have been found.
  8. Thank you to everyone who replied here for the useful feedback on this track! I haven't had much spare time lately, but I did get around to working on this a little bit. Here's an update. Sand Trap (Revival).mp3
  9. A SEGA-flavored 20 track cover album of billboard hits. I intend to get this stuff licensed for Spotify and other streaming services in the near future. Youtube playlist here:
  10. I'm necroing this thread because I'm necroing this project. Recently did more work on the Sandopolis one: I'd love to see more people jump on this.
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