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Everything posted by bloopasan
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Okay, I familiarized myself with the program a bit more, and pretty much got into a rhythm on making songs for a table top campaign I'm GMing, but this one eluded me for not being where I wanted it to be. So I came back to this to fix that. Decided to scrap the original flow of it, and try out a different workflow to make introducing and removing parts easier, rather than it being one massive pattern. Feedback is appreciated.
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3. completed Saria's Song Piano Arrangement (Ocarina of Time)
bloopasan replied to BenEmberley's topic in Post Your Game ReMixes!
My computer speakers do this little justice, but this is amazing! Bravo Ben! -
I like the character this one has, I was definitely grooving to this a bit. This is recorded live, right? I do have to agree on the drums, as they sound a bit like the mic is against something that's vibrating. Just a tinny sound to it but also sounds a bit like a bass guitar due to the rhythm at times? This is pretty consistent through the song. If it is a bass guitar, some depth added to it would go really well. And based on what you already have, sounds like you could get this going no problem. Piano also sounds a little out of tune, which is noticeable at the beginning, but mid point to the end, sounding good. But the horns are top notch, as are the other guitars, and you definitely capture the mood you're going for. Looking forward to hearing more of your work!
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Thanks! I made a lot of use of combining the Vinyl, Soundgoodizer, and Distructor plug ins in various ways on in conjunction with some of the instruments from the free packs available in the program. Also used Little Alterboy to push one of the parts to be a little more in the background, since some areas were doubled up in the midi I was using. A combination of all four made the voice recordings sound the way they do. All in all, a fun way to get used to a new workflow using more samples.
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Honestly, I want every song to feel like what I wanted to do with it initially...but things keep changing between execution and planning. There's going to be overlaps in style, only thing I concern myself with at this point is trying to be better than I was with the last project. That texture is formed by each experience. The feeling is very relatable, seen it in art friends and myself. But I've killed myself on artwork before for the rough draft to outshine the finished product. Sometimes good enough is all you need. Once something is in the hands of the audience, it takes on a different significance that we have no control over. The icon I use is a finished work I did, and the rough line art showing progress for it is the thing that makes the rounds with fans. Every few days, there's some kind of notification on it. It annoyed the heck out of me at first, but these days, I'm just glad it makes people happy.
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Hey, no worries there on the response. I get how that is, believe me. Things also got super busy for me with a lot of things happening in the time since. Definitely going to have to say this is more from a newbie learning to arrange music after knowing theory for a bit. Basically trying to dust off the music knowledge, and decided a large project was the way to get that going. Probably not the brightest idea in retrospect. Coming back to this song after a while and keeping your comments in mind...it was a mess to see what I had done initially. So I made a few changes based on that. Some things in the foreground were shifted more into the background with changing the octaves like you mentioned to cut on the number of high leads (turned out in some areas I had quadrupled it). Reworked the intro so it would fit better. In order to get the 'X the Legend' parts to stand out more, I changed up the instrument for a more 80's synth sound. It's a little more classic Tron-ish now with the synth change. The piano part with the lower pitches was part of the instrument ("Motion Pictures" in FL Studio's Sense Gemini Magnificence pack), so I threw on Vinyl and set it to 1930s with some wear on it. I also lowered the settings for the low tones in the song to cut out some of the lower pitches you were talking about (there's a little bit of reverb on it too, from trying out a different piano and playing with that). I decided to make the last note the piano instrument after cutting down the melody line you heard. It's a nicer sound with that, so thanks for your feedback on it. Right now, it's a bit dense still, so this isn't going to be the final version until I look over the instruments again. Levels need to be tweaked, velocities adjusted just to make it feel a bit more meshed together. Right now it feels like the sound is better, but some spots come in abruptly, and I'm going to see about easing into those a bit more. Lot of quick fixes done today. Version 9b And yeah, studied opera for a bit (good with theories on paper and performance, composition was a spot for improvement). Lot of Italian arias, Master Chorale, and Gospel choir performances before getting sick and ripping a muscle in my side from all the coughing. Kind of put a lid on that path for a while, and by the time I healed up, I had switched majors.
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Hmmm...That's a good question. I'm still trying to figure that out for myself. Honestly, I want to feel that I have a style that I'm pressing towards...but it seems to change with what I learn/like at the time. I try to stick to gaming roots with electronic music and 80's synth, but I'm coming from a classical music background on voice. Most recently the sound has taken on a funky feeling...but that's from working with the sound pack I got and adapting to it. Everything beforehand was just making one massive loop like traditional composition, and now I'm learning to work using looped drums/effects in the workflow. Currently the top two are using a blend of the two methods, third is from the single loop workflow I did beforehand only. In making these, I'm actually surprised I could make something with these sounds. ^This one was pitched up a third because I felt it would be more nostalgic for the listener, the version with how my voice is pitched normally can be found here. But that's all stuff I made in the last week or two. Stuff from even a few months ago has a different feel. I'm going to avoid posting more than 3 Soundcloud links due to how large the inserts are, but my rearrangements and compositions 'Polymer Soul', '16 Bit Drift', 'Digital Space', and/or 'Virus Waltz (Voice)' are a pretty good indication of the changes since August.
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Sorry for the delay on the response! Life got a bit chaotic for me leading up to the holidays. I appreciate your feedback on this one, and I definitely felt that too. The synths were changed around to try to avoid some of the higher pitches that happened. I had to do some more research on Lo-Fi for a project I was working on, and I wasn't entirely aware of the parameters for the genre. Bit too high on the tempo for it, among a few other key things. But I felt that any slower than 94 BPM dragged a little...and I wasn't entirely sure how to go forward with it for a bit, so it got shelved for a few weeks. I ended up adding a few things to my toolkit and workflow in the time in between when I last worked on it and now. And the resulting changes after touching on it, felt like it needed a new name.
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I stick with either photoshop or hand drawn art. Here's my take on Merle Highchurch and the Adamant Spanner: Here's a work in progress I need to finish up of RivalMaverick, a YouTuber I follow. And here's a WIP next to a completed image of Syrupcookie as Aqua from Kingdom Hearts: I'm also try to use my own art when doing covers for music. As is the case for the one I want to use for Polymer Soul, which is still a work in progress. I'm not posting all too much on it right now, but here's my Instagram: https://www.instagram.com/bloopasan/ Anyhoo, hope you enjoy. Thanks!
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This came from playing around with the bassline rhythm a bit and then building on it, which gave it a different feel than the rock sound we're pretty used to. So I leaned into it, pulling reference from the SNES Ninja Turtles beat em up, and it just didn't sound the way I wanted, so I left it for a while. Then when I decided to use the theme from Char's Counterattack (a Mobile Suit Gundam movie) as a means to try figuring out Lo-fi sounds, I realized the feel that I was building with this wasn't meant for a really fast BPM. So I slowed it way down and replaced the drum beat with the lo-fi beat I had from the other. Let me know what you think. Original Build: LoFiBodyFunk ---- EDIT: Okay, so I revisited this one after learning a bit more of the software and plug ins (learned a lot trying to emulate Madeon's sound for the song Freckles from Rurouni Kenshin), and thought I'd use the Cybersynth pack on this song too. Layered a little in there for the atmosphere. This leans a lot more into the funk feel, but feels a LOT less Lo Fi.
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Hi everyone, So this has been some of the stuff I was working on before posting here. It's a personal project (still in the works), and studying composition and posting remixes is part of me trying to study up and make better tunes. The project is pretty much my love letter to the arcades and games of the 90's and early 2000's, and the scenario I am prepping is my love letter to the absurdity that came up in game design. Personally, I think '16 Bit Drift' is my favorite of the stuff I made, but I am also fond of how 'Fist of Fighting' sounds like it's from an off brand Street Fighter Alpha clone in a sketchy arcade. I have other songs posted on my Soundcloud and appreciate any and all feedback.
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Thanks! In thinking about the direction I wanted to go on this one, I realized the base was pretty lacking, so I put emphasis on that and the percussion. Wanted to build on the idea of machines built to be rooted in humanity, but not quite there before left to their own devices. In developing that feel, the instruments changed quite a bit between each iteration. (Still hoping it has that airy feel!) Since I used a lot of triplets in this, I started to (look for ways to) play to that, researching some waltzes for how the rhythms are. Mainly because I wanted to have that uneven feeling pushed a bit more. I do have the part you mentioned still panned to the left in the (not as) current version, but it's been modified to be a low Gameboy-like chirp sound that builds up to the beginning of each measure. Since it started more as a harmony part, that was why I had panned it, but it became more part of the rhythm as I worked on this. I still had it panned at the time I started writing a response to you because of that, so thanks for picking up on that. EDIT: Did more work on it. Revision 7d is a bit nicer than 7a, in my opinion, at least. (Although admittedly, in using GrossBeat on several of the tracks, I did move quite a bit away from the idea of waltzes.)
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3. completed Final Fantasy Overture (Final Fantasy-Various)
bloopasan replied to BenEmberley's topic in Post Your Game ReMixes!
Well dang! You can count me as a new subscriber to your channel...once I finish listening to this! Excellent job! ...I think I might know someone in San Diego who would be a good contact for you. Is it okay to send you a direct message? -
Hi everyone, Long time fan of the site (14 years+), first time poster. I wanted to have the dread with 'X the Legend' from the Megaman Zero games but kept hearing bits of 'Raise Thy Sword' from Soul Calibur II in my head as I would hum the melody to see what I might have been missing. This idea started with hearing Jay Reichard's version of X The Legend on VGMusic and realizing it could work as a great base to further studies for harmonies. (Long story short, was a vocalist studying opera, but had an injury that derailed that. So composition isn't my strongest point.) I worked in snippets of the melody from Martin Exton's arrangement of Raise Thy Sword (from VG Music as well). And ultimately tried working both of them together so it was more of a seamless transition between the two. Any and all feedback is appreciated. It's changed quite a bit since inception, but it's been a fun ride learning FL Studio. --Old-- Original Version (Version 1) --Old-- More Subtle Mood (Version 9a) Retrowave influence, but not really constrained to any specific genre when I was trying to shape this. Constantly edited for brevity, clarity, and having up to date links.