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bloopasan

Contributors
  • Content Count

    21
  • Joined

  • Last visited

  • Days Won

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About bloopasan

  • Rank
    Chocobo (+20)

Profile Information

  • Gender
    Male
  • Location
    Poulsbo, WA
  • Interests
    Art, Music, Graphic Design

Converted

  • Biography
    Former music major before degree in game design. Some graphic design.

    I make music for tabletop game nights.
  • Real Name
    Phil
  • Occupation
    Claims Adjuster, Freelance Artist
  • Twitter Username
    BloopaSan
  • PlayStation Network ID
    BloopaSan

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    No preference as of yet
  • Instrumental & Vocal Skills (Other)
    Voice

Recent Profile Visitors

211 profile views
  1. Okay, I familiarized myself with the program a bit more, and pretty much got into a rhythm on making songs for a table top campaign I'm GMing, but this one eluded me for not being where I wanted it to be. So I came back to this to fix that. Decided to scrap the original flow of it, and try out a different workflow to make introducing and removing parts easier, rather than it being one massive pattern. Feedback is appreciated.
  2. Well dang! That is really fantastic. Horns are so hard to get right with VSTs, so you definitely nailed it there!
  3. My computer speakers do this little justice, but this is amazing! Bravo Ben!
  4. I like the character this one has, I was definitely grooving to this a bit. This is recorded live, right? I do have to agree on the drums, as they sound a bit like the mic is against something that's vibrating. Just a tinny sound to it but also sounds a bit like a bass guitar due to the rhythm at times? This is pretty consistent through the song. If it is a bass guitar, some depth added to it would go really well. And based on what you already have, sounds like you could get this going no problem. Piano also sounds a little out of tune, which is noticeable at the beginning, but mid p
  5. Thanks! I made a lot of use of combining the Vinyl, Soundgoodizer, and Distructor plug ins in various ways on in conjunction with some of the instruments from the free packs available in the program. Also used Little Alterboy to push one of the parts to be a little more in the background, since some areas were doubled up in the midi I was using. A combination of all four made the voice recordings sound the way they do. All in all, a fun way to get used to a new workflow using more samples.
  6. Honestly, I want every song to feel like what I wanted to do with it initially...but things keep changing between execution and planning. There's going to be overlaps in style, only thing I concern myself with at this point is trying to be better than I was with the last project. That texture is formed by each experience. The feeling is very relatable, seen it in art friends and myself. But I've killed myself on artwork before for the rough draft to outshine the finished product. Sometimes good enough is all you need. Once something is in the hands of the audience, it takes on a different
  7. Hey, no worries there on the response. I get how that is, believe me. Things also got super busy for me with a lot of things happening in the time since. Definitely going to have to say this is more from a newbie learning to arrange music after knowing theory for a bit. Basically trying to dust off the music knowledge, and decided a large project was the way to get that going. Probably not the brightest idea in retrospect. Coming back to this song after a while and keeping your comments in mind...it was a mess to see what I had done initially. So I made a few changes based on that.
  8. Hmmm...That's a good question. I'm still trying to figure that out for myself. Honestly, I want to feel that I have a style that I'm pressing towards...but it seems to change with what I learn/like at the time. I try to stick to gaming roots with electronic music and 80's synth, but I'm coming from a classical music background on voice. Most recently the sound has taken on a funky feeling...but that's from working with the sound pack I got and adapting to it. Everything beforehand was just making one massive loop like traditional composition, and now I'm learning to work using looped
  9. Sorry for the delay on the response! Life got a bit chaotic for me leading up to the holidays. I appreciate your feedback on this one, and I definitely felt that too. The synths were changed around to try to avoid some of the higher pitches that happened. I had to do some more research on Lo-Fi for a project I was working on, and I wasn't entirely aware of the parameters for the genre. Bit too high on the tempo for it, among a few other key things. But I felt that any slower than 94 BPM dragged a little...and I wasn't entirely sure how to go forward with it for a bit, so it got shelv
  10. Hi there everyone. Did something for testing out a few things with a pack I got and thought I'd post them here. Original midi for Spider Dance was pulled from: https://www.vgsynth.com/undertale.html Any feedback on this is appreciated!
  11. I stick with either photoshop or hand drawn art. Here's my take on Merle Highchurch and the Adamant Spanner: Here's a work in progress I need to finish up of RivalMaverick, a YouTuber I follow. And here's a WIP next to a completed image of Syrupcookie as Aqua from Kingdom Hearts: I'm also try to use my own art when doing covers for music. As is the case for the one I want to use for Polymer Soul, which is still a work in progress. I'm not posting all too much on it right now, but here's my Instagram: https://www.instagr
  12. This came from playing around with the bassline rhythm a bit and then building on it, which gave it a different feel than the rock sound we're pretty used to. So I leaned into it, pulling reference from the SNES Ninja Turtles beat em up, and it just didn't sound the way I wanted, so I left it for a while. Then when I decided to use the theme from Char's Counterattack (a Mobile Suit Gundam movie) as a means to try figuring out Lo-fi sounds, I realized the feel that I was building with this wasn't meant for a really fast BPM. So I slowed it way down and replaced the drum beat with the
  13. Hi everyone, So this has been some of the stuff I was working on before posting here. It's a personal project (still in the works), and studying composition and posting remixes is part of me trying to study up and make better tunes. The project is pretty much my love letter to the arcades and games of the 90's and early 2000's, and the scenario I am prepping is my love letter to the absurdity that came up in game design. Personally, I think '16 Bit Drift' is my favorite of the stuff I made, but I am also fond of how 'Fist of Fighting' sounds like it's from an off brand Street Fi
  14. Thanks! In thinking about the direction I wanted to go on this one, I realized the base was pretty lacking, so I put emphasis on that and the percussion. Wanted to build on the idea of machines built to be rooted in humanity, but not quite there before left to their own devices. In developing that feel, the instruments changed quite a bit between each iteration. (Still hoping it has that airy feel!) Since I used a lot of triplets in this, I started to (look for ways to) play to that, researching some waltzes for how the rhythms are. Mainly because I wanted to have that uneven feeling push
  15. Well dang! You can count me as a new subscriber to your channel...once I finish listening to this! Excellent job! ...I think I might know someone in San Diego who would be a good contact for you. Is it okay to send you a direct message?
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