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zircon

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Everything posted by zircon

  1. I don't really believe this rumor could be true. Game 'journalism' is notorious for spinning, misinterpreting, and outright making up (or publishing) fake stories. The only way this could feasibly work is if the console had to be online 100% of the time to use it, and Microsoft will *never* do that. That being said, someone earlier in the thread that consoles were traditionally 'pop the disc in and play'. I think this couldn't be farther from the truth. Most games these days come loaded with updates, patches, and sometimes even system/firmware updates required to run them. Sometimes you have to INSTALL the game first. When you finally log in, you have DLC/patch checks. It's a mess. I would say we are further than EVER before from simply being able to put a new game in your console and play.
  2. Reese basses are an art unto themselves. Noisia is known for 'resampling', ie. taking a sound, rendering and running it through a variety of processors. The classic reese sound comes from detuned saws with (as Dan said) bandpass filtering. But you usually have another layer as well, like a really phat sine wave or filtered square, providing that constant bass. Lots of glide and a pitch envelope to give it that 'dive' kind of sound as well. I highly recommend watching some videos here: http://www.youtube.com/SeamlessR This guy is a MASTER of aggressive basses... trust me!
  3. That doesn't explicitly call itself a Zelda MMO/clone though. "Poke"worlds though...?
  4. How is Nintendo not shutting this down?
  5. Zomboy, Kill the Noise. You could also check Seven Lions and Koan Sounds; both are a bit more atmospheric than Skrillex but they are signed to his label.
  6. I agree that thick carpets are very effective. Eggcrate mattress foam is also similar to acoustic foam, and generally much cheaper. Comforters and pillows in the corners will help. You may also try a standing baffle like this: http://www.clearsonic.com/sorber.htm (S5-2L is two baffles next to each other)
  7. Well, as you can see from the forum and my post, we've removed both the FL & Reason subforums, along with Guides & Tutorials. The idea is to consolidate things, and not fracture/subdivide further. If you have a DAW-specific question, you can use the tag functionality and/or add a prefix like [sonar] to the start of your thread (we're adding built-in functionality for that too).
  8. Getting Started What we call "ReMixing" is just another kind of music making. Don't be intimidated! If you're already a musician, then you already have the skills to ReMix. Learning an instrument, practicing with a computer music program (also known as a "digital audio workstation"), studying up on some music theory, or watching YouTube guitar tutorials will all help you make better ReMixes. If you have no musical background, we highly recommend picking up an instrument like piano or guitar. While in-person lessons are ideal, you can check further in this post for some online resources. You can make music on most any PC or Mac. We have a list of some recommended programs below. While getting a ReMix on OCR is a great goal, creating music should be fun. You should enjoy the process, no matter what the result! Music Making Programs A digital audio workstation is a program used to create, record, edit and sequence audio. In this day and age, most DAWs are quite fully-featured, so if someone tells you that one is "better" than another, that's mostly nonsense. Pick whichever DAW has the best workflow for you. Ableton Live (PC/Mac) $99-749 This is the current leader in the industry, it's relatively easy to use, great for performance/live recording and integrates well/performantly with VSTs. Logic Pro (Mac) $199 FL Studio (PC) $99-499 One of the most popular DAWs on OCR. Though a little unwieldy for audio recording and editing, FL's non-standard workflow can be very fast, particularly for sequencing (writing MIDI notes). Thanks to its large userbase here, there are plenty of folks to answer your questions. REAPER (PC/Mac) [free-ish] $60-225 Fantastic for audio recording and editing, REAPER is a great choice if you plan on recording live instruments. Though its MIDI capability is a little weak and it has no built-in instruments, it's an excellent, fully-featured program with a very customizable workflow and unlimited free demo. REAPER also has a growing fanbase on OCR. Cubase (PC/Mac) $99-579 Like Sonar, this is another venerable DAW with plenty of great features and instruments. Whether you prefer this versus Sonar or REAPER depends on your personal preference. Reason (PC/Mac) $499 ($12.99/month) Another popular DAW. Reason boasts perhaps the best variety of built-in sounds, effects and instruments of any DAW. Like FL, it has a unique workflow and large userbase. Sonar (PC) $99+ ?? - need updates on this One of the first sequencers ever created. Sonar comes in many flavors but has a powerful traditional workflow and a strong suite of built-in instruments. There are many other DAWs out there that aren't listed here. Experiment! Finding New Sounds As you begin making music, you will no doubt want a nice palette of sounds to choose from. On a PC, you will typically look for "VST plugins" which are added to your DAW and add new functionality to create and alter sound. On a MAC, you want "AU plugins". The single best resource for both free AND commercial plugins is KVR Audio. It has an amazing database and search engine allowing you to find all sorts of instruments, effects and samples, sorted by platform, commercial vs. free, etc. However, before downloading more instruments and sounds, you should try to acquaint yourself with the tools available in your DAW. It's easy to download lots of plugins and become overwhelmed; we recommend picking a handful at a time and learning them really well before moving on. Music Education Resources As mentioned earlier, taking music lessons is the best way to improve yourself as a musician (that, and PRACTICE!) There is no substitute for a good teacher or class. If you're in high school, you may have access to basic music theory or technology classes, while most colleges have something similar. Private music teachers often start at around $30/hour, but just one lesson a week will provide substantial benefits over time. That being said, if you simply don't have access to music classes or lessons, there are a few resources you can check out online: MusicTheory.net - Almost any musician from beginner to expert can benefit from studying theory, which helps in both writing and arranging music. Berklee Online - A fantastic resource with free classes from the prestigious Berklee College of Music. Everything from piano and guitar to production, songwriting and arranging. You can't go wrong here. Hardware & Computers The world of music hardware is incredibly vast, but the truth is that you need almost nothing to get started. Your key pieces of hardware are as follows: * A decent computer. Desktops are generally more powerful than laptops, but either will get the job done. Ideally you want something built in the last 6 years. If you're buying a new machine, look for a fast processor and 4+gb of RAM. A solid state drive is also good to have. * A solid pair of headphones.... Good headphone brands include AKG, Sony, Beyerdynamic, Grado, and Audio Technica. More $ doesn't necessarily mean better, and stay away from consumer-oriented headphones like Beats, or bass-enhancing Sennheisers. Something like the ATH-M40 headphones may not be blinged out but they are excellent for listening critically and cost only $50. * ... or speakers / monitors? This may be controversial to some, but I don't recommend doing the bulk of your music-making on speakers or studio monitors unless you can afford to spend at least $150-200 on an entry-level professional-grade set AND you can do some basic acoustic treatment to your room. It's fine to double-check a mix on speakers, but without proper speakers or treatment, it's hard to get a good sense of balance. If you're starting from scratch, start with headphones. * An audio interface. (more to come!)
  9. Welcome to the streamlined Music Composition & Production forum! Our goal with these changes was to make it easier to find information you want, while cutting down on cluttered stickies, buried threads/posts, and extra clicks. We have consolidated: * The FL Studio / Reason subforums. You can now use the tag functionality while submitting a new thread to denote DAW-specific questions (or just write it in the topic). * The Guides & Tutorials subforum. This one was getting really cluttered with too much outdated information. * All existing stickies on this forum. They will be replaced with more easily-updated, streamlined stickies.
  10. This is everyone I could think of... did a spot check of the private judge forum as well as a sampling of public decision threads. analoq AnotherSoundscape (Mattias Haggstrom Gerdt) Antonio Pizza Beatdrop Big Giant Circles Children of the Monkey Machine CHz Danny Baranowsky Digital Coma Disco Dan Fishy GrayLightning Harmony Israfel JigginJonT Jillian Aversa Joe Redifer Malcos Orkybash Protricity Rob Saunders Shnabubula The Orichalcon The Wingless zircon zyko
  11. End of Crisis Core, definitely. The last battle scene when you're barely able to lift your sword.
  12. It's a sham!! That picture is fake! Val is just a cardboard cutout and the background is all CG! I would know, I was there! Nah seriously though, you two are the best and absolutely deserve each other And you BETTER not move or we're going to follow you again.
  13. In the original Disgaea, you could only get the best weapon in the game (Yoshitsuna, if I recall) by going into a difficult dungeon and delving to the bottom (100 levels of dungeon). Then, you had to steal the sword from an enemy. The steal chance is 1%. I literally tried 99 times and on my 100th try I got it. On a side note, I was playing at the time with a friend of mine who was into mathematics, statistics, etc. I was joking that because I had tried 99 times, it would obviously work on the 100th time. He said something like, "No, probability doesn't work that way!" And then of course I got it on #100 and he was literally gaping. Haha.
  14. ReValver will work in Logic if you just ignore that message. However, the workaround to this bug is to save the default preset (0) as blank with no amp loaded. Logic just has a problem with amps in the initial preset for some reason!
  15. You can definitely do Soundcloud, try the flash version. Go to a 'set' (that's a playlist of multiple songs) and then 'share'. eg. www.impactsoundworks.com (any product here)
  16. Arrow and I were talking about this. We are both experienced mIRCscript coders. It is possible - nay, quite easy in fact! - to make a bot that can handle ALL of this stuff. Character inventory, stat sheets, combat tracking, dice rolls, you name it. We used to love that stuff. I've never done DND specifically but I would like to take a shot at it. Maybe after Christmas?
  17. Wow, again thank you for the very kind words. It means a lot to me! BTW if you missed the listening party, here you go: http://kngi.org/p=4250
  18. Wow... thank you very much for that kind review. I'm really glad I was able to communicate my musical ideas to you By the way, the album is OFFICIALLY out today! http://zirconstudios.bandcamp.com/album/identity-sequence
  19. Thank you for the kind words, guys! Really glad people are enjoying it and listening all the way through. Don't forget about the LISTENING PARTY tomorrow at 12/12/12 with Overcoat, myself, Jill, Chris, Jeff and Jessie... the whole gang!
  20. $139 - still WAY cheaper than any other guitar library of this magnitude though.
  21. The $119 intro price will be up through the end of Dec. The $99 offer for existing Shreddage owners is permanent.
  22. Thanks guys. For what it's worth I'm actually doing a dj promo campaign through a promo company for tracks like that.
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