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Xaleph

Sages
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    272
  • Joined

  • Last visited

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Profile Information

  • Real Name
    Matt Sabol
  • Location
    Virginia, USA
  • Occupation
    Sr. Principal Architect

Contact

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Live
    Reason
  • Composition & Production Skills
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Rhythm
    Piano
    Trombone
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Various Percussion

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Xaleph's Achievements

  1. I'm not sure if it was V2 or V3 - it was one of them.
  2. I did some light mastering on it - the kick is too loud and the tail is too long. Because it's so low heavy, the song is being pulled down. This is what it is after the changes I made Essentially what I did was lower your kick and bass frequencies, which allowed me to raise the overall mix. Again it's a really rough job - but this did make it sound a little cleaner. Prior to mastering - you'll need to fix this on a mix level, like the kick needs some sculpting so it doesn't weigh down the mix. Also - you have these double kicks that sounds like a mistake with good speakers since the compressor is masking clipping that should happen here: You need to change the tail/length of the first hit so it doesn't bleed into the second one (or have it just not overlap in the drum settings if that's available to you in the VST/tool you use). In any case - it was a really quick job, but the many issues result from the mixing of the bass and kick, which cause issues with the rest of the mix. I hope this helps =) I can send the mp3 to you on discord if this helps - I attached it here, but it was acting a little buggy. TS MasterKnowledgeProjectMP3-fixes-2-less-bass.mp3
  3. It's been at least a few days since @Ryan8bit and I did a mix. To put more icing on the cake, I was able to collab with @paradiddlesjosh and @ZackParrish! This was fun to write - ty all!
  4. Official name added and updated!
  5. https://discord.gg/ocremix - I'm @Xaleph
  6. I love your art, it’s really good! I know of a few items we need, I can talk to the others to see what was required. I know for sure we’d need an album cover and a logo. I have a concert for my son tonight but I’ll be in discord later.
  7. Drumming simulation VSTs can take a lot of memory for sure. Ugritone is the same way - I often bounce/freeze/render these kinds of VSTs for memory purposes.
  8. DarkeSword just moved the post (Thank you!!) We had some others show interest - I do have the Lunar Panic mix mostly done, I'll be doing some touch-ups, fixing the ending and submitting it. I'll likely move a lot of the status updates to the projects/albums discord channel.
  9. Feel free to edit the post to add sections/links.
  10. The energy management/pacing of this song is really well done, transitions are well placed, sound quality isn't bad and it ages well (10 years later). Great job DDRKirby!
  11. I really love how chill this is. I realize it’s a WIP but there are some minor things you can do to make it feel more polished. I’ll give more details later but the big picture is that there are subtle changes in percussion you can add/remove/modify to make it more alive. First, don’t change the main kick and snare - that being mostly static gives stability to the piece. The mid percussion (hand percussion and guirro) could have variation of velocity/length/ and maybe some pitch. Additionally slightly humanizing it so sometimes it hits slightly before/after will make it sound more alive. There are some tools that help do this (or you can play it live). How you panned some of the mid percussion, and didn’t over do it is correct and sounds good. I like the subtle transitions, it sounds right. If there is anything I can do to help, I’d love to! FF9 is a great game with an awesome OST and EDM is my jam! I think the funk feel is perfect. Feel free to jump into discord and ping me. I’m looking forward to the next version.
  12. Pro-Q is like an industry standard. I see it everywhere.
  13. I think the change in genres could work - but you'd need to add space for the transition. I have to agree with the other comments here though - would love to see more work from you, especially in that first genre (but I'm biased towards EDM haa haa).
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