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  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Vocals: Male


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progressive's Achievements


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  1. Wow wow wow. Wind Waker had such great music, and you've captured the feel of the ending credits perfectly. I always longed for a live recording of this music. Thanks for this.
  2. Can't believe we've gotten to 3 pages without anyone mentioning the amazing Fairy Fountain theme from Legend of Zelda being the music for one of his dreams. Couldn't believe my ears. Wonder what Koji Kondo thinks?
  3. Wow, how nostalgic is this... awesome job. I'm not sure the source lends itself to being a standalone showcase piece, but I'd definitely like to hear this in a desert or underground level in Super Mario Galaxy 2. The quality is definitely there.
  4. I think I know what you're after here with the rough, live, spirited recording. And I think it could be very good with some work. Lyrics are fine, music is fine. Just practice until you can get the breaths right and try not to shout... so much.
  5. 24 mb lol. Truthfully, I think dissonance can be used appropriately, but it doesn't seem to improve anything here. You stick to the melody and that gets rather boring with the dissonance. I did like 1:00 to 1:20 very much, though.
  6. The source is pretty scarce, actually. As for the mix, this is really not bad at all for what it is, which at the moment is a background track. You'll have to work in an appreciable melody if you want this to be something else. The arpeggiated filter notes, opposite to most songs, actually start out on the annoying side and become legitimized as the song progresses, especially at 2:40 when they come in for the second time. Not bad. The beat is variable and pretty good, and the song is catchy. I've had it on loop for a bit while working and it's passed the replay test, although you'll need a better ending. Lots of potential here, just keep working.
  7. Wow, you've come a long way since the last mix you submitted. In that respect, great job. Alright to the remix: This isn't too bad at all, but as far as holding the listener's interest it doesn't quite deliver. I really like the chord progression you've got going on, but at around 2:30 the bassline begins to get repetitive. As far the instrumentation, the guitar I think could stay synth if you beef it up a bit, but the piano should probably be played live. This is such a simple melody with even simpler left hand accompaniment that the easiest way to get the proper phrasing and feeling from the piece is by playing it yourself. It makes a huge difference. I'd also say you need to bring this mix up to the next level by increasing the tempo a bit and adding some or all of the following: countermelodies, an original melody, or, my personal suggestion - vocals. You could easily lay some vocals over this track. It already sounds like it was made for them. You've even got a built-in instrumental solo at 1:52. Quality has to be high, though, as bad voices or cheesy lyrics can kill a song. Think about it and good luck!
  8. I'm not going to go any further than to say that neither of those songs is five seconds long (Serenade of Water: 18 seconds; Song of Storms: 21 seconds) and that neither of them contain only six notes in the entire melody as this source does. But I'd be happy to hear your explanation of the "limit to how liberal something is" or your ideas for "metal mario dominance."
  9. First of all, in response to neb, the metal Mario source is only 14 seconds long, of which only 7 seconds contain any melody. So there is no question a remix of this song will be "liberal." I think you've gone above and beyond here as far as experimenting with new ways to treat the source. As for the final product, however, it's fun and creative but not ready for submission. Production values need to improve and you need to present a more coherent, balanced remix. The voice parts about Italians, which I'm assuming you recorded yourself, are actually a nice touch alongside the bombastic sound effects. It all adds up to a kind of shnabubula-ish sound, but if you decide to go that route you'll need to up the tempo and get even more frenetic to keep things interesting and overcome the limited source. Is this worth working on? Yes, anything is. You can't help but learn as you go. Is it worth submitting? Not yet, and it might never be, considering the difficulty of the source. Is it worth listening to? Yes, it's fun, and you can tell that you've put a good amount of time and work into it. Good luck with this, but if you decide to start something new with a different song I don't think anyone would blame you. It's a tough source, and you've got balls to take it on.
  10. Excellent stuff here, especially considering the source, which just hinted at all the possibilities that Sam actually explored here. I must say, though, that 2:30 onward is brilliant. I didn't even play Earthbound and I feel nostalgic.
  11. Great stuff. Dunno how you do it this fast, but I'm not complaining.
  12. Well hello again everyone. I've been ridiculously busy with work and school lately, but I've managed every now and then to work on this track. Like the last time I revised it, it sounds significantly different. Hope you all like the changes. I think I might be in the running for having the longest-living WIP on the board, so hopefully I can bow out of that race when I sub it soon. Listen to v5 here.
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